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Alright, well I didn’t really care before since I just used my own template. But now that I’m being forced to use the site template for organization or whatever, lets look at the item template and see how it could be less bad……… yay?
Item Name: Your item's name Fine Tier: What tier is it? Fine, but it should be noted that this determines durability. Type: Offensive/Defensive/Passive/Supplementary? (etc) As per the guide and logic the only type that should be listed here is “Item” as an item itself can usually be used for multiple types (IE a sword is not just offensive). An item’s properties are what have the type, just like in a normal technique. And if we’re being honest here even “item” doesn’t need to be listed, as two sections above this it says “Item Name”. Range: If it's an area of effect, notify whether this is diameter or radius. Meters only. Again, pointless. It is not the item that has a range but the properties it has. This serves no purpose. Description: Give us a general description of your item, including dimensions. Make sure to include speed, effects, and any drawbacks if they are applicable. Let us list everything that should be listed under description: Item physical appearance, how it was made, what materials it is made from, any fluff text, and then four full tech descriptions. It is too much for a single section.
Here is what the item template should look like:
Item Name: The name of the item. Tier: The tier of the item. This determines durability. Creator: The maker of the item and their mastery level. Physical Description: Written description or links to images. This is also where the creation process of the item and the materials it is made from are listed. Properties: +Property Name [Tier, Type, Class] - Include a detailed description as you would for a normal technique. Include size, range, etc... +Property Name [Tier, Type, Class] - +Property Name [Tier, Type, Class] - +Property Name [Tier, Type, Class] -
[blockquote] [b]Item Name:[/b] The name of the item. [b]Tier:[/b] The tier of the item. This determines durability. [b]Creator:[/b] The maker of the item and their mastery level. [b]Physical Description:[/b] Include a complete description or links to images. This is also where the creation process of the items and the materials it is made from are listed. [b]Properties:[/b] The properties of the item. [b]+[/b][u]Property Name[/u] [Tier, Type, Class] - Include a detailed description as you would for a technique. Include size, range, etc... [b]+[/b][u]Property Name[/u] [Tier, Type, Class] - [b]+[/b][u]Property Name[/u] [Tier, Type, Class] - [b]+[/b][u]Property Name[/u] [Tier, Type, Class] - [/blockquote]
Post by Guadelupe Torro on Aug 1, 2015 19:09:53 GMT
Not if you give the techs a blockquote, like so:
Item Name: The name of the item. Tier: The tier of the item. This determines durability. Creator: The maker of the item and their mastery level. Physical Description: Written description or links to images. This is also where the creation process of the item and the materials it is made from are listed. Properties:
Name: Your technique's name. Class: What mastery does this fall under? Kido, Reiryoku, Hand-To-Hand, Reishi Technique? If it's a combo mastery like Zanpakutou Spirit, name the level of release too. Tier: What tier is it? Type: Offensive/Defensive/Passive/Supplementary? (etc) Range: If it's an area of effect, notify whether this is diameter or radius. Meters only. Description: Give us a general description of your technique. Make sure to include speed, effects, and any drawbacks if they are applicable.
Name: Your technique's name. Class: What mastery does this fall under? Kido, Reiryoku, Hand-To-Hand, Reishi Technique? If it's a combo mastery like Zanpakutou Spirit, name the level of release too. Tier: What tier is it? Type: Offensive/Defensive/Passive/Supplementary? (etc) Range: If it's an area of effect, notify whether this is diameter or radius. Meters only. Description: Give us a general description of your technique. Make sure to include speed, effects, and any drawbacks if they are applicable.
Name: Your technique's name. Class: What mastery does this fall under? Kido, Reiryoku, Hand-To-Hand, Reishi Technique? If it's a combo mastery like Zanpakutou Spirit, name the level of release too. Tier: What tier is it? Type: Offensive/Defensive/Passive/Supplementary? (etc) Range: If it's an area of effect, notify whether this is diameter or radius. Meters only. Description: Give us a general description of your technique. Make sure to include speed, effects, and any drawbacks if they are applicable.
Name: Your technique's name. Class: What mastery does this fall under? Kido, Reiryoku, Hand-To-Hand, Reishi Technique? If it's a combo mastery like Zanpakutou Spirit, name the level of release too. Tier: What tier is it? Type: Offensive/Defensive/Passive/Supplementary? (etc) Range: If it's an area of effect, notify whether this is diameter or radius. Meters only. Description: Give us a general description of your technique. Make sure to include speed, effects, and any drawbacks if they are applicable.
I liek BM's version. Though would the "properties" count as techniques? Cause if so I'd agree that they should probably just be blockquoted-and-templated out like Marcia's suggesting.
I'm not sure but I've always thought that items just have 4 techniques and that's what you use to describe their properties.
The number you can have depends on the mastery of the maker. And while your template looks fine here and for grading remember that it also has to be put in a profile where everything is significantly scrunched. And to be fair.
Since the cbox is moving to fast I'll post my thoughts here;
Type: Keeping type helps because it is possible to try and get an item approved along with, to use a random example, a reiryoku tech completely separate from the item or any of its techs.
Range: Range is important because the item CAN have a range separate from any of it's techs. For example, a gun can shoot without needing a tech for it because it is still a gun.
Creator: I agree that this should be added since the item is based off the creator's item creation mastery, not the users which could result in some confusion.
Properties: I disagree with the term properties. If they are techs they should be treated as techs. Calling them properties can lead to meaningless confusion. For example, a gun can shoot without a tech because it's still a gun, however one of the properties of being a gun is that it shoots. There is also the fact that the term properties seems to suggest a more passive aspect to things than a technique.
My suggestion is to simply use spoilers if you're worried about your items cluttering up your profile or even seeing if you can get a third post added to your profile for an inventory.
Post by Askin Nakk Le Vaar on Aug 4, 2015 2:58:46 GMT
Bea: the thing about Item Slots (they are in fact called item slots and not techniques) is that they are in fact passive. Everything about the item functions passively (unless u make the item require energy being fed into it, which would also then be a passive property) Obviously all guns shoot, but the iron sights, magazine size and specialization, recoil handling, designated ammunition, etc. would all be passive properties that take slots. These items aren't zanpakutou with abilities, they are items with specific purposes that come from these properties.
Since the cbox is moving to fast I'll post my thoughts here;
Type: Keeping type helps because it is possible to try and get an item approved along with, to use a random example, a reiryoku tech completely separate from the item or any of its techs.
As stated above, it the template starts with "Item Name" there is no confusion as to what this is that is being looked at.
Range: Range is important because the item CAN have a range separate from any of it's techs. For example, a gun can shoot without needing a tech for it because it is still a gun.
No actually, a gun can indeed shoot but there is always relevant information that must be put here. If it were just "a gun" then the only thing it would be useful for is killing humans at the lowest tier. If a gun can hurt spiritual being then it requires a tech explaining that the gun uses sealed damage bullets or something along those lines. And also, do zanpakuto have ranges? no, but their techs do because no one needs to know the range for a sword or axe or bow or gun etc....
Creator: I agree that this should be added since the item is based off the creator's item creation mastery, not the users which could result in some confusion.
Properties: I disagree with the term properties. If they are techs they should be treated as techs. Calling them properties can lead to meaningless confusion. For example, a gun can shoot without a tech because it's still a gun, however one of the properties of being a gun is that it shoots. There is also the fact that the term properties seems to suggest a more passive aspect to things than a technique.
This is a non-issue, as stated above you do have to state how it is that a gun damages spiritual beings, I have a gun item and it has a property called "base ammunition". plus with items the powers are attributed to the item. You don't learn them, they arent bound you. And you can't use them without the item, so they are properties of the item and are different from normal techniques in that way.
My suggestion is to simply use spoilers if you're worried about your items cluttering up your profile or even seeing if you can get a third post added to your profile for an inventory.
As I said in Cbox, that is not the type of clutter I am concerned about. And since people are confused allow me to elaborate:
An simple yet exceptionally crafted blade. Made from forged black iron and Hueco Acero this weapon was made as a simple katana, but with every aspect being worked on in exceptional detail to achieve perfection. The weapon was smithed by folding together both materials continuously, using black iron forging to imbue the weapon’s soul with the concept “Sharpness”. The tsuba(guard) and kashira(end cap) are made of Eleanor Lockwood’s oricalcum. The tsuka(handle) is made from hollowfied ironwood and wrapped Jigokucho silk. The nakago(tang) is inscribed in Retineo with Seran’s maker’s mark as well as the inscription:I am sharp as guilt, which I use to cut all things,as Seran wills it. Infinite Sharpness I : Light Cut - As the ancient Japanese proverb goes: Blades of legendary sharpness were so perfectly crafted that their edges cut through light, rendering the user invisible. Incursus gives testament to this idea, rendering its user invisible when the blade is held in Seigan no Kamae (held directly in front of the user with the edge facing the opponent) or similar. This invisibility is not perfect, and only makes the user invisible while the edge is directly facing the target. This effect also also occurs when the blade is swung, making it, as well as the arms and parts of the body of the user, invisible during the sections of the swing where the edge faces the enemy. Infinite Sharpness II : Friction Cut - Along with its remarkable edge, Incursus is also polished to a near mirror shine. But this polish isn’t simply for show, were you to look at the blade with a microscope you would see a completely untarnished surface. This aspect of the blade gives it near a near frictionless surface, making it cut through the air with zero resistance. In base terms, this adds an advantage to any speed based motion the blade takes. Infinite Sharpness III : Uncuttable Cut - Taking the legends a step further. During its forging process, Incursus was imbued with the concept of cutting beyond the physical cutting potential of normal weapons. This allows the weapon to cut that which would normally not be impossible. Things such as (but not limited to) fire, wind, lightning, even water will be split cleanly by the blade; leaving a severed void for several posts after it is cut. Infinite Sharpness IV : Concept Cut - The final, and likely the most defining form of Incursus’ sharpness. The weapon is so amazingly sharp, and the idea of sharpness forged into the blade so purely, that this weapon is capable of cutting that which has no physical form or appearance. The applications of this aspect of the blade are essentially limitless, but here is an example of its uses on a solid block of steel. Upon cutting the steel the user cuts the concept of “hard”, causing the steel to become soft and malleable like clay. Or he cuts the concept of “steel”, severing the block into the iron and carbon that created it. He could also cut “Solid” causing the steel to melt into a liquid, and then proceed to cut “liquid” to turn it into a gaseous state. Alternatively he could slice the steel’s “weight” causing the metal to become light as a feather, or perhaps even chop through the material’s “potential” causing items created from the steel be poor no matter the skill of the maker. And that is only a taste of what can be accomplished with this ability. It should be noted with concept cut that the user can choose whether or not the blade damages that which is being cut, meaning if the ability was used on an ally the blade would cut into them but only cut the desired concept, leaving the flesh untouched. There are stipulations however: Only one concept can be cut per strike. The blade cannot break down into parts things that lack them. So while steel can potentially be broken down into iron and carbon, the remaining elements cannot be split further as they are “pure”. The blade cannot cut through concepts that would instantly kill an opponent, such as: “Life”, “existence”, or even somThe final, and likely the most defining form of Incursus’ sharpness. The weapon is so amazingly sharp, and the idea of sharpness forged into the blade so purely, that this weapon is capable of cutting that which has no physical form or appearance. The applications of this aspect of the blade are essentially limitless, but here is an example of its uses on a solid block of steel. Upon cutting the steel the user cuts the concept of “hard”, causing the steel to become soft and malleable like clay. Or he cuts the concept of “steel”, severing the block into the iron and carbon that created it. He could also cut “Solid” causing the steel to melt into a liquid, and then proceed to cut “liquid” to turn it into a gaseous state. Alternatively he could slice the steel’s “weight” causing the metal to become light as a feather, or perhaps even chop through the material’s “potential” causing items created from the steel be poor no matter the skill of the maker. And that is only a taste of what can be accomplished with this ability. It should be noted with concept cut that the user can choose whether or not the blade damages that which is being cut, meaning if the ability was used on an ally the blade would cut into them but only cut the desired concept, leaving the flesh untouched. There are stipulations however:The blade cannot cut concepts that would heal a target.Cutting concepts that affect a target’s mind such as “identity” or certain emotions like “anger” or “joy” or similar require OOC consent. However these concepts can be severed as part of a technique, for example if a technique caused a being to become angry which caused them to become stronger, cutting “anger” would stop the technique from functioning while leaving the emotion. Concepts like race cannot be cut without special permission from mods. For example a vizard cannot be cut into a shinigami and hollow. A being’s “skill” cannot be cut to lower masteries, however their “strength” or “speed” can be, which causes it to be halved. IMPORTANT NOTE: Because of the complexity of this item, most notably the fourth tech, it would be impossible for me to know and write out every single stipulation and a lot of stuff will need to be worked out in objections as the item is used in threads. IMPORTANT NOTE: With Concept Cut, the outcome of the ability is not entirely within the user’s control, and will often come down to both the user and the opponent’s imagination. This also means that any cut can potentially be a double edged sword. Using the same steel example as above: If an opponent had the ability to control a piece of steel and the user were to cut “solid” to convert the steel to liquid, the opponent would still have control over the material and would now have access to liquid steel. Taking it a step further, the opponent might consider “liquid” steel to be molten, so once the steel was converted to liquid it would also be exceptionally hot, thus increasing the damage it could do, effectively turning Incursus’ power back on the user. IMPORTANT NOTE: Incursus still works off of advantages and anything of a higher tier after advantages are calculated cannot have its concepts cut by the blade.
that is what the mods would have my item look like. All this would be under description. Do you see what I mean by cluttered now? Now compare to mine:
Physical Description: Link An simple yet exceptionally crafted blade. Made from forged black iron and Hueco Acero this weapon was made as a simple katana, but with every aspect being worked on in exceptional detail to achieve perfection. The weapon was smithed by folding together both materials continuously, using black iron forging to imbue the weapon’s soul with the concept “Sharpness”. The tsuba(guard) and kashira(end cap) are made of Eleanor Lockwood’s oricalcum. The tsuka(handle) is made from hollowfied ironwood and wrapped Jigokucho silk. The nakago(tang) is inscribed in Retineo with Seran’s maker’s mark as well as the inscription:
I am sharp as guilt which I use to cut all things as Seran wills it.
Properties: +Infinite Sharpness I : Light Cut [Tier I, Passive, Creation] As the ancient Japanese proverb goes: Blades of legendary sharpness were so perfectly crafted that their edges cut through light, rendering the user invisible. Incursus gives testament to this idea, rendering its user invisible when the blade is held in Seigan no Kamae (held directly in front of the user with the edge facing the opponent) or similar. This invisibility is not perfect, and only makes the user invisible while the edge is directly facing the target. This effect also also occurs when the blade is swung, making it, as well as the arms and parts of the body of the user, invisible during the sections of the swing where the edge faces the enemy. +Infinite Sharpness II : Friction Cut [Tier I, Passive, Creation] Along with its remarkable edge, Incursus is also polished to a near mirror shine. But this polish isn’t simply for show, were you to look at the blade with a microscope you would see a completely untarnished surface. This aspect of the blade gives it near a near frictionless surface, making it cut through the air with zero resistance. In base terms, this adds an advantage to any speed based motion the blade takes. +Infinite Sharpness III : Uncuttable Cut [Tier I, Passive, Creation] Taking the legends a step further. During its forging process, Incursus was imbued with the concept of cutting beyond the physical cutting potential of normal weapons. This allows the weapon to cut that which would normally not be impossible. Things such as (but not limited to) fire, wind, lightning, even water will be split cleanly by the blade; leaving a severed void for several posts after it is cut. +Infinite Sharpness IV : Concept Cut [Tier I, Passive, Creation] The final, and likely the most defining form of Incursus’ sharpness. The weapon is so amazingly sharp, and the idea of sharpness forged into the blade so purely, that this weapon is capable of cutting that which has no physical form or appearance. The applications of this aspect of the blade are essentially limitless, but here is an example of its uses on a solid block of steel. Upon cutting the steel the user cuts the concept of “hard”, causing the steel to become soft and malleable like clay. Or he cuts the concept of “steel”, severing the block into the iron and carbon that created it. He could also cut “Solid” causing the steel to melt into a liquid, and then proceed to cut “liquid” to turn it into a gaseous state. Alternatively he could slice the steel’s “weight” causing the metal to become light as a feather, or perhaps even chop through the material’s “potential” causing items created from the steel be poor no matter the skill of the maker. And that is only a taste of what can be accomplished with this ability. It should be noted with concept cut that the user can choose whether or not the blade damages that which is being cut, meaning if the ability was used on an ally the blade would cut into them but only cut the desired concept, leaving the flesh untouched. There are stipulations however: -Only one concept can be cut per strike. -The blade cannot break down into parts things that lack them. So while steel can potentially be broken down into iron and carbon, the remaining elements cannot be split further as they are “pure”. -The blade cannot cut through concepts that would instantly kill an opponent, such as: “Life”, “existence”, or even something like “heartbeat”. -The blade cannot cut concepts that would heal a target. -Cutting concepts that affect a target’s mind such as “identity” or certain emotions like “anger” or “joy” or similar require OOC consent. However these concepts can be severed as part of a technique, for example if a technique caused a being to become angry which caused them to become stronger, cutting “anger” would stop the technique from functioning while leaving the emotion. -Concepts like race cannot be cut without special permission from mods. For example a vizard cannot be cut into a shinigami and hollow. -A being’s “skill” cannot be cut to lower masteries, however their “strength” or “speed” can be, which causes it to be halved. IMPORTANT NOTE: Because of the complexity of this item, most notably the fourth tech, it would be impossible for me to know and write out every single stipulation and a lot of stuff will need to be worked out in objections as the item is used in threads. IMPORTANT NOTE: With Concept Cut, the outcome of the ability is not entirely within the user’s control, and will often come down to both the user and the opponent’s imagination. This also means that any cut can potentially be a double edged sword. Using the same steel example as above: If an opponent had the ability to control a piece of steel and the user were to cut “solid” to convert the steel to liquid, the opponent would still have control over the material and would now have access to liquid steel. Taking it a step further, the opponent might consider “liquid” steel to be molten, so once the steel was converted to liquid it would also be exceptionally hot, thus increasing the damage it could do, effectively turning Incursus’ power back on the user. IMPORTANT NOTE: Incursus still works off of advantages and anything of a higher tier after advantages are calculated cannot have its concepts cut by the blade.
Post by Askin Nakk Le Vaar on Aug 5, 2015 2:33:30 GMT
No Marcia that isnt a strawman. That is in fact what the current template forces items like these to look like. What editing is the current one allowed? I see nothing within
Item Name: Your item's name Fine Tier: What tier is it? Fine, but it should be noted that this determines durability. Type: Offensive/Defensive/Passive/Supplementary? (etc) As per the guide and logic the only type that should be listed here is “Item” as an item itself can usually be used for multiple types (IE a sword is not just offensive). An item’s properties are what have the type, just like in a normal technique. And if we’re being honest here even “item” doesn’t need to be listed, as two sections above this it says “Item Name”. Range: If it's an area of effect, notify whether this is diameter or radius. Meters only. Again, pointless. It is not the item that has a range but the properties it has. This serves no purpose. Description: Give us a general description of your item, including dimensions. Make sure to include speed, effects, and any drawbacks if they are applicable. Let us list everything that should be listed under description: Item physical appearance, how it was made, what materials it is made from, any fluff text, and then four full tech descriptions. It is too much for a single section.
^ this that allows that description to be edited since we arent allowed to deviate from this at all. BM's example is exactly what is the problem with the current template without any exaggeration.
This template is only usable on plain items, leaving those with more creative and expansive ideas writing essays in one cramped section
Uhm... just saying, pretty sure the "properties" are supposed to be written out as seperate "techniques". That's what I did for my item/items anyway, and it was approved as such. So no, the item -shouldn't- be as cluttered as BM's "example". The only real difference between the current template's workings (unless they've changed and I have not suffered the consequences yet) and his "changes" are that the "properties" are streamlined a little.
EDIT: Though, the current workings -are- a little lacking. Only thing I would say is like, on the actual item add a creation mastery of creator field in place of "type" since the item itself wouldn't really have a type and the creator's creation mastery (more so than who the creator is) is rather important to the functionality of the weapon.
Post by Askin Nakk Le Vaar on Aug 5, 2015 4:30:27 GMT
when i made my items i didnt put separate slots for them as techniques and wrote everything out in one huge chunk and was approved as such, so maybe staff is a load of crock on this whole "consistency" speech
Indeed, I even have items approved in my profile that follow my template instead of the mod's. So obviously them caring about "consistency" is just BS. If no one has noticed or cared up until now that I use a different template for certain items then no one checks or actually cares about this.
POST IN THE PROFILE NOTIFICATION THREAD TO BE GRADED!
CBOX RULES
I. DON'T START/ENGAGE IN DRAMA.
II. DON'T ASK FOR GRADINGS.
III. RESPECT EVERYONE.
IV. NO BIGOTRY.
V. NO IMITATING PEOPLE.
VI. KEEP IT PG-13.
VII. NO ADS/LINKING OTHER FORUMS EXCEPT RESOURCE SITES
VIII. DON'T SPOIL NEW CHAPTERS.
IX. NO SPAMMING.
X. NO ANIMATED ICONS.
XI. IF STAFF ASKS YOU TO STOP OR MOVE ON, DO IT.
XII. NO TROLLING/FLAMING.