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Queshire
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Post by Bea on Jan 15, 2016 7:36:47 GMT
| Beatrice Mari Solange Belrose |
| Bea || Female || non-rogue || 1st squad 28 || 9 || 663
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APPEARANCE link
PERSONALITY Positives >Strong willed >Perceptive >Supportive >Calm >Dutiful
Negatives >Stubborn >Always thinks she knows best >Meddling >Passive Aggressive >Willing to perform little evils in pursuit of the Greater Good.
Likes >Sweets >Classical Music >A Good Book >A Long, Warm Bath after a hard day of work >Going for walks
Dislikes >Bitter food >Metal music >Mindless muscle-heads >The cold >Being hurried
HISTORY >Died when the black plague was at its heyday. >Made a brat of herself in Rukongai when she first arrived there, but was eventually set straight by a passing Shinigami. >Learned all she knows about fighting and wouldn’t have gotten into the Academy if it wasn’t for that Shinigami. She regards him like a father. >Average student in the Academy. >Applied to, and was accepted to, the first division upon graduating. >Has been working in the first division for 51 years at this point. >Most of that time has been spent on a long term assignment scouring the most inhospitable parts of the globe for the odd lost soul in need of soul burial. Only recently returned. >Has focused most of her training while on assignment on fully mastering her shikai and preparing to try for Bankai. She’s actually really, really close.
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[B]FINAL FANTASY TACTICS A2[/b] - [i]frimelda lotics[/i] – @queshire |
TEMPLATE EXCLUSIVELY FOR BSRP BY KAZ |
Bea © All rights reserved, 2015-2016.
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IN CHARACTER
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OUT OF CHARACTER
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16 posts
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1st Division
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ML
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N/A
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Queshire
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New Soul
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Offline
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Post by Bea on Jan 15, 2016 9:56:06 GMT
| HADO Name: Hadō #31 Shakkahō (Shot of Red Fire) Class: Kido Tier: III Type: Offensive Range: Medium (30m) Incantation: Ye Lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, The sea barrier surges, March on to the south! Description: Fires a ball of red energy the size a head a x5 Cero Speed at a target.
| BAKUDO Name: Bakudo #9 Geki (Strike) Type: Binding Class: Kido Tier: II Range: 15 Meters Incantation: Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat! Description: Engulfs a target in red light, completely paralyzing them.
| HEALING Name: Keikatsu (Opening Revival) * Class: Kido Tier: II - VI Type: Healing Range: <5 Meters Incantation: Unknown Description: A simple healing spell used to heal injuries. Costing Reiatsu depending on the wound, this Kidou surrounds the target in a flash of green light, before starting to heal their injuries. Some internal injuries can be healed, while injuries like cuts in the heart cannot. This technique cannot heal poisons and other ailments.
| MISCELLANEOUS
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CUSTOM KIDOU
Name: Tier: Class: Type: Range: Incantation: Description:KIDOU SPECIALISATIONS Eishōhaki (詠唱破棄, "Incantation Abandonment"): is the skill in which a Kidō practitioner skips using a spoken incantation completely, but it drastically weakens the spell. This is applied as a 1-2 tier drop in the spells power depending on ones Kidou mastery, 2 for Beginner up to Advanced, and 1 for Mastered and above. However this also lowers the spells cooldown to match the lowered tier, to a minimum of Tier I.e.g A Tier IV Kidou be cast with Eishohaki as a tier II, its cooldown will also be the same at 0 posts. BATTLE SKILLS Name: Hardship-Surviving Mendicant Spirit Class: Reiryoku Technique Tier: III Type: Defensive Range: Self Description: By tempering their spirit the user can endure the harshest terrain. While active the user is able to ignore any mundane environmental effects; they could walk naked through a blizzard. It also massively reduces the need for sleep or food, just enough to replenish any energy lost fighting or using techniques. In battle it provides tier defense against any techniques that work by manipulating or altering the terrain / environment. Lasts up to 7 posts. Name: Gathering Lights Concentration Class: Weapons Mastery Tier: II-III Type: Defensive Range: Self Description: Focusing their mind, the user enters into an enlightened battle trance, gaining the ability to move their blade in the way of deadly attacks with supreme agility and nigh superhuman speed.While active they can move their blade at (T2: Bala, T3: Half-bala) speeds to parry attacks, gaining tier defense against any such attacks. They can even parry non-solid or energy attacks with this; for example splitting waves of water so they don't get wet. Lasts up to (T2: 8 / T3: 7) This can't be used to benefit attacks in any way. Name: Class: Tier: Type: Range: Description:Name: Class: Tier: Type: Range: Description:Name: Class: Tier: Type: Range: Description:Name: Shunpo (Flash Steps) Class: Stepping Type: Stepping Range: N/A Tier: I Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps. ITEMS REIATSU FEATURES ZANPAKUTOU |
Crimson Lotus Fire N/A | |
SEALED FORM: Constant Release SPIRIT PERSONALITY Crimson Blossom is in many ways a dark mirror to Bea herself. She expects only the best out of Bea, sometimes holding her to impossibly high standards, though she thinks herself fair. Indeed, should Bea fail to live up to her standards she doesn't get angry. She simply forgives Bea, even if, it's just so... disappointing.
SHIKAI SHIKAI ABILITIES Name: Crimson Flame Inscription: Closed Blossom Class: Zanpakuto Spirit Tier: Defensive / Offensive Type: II-IV (V) Range: 100m Description: Whirling lines and dots of of fire resembling vines, leaves and flowers sprout from the blade of crimson lotus flowing at (T2: Bala / T3: Half-bala / T4 & up: Cero) speed to restrict an area up to 50m in radius so long as the entire area is within 100m of Bea. Common forms include domes or spheres of fire, but it can also do other forms so long as it restricts an area such as blocking off the ends of an alleyway. Despite the barrier looking to be like it's written with delicate fiery filigree it is quite solid, has the properties of a tier defense of its tier, must be shattered to be escaped, and since, you know, it's made out of fire, touching it deals tier-1 damage, max tier 3. Bea is immune to the damage aspect and can freely pass through the barrier. Lasts up to (T2: 8 / T3: 7 / T4: 6 / T5: 5) posts. While active, Bea can alter the size of the cage, allowing her to shrink or grow at (T2: Bala / T3: Half-bala / T4: Cero) speed. Cooldown at T4 and higher is double the length used, minimum of 1 post for T4 or 2 for T5.
Name: Crimson Flame Inscription: Ember Petal Dance Class: Zanpakuto Spirit Tier: II-IV (V) Type: Supplementary Range: Self Description: Whirling lines and dots of of fire resembling vines, leaves and flowers crawl along Bea's flesh buffing her. Lasts up to (T2: 8 / T3: 7 / T4: 6 / T5: 5) posts. At T2 increases EITHER Speed OR Strength by x2. At T3 increases BOTH Speed and Strength by x2. At T4 increases EITHER Speed OR Strength by x3. At T5 increases BOTH Speed AND Strength by x3. Cooldown at T4 and higher is double the length used, minimum of 1 post for T4 or 2 for T5. The user's movements leave petal shaped embers in her wake.
Name: Crimson Flame Inscription: Shedding Red Blossoms Class: Zanpakuto Spirit Tier: II-IV (V) Type: II-IV (V) Range: 100m Description: Whirling lines and dots of of fire resembling vines, leaves and flowers crawl along Crimson Blossom before igniting, shrouding the blade in fire. While active attacks deal tier damage and Bea can launch blasts / slashes of fire up to 100m at (T2: Bala / T3: Half-bala / T4 & up: Cero) speed that deal tier damage. Lasts up to (T2: 8 / T3: 7 / T4: 6 / T5: 5) posts. Cooldown at T4 and higher is double the length used, minimum of 1 post for T4 or 2 for T5.
Name: Crimson Flame Inscription: Grasping Vines Class: Zanpakuto Spirit Tier: II-IV (V) Type: Binding / Offensive Range: 100m Description: Whirling lines and dots of of fire resembling vines, leaves and flowers sprout from the blade of crimson lotus flowing at (T2: Bala / T3: Half-bala / T4 & up: Cero) speed to capture and restrict and individual within 100m with lines of fire. This works as a binding technique. The user can deactivate this tech early to cause the lines of fire to ignite into fire dealing Tier-1, max Tier 3 damage. Max possible length is (T2: 8 / T3: 7 / T4: 6 / T5: 5) posts.
{Spoiler}{Spoiler}{Spoiler} Bakudo and other binding techniques now have a set duration, provided the victim resists of course. The chart goes as follows, counting the advantages the binder has over the victim;
-1 = 1 post with wriggle room. You are hindered by the bind, but may still move to some degree and free yourself, such as how Aaroniero untangled himself from Rukia's Hainawa.
Equal = 1 post with little to no movement. You can still move slightly, but anything you try do will be very slow and extremely stiff, with heavy resistance as if you were stuck in something even worse than tar.
+1 = 1 post of total freeze. Though for just a short time, you are completely immobilized and can not defend yourself until free.
+2 = 2 posts of total freeze. Same as above.
+3 = 3 posts of total freeze. Same as above.
+4 or more = Breaking free on your own is impossible. Unless the technique wears off or is released, someone else has to free you.
The advantages used for these situations are counted from the following sources, with those of the victim on the left, and the binder on the right.
Rank vs Rank
Reiatsu Control vs Kido/Reiryoku or Hollow Techniques/Release mastery (depending on type of bind)
Hand-to-Hand vs Tier of the technique
Note:
For the masteries each level is counted as a point, with Beginner as 1, and Specialized as 7. Furthermore if the bind is a release technique, it receives the appropriate release advantage boost according to its level (shikai/bankai).
Constant Release Perk: Full Potential: This buff will increase the power of all your Shikai abilities only by one Technique Tier. Meaning a level Tier IV technique will be powered up to Tier V but will still suffer the same drawbacks and the cooldown of Tier V techniques. Tier I and Tier II techniques are unaffected by this buff. When writing techniques for this put the tier for the normal then the powered up one in brackets e.g. Tier: IV (V)
BANKAI
BANKAI NAME
BANKAI TYPE
BANKAI APPEARANCE
BANKAI ABILITIES
MASTERIES ZANPAKUTOU SPIRITAverage WEAPON SKILLAbove Average HAND-TO-HANDBelow Average REIRYOKU TECHNIQUESBelow Average HEALING
| SOUL RESILIENCEBelow Average REIATSU CONTROLAverage STEPPINGAbove Average KIDOUAbove Average ITEM CREATION
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Post by Pika on Feb 10, 2016 10:32:36 GMT
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