Post by mitsuoki on Oct 7, 2018 23:10:22 GMT
GENERAL IMPROVEMENTImprovement of What?: Ryudo Techniques
Thread Links: N/A
Link to Approved Technique: Link
Reason: Plot Points - 100[b]Name[/b]: Ryudō #1, Kensa (Inspection)
[b]Class[/b]: Kidō
[b]Tier[/b]: I
[b]Type[/b]: Supplementary
[b]Range[/b]: ≤1 meter
[b]Incantation[/b]: "Kensa."
[b]Description[/b]: A very simple kido that allows the user to scan an organic body. They're given a visualization, in their mind, of the target's internal systems: Circulatory, Digestive, Endocrine, Lymphatic, Muscular, Nervous, Renal, Reproductive, Respiratory, and Skeletal. Using this, the one using this kido is able to find the source of ailments; such as, broken bones, ruptured organs, hormonal imbalance, or passive effects. This kido does not heal those ailments. In order to know what is ailing the individual, they must have a general idea of what to be looking for. (An example would be someone complaining of leg pain, leading to the discovery of a fractured femur.)[hr]
[b]Name[/b]: Ryudō #2, Mekkin (Sterilization)
[b]Class[/b]: Kidō
[b]Tier[/b]: I
[b]Type[/b]: Supplementary
[b]Range[/b]: ≤1 meter
[b]Incantation[/b]: "Mekkin."
[b]Description[/b]: This kido forms a gentle, white light around the user's hand. By passing their hand over an open wound, the light floods the wound and causes any pathogens inside the wound to die and evaporate. This causes minor stinging for the party being healed, but nothing that any self respecting person couldn't put up with.[/hr]
[b]Name[/b]: Ryudō #3, Seiretsu (Align)
[b]Class[/b]: Kidō
[b]Tier[/b]: I
[b]Type[/b]: Supplementary
[b]Range[/b]: ≤1 meter
[b]Incantation[/b]: "Seiretsu"
[b]Description[/b]: This kido is used by placing a hand over the area that's out of alignment; such as, a broken bone or a large cut. This causes the area to return to its original alignment and shape, as well as be held in place for the duration of the treatment. If being used on broken or shattered bones, this kido will be highly painful if used on its own.[hr]
[b]Name[/b]: Ryudō #4, Nuu (Sew)
[b]Class[/b]: Kidō
[b]Tier[/b]: I
[b]Type[/b]: Supplementary
[b]Range[/b]: ≤1 meter
[b]Incantation[/b]: "Nuu."
[b]Description[/b]: This kido causes a light green thread to appear at the beginning of any cut. This thread will pierce the victim's skin before threading itself and pulling tight to close up the wound, making it easier to heal with kido. This may only be used on shallow cuts, and not large gashes, missing limbs, internal organs, or anything else that's illogical for standard stitching techniques to be used on.[hr]
[b]Name[/b]: Ryudō #5, Hiyasu (Cool)
[b]Class[/b]: Kidō
[b]Tier[/b]: I
[b]Type[/b]: Supplementary
[b]Range[/b]: ≤1 meter
[b]Incantation[/b]: "Hiyasu."
[b]Description[/b]: When this kido is used, a cool, almost white shade of blue energy forms around the user's hand. When this energy is applied to an area, it causes that area to begin cooling down. When used out of combat, it will cause burns obtained during combat to stop burning to prevent further damage. For each tier that the ability that caused the burn is, this kido will take one post. This is reduced by one post for every rank of the Healing Mastery that the user has. Other burns, such as those caused by spilling hot water on yourself, will heal very quickly. If pressed against the heart of the victim, the target's entire body will begin cooling down, allowing them to recover from Heat Exhaustion quickly.[hr]
Improvement of What?: Ryudo Techniques
Thread Links: N/A
Link to Approved Technique: Link
Reason: Plot Points - 120[b]Name[/b]: Ryudō #6, Netsu Suru (Heat)
[b]Class[/b]: Kidō
[b]Tier[/b]: I
[b]Type[/b]: Supplementary
[b]Range[/b]: ≤1 meter
[b]Incantation[/b]: "Nutsu Suru."
[b]Description[/b]: When this kido is used, a warm, orange-yellow energy forms around the user's hand. When this energy is applied to an area, it causes that area to begin warming up. When used out of combat, it will cause frostbite(s) obtained during combat to stop freezing to prevent further damage. For each tier that the ability that caused the frostbite is, this kido will take one post. This is reduced by one post for every rank of the Healing Mastery that the user has. Other frostbites, such as those caused by being exposed to natural, will heal very quickly. If pressed against the heart of the victim, the target's entire body will begin heating up, allowing them to recover from Hypothermia quickly.[hr]
[b]Name[/b]: Ryudō #7, Mukankaku (Numb)
[b]Class[/b]: Kidō
[b]Tier[/b]: I
[b]Type[/b]: Supplementary
[b]Range[/b]: ≤1 meter
[b]Incantation[/b]: "Mukankaku."
[b]Description[/b]: This kido causes a grey aura to form around the user's hand. When pressed against a target, that target's pain receptor nerves are temporarily shut off, causing them to be unable to feel pain in the area that was touched. This effect will last for 1 post if used in combat, but can last longer while not in combat.[hr]
[b]Name[/b]: Ryudō #8, Hōtai (Bandage)
[b]Class[/b]: Kidō
[b]Tier[/b]: I
[b]Type[/b]: Supplementary
[b]Range[/b]: ≤1 meter
[b]Incantation[/b]: "Hōtai."
[b]Description[/b]: A blue aura covers the entire area of a cut, forming a thin, easily damaged, but flexible, barrier over the wound. This causes bleeding to stop, prevents infection, and begin the natural healing process. The barrier will remain in place until removed manually, the wound is healed, or the barrier is broken. This kido prevents the formation of scabs, as well as keeps the area moisturized to prevent.[hr]
[b]Name[/b]: Ryudō #9, Hankon Soshiki Jokyo (Scar Tissue Removal)
[b]Class[/b]: Kidō
[b]Tier[/b]: I
[b]Type[/b]: Supplementary
[b]Range[/b]: ≤1 meter
[b]Incantation[/b]: "Hankon Soshiki Jokyo."
[b]Description[/b]: This kido is used as an after-treatment spell that removes any scar tissue left behind from natural healing. It also removes any tension between tendons and joints, as well as any other after-effects from the recovery/rehabilitation a victim has gone through. This results in the individual being ready to enter battle once more, as though they were never injured in the first place.[hr]
[b]Name[/b]: Ryudō #10, Naosu (Heal)
[b]Class[/b]: Kidō
[b]Tier[/b]: II
[b]Type[/b]: Supplementary
[b]Range[/b]: ≤1 meter
[b]Incantation[/b]: "Heal."
[b]Description[/b]: A very low level and basic healing kido, the target can have very minor wounds healed in very little time with this spell. Examples of minor wounds would be cuts that are no deeper than 3 millimeters, first degree burns, and small scraps.[hr]
Improvement of What?: Technique - Petrify
Thread Links: Unlocking Thread
Link to Approved Technique: Link
Reason: Mitsuoki analyzed data and trained relentlessly to learn the techniqueName: Petrify
[b]Class[/b]: Reiryoku
[b]Tier[/b]: I-VI
[b]Type[/b]: Defensive
[b]Range[/b]: Short
[b]Duration[/b]: Instant
[b]Cooldown[/b]: Scales to Tier
Description: Mitsuoki fills his hand or weapon with energy that's an inverse of an incoming attack. When the attack hits his hand, or his weapon, while using Petrify, the attack will instantly stop at the point of contact and the entire body of the attack will turn to a crystal-like structure before shattering. Hand to Hand, Aura, Spherical Area of Effect, Circular Area of Effect, and close-range Bala are all attacks that this technique is ineffective against.[hr]
Improvement of What?: Technique - Kido
Thread Links: N/A
Link to Approved Technique: Link
Reason: Plot Points - 160
Note #1: Please remove Bakudo #20 and #21 from my Kido List since "Teleport Gatestone" is basically an upgraded version.
Note #2: Please place both of the below kido in the "Miscellaneous" section.[b]Name[/b]: Teleport Gatestone
[b]Tier[/b]: V
[b]Class[/b]: Kido
[b]Type[/b]: Supplementary
[b]Range[/b]: 25 meters
[b]Incantation[/b]: "Relocate to <insert location name>."
[b]Description[/b]: A kido that allows the user to instantly teleport to any marked location. It may be used on other individuals to teleport them to the designated stone, with OOC Permission. This may be used at the very beginning of combat, before any offensive spells are used, or at the end of combat when it's all said and done, but not after Mitsuoki has made an attack. If used to avoid entering combat, and, if the thread is not in the same world as the Gatestone Mitsuoki has teleported to, using this spell removes Mitsuoki from the thread entirely.[hr]
[b]Name[/b]: Gatestone
[b]Tier[/b]: I
[b]Class[/b]: Kido
[b]Type[/b]: Supplementary
[b]Range[/b]: 25 meters
[b]Incantation[/b]: "Marking location."
[b]Description[/b]: A kido that allows the user to place a rune marking on a location. The user cannot place this rune while in combat. The rune may be destroyed by literally any attack, so it's best to place the rune in hard to find areas. All areas marked with a Gatestone Rune must be marked in-character, with a thread to prove it was done.
Mastery IMPROVEMENTMastery: Healing
Current Mastery Level: Locked
Desired Mastery Level: Beginner
Thread Links: Unlocking Thread
Reason: After Shiro was knocked unconscious, Mitsuoki used very weak kido to help ease the pain from the hit she took, as well as heal the bruise.
Total Plot Points Deducted: 380