Welcome to Bleach Society Role-Play, BSRP for short. We're a Beginner to Advanced canon site with non-canon elements for maximum roleplay enjoyment. We focus on characters' individual stories; however, there are many more than your own. Best viewed in Google Chrome!
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Hopefully if the clickbait that is the title works you'll now be in the throes of my lair with little to no esca--
anyway before i start i'm just going to say now that this thread is meant to be a mature discussion of an underlying topic. that's not to say you guys aren't mature but rather that we'd keep things civil and not attack other people rather the root of the problem, if anything this thread is aimed at bettering the site as such all opinions expressed should be towards that matter. also these are just my views from what i've seen so far and do not reflect the views of the other staff
alright rules done, boundaries set, lets go fishing. . .
In the time that I've been a mod on bsrp I've seen and graded my fair share of techniques,improvs etc and the like; most people will at one time have to have gone through me at the tech registration board (that's not to disclude any other mod that graded there). Some of the techniques i'll admit leave a lot to be desired (no names will be mentioned here) but for a good lot there's a brilliant attempt to display one's understanding and application of fighting and item creation and themes concerning their creation or training. Even more so I've graded my fair share of improv threads , some that've made me wish i could just click x on the tab and be done with it but the majority of you seem to know and understand the grasp of training and how one generally improves as a person.
which leads me to the heart of the question:
Why don't you fight?
I find it strange that a lot of what I see, let alone what I grade, just goes through the system we've made only to be shelved like some sort of trophy on one's character profile, never to see the light of day on the battlefield and instead showed off like a prized possession to whatever member asks to see your profile. I don't know about you guys but I feel it's a terrible waste of mine, yours and any other mods time if we go through the hassle of grading some of your stuff, have you go through the motions in training/improv only to never use said technique again.
Now im not saying that every technique that gets made needs to be used as soon as you've learned it, if anything im also guilty of the same mistake as well since I consider my characters tools of destruction and constantly work on refining their thinking as well as their arsenal, sometimes i have to literally restrain myself from constantly adding new techniques to my charries simply because I can, instead I try to focus on their development (e.g why would my character even need this technique in the first place, would using it knowing its effects still be in their character/style etc) and for the most part a majority of you are like this.
But the fact of the matter is, my characters were created to fight, anyone who's asked will tell you that I've created walking nukes with the mentality of your local psychopath, tools of destruction just waiting for the right moment to snap an unload and that is something I take pride in (not only cos it took me a while to make my little mental patients but to have them develop so).
Now that's not to say im against purely social rp or other character tropes for that matter, the more diverse the better, but bleach at its heart is a shonen anime; which without getting into too much technicality means it's pretty much centered if not based around conflict, if you're not in a fight you're training to survive one. Now that's not to say there aren't other aspects to it there are, but for the most part it's centered on who's fighting who or who's going to fight who next and pretty much the build up is geared towards that end.
So again let me ask , why don't you fight?
To put it simply you don't learn to swim if you live in the desert, why do you learn techniques if your character never ever steps foot on the battlefield? Now before you tell me TPM I've done my fair share of sparring threads or TPM my character is a pacifist and doesn't like to fight, i'll say to you that's all well and good but when have you last put your character's life on the line in a life or death battle? even gentle people like Sado were still placed in circumstances that prompted them to fight even though they did not wish to. Now before you tell me TPM my character's gotta hold his own against other people, this is in no way in disregards to those people who train simply so that their character can hold their own against whatever opponent they face, that's all fair and good, my point here is that we have people training all these techs, pumping out all these improvs so their characters can be able to defend themselves against threats that will never come. . . .
Why? Because no one fights!
I find it ironic that with the new system we have in place, the constant updates and refinement done by staff to keep it up to date, that there are less death battles going on now than there were when we had level 99x5 techs rolling around (names will not be mentioned here xD) especially with all the activity and threads in Karakura Town, you'd think that given how shini's and hollows hate each other so much that KKT would pretty much be a warzone the amount of threads that are in there from either race and yet you see very little skirmishes, maybe one or two life of death situations.
With respect to keeping the site from complete anarchy, but there should be chaos! hollows and shinis clashing in the streets day by day, hueco mundo should be like the african savannah where the struggle of life and death is constantly perpetuated day by day, there should be super sleuth detective shinigami hunting down rogues that escaped to the human world, the only area of reasonable peace and tranquility should be the gotei and possibly kkt depending on how well the shinigami on patrol defend it and even then there are still happenstances in the rukongai where more of the criminals are found. Now again this isn't in disregards to keeping peace or even having social threads, i believe they have an equal role in the build up to any good plot or story even in shonen based rp as does a general overall mood of peace and tranquility.
And yet there are no fights, there are no life or death struggles, there are no challenges to one's existence in order to have them defend it, for all the enmity between the specific races, shini and quincy, quincy and hollow, shini and hollow, bount and hollow and all that's inbetween kkt hasa city of super spiritual beings who've come to live and love each other despite their differences and settle down in harmonious codepedence amirite? lets all just settle our grievances with a friendly spar and no one has to die right. . . . .RIGHT?!?!(i'll talk more about this in a bit)
I get it, no one wants to lose their badass character in a life or death match, in my opinion its BECAUSE its so hard to get to AL, BECAUSE you have to go through mods through an entire arduous improvement process requiring time and energy to level up that one isn't exactly too fond of tossing that down the drain. But at the same time this also means one's attachment to their char prevents them from taking the necessary risks that are otherwise required to make a good story or plot, in the case that this is a shonen that would be fighting.
Which leads me to the purpose of this thread, this isn't an attack on anyone or any person in particular, part of the reason why I am staff is to make this a better place to rp, in all aspects social as well as fighting, now whether this means we as staff need to take a better look at the system we've made (personally i think we could maybe be less strict on improvs so its much easier for you guys to get stronger that way it's not hard on you if you do end up dying) or help you as the memberbase better utilize it, hell if that means we have to create some sort of archives where great battles are recorded so that great OC battles and events can be remembered as canon or even open up a fight school so that people are better equipped to fight then that can be arranged as well, cos lets face it there are some people who are terrified of engaging with a complete stranger rp wise, whether it be from lack of skill to literally just wanting to avoid objections.
Learning to fight not only helps you be more confident about holding your own against someone else but you also learn to think for yourselves, one of the biggest pet peeves i have is getting pm's from members about broken or OP techs whom i have literally never seen enter a fight by which i mean a serious fight and not some pwnage of a lower level nub in a training thread, its one thing where a tech is broken to the point where nothing you do works (thats fair and to those who keep pointing those out kudos to you), its another to report a tech simply because you can't be assed to try and work your way around it instead of just brute force rei flaring it a la kenpachi.
Part of learning to fight also means accepting when you've been outclassed and outwitted by your opponent, and this is by far the hardest thing to do (most especially for me since im a very sore loser, you can literally ask pika about our showdown matches) because it means your character despite their best efforts fell short, i feel its important to understand that like all rp fighting too is about learning to give and concede and compromise, merely because you have two people coming together to duke it out with characters they've put time and effort into and want to be the badasses they are in a context where there can only be one victor, this also means there has to be a loser(do bear in mind this doesn't always have to be bad, I've participated in many fights where I was outclassed and outskilled [often by opponents weaker than me too] but I still lost gloriously), but both participants can still contribute to a great story (many a time actually no one really ever dies).
Now im not gonna turn this into a fighting tutorial, nor am i saying we suddenly need to turn on the slaughterfest and hunt each other a la lord of the flies, or even that you need to turn your characters into war machines with no consciences, this is more of a space to where you guys can pitch in with your thoughts on opinions on how we can effectively work towards fixing this, i cant emphasize enough that i do respect the social aspect of rp, this is by no means an attack on that aspect or any of the other character tropes that make up our site but more so trying to deal with issues concerning fighting, cos I personally do believe in risk and reward and if we all continue to try and live in our own little bubble of awesomeness, molly coddling our characters and arming them to the teeth with techniques we will never use we miss out on contributing to a great story and having your character live up to that billing or that alias you've given them.
I do believe that this could positively affect not just combat, but plots in general and even future tournament events if we can iron out these issues, as i mentioned these are just my thoughts on the matter and i do consider the fact that i may also be wrong in the matter, more importantly is creating a space where any view concerning the issue will be considered and lead towards making bsrp in general a better place.
tl;dr version for those that skipped to the end: we need to try and fix the problems concerning fighting and death in bsrp and doing so can help better plot and overall fighting in general.
Just thought I’d throw in my thoughts here, since apparently I’m now one of the few people around who can remember when there was a lot of fighting on the site.
From my recent personal experience, people will know that in recent weeks/months I’ve become, shall we say, less then active when it comes to RPing on the site. The main reason for this, which I haven’t really brought up until now, is that I’ve been playing the tabletop game Deadlands with Koz and a few of our chums outside of BSRP. I won’t get into a major description of Deadlands here, but the main thing about it that’s held my attention is that it has a high turnover rate, meaning you can and eventually will die. And you know what, that ever present reminder that your character could be killed off at any time at the roll of a dice makes the RP all that more exhilarating. And it scratches my itch to RP a lot more than this site has for while, which is sad to say but I think needs to be said.
I do agree with TPM that this is an actual problem. The lack of conflict is what, I think, makes people get burned out of RPing in a lot of cases. And the people that don’t just get sucked into the cycle of constant upgrading, imagining in their head how epic it will be when their full completed character goes head to head with another, even though it’s likely to never happen. I know this because It’s what I do and have been doing for a while.
So why does this happen? There are numerous reasons. And TPM mentioned several. But I’d like to throw down my thoughts.
People don’t RP their character’s race realistically Like TPM I won’t mention names here, because I’ve also been guilty of this. But there is a real lack of characters roleplaying their race realistically. From grading profiles, and reading threads, I’ve found that all races really are anymore is power sets. And it seems that basically all character made today are humans with a different coat of paint in terms of powers. We have hollows, shinigami, and humans RPing together like there is no conflict between them, which is just blatantly canonically inaccurate. Races and choices a character makes that would realistically make them hunted or at least capture/kill on site like vizard, rogue shinigami, mod soul, and bount are ignored completely in RP, with shinigami casually hanging out with races they should be killing, usually with the explanation given that “I’m not like other shinigami”. Which come to think of it is an often mirrored excuse for bad RP. I think people need to be reminded of canon characteristics of their characters, and maybe even held to them a bit more. And don’t worry because I’m going to include examples below.
Hollows and Arrancar Let's be frank here. Hollows are monsters, there is no nice way of putting it. They suffer from a near un-ending hunger that reduces them to little more than savage beasts. When hollows do manifest a personality at later stages of evolution, its because one soul in its midst had a strong enough personality and more importantly ego to take control of the other souls within it, usually manifesting in a soul that is, well I guess “not nice” would be the easiest description. And this continues when they become an arrancar. So to say your hollow is some good-natured nice guy who gets along with everyone and “Doesn’t want to eat people. Honest!” is just blatantly against the canon and makes my eyes want to roll back into my head everytime I read it.
Shinigami Shinigami are soldiers. Soldiers tasked with maintaining the tenuous balance of the world to prevent the armegeddon that would insue if the balance of souls was thrown off. They are not spiritual beings on a vaction to the human world to makes friends and have a good time. Shinigami have orders, rules, and obligations that they must adhere to or face dire consequences upon returning to the soul society. They must kill hollows and arrancar, that is basically mission number one and one that is often ignored by RPers. They must use the Konso on pluses to send them to soul society, although that doesn’t come up quite as often in RP. They are also obligated to do something about Rogues, Vizards, Bounts, Quincy, and Mod Souls, which we can assume would be to capture them if in their ability or otherwise report their whereabouts back to the soul society so specialists can be sent to take care of them. Not doing these things is considered a crime for shinigami, something that the site currently fails to enact for the most part.
Rogues, Vizards, Bounts, Quincy, Sub-shinigami, and Mod Souls These are criminals in the eyes of the Gotei 13, usually because their existence threatens the balance of souls or because they betrayed or left the Gotei which is considered a crime (the same way you can’t just desert the army irl). I’ve addressed with before with my attempts to get a bounty system going on the site, but it's relevant to this topic. Choosing to RP these characters should carry with it IC consequences, yet at the moment it means nothing.
Humans and Fullbringers These are the only races that are truly free to do what they want for the most part. The gotei 13 doesn’t really care what normal humans do so long as they don’t affect the balance. The only thing that should be noted is that spiritual living beings attract hollows that want to kill and eat them the stronger they get. When I hollow is hanging out near you they see you as a steak, not an equal worthy of polite discussion of philosophy over tea.
Moving on. The ability to tag threads as Private or No Death This has ground my gears for a while now, but the prevalence of threads with these tags is what leads, in large part, to the lack of fighting on the site. Especially when you’re doing things that would normally attract attention and violence to you. Now I won’t say that anyone should be able to enter any thread and any time, but there are ways to prevent people from joining your thread through your writing rather than through tags. And if you can’t come up with a good reason as to why someone can’t come into your thread, then maybe they should be allowed to.
The fear of getting ganked This is actually a problem I understand well. The fear of some random AL ass rabbit dropping into your thread unannounced and killing everyone around them for giggles is certainly a reals concern. Fighting is all well and good, but getting your hard work deleted by someone who you stand no chance against isn’t fun. But there are ways to prevent this both IC and OOC, things that members can do as well as things the staff can do to prevent this. As stated above there is a limit to how someone can justify entering a thread in a lot of situations. And I don’t think, in most cases, that we as mods would condone the killing of lower ranked characters just because they can, especially is OOC motivations are involved. As members, the best thing I can recommend is “Group up bitches”. People don’t seem to realize that multiple lower ranked people can contend, and in many cases may have an advantage over a singular person no matter how strong they are due to cooldowns. I would also encourage lower ranked characters to get bigger friends. The number of groups that could lead to RP will shoot up if lower ranked characters decide to stick together in numbers or hang out with friendly higher ranking individuals. The “I want to be perfect before I fight” concept and the lost cost fallacy This is another common problem I’ve seen. People don’t want to fight until they’re “ready”. Speaking from experience, you’ll never be “ready” and that part of what makes fighting so fun and why is absence can really drain the muse out of people. And once you do get your character to a level where you thought you’d want to fight with them, you get caught up in how much work you’ve done and don’t want to risk it. And from an RP standpoint, can you really be happy getting to AL or w/e high rank or power-level you wanted without actually doing anything? Without any risk? Is your character really a badass when they’ve never actually been in danger? Of course not.
More to come from BM but I think this is a good start.
Post by Makunouchi Yukine on Jul 13, 2016 3:32:46 GMT
Side note to this, I've actually accidentally put myself in a pretty unique position as, when Yukine isn't doing work for Crisis Core, he's got his human day job to attend to, and that job is teaching people how to fight.
That's right, everyone who wants to learn how to contend with the monsters under the bed (not that anything about anything spiritual is gonna be public knowledge), there's a dojo run by someone with the ability and inclination to fight most anything short of a Vasto Lorde or the Arrancar of an Adjuchas Hollow that's trying to eat his students. Come on, learn some knife fighting, gain some experience.
And to all the Hollows, come one, come all. There's a tasty tasty human that's gathering other tasty humans together into one spot every Monday, Wednesday, and Friday. Just don't be mad if things heat up a little bit. One of these steaks is a little spicy.
This is Bleach. People get hurt. People die. People's souls are wiped from the fabric of reality. Ichigo Kurosaki isn't in every thread to talk down the bad guys and save the day with overwhelming power and the might of friendship. Let's see some blood!
TM is right, BM's right. He almost lost his character because he bailed out of an Autocar going 45mph, packed with dynamite and nitro headed for a revived T-Rex. I play the futuristic version of Deadlands and holy shit, I've gone through dozens of characters.
I've offered Theocelese to many people, for Las Noches group/plot stuff and to be an enemy encounter for Shinigami. Literally almost no one wants either of that. I've had this damn guy since I joined, and I've done a lot of stuff with/for Las Noches, and people related or allied to that. With the old crew gone, it seems increasingly hard to get interest for it again, and personally thats just what kills it for me. Cant get a new crew to do stuff with, and I don't want to do stuff solo and have people miss out. I'm getting close to just getting done what I want to get done, regardless of people being involved or not.
I will say, you guys (mods) have to figure something out for future villains/villain groups. Like LN can't do anything against SS, especially at the current, because it all comes down to there being 0 way to deal with people out of OC range. Almost every villain has had something that made soul society be near the point of shitting itself.
So my first little blurb will be obvious to anyone who knows me on this site. Wanna increase fights? REMOVE SYSTEMS. And before you go "oh this again" yes, it is this again. Honestly, right now, the systems are a numbers game. If you have more advantages, you pretty much auto win the fight. Does rp ability come in to play? Sure, but lets rewind a moment. You might respond with "oh but rp ability comes in to play!" yes, that's true, but now imagine someone who fights consistently against someone who doesn't. Who's going to win simply because of the numbers? The one who fights consistently. There's no even match up with that. Honor? At least both players have a chance. One blows a 99 in a stupid way simply because they can, while the other counters in a SMART manner? Could turn the tide of battle pretty quickly, as opposed to someone who has to calculate(may do so wrong) and be unable to counter properly. Numbers, numbers, numbers. Not needed, imo.
Anyway, that wasn't my main point to this.
Its funny you guys mention people not wanting to fight, or fear losing their character etc etc. You all know my plans IC'ly. I intend war with SS with my OC and several others. Now I've heard members in cbox say they simply wont join in because they dont want to fight and lose their chars. I seriously laugh at this. They refuse to play their OC as IN CHARACTER for a fear of dying. This leaves my group against canons, who, for the most part, are outranked. What happens if I win? I have already been in discussion of making this an actual canon event and while there hasn't been a green light, there hasnt been a red light, either. It is literally pathetic that people refuse to play their race, or character, as they would simply because they fear dying.
You guys speak of remedying this, then do so. Create incentive, whether thats removing restrictions to certain things, being less strict, or even retuning the combat system to be less numbers, and more skill based. Hell, I love fighting, but I will only do so with people who agree to use honor system(which most do, at the least the ones who CAN fight) simply because the numbers bore me. That's not a fight, thats rolling a dice and hoping you get the bigger number. Wheres the fun in that?
Bear the problem with honor is, and always has been, that you can't balance it. This is fine when you RP with someone who agrees to use honor because then there is give and take. But when you get two people fighting with a serious intention to win and there are no numbers and only honor it becomes a clusterfuck.
Mod: Which one of you is stronger? Person 1: I am! Person 2: I am!
Mod: Which one of you is faster? Person 1: I am! Person 2: I am!
Mod: Those two abilities hit each other, which wins? Person 1: Mine Does! Person 2: Mine Does!
Mod: Boy I sure wish there were some numbers to sort this out.
And as for your plot you're certainly welcome to try and be a villain, but that will of course entail using the systems when fighting people. And also I'm not sure what you meant by outranking the canons, you may want to look at the canon list at the ranks listed.
And as it stands now the majority of the fighting is still dictated by skill in my opinion. Advantages only come into play when damage clashes with defense or against other damage. But you movement, your physical combat, your control of yoru techs is all controlled by your writing and therefore by your skill. We've even been taking steps to try and remove or change some of the things that could still possibly be abused by just having higher numbers. But at the end of the day numbers are still needed for fighting work, they should just be equal to skill at RPing in terms of importance.
The problem here isn't the combat system, its the things within other systems that allow people to completely avoid combat, and the lack of systems designed to encourage or even force them to engage in combat if the situation warrants.
Another thing is a lot of the times when people have plots for villains (myself included) they get told that pretty much as soon as it starts SS is just gonna curb stomp and you're done. I get it, the whole wanting to keep it canon thing (especially since we can't kill canons... which should be changed imo) but that also deters people from wanting to get into conflicts or start certain plots cuz they feel like there's no point to it especially if it can't even reach a climatic point. If it's just gonna be SS got wind of it you're done, or even some staff doesn't like the idea so they void the thread it makes people not want to do these things.
That being said I do agree with most points given above. Villains, especially OC villains should be given a little more room to actually do stuff, assuming they do it smart IC so as not to get caught as quickly instead of just being told by a staff member no won't work, don't bother. Also people should rp their races more realistically, I've heard one too many times of Hollows/arrancar protecting KKT or Naruki. I mean, since when do you protect your food? And if a hollow/arrancar is gonna do it, why do we even have shinigami?
Edit:
I also agree with BM, make groups. Koz been tryna make his LN squad, Bear has been trying to stack Olympus (my bad I didn't join just story wise didn't work for my character), then myself, Khal and EZ (most of you know as Hermit) are currently trying to make our own little groups roll into Naruki and take that shit. Eventually assuming we don't all die first our three groups come together to make an even bigger organization, possibly, maybe strong enough to rival the Gotei or at least put up a good fight. Get in on plots people, don't just hide in the corner in the top row and watch like you're at the movies.
And yes TPM, I do believe recording assuming fights and critical moments and making them canon is good idea. That way it's not just like, well that happened now it's over, let's pretend it didn't. When in truth it did, cuz it probably helped move some story along or helped some other character grow.
What smoky said, like does anyone even know Theo attempted a cease-fire/treaty with SS? how bout that he tried it three times, and the last attempt also had a kidnapping of Renji and a meeting with Shunsui?
Does anyone even know Las Noches was completely different in the not so distant past? As in, the interior wasn't a desert, but had multiple biomes and shit?
I might just throw in here that with the canon actually ending we may get a chance to open more stuff up. Though this hasn't really been discussed yet.
Bear the problem with honor is, and always has been, that you can't balance it. This is fine when you RP with someone who agrees to use honor because then there is give and take. But when you get two people fighting with a serious intention to win and there are no numbers and only honor it becomes a clusterfuck.
Mod: Which one of you is stronger? Person 1: I am! Person 2: I am!
Mod: Which one of you is faster? Person 1: I am! Person 2: I am!
Mod: Those two abilities hit each other, which wins? Person 1: Mine Does! Person 2: Mine Does!
Mod: Boy I sure wish there were some numbers to sort this out.
And as for your plot you're certainly welcome to try and be a villain, but that will of course entail using the systems when fighting people. And also I'm not sure what you meant by outranking the canons, you may want to look at the canon list at the ranks listed.
And as it stands now the majority of the fighting is still dictated by skill in my opinion. Advantages only come into play when damage clashes with defense or against other damage. But you movement, your physical combat, your control of yoru techs is all controlled by your writing and therefore by your skill. We've even been taking steps to try and remove or change some of the things that could still possibly be abused by just having higher numbers. But at the end of the day numbers are still needed for fighting work, they should just be equal to skill at RPing in terms of importance.
The problem here isn't the combat system, its the things within other systems that allow people to completely avoid combat, and the lack of systems designed to encourage or even force them to engage in combat if the situation warrants.
This is what I mean, you guys make it so much more complicated than it needs to be. Clearly, if a 99 is up against a 80, whats gonna win? The 99. Unless a tech specifies it has a certain effect upon impact with another tech, if two equal level (in this case, using kidou numbers), they would simply explode on one another. Cero hits a cero? Boom, explode. I mean if you wanted, you could treat it like DBZ and they could have an energy battle and whoever pushes more energy in it, wins, but I dont think you want "AHHHHHHHHHHHHHHHH" for five posts. As for physical traits such as speed/strength, that's where masteries come into play. If they're equal? Treat it like Komamura vs Sui Feng, dude is 10X stronger due to size, while Sui Feng is faster. It's pretty simple, you guys just complicate things.
As for plot, thats another reason theres no fighting. Theres no impact if you hurt a canon its like "oh i beat a canon! except... he isnt dead and just somehow gets magically knocked out and is suddenly back in SS all fine and dandy" but yet they can freely kill an OC. All risk for no reward.
Post by R. Kote Bennett on Jul 14, 2016 5:05:47 GMT
Yo, I'm rather new to this site but back in the day (on the old site) I was rather active. I mean Itsuo'o aspired to conquer SS himself because he didn't agree with what was basically martial law. Aspiring to do something game changing isn't a bad thing in and of itself. It should be noted, however, that this is a CANON site with non-cannon elements not the other way around. While killing cannons could be cool and an amazing test of one's strength, what purpose does it serve other than a trophy that isn't really earned? We all know these characters and their abilities inside and out, so in truth killing a cannon wouldn't be hard just make a battle skill that acts a full counter and rapidly changes state and that's just a single example...anyway the point I'm trying to make is that BSRP and Rping in all it's forms is about connecting people through their various ideas and creativity not just offing the people that make the series great.
P.S the numbers and examples that were spouted off in you previous post, Bear, are like an unrefined version of this site's rule. I'm not sure why you're so opposed to them.
Alright it's good to see this thread picking up some traction, honestly i expected half the memberbase to have given up on fighting rp here so to see some of you guys still posting, even though its some of the stuff you've been echoing in the cbox, is still really encouraging and gives me hope.
BM made an excellent point regarding character tropes and whilst that is an important issue considering how races are played and interact on bsrp i also wanted to focus more on smoky, bear's and koz's points as those are a issues we've encountered before and continue to encounter.
I for one believe in compromise,hard to believe im a philosophy and religious studies major and for anyone's who's been in the cbox whenever I or marci are having a conversation but i do, I believe in meeting people halfway and finding out a solution for whats best for us. Since koz and smokes problems are pretty much in the same pool I'll handle bear's first.
I'm not going to say we CAN'T just get rid of the system, that's basically just saying hey thanks for your opinion but it means diddly which it doesn't, but you do make a valid point, in terms of rl i like to think of it as the equivalent of that anal asshole who has to do everything by the book, number crunching their way to the best possible ever outcome which is what im against myself personally as it creates a cookie cutter way to win that takes away from proper fighting and skill. However I feel it needs to be said, and I say this more as a member than I do as staff, but we need to stop treating the guide as some sort of holy book with which we can use verses to ostracize others.
The system as it is now was NOT created to be a numbers game, and I can say that to all who read this upfront and honestly because I know the struggle, I was against it from day one and there are still issues I have with it even now, now im not going to turn this into a bash the system type thing because work and time did actually go into it, at the same time however bear your point is still valid and this is where I think we as both staff and members can come to a compromise.
The system wasn't made to create some sort of numbers game, rather the opposite, the system was made to reduce the numbers game, the major issue we had as staff when we made this was literally the high intensity usage of high level techniques with little to no repurcussions on the user, basically it was meant to stop people tossing around lanza del rampagos without breaking a sweat. That being said with any system you're always gonna have people who try to loophole their way in (i say this because it's also the crime im the biggest culprit for) and to a lot it can seem that this is pretty much a numbers game where you look for the right opportunity to blow your load.
This is where I believe we've gotta come and try to compromise, the system isn't there to limit you but to protect you, protect you from the over spammage of high level techniques that was prevalent in the old site, most of the old members will recall that aside from the honor system there was literally nothing to prevent you from using high level techniques back to back with no repercussions, as such a lot of the fights were literally an exchange of nuke after nuke after nuke after . . . .you get my point, this would lead to objections which would give the mods a harder time deciding who came out on top since we literally didn't know what would tire who out in what way?
This was why the system was created, so you as members could gauge for yourselves and see whether or not your partner was pulling some B/S, it was meant to be the mod in our place so that you guys had an easier time with your fights and wouldn't spend as much time in the objection board waiting on a mod to come in.
Going back to what I said about compromise, this means that whilst the guide can appear a little restrictive upon inspection, its not the end all be all in terms of fights. What does this mean you ask, are you saying we completely disregard the system? no im not saying that at all, im saying taking it for what it is and what it was meant to be . . . .a guide. . . .something to help YOU out.
What i hate seeing personally is people using the guide as some bible to restrict others when its not, its meant to stop people from pulling b/s out their ass, quite literally too you'll find CD's will stop any amount of asspulling which was a major qualm in the old site. Part of the compromise, I believe, between staff and the members means adopting an approach that's a mix between what bear has taken (rp'ing using the honor system) and sticking with what the guides say in regards to fights.
It can be best summarized in this approach; I'm going to focus on the story, focus on the fight, focus on having a good time, if my opponent wants to make this a game about numbers we'll make it a game about numbers.
You'll find a lot of the time, that when someone is really hell bent on winning they'll be anally fixated on numbers, but if both people are just there to have a good time and duke it out and see who comes out on top a lot of the time the system is disregarded in favor of a good fight, hell i've been in a couple where literally we just said, fuck the system's technicalities and just go for it this is really intense fight, does that mean the system was completely bugger and we should do away with it completely? not necessarily we just put the fight. . . .the story. . .over a bunch of rules and that's what it should be all about honestly, you'll also find quite a lot of the time that the staff (myself included) will ignore threads about technicalities and number busting if both parties agree to as well and that should tell you something.
Basically i dont think it's about getting rid of the system, if anything i think the system helps to stop what bm was talking about that is when two people duking it out are focused on winning (and there's nothing wrong with that) but you'll find, usually, that its simply because one person doesn't want to accept the fact that they've been outclassed or outmatched, now im not saying you're supposed to take everything lying down and be some sadomasochistic enabler but part of fighting, even in real life, means sometimes learning to accept that 'hey, this person im fighting is actually really good, if not even better than i am' and accepting that one loss doesn't mean your character sucks or you're less of an rp'er because of it, sometimes its an embarrassing loss (e.g i lost to kaigen in 3 posts) but a lot of the time it can even comes down to minute details, maybe you missed something out on your post that your opponent capitalized on, in these situations it's even harder because up until that moment you were doing great, but literally i think (and this goes to me as well since im a very very sore loser) learning to accept when you've been beaten will help steer this away from the numbers game people have made it out to be which to me just sounds like an attempt to make a cookie cutter way to win every single time. (something im actually quite vehemently against. . . .unless of course it has loopholes that can be exploi. . . .moving on)
Onto Smoke's and Theo's points, (this might also have to wait for another post but i'll do my best) I can empathize with you dude, the amount of times I sit in the cbox asking for fights or challenging others only to have them baulk at my charries is a broken record that never seems to stop playing (as a side note if you wanna duke it out for old times sake lets do it) I also know the struggle of being a villain and trying to do something meaningful on the site.
To you guys there's very little i can say, simply because i've been in (heck i still am) in your shoes and i know it sucks, literally my compromise to this problem, as staff and as a member, would be that if you can show us development (I think i need to touch up on this word actually), that is how you got from point A to point B, and I think my fellow staff members will feel the same way. A lot of the time people want X or Y without showing us how one actually attained it, now a lot of you may say you've done that and to you I can only offer my sincerest apologies and pray i wasn't something i graded or denied but if we can see some sort of development towards some of these things you'll often find that staff endorse them.
People are quick to say staff are often quick to shut things down, to you I say yes, but you're only fairly right, the things we 'shut down' are blatant attempts to manipulate the system for one's sole gain, in essence the only thing we really shut down is people trying to get themselves as brokenly powerful as possible (this is not every single situation bear in mind and a lot is case by case) my only point here is that people don't really do their research before trying some of the stuff they're trying for.
Literally, I've had people come up to me and be like im going to invade the ss, they have no idea how they're going to execute it, no plan or stratagem, no previous threads to meet up with allies an organize and assault and expect it to be counted as canon when they enter and kill one shinigami and leave and I sit there to myself wondering if this is a joke or this person wants me to take them seriously?
It's not a great answer, and doesn't excuse the people who've put time and effort into their respective plots that do show development, the only thing i can really say to you guys who do do this is that we will start to consider how to effectively canonize your stuff, I'll be honest with you folks between grading, discussions and updates we've yet to touch even how to canonize OC events, but i do agree that something needs to be done so that villains can exert greater influence on the site.
hopefully we can begin working towards that as and when the manga ends in the short time remaining (beginning of august confirmed).
To other guys who've posted, the feedback is greatly appreciated, (apologies if i didnt touch on your points i didnt want to make this a super super long rant but i will next post)
Post by VANESSA VÅRJEN on Jul 22, 2016 18:49:13 GMT
When I showed up in K-town and made an open thread and started doing bad things, the whole fucking world and his dog showed up. There was absolutely no way I could win. Because even though I had a HL-A character, I had like literally 7 or 8 people show up like "nah you can't do this". I had literally no choice but to run the fuck away or lose my character, those were my options.
I get that's how opens work but there was pretty much no way I could have said "this is open to enough people to make things interesting, but not enough people that I will absolutely die if I try and fight back". Furthermore there was no reward. Even if I had fought galliantly, my character would have died and would basically have been forgotten, consigned to the history books except not even! We have 0 collective memory.
THEOCELESE you know what? When you kidnapped Renji I remember that going down and in every single one of my threads with characters who might be aware that was the "news of the day". Since then I have made several references to the event in my threads? Why? Because that is one hell of an event to happen and anyone is going to remember it. So much of the stuff we do feels like even if it's epic as fuck, nothing ever results from it. But we have quite a high turnover and people seldom read others' threads, and so our collective memory of events is incredibly short. There are a couple of things that I proposed years ago but staff at the time just never acted on that IMHO would be great at fixing this.
A Site Timeline Something important happens on site? We record it on a timeline. We canonize it into site lore. To say "but we're still canon" and refuse to canonize events is, imho, to literally say that no matter what we do has any effect on the site's reality. And if it does have an effect, and the actions our characters take are canonical in the site's canon then it makes sense to actually write it down. This helps in a few ways; it gives us a collective memory, and it gives people big events to refer back to and it helps keep a cohesive view of how the political landscape of the site is doing. All you need is a member to volunteer to write a description and just store it on a nice looking thread, like a literal timeline of things that happen and who was involved. We can define criteria for an "event" (i.e. canon involvement, topics that involve a certain number of people, topics that are likely to cause a disturbance etc.) and when members submit their Event and Event Description staff can just grade whether it fits the criteria and add it to the timeline.
The ability to edit boards through our actions "Theocelese and Seran arrived at Las Nochas. Using the fancy new device Seran possessed, the palace was reforged into a structure of great grandeur, ready for the next phase of the plan." Except it wasn't; people can still make threads in Las Nochas as if it's a burnt out, empty husk with maybe a couple numeros or hollows still skulking around, and despite Seran having spent all that effort to make a fancy item or ability or whatever to fix the place up, literally every other RPer could just ignore it.
We should have a mechanism by which we submit the changes we want to make to a location on site, and doing so opens up the thread for a certain time period. If no-one bothers to come and stop you BAM! the thing you want to do, be it fixing Las Nochas, destroying a portion of K-town, etc. etc. happens and we change the description of the boards. If someone shows up, you duke it out, then the timer resumes. This is actually pretty low-maintenance for staff since in 90% of cases members will actually rush in to stop whatever's going on. And if someone does manage something, all staff have to do is grade whether or not they've done a decent job of whatever they're attempting and if they agree it works, change the board. The boards then reset every quarter/every half year unless the people involved state "nope we're still here maintaining this" and provide evidence of a thread or something. And people are always welcome to make a new "Board Modification Application" and start a new thread to change it back.
Suddenly there are consequences, consequences everywhere. You don't need to enable canon death, you don't need to do anything major or crazy. Just let people change the description of an RP board.
I firmly believe that all we need is to let people know their actions count and matter on the site, and suddenly people have a reason to fight OOC as well as IC. At the moment, there are plenty of IC motivations to fight, but very few OOC motivations. We need to motivate both characters and players before we are to see action and I think it isn't "rewards" like points or whatever that people need as motivation I just think it's fulfilment. I admit that might be playing on people's egos a bit but I think that's fine.
99x5 techs rolling around (names will not be mentioned here xD)
*cough* *cough* *cough* i remember dis
Anyone remember when i was going to single handedly take out naruki city? pepperidge farm does.
And down to topic.
I have a love hate relationship with Alrich now. That is because he has been too strong for nayone to actually want to fight him in a long time, and any roleplay lately that he could see would be some form of slice of life stuff that especially now is just not going to work with how his character has changed. And to the fighting canon's is mundane thing I can feel you guys on that one 100%. Alrich fought Kensei a few years back and it was the most amazing thing I have ever done with him. It ended up with the outskirts of KKT getting completely destroyed and bother participants almost died. Alrich had even ripped out Kensei's eye but due to how things work on BSRP currently all of that has been retconned. We will hopefully implement more concrete things into the future on how to deal with this, once we figure out a way to get around how the site used to be ran in those regards.
TL dont want to read BUT. For core maybe to go from ll-a to ML you have to have one fight. Same for ML-a to HL then again from HL-a to AL. Or maybe one increasing fight for each rank. Doing that would seal your characters actions within other characters timelines for now. But that is with literally just glancing at this thread.
Post by Yoon-Mi Rae on Apr 27, 2017 21:45:59 GMT
Honestly i agree with bear, i enjoy T1 more because of the freedom. Instead fighting on here is like going to court. its riddled with too many overly complicated systems and turns to a game of rock, paper, scissors. I used to fight consistently a lot on Naruto forums and they worked because there were people in place to regulate disputes when they got out of hand and the honor system for the most part worked. On here it feels like every character is trying to have a counter to everything in their batman utility belt and its just not fun and takes away from the experience of constantly crunching numbers / managing your advantages over another character who possibly only battling you because the current system favors them instead of favoring the much more experienced role player. I think systems are okay and definitely in some form or fashion needed, but also they dont need to restrict the nature of roleplay which should be happening organically. Fighting on this site under the current bevy of systems turns into plain ole work instead of excitement or fun.
Also give incentive those players who actually RP on hard and want to put their characters in those situations where things may turn south with some sort of reward. Fighting should be fun and maybe if people are scared of losing their characters create and arena board where people can test their wit against one another in a healthy manner so that they can gain their bearings. You can offer small rewards for people who play out fights and maybe give better ones to the winners. Just saying if you want to promote a healthy rp state you have to retool the unnecessary plethora of systems that babysit the role player. If you want my opinion you create a reiatsu pool based off numbers say you have a pool of 1000R you than give numbers to techniques which take away from this pool and you limit it in regards to rank, specialty, race, ect. That solves one of the bigger spamming issues, but honestly as is now its a system which doesnt nurture the type of board you which to rp on - if what you want is more action and meaningful impact on the bleach verse.
just my two cents as someone whos rp'd multiple genres and on several boards for 9 years
I believed that when we grew up, The world wouldn’t be cold But I was mistaken cause it’s all the same It was me who all long, the one who saw You past – you now – and future to come
I think that Cae's point about the guides being just that- guides, is so so important. Bear said earlier in the box "not many people want to play honour". I personally don't see that as a "problem" that needs to be "fixed". You can do T1 if you want- no-one's stopping you. But members don't want to. They want the systems. They feel like someone argumentative and strongheaded isn't going to bludgeon them into a fine pink mist just because they have the bigger reputation and have been around longer. If everyone was RPing T1 then maybe staff would be like "yanno what, no-one using these systems anyway whats the point?"
Furthermore most people do genuinely use the rules as just a guide. Everyone knows that people like me and Jade are total nerds for numbercrunching and systems and fuck, we will disregard stuff for the sake of the narrative. But if someone tries to pull some overwhelming bullshit, we at least have a definitive set of very clear guidelines to fall back on.
Ultimately its down to this; if I get an ability approved that says I augment my character's strength, the amount of boost I get is decided by the system. But before the system the amount of boost you got was basically down to (1) the amount of gumption you have, (2) which staffer grades you, and (3) what mood that staffer is in. I would say that someone having abilities that are stronger just cause they got lucky with who graded them is less conducive to fair RP than an open standard that keeps everyone at the same level such that RP dictates who lives and who dies.
As for your second point though I'm 100% on board!!
Seriously, the CD system is completely retarded. CDs make no sense canonically in one sense AND THEY ARE ALSO BACKWARDS AND GO IN THE WRONG DIRECTION.
I agree that we have slightly too many complicated systems and it drives new members away. So the first, simple thing is getting rid of the CD system. It immediately makes everything less complicated.
MY INPUT (I'm just kinda gonna write this as I think it so if it becomes nonsense or out of order or something... yeah)
I'm all for honor system. Yes, some guidelines are good, and yes, it's a pain in the ass when two people that are dead-set on winning think they should win because they want to win. But at the moment battle comes down to comparing every little detail to every other little detail and it's just utter chaos and nonsense, and kinda drains the fun out of it. That's probably the #1 reason why fights don't happen much anymore (there are a few more recently, but overall it's nothing compared to before all the new systems). It's not that people are scared of losing against some bigger character or anything, it's just that there's so much number crunching and analysis going into every little move that it just sucks the fun right out of it. And that's what we're here for, right? To have fun, to write a cool narrative, and to make cool shit happen.
My opinion would be to get rid of cooldowns and -severely- compress advantages. As it is the advantage system is confusing to long-standing members, let alone newcomers, and I'm not even sure if anyone 100% understands it completely. On top of that, it creates weird gray area gaps where things don't make sense. (Specifically, I remember I had a 2v2 tournament match some year or two ago where it was me and somebody against like... Gin and Tousen or something? I was fighting against Tousen and something happened where he used an ability that, logically, shouldn't have affected me at all, but the argument became "you didn't actively do anything to stop it, so it's six advantages against zero" or something like that and I got fucked bad.)
For advantages, I'd say compress it back down to purely rank-based. If you're a rank higher, you're effectively stronger by a notable gap (should be regulated somehow, but not by nearly as complicated a method as it is now with advantages). If ya need numbers or something, just say that if two characters of differing rank are fighting, mastery differences are inflated by a level per rank difference or something. (IDK just kinda spitting out things here now).
As for cooldowns... yeah just get rid of em. Honor system all the way there. As long as nobody's spamming Cero Oscuras or some other ridiculous situation like that, which I would think most people wouldn't be stupid enough to think that's a thing, cooldowns and how they work in battles via the systems is a big drag on the potential for fights, as far as I can tell. "But Hidane, if you just let anyone use anything at any time, it just becomes a game of endless counters!" And it isn't now? It's exactly the same now, it's just regulated differently. There will always be people playing the game to win, using endless counters of endless sorts to try to make it through and win.
At the end of the day, combat and who wins or loses, who falls or who escapes death, shouldn't be regulated entirely by advantages, or by who is running on what cooldowns, but by writing skill, tactics, and narrative. Ultimately it will fall on the RPers to make it happen, and all the extensive systems and limitations on direct combat (not even talking profile/technique registration, as personally while I think that's a bit too far-reaching and extensive, there's nothing basically wrong with it) only serve to drag it down.
tl;dr: get rid of or lessen a lot of restrictions, #MakeFightingFunAgain
-mfw next person posting goes "wtf Dane half of that doesn't even apply to anything that actually exists" like the last time I tried to make input on a subject about the site-
What if we get rid of the cooldown system and instead of adding in a energy pool we just make it so that your two strongest tiers cause varying degrees of fatigue based on how many times that they are used in a single thread or within so many posts. The weakest of characters that happens to use a second tier technique, which is their maximum, should only be able to do that a certain number of times in a single thread. Thoughts?
Also, I am happy to see that this thread is moving again.
Oh, you have time to reply to this quick but not shoot me a quick reply to my PM I see how it is
-ahem-
I actually kind of like the idea of an energy pool, though I feel it may be a bit difficult to pull off without making it too restrictive by giving too few "points" or, alternatively, giving too many points and making the energy pool useless. To implement it I would probably suggest decently extensive testing through OOC battles with pool values and technique costs at various levels before actually trying to implement it, to ensure that it is at a point where it is not too restrictive or too open.
As for the fatigue from top two tiers available, while I would support it... how do you determine how "fatigued" someone gets? Some people might write varying degrees of fatigue as practically devastating in battles, others might take the same levels of fatigue and have their character virtually shrug it off. At that point we're basically back to a full-honor system and might as well just not include the stipulation in the first place. Unless there are clear limitations present for the fatigue (oh yay more rules and guidelines and systems >.> or rather just alternative systems I guess) it would be pretty pointless, in my opinion at least.
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