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" it's just that there's so much number crunching and analysis going into every little move"
Like I don't get why people think this. You add up your ranks, your masteries, and the tier of your techiques. Whoever's higher wins. You either take away the losing tier, half the losing tier, 1 tier, or 0 tiers from the winning attack (depending on if they win by 1, 2, 3, or 4+ advts). There, I described the entire system in 2 sentences. It makes sense; your overall strength, your skill in the type of attack you're doing, and the amount of energy you dedicate to the attack itself should all play a part in who wins in an encounter.
Ok I admit there are a couple kinks; if you use a tier VII release tech that has an advantage table, you are gonna have like 9 advantages if someone doesn't defend using a tech. This is part of the reason rei bursting was introduced as a tiered mechanic. But that's also why we let you have 70 techs. Who the fuck has 70 techs in the fucking Manga!? No-one. The whole point is that the way people use their reiryoku in canon to attack and defend in a muck more versatile way is represented by techniques on site.
At the end of the day, combat and who wins or loses, who falls or who escapes death, shouldn't be regulated entirely by advantages, or by who is running on what cooldowns, but by writing skill, tactics, and narrative.
If you re-implement a system where only rank counts you've got very little feasible way to beat higher ranked people since in an objection the higher rank person can literally take every single move and say "but im higher ranked so if I say I dodged it, I do". This is even more relevant now we have fewer ranks than before.
I guarantee a system that is ostensibly governed by "writing skill, tactics, and narrative" would instead be dominated by "egos, politics, and arguments".
"As long as nobody's spamming Cero Oscuras or some other ridiculous situation like that, which I would think most people wouldn't be stupid enough to think that's a thing"
This is bullshit and you know it. The current systems were put in place exactly because people were that stupid. I agree a CD system doesn't work, but a Rei Pool system would. It gives you all the freedom you want while still putting a natural limit on that stuff. IMHO its exactly the right balance between flexibility and sensibility.
I think in general people have rose-tinted lenses towards the "old days". Yes, I believe some changes need to be made but this "scrap the systems!" mentality is pretty much never said by new people, it's an absolutist mentality and people need to be compromising.
Post by Yoon-Mi Rae on Apr 28, 2017 16:57:55 GMT
honestly reiatsu is like a reservoir, its not infinite and a lot of problems stem from not having a tangible way of measuring it. its not difficult to implement. MASSIVE - HIGH - MID - LOW. One MASSIVE tech can equal 8 HIGH techniques. One HIGH can equal 10 MID, one MID can equal 12 LOWS. So lets say Shinigami A thats ML-A has a reiatsu pool of 1 massive, this greatly reduces the amount of spam and rewards more thought out attacks and strategies whilst providing quintessential information in regards to how many techs can be used before you should begin feeling that shortage of energy. I gave this example because a true number system isn't needed for this to work. Fatigue and Reiatsu should parallel one another especially for the supernatural races. They tend to get tired as they expend what? Reiatsu. Its mostly a matter of designating cost to abilities like bankai should cost one massive or like 6 HIGH. Basically it can be played with greatly to achieve a system in which everyone knows exactly how much they can use without it being subjective.
Also people tend to write and adhere to the main fighting system because one it is the default system, two its easy to clearly draws your advantages in fights by attempting to abuse the advantage system and third because a lot of the members on the site are relatively new to rping and dont have much a notion for how it works so they follow what the site naturally provides them. It doesn't particularity have to be T1, but with the amount of systems in place to hold your hand like i said it inhibits your ability to act. Most fights here literally play out i have 2 advantage over you so i should just win, instead of finding meaningful openings or finding a way to utilize your characters strengths. This isn't to say i dont like all the systems, i love how you have specialty classes so people arent jack of all trades which further highlights clear strengths of characters which should be played around instead of trying to have a answer for any possible techs that counter your characters.
I didn't mention it before but there should be a clear line being drawn about people not rping their respective races correctly and often time if not people dont even follow their characters persona and it deteriorates the site as a whole because there arent standards of the site. How many hollows are buddy buddy with other races? how many shinigami clearly ignore their duty to SS? If you want to be friends and what not with social rp thats fine, but it should be within your characters line of thinking / following their racial bias. Also, i think no hollow not arrancar / vasto lorde class should even have the aptitude for these social behaviors and that should be mandatory within the application process. Another thing should be that you shouldn't be able to clear certain ranks without first having actual battle experience. Its one thing to train and power up, its another thing to be a battle savant with literally no actual battle experience and i understand that everybody wants to win fights but there are far and above too many characters who know and act like complete veterans in battle when they shouldn't be. Dont know how many times iv'e fought people who seem like they are role playing a completely different character, its just annoying as someone who especially writes characters to not only develop.
At the end of the day, combat and who wins or loses, who falls or who escapes death, shouldn't be regulated entirely by advantages, or by who is running on what cooldowns, but by writing skill, tactics, and narrative.
If you re-implement a system where only rank counts you've got very little feasible way to beat higher ranked people since in an objection the higher rank person can literally take every single move and say "but im higher ranked so if I say I dodged it, I do". This is even more relevant now we have fewer ranks than before.
I guarantee a system that is ostensibly governed by "writing skill, tactics, and narrative" would instead be dominated by "egos, politics, and arguments".
This doesn't particularly make much sense, you think the advantage system gives weaker characters a better chance to win? I'd argue it still restricts that notion the same as the ole rank system because stronger characters naturally have more advantages. At the end of the day if you can't write or rp battle correctly you either dont fight and focus on the social aspect of the board and characters while participating in the board wide plots or you choose to get better. A system where people who are good at writing isn't necessarily, but it does breed a superiority aspect; however, people want to naturally flaunt their talent. Look at sports, games, ect? Your trying to be good and if your good you tend to exclaim that notion. I don't find that wrong though, if someones just better than you get over it and try to get better, but i dont agree with bullying weaker roleplayers because not everyone is going to carry the same quality.
Last Edit: Apr 28, 2017 17:04:52 GMT by Yoon-Mi Rae
I believed that when we grew up, The world wouldn’t be cold But I was mistaken cause it’s all the same It was me who all long, the one who saw You past – you now – and future to come
A couple of us have been looking at a Rei Pool system based on the tiers. The 7-tier system is there to give people more flexibility about exactly how hard they wanna hit someone. But yes, this is being worked out by a couple people, Taiga.
I didn't mention it before but there should be a clear line being drawn about people not rping their respective races correctly and often time if not people dont even follow their characters persona and it deteriorates the site as a whole because there arent standards of the site. How many hollows are buddy buddy with other races? how many shinigami clearly ignore their duty to SS? If you want to be friends and what not with social rp thats fine, but it should be within your characters line of thinking / following their racial bias. Also, i think no hollow not arrancar / vasto lorde class should even have the aptitude for these social behaviors and that should be mandatory within the application process.
This. There are some exceptions to this rule Garro is a hilarious example and I wouldn't want that to stop but hollows should mostly be bloodthirsty monsters who want to eat everything.
Another thing should be that you shouldn't be able to clear certain ranks without first having actual battle experience. Its one thing to train and power up, its another thing to be a battle savant with literally no actual battle experience and i understand that everybody wants to win fights but there are far and above too many characters who know and act like complete veterans in battle when they shouldn't be.
This is a suggestion Jade made earlier in the thread and something I enjoyed, and we're keen to push it.
This doesn't particularly make much sense, you think the advantage system gives weaker characters a better chance to win?
Categorically yes it does. That's what it was designed and playtested to do.
After reading all of these points, I'm sure anyone can say that everyone has a side, but more specifically everyone has their own little points. I think that is part of the problem.
Not the points themselves, the inability to come to a decisive conclusion to this topic because everyone has their own little things they would like to see happen on this site, and believe it would be the better for everyone. Maybe not the best solution without editing and hard-work, no. But the problem is that the thing YOU want might be just a tad off from what the next person ones, and it keeps going down until there are too many little things to count. But I suppose that's not the point.
I originated from Chatango, the hail friggin' mary of Honor roleplaying. In that site, you'd be lucky to come across someone who had any sort of rule beyond "Don't metagame, don't godmod, don't bunny" And even with these three implemented rules, there was always a case of someone arguing over who was stronger, and there was always a mutual friend between the two that decided it. If there wasn't, you brought in someone who had a reputation for being a good roleplayer. In Chatango, it's like a roleplaying facebook in a sense. People had strength based on their literary skills, and their detail/length. These people had character's who had built up endless and endless amounts of skills and abilities just from being alive. And where did they start from? It could have been from anywhere. Why? Because they didn't have systems.
But let's discuss systems a tad bit, because you'll find that my end point is simply this, and in my opinion from experience of both types: You simply cannot have both the way you want there to be.
Frankly, people want there to be honor along side with numbers. But they have absolutely nothing to do with each-other. In-fact, in terms of roleplaying they serve the complete opposite purpose. Numbers are a way to calculate the skill through a placed system and stacked up power through rules and guides. Yet true honor was both parties acknowledging one had greater skill. The problem with trying to mix these is a problem we all know about. Someone always wants to be superior, even if it isn't necessarily you. These numbers restrict the people who have true honor, but pay-off by also restricting the bad-doer's so to speak.
Honor systems had free-range to become the best you could be, the stars being the only limit. But with that as your limit, people felt like they could get from point A to point B without true knowledge of how to get there, or what they did to get it.
By now, everyone reading this knows this is an opinion, of course. But with true honesty, I can tell you that sometimes things must be decided FOR people, regardless of what either of them wants.
Which is where dice-rolls and miracles happen.
Now, I know what you're thinking "That would re-work the whole system" Now...not really. You see, for things like illusions and awareness (ect), these things are sometimes dictated by factors your character simply cannot control, or were previously set by something you didn't mean to earlier in your roleplay. These numbers we have now put things in a SPECIFIC path so that these things do not happen. Honor systems have no path what so ever.
But sometimes folks just realizing that not everything can be perfect and controlled by themselves has to be a realization, whether its an honor system or a guide/rule-set.
To be summarized, you can't have rules that give people choices and expect people not to exploit those choices. And not to compare to other threads, but there was an above mention a 'Naruto' board, and if it's the one I think it is then I have seen how it works, and it works very well. Illusion's, reflexes, and things that rely on natural 'numbers' (chance) is based off of simply that...Chance. Instead of making a system where one thing will ALWAYS happen if two people have certain advantages, or a system where people make their own possibilities over and over in a repeating and violent loop against each-other, you make a system where parts of the battle or outcome of the situation isn't decided by them. Even if it isn't a deadly situation. To clear it up, here's an example of how it would work (Just work with me here, stay with it)
Person A casts a tier 7 illusion on person B.
(Honor system: Person B simply says he "Dodges" And person A keeps re-casting the illusion) Naw don't want that
(Current system: Illusion within range? Person B pretty much gets hit regardless if person A is really trying. But hey, person B has a little tool in his belt just for this situation, so he whips it out and breaks the illusion with a hidden ability never before-seen to living eyes besides when he trained it...Once...Many many years ago)
See what I'm getting at? Both can be unrealistic. Through the system and numbers, one might be forever strong and un-touched because the number's dictate that he stays that way unless someone with better numbers come. With the honor system, the person stays untouched forever because he feels that is what his character is..untouchable.
But if the mods decided little bits here and there, and left the rest up to a (to quote what was said earlier by you fine ladies and gents) compressed system, where there either only ranks, or only masteries. Sure, stuff can be powered and gauged on ability. But the way things work now, they are completely unrealistic from any sort of actual fighting sequence. Unless, at some level, the people participating come to an agreement to not follow some or even all of the rules.
SO..in conclusion
If you were to add a system such as a dice-roll, or perhaps even a TRAINING based system where abilities and specific aspects that you train about yourself are recorded instead of having a rank. When two people clash? They have no rank no more, but instead would have the number of threads one person has been practicing their hand to hand versus the others, and how big they are, ect.
Another thing I do agree with that was stated earlier, it seems people are making it more complicated it then it has to be. Hell, if anything, a test-run would be the easiest and safest thing to do. Frankly, I'd just have the little details be more specific in order to grade a situation. The one problem with this, is that it would require near double the effort mods currently put into reading stuff. If someone had a problem with the direction a sword had swung in a brief instant, perhaps the moderator watching over rolls a dice to determine the factor. While this happens, the mod adds numbers to both sides based on the defender's roleplaying skill in the defense, or subtract numbers from the dice-roll based on how bad the attacker's writing skill to get to that attack was.
For example,
Person A swings sword, person B attempts to dodge. "A" words it like it will make contact no matter, with more character experience to back it up. "B" believes it is a terrible build-up to the attack and doesn't make tactical sense, but he is naturally powerful and has a bit more free-range to do crazy feats of power.
So the mod only has one thing to say. "Dice time, baby."
Rolls a d20 for A, with a minimum requirement of 13 for example. The dice lands on 11, and he gets a +2 from a certain number of fight thread experience. However, the moderator agrees that the literary skill used to attack her wasn't sufficient, so he rolls a D4
Lands on 3, he gets -3 from the lack of effort put into the post. At the end of the day, the man does not connect because the score does not favor his attack.
Your problems with this? "What dictates a good post? What if the attack does make sense, but it's still bad writing?" Ect. Mods dictate a good post, end of story. If the attack makes sense, but it's bad writing that the defender has a problem with, get over your grammar nazi tendencies.
At the end of the day, I really don't know much about what people want or need. But I've seen what works. And at some point there has to be an in-between of mod involvement. And the amount we have of it now is only toward the techniques, profiles, and objections we have. All this and never toward the fights until there is a problem. And there has ALWAYS been problems. Just with easier references to look toward in order to come to a conclusion. But if we dictate some of the outcomes off of something neither of them can necessarily dictate for themselves at that given moment, then it would force them to become introspective about what they could have changed in order to prevent it. Someone's attack is higher rolled then you because it had a +3 from previous skill (numbers just an example) and a +1 from being born with a natural efficiency to illusions as stated in his history? Then don't be angry that you didn't win. Be upset that your character wasn't more well versed in how to adapt to the situation, or didn't have the history to back-up the power you were trying to display.
The conclusion of my point of view was a suggestion about dice, yes. But the underlying point was still there. Point is, we've already identified that there is a problem. So the fact we've taken notice is always a good thing, but we're never going to come to a conclusion just trying to spit ideas.
-returns with slightly less alcohol-influenced tangents-
Just got two things to say here. In response to Die, at least on a personal level, I don't particularly care all that much whether things stay as they are or change, 'for the better'. I don't know that my way (not that I have a solid 'way') would be better. I'm just observing that, since the systems got notably more expansive on the site, there have been less battles and (at least in my opinion) a massive slow-down on the rate of incoming new members, or at least of those who stick around.
In response to the advantages vs. ranks thing; okay, so yeah, maybe it's not necessarily more number-crunching than there was before, but it looks like it. Instead of saying rank vs. rank, A is higher than B, so they're a bit better in several ways, now it's okay they're different ranks so one is stronger than the other, but the weaker one is faster because higher stepping, but the weaker one can't put a dent in the stronger one because hierro and the calculations go all over the place. Thinking straight-forward and in context it is actually rather simple, but on paper it looks like a lot, especially when you consider how many guides and rules and systems we have written out here.
Again, I'm not sure what exactly a 'good' solution to the problems we have would be, I'm simply observing and acknowledging the problems we (potentially) face. Maybe I'm just blind and they're not even problems. idk. Just seems that way to me.
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