REISHI TECHNIQUES
Name: Festhalten (Grip)
Class: Reishi Technique
Type: Supplementary
Tier: II
Range: 30 Meters
Description: By tampering with the Reishi around an object, one can hold a telekinetic-like control over it; allowing them to use multiple weapons at the same time without hampering their prowess as a weapon wielder. Objects are tossed at bala speeds.
Name: Platform Skates
Class: Reishi Technique
Tier: III
Type: Supplementary
Range: Self
Description: Propels the subject forward at half bala speeds. Subject can maintain this speed whilst performing any manoeuvre of choice without losing velocity. In addition they can stick to any surface of their choosing whilst moving at this speed.
Name: Acute Awareness
Class: Reishi Technique
Tier: III
Type: Sensory
Range: 0-200m
Description: Subject heightens their senses to acutely perceive threats from any direction. Releasing their reishi in pulses in a manner similar to sonar, the subject can ascertain basic, observational details of whatever they're sensing within a 100m radius of themselves as well as their spiritual make up and/or strength. This also allows the subject to perceive any attack from whatever direction as a frontal assault.
Name: Obsidian Phantom
Class: Reishi Technique
Tier: III-VI
Type: Defensive
Range: Self
Description: Subject can tighten or loosen the bonds that constitute their make up in order to make their body as hard as steel, as fluid as water and everything in between. This technique allows them to either tighten up their molecules to tank hits or loosen them to liquefy their body to essentially become intangible to techniques (equivalent to tier). When this technique is used the point of contact on the user's body turns a tar like black.
Name: Gravity Bomb
Class: Reishi Technique
Tier: IV-VI
Type: Offensive/Binding
Range: 0-70m
Description: The user gathers reishi into a transparaent ball the size of a foot(soccer)ball, with a black nucleus at its center, which they then thrust at the opponent. Upon impact the ball implodes, collapsing on itself as it pulls everything nearby into itself at cero speeds, this causes the victim to essentially be sucked into themselves with the crushing force of a bakudo of equivalent tier. Can, however, be dispelled by a rei flare of equivalent tier. This technique can also be thrown at the opponent, when done so it moves at cero speeds.
Name: Thunderclap
Class: Reishi Technique
Tier: III-VI
Type: Offensive
Range: 0-60m
Description: Subject converts their reishi into black electricity which they can launch at the opponent as arcs, beams, balls or lances that move at half bala to cero speeds. When contact is made electrocution damage of equivalent tier is dealt.
Name: Keratin Chainsaw
Class: Reishi Technique
Tier: III-VI
Type: Offensive
Range: 0-20m
Description: Subjects hair becomes a durable, sharp medium that can be used to cut opponents dealing damage equivalent to tier. Subjects hair can also grow to a length of 20m in any direction in order to maximize offensive capability.
Name: Black Juggernaut
Class: Reishi Technique
Tier: III-VII
Type:Offensive
Range: 0-10m
Description: This technique is fashioned to be used whilst the user is in motion. Condensing black reishi to a fixed point 10m in front of themselves, said reishi then extends outwards and around the user in the shape of a cone and begins to rotate and ripple violently giving the appearance of a drill. Upon impact said reishi deals damage equivalent to tier. Given that the focal point is 10m in front of the user, this allows them to follow up with a second attack of their choice. This technique can be used with the user's Platform Skate.
Name: Kineto-Pulse
Class: Reishi Technique
Tier: III-VII
Type: Binding
Range: 0-30m
Description: Subject releases a darkly colored pulse of condensed reishi that travels at half bala to cero speeds. All those hit by the pulse are immediately repelled back in a state of exaggarated animation or slow motion (half cero speeds) allowing the user to counter attack swiftly. Subjects are stuck in this state of slow motion for the duration of a post, the stronger the technique, the more effort required to break out of exaggarated animation.
Name: Artificial Immunity.
Class: Reishi Technique.
Tier: VII
Type: Defense
Range: Self.
Description: As the subject takes damage their body remembers the reishi from the contact, building a gradual resistance against it. Once enough damage has been received the user's body develops a counter reishi signature that, when used, renders them immune to all the opponent's techniques (barring their release) as well as causing their hair to turn white for the duration of the technique, this immunity lasts a total of 3 posts.
Drawback: Has to have received TVII level damage prior to use. Can be used as a defense against TVII techniques as well.
HAND TO HAND
Name: Flying Devi
Class: Hand to Hand
Tier: III-VI
Type: Offensive
Range: 0-30m
Description: When performing a melee strike of their choice, the user launches a projectile based version of their limb, arms or legs, towards the intended target(s). Projectiles travel at half bala to cero speeds, depending on the tier, and when they make contact damage equivalent to tier (and the user's hand to hand mastery) is dealt.
Name: Ultimate Submission: Anaconda's Chokehold
Class: Hand-to-Hand
Tier: IV-VII
Type: Binding/Offensive
Range: 0-10m
Description: Coiling their arms and legs around their victim in whatever manner that restricts their movement the user tightens the grip, with strength equal to a bakudo of equivalent tier. Every post following the user constricts tighter and tighter, crushing the victim within their hold. This technique lasts a total of four posts.
Name: Mach-Speed <Insert Name Here>
Class: Hand-to-Hand
Tier: III-VII
Type: Offensive
Range: 0-50m
Description: Mach-Speed <Insert Name Here> is a technique that allows the user to perform a variety of moves at high speed. These are moves that generally require momentum or velocity for effect such as shoulder blocks, lariats, clotheslines and all manner of body presses and takedowns. Upon impact damage equivalent to tier is dealt. This technique can be used with the user's Platform Skates and is signified by a trail of black reishi the user leaves as they move. The user may change the name of this technique based upon whatever manouver they are perform at the time.
Name: Gatling Jackhammer Strike.
Class: Hand to Hand.
Tier: V-VII
Type: Offensive
Range: Arm/Leg Reach
Description: Whilst performing any melee strike of choice, subject may have their joints and limbs lock into a specific, cyclical motion. The looping of this motion increases in intensity (cero speeds) allowing the user to deal intense damage (equivalent to tier) through multiple high speed repetitions of said movement. At peak speed, the user's limbs appear to jackhammer in place.
Name: Parry
Class: Hand-To-Hand.
Tier: IV-VI
Type: Defensive/Binding
Range: 5-15m
Description: Whilst performing a parrying maneuver of their choice, whether with an arm or leg, the user amplifies the force of their parrying motion sending their opponent(s) into a temporary state of exaggerated animation or slow motion(half cero speeds). The opponent remains locked (bakudo strength tier equivalent)or suspended in this state of slow motion for the duration of a post allowing the user to follow up with a swift and devastating counter/secondary attack, however the opponent may free themselves with a rei flare (of equivalent tier). This technique can also be used to initiate the user's combos.
WEAPON SKILL
Name: One Handed Mode.
Class: Weapon Skill.
Tier: I-IV
Type: Offensive/Defensive
Range: Sword Range
Description: A mode of zanjutsu that places emphasis on one handed strikes. Opting for speed and precision over sheer power this allows the user to strike at lightning (bala to cero) speed to deal light (tier equivalent) cutting damage whilst only using their weapon with one hand. This mode can also be used to defend against reishi (reiryoku etc) based techniques of equivalent tier or lower.
Name: Two Handed Mode
Class: Weapon Skill.
Tier: IV-VII
Type: Offensive/Defensive
Range: Sword Range
Description: A mode of zannjutsu that places emphasis on two handed strikes. Opting power and precision over speed this allows the user to make rapid (cero speed) strikes to deal heavy (tier equivalent) cutting damage whilst using two hands. This mode can also be used to defend against reishi (reiryoku etc) based techniques of equivalent tier or lower.
Name: Reflect
Class: Weapon Skill
Tier: III-VI
Type: Offensive/Defensive
Range: 0-40m
Description: Whenever blocking an attack, melee or spiritual, with their weapon. The user can have their weapon absorb the impact of the contact and reflect it back on their opponent in the form of a concussive blast that emanates from the point of impact. This blast travels at bala to cero speeds and deals damage equivalent to one tier lower than the technique the weapon itself absorbed(i.e if the blade absorbs a TII the reflected damage will deal TI damage). As such the user only incurs a cooldown when absorbing damage and not whilst reflecting it.
Name: Supersonic Guillotine.
Class: Weapon Skill.
Tier: V-VII
Type: Offensive
Range: 0-100m
Description: The user supercharges their blade, filling its gauge with their reishi as they do so. When full, the user charges the victim (either via Imperfect Step or Platform Skates) and slashes at them. The speed and power combining to effectively turn their weapon into a guillotine that, upon impact, deals heavy (tier equivalent) cleaving damage. The signature characteristic of this technique is the NYEEEEEEEEEOOOOOOOWWWWWWWW sound the user makes as they move to slash the victim, similar in frequency to a supersonic jet breaking the sound barrier.
Name: Parry (Wep.)
Class: Weapon Skill.
Tier: IV-VI
Type: Defensive/Binding
Range: 5-15m
Description: Whilst performing any parrying maneuver with a weapon of their choice, the user amplifies the force of their parrying motion sending their opponent(s) into a temporary state of exaggerated animation or slow motion(half cero speeds). The opponent remains locked (bakudo strength tier equivalent)or suspended in this state of slow motion for the duration of a post allowing the user to follow up with a swift and devastating counter/secondary attack, however the opponent may free themselves with a rei flare (of equivalent tier). This technique can also be used to initiate the user's combos.
STEPPING
Name: Imperfect Step
Class: Stepping.
Tier: I
Type: Supplementary
Range: 0-100m
Description: Having witnessed a shinigami perform shunpo, Kum0 has created his own variant of the technique. However, in the process of training it he ended up creating something else completely. Imperfect step allows the user to move at stepping speeds but sacrifices their ability to move faster than the eye can follow (an otherwise typical trademark of the step he witnessed) as such though the user moves quickly, their movements are easily readable if not downright predictable as any opponent with a keen eye would be able to keep up with them and respond. When this step is used the user leaves a trail of dark blue afterimages behind them about 10m long.
Drawback: Additionally the user must exit out of this step 5m before their targeted destination or risk their momentum carrying pushing them too far.
ITEMS
Put N/A if none.Item Name:Description:REIATSU FEATURES
Subject's reiatsu manifests as a transparent,colorless, shapeless aura. Aura has no ascertainable smell but demonstrates a chameleon-like affinity to its surroundings.
Name: Lightning Rod
Class: Reiatsu Control
Tier: II
Type: Passive
Range: 0-50m radius
Description: Lightning Rod is a reiatsu/reishi passive that naturally draws reishi to the user, gradually accumulating per post until large enough to use. Whilst this passive is active the user may use the gathered reishi towards a technique of their choice without incurring a cooldown, provided that they have gathered enough reishi to begin with. The process of drawing reishi to themselves however takes time (1 Tier/Post so post 1 = TI's worth of reishi, post 2 = TII's worth etc). Using said technique depletes the reishi gathered and the gathering process begins anew.
[Paranormal Resistance]Some people are thick skinned but you take it to a whole new level. The potency of your protective spiritual energy is incredibly dense, reflecting both physical and spiritual energy that comes into contact with it. Durability of this level is normally only found in arrancar, and with this perk your spiritual potency becomes equal in strength to hierro, though you do not gain any specialized hierro perk. Only obtainable through More Than Human.
Name: Barbie Man
Class: Soul Engineering
Tier: II
Type: Passive
Range:Self
Description: As a mod soul, the user's gigai does not share the same limits imposed upon biology of other beings. User is able to rotate any limb on their being 360 degrees, including their head, neck and torso. This also allows the user to change direction on a dime regardless of whatever velocity they may be travelling at.
Name: Extendo-Limbs
Class: Soul Engineering
Tier: II
Type: Passive
Range: 0-30m
Description: This modification to the user's gigai allows them to extend the length of any of their limbs up to 30m allowing for greater reach. Limbs extend and retract at half bala speeds.
Name: Flexibility
Class: Soul Engineering
Tier: II
Type: Passive
Range: Self
Description: A modification to the user's gigai that allows for complete flexibility beyond that of the most flexible human. This allows for the bending, twisting and flexing of any and every limb to suit the user's need to the extent that the user's body appears more mechanical than biological.
Name: Puppet Strings
Class: Soul Engineering
Tier: II
Type: Passive
Range: 0-20m
Description: This modification allows for the detachment and reattachment of the user's limbs (at half bala speeds). The user may also manipulate or control a detached limb so long as within 20m of themselves, the user may also fire any technique from said limb provided they are within this range as well.
Name: Psi-Glove
Class: Soul Engineering.
Tier: II
Type: Passive
Range: Self
Description: This modification takes the form of a black, studded, fingerless glove on the user's hand. The Psi Glove is a tool that aids the users travels between worlds (Soul Society, Hueco Mundo, Schatten Bereich) by acting as a teleportation medium. When used the user's body bursts into streams of visibly green 0's and 1's before reassembling in a similar manner in their desired location. This modification is however unusable in battle.
Name: Chameleon Skin
Class: Soul Engineering.
Tier: III
Type: Supplementary
Range: Self
Description: A modification to the users skin that allows it to change color (half bala speeds) in order to blend in with its environment the same way a chameleon does in the wild. This allows the user to blend themselves in whatever environment they're in making them undetectable to the naked eye.
Drawback: User can still be heard and sensed. When moving a transparent, a slightly opaque outline of the user's body forms. Attacking the opponent temporarily disables this modification for the duration of the intended attack(s).
Name: Muffle padding.
Class: Soul Engineering.
Tier: III
Type: Supplementary
Range: Self
Description: The user's body with unique reishi based padding that allows for complete silence whilst moving. Reishi blocks any soundwaves the user emits, completely muting any sound they make. Can't mute any sounds made by the user's stepping technique.
Name: Sponge Skin
Class: Soul Engineering
Tier: III-VI
Type: Defensive
Range: Self
Description: A unique modification to the gigai's skin that allows it to absorb reishi upon impact. Not only does this allow the user to absorb damage from techniques but also grants them immunity to passives of equivalent or lower tier. When absorbing high level techniques[VI+] this causes the subject's skin to jiggle like jelly.
Body Name: Necrobein.
Body Theme: Feral Ferocity
Body Appearance: [Xi][Xii][Xiii].
Body Technique Name: Jekyllian Hyde.
Tier: III
Type:Supplementary
Range: Self
Description: Necrobein is a part of Kum0, Kum0 a part of Necrobein. This technique allows for the transformation of one vessel into the other and vice versa nigh instantaneously though may also be triggered whenever Kum0 engages in combat.
N.B This body also has access to the user's soul engineering techniques and weapons as well as its passives and the user's standard techniques..
Name: Necrobein's Fang
Type: Soul Engineering
Tier: VII
Condition: +10
Description: [X] Formed from the teeth of the great, primordial lord hollow of the desert Necrobein whose teeth were rumored to have destroyed zanpakuto with a single bite. Necrobein's fang is aa modification to Kum0's gigai that channels his augmentation powers into a uniquely crafted, one to two handed broadsword that's as about as long as a fully grown man as it is wide making it the perfect medium to bring out the most of his offensive and defensive capabilities.
Name: Necrobein's Gum
Class: Reishi Technique
Tier: IV-VI
Type: Defensive
Range: 0-5m radius
Description: Using Necrobein's Fang as a medium, the user may have their weapon absorb reishi from any attack they are defending against. Reishi absorption equivalent to tier.
Name: Necrobein's Bite
Class: Reishi Technique
Tier: IV-VI
Type: Offensive
Range: Sword Range
Description: Necrobein's Bite coats the weapons edge with energy similar to that used in the quincy's seele schneider. The user may amplify the cutting power of their blade by increasing the overall tier of the energy coating its edge. Whilst the user may strengthen the blade's cutting power with their own reishi, any reishi absorbed by Necrobein's Gum can also be used to amplify the blade's cutting power, the user incurring no CD to do so, however the blade's cutting power is a tier lower than the reishi absorbed. (i.e if the blade absorbs a TII the blade's cutting power would be a TI)
Name: Necrobein's Resilience.
Class: Reishi Technique.
Tier: IV-VI
Type: Healing
Range: Self
Description: Any reishi Necrobein's Fang absorbs (via Necrobein's Gum) can be used by the blade to repair itself. Even after sustaining heavy damage or even breaking mid combat the blade can still repair itself such that:
TVI: Complete Repair
TV : 3/4 Repair
TIV: 1/2 Repair
As an added effect, the blade cannot be broken whilst the opponent has any passive technique active, unless taking serious (TVI+) damage, as the blade will naturally feed on that reishi to continually repair and maintain itself throughout the fight.