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bluh
Oct 17, 2015 18:38:47 GMT
Post by Ha-eun Yeong on Oct 17, 2015 18:38:47 GMT
Name: Crow's Quiver Class: Fullbring. Tier: V. Type: Offensive. Range: 15m (innate) | 150m active. Description: Crow's Quiver, as with the other release abilities that grant Ha-eun a weapon, are a manifestation of the Fullbring itself; and as a result, retain a release-level durability plus applicable damage that may come with it. In it's inactive state, Crow's Quiver allows for the maximum of (3) arrows to be drawn from a quiver at the back, and fired from a bow that will manifest once an arrow is in hand, per turn, for an infinite duration. These arrows move at bala speed and each one does damage equal to a direct attack with someone's release (i.e: Zanpakuto, Quincy Arrows, etc) weapon. These arrows are replenished at the start of each turn, and each arrow retains an appearance very similar to an elongated feather, and shoot in an arc, much like other arrows. Once activated, Crow's Quiver will deplete the arrows for the duration of a tier-V cooldown period to fire off a single, charged arrow that slows down to a Cero speed, but goes out to one-hundred fifty metres. This beam fires off (and sounds much like) a Cero, but is sharp and thin, retaining a diameter of 5m with a pointed tip. This beam pierces and does not explode, providing tier-V piercing damage and blunt damage. Name: Crow's Wings Class: Fullbring. Tier: IV. Type: Offensive. Range: N/A Description: Crow's Wings, as with the other release abilities that grant Ha-eun a weapon, are a manifestation of the Fullbring itself; and as a result retain a release-level durability plus applicable damage that may come with it. When inactive, Crow's Wings act as a set of curved spines that draw out from the wrists, spreading out much like wings and extending around 90cm. These blades act as their namesake, capable of cutting and dealing damage as a release-based weapon may. Once activated, the wings will detach from the wrists and gain a straight hilt, capable of being taken into either hand and utilized as short, curved blades. When detached, they deal tier-IV cutting and piercing damage, and let off a type of electric, white energy that dances from the hilt from the tip. This active state lasts for three turns, before being rendered inactive and undergoing a tier-IV cooldown period, in that time the innate part of the Crow's Wing being disabled. Name: Crow's Beak Class: Fullbring. Tier: III. Type: Offensive. Range: 2m (inactive) | 40m (active). Description: Crow's Beak, as with the other release abilities that grant Ha-eun a weapon, are a manifestation of the Fullbring itself; and as a result retain a release-level durability plus applicable damage that may come with it. Following the method of the other two weapons, Crow's Beak acts as both an inactive and active, and in it's inactive state retains a long, black, metal-esque spear-pole shape that cuts off near the tip, making way for a nine-inch curved blade to make up something of a glaive. Unlike other weapons, Crow's Beak keeps an impeccably solid appearance, even the curved tip being something one could easily mistake for metal. At a total length, Crow's Beak is 2m, with the curved blade making up nine inches of that two meters, before being sectioned off by a cross-hilt to avoid hands from slipping into the blade. This weapon - like others, deals damage much like a release weapon may. When activated, Crow's Beak will immediately extend out to fourty meters in a straight, direct line, the head of the weapon going straight to try to pierce through an enemy with both cero speeds and tier-III piercing damage. Once the length has been met, Crow's Beak will immediately evaporate, leaving it to undergo a tier-III cooldown period until it's inactive state can be called on again. Name: Crow's Cunning Class: Fullbring. Tier: VI Type: Offensive. Range: N/A (Several). Description: Crow's Cunning is the apex of control over the seperate incarnations of the Fullbring's weaponry. Generally, only a single weapon of the Fullbring can be summoned at any time, however with the use of Crow's Cunning, two can be summoned, and then combined together to create a separate weapon for a duration of three turns. Crow's Wings and Crow's Beak - In the event of Crow's Wings and Crow's Beak being chosen, they come together to make a long, black scythe. This scythe reaches out to a total of two meters and nine inches, and can be extended and retracted at any point in time at cero speeds. This weapon deals damage equal to a Tier-IV cutting weapon as it remains active. Once it's duration is over, both Crow's Wing and Crow's Beak are rendered depleted and require a Tier-IV cooldown period. Crow's Wings and Crow's Quiver - Crow's Wings and Crow's Quiver come together to create a long, snake-like black whip that retains a massive, fourty meter length. In it's form, the whip will snake and twist at cero speeds, and upon impact will deal Tier-VI blunt damage upon impact, and if hit with the tip, Tier-VI piercing damage. The whip itself is nearly a second, sentient being, and tracks the enemy to a very lenient sense, meaning they have to move quite a bit to get out of it's reach. Once it's duration has been exceeded, both Crow's Wings and Crow's Quiver are put on a Tier-VI cooldown period, with their active and innate presence rendered inactive. Crow's Beak and Crow's Quiver - Crow's Beak and Crow's Quiver come together to create something of a massive greatbow, with accompanying massive greatarrows to fire. These arrows are, each, one-and-a-half meters in length and the bow becomes an astounding three meters, capable of being mounted to the ground on a bipedal base that allows for turning while immobile. Each arrow fires in a straight, direct line for the maximum distance of one-hundred meters and upon impact or maximum length explodes, cocooning out to a distance of fifteen meters and dealing tier-VI level explosive damage. Each arrow moves at Cero speeds, and a maximum of two can be fired per turn. Once the duration is over, Crow's Beak and Crow's Quiver are rendered inactive and put into a tier-VI cooldown period in which neither of their actives or innate abilities can be utilized.
Ha-eun Yeong © All rights reserved, 2015-2016.
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bluh
Oct 19, 2015 14:22:36 GMT
Post by Pika on Oct 19, 2015 14:22:36 GMT
Approved.
Pika © All rights reserved, 2015-2016.
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