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Post by Ha-eun Yeong on Oct 9, 2015 21:48:24 GMT
| HA-EUN YEONG | Blame me! Blame me! | sweaty-brows || female || asexual || 18 |
APPEARANCE Ha-eun's heritage is more then clear by her appearance, her slanted features and bony bodytype revealing the South Korean ancestry that runs very clear in her family. Albeit a bit awkward, though, Ha-eun doesn't appear to be much else then a casually-attractive young adult, with some nice features, like a thick mop of pink dyed hair, a body well-kept after, with rigid proportions, but nothing entirely "beautiful" or outstanding about her.
As it comes with her age, Ha-eun's clothes generally vary from in-school and out-of-school. She has a slew of outfits for out of school, ranging from longer coats, shorter skirts, and higher socks, but a majority of her clothing are sweats and slacks, or uniforms. You'd be more likely to find her in a jumpsuit or a school uniform then you might in a set of casual clothes.
PERSONALITY A bit of a problem child, Ha-eun has the undesirable traits of being rather aggressive, with the added roll of the dice that gives her the lovely feeling of inadequacy if she's not better then someone else. This can lead to her being a very toxic and vitriolic person, almost even enough to sour people's moods when she's around them.
Not to say she's only your day-to-day aggressive, need-to-one-up-you type of person. She has some good traits, pertaining mostly to a sense of dedication when she gets into something. If something needs to be done, you can't cut out half way into it--, that would defeat the purpose. With that, there is a good amount of loyalty she puts into these, not just out of spite and an urge to finish everything she's started. Straight-forward, narrow minded, these are all good words for her, but none quite fit her like the coined phrase of "one-track mind".
HISTORY --
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[B]GIRLS OF THE WILD'S[/b] - [i]moon young lee[/i] – @banshi |
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Ha-eun Yeong © All rights reserved, 2015-2016.
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Post by Ha-eun Yeong on Oct 10, 2015 7:44:38 GMT
| BATTLE SKILLS Name: Capoeira Class: Hand To Hand Technique Type: Supplementary Range: Self. Tier: N/A Description: Capoeira is a style that was created heavily around concealment that it is, infact, a style. Used by slaves to better protect themselves, it was hidden from their masters and instead shown as a 'dance' as those who were slaves or considered property couldn't not learn to defend themselves, lest they get their head removed. The main style to Capoeira is the ginga, which is a literal term for "swinging back and forth", or to "dance in one place". The ginga is that of keeping one predominant foot in place as the other leg swings the opposite way, switching only when the motion comes back around, making a literal swinging motion but staying within one place. This motion was heavily used to stop the enemy from hitting or harming the user of Capoeira in the slightest, and to better set up for feints, blocks, and fakes, leaving the opponent open to attacks while the user of Capoeira was always in motion and thus lacks an opening. The attacks with Capoeira are used with the legs, either acting as powerful blows to the main body or vital points, or as takedowns, in which the user would take down the target in question without falling down themselves and then use the higher ground to deliver kicks to areas in which they could cause fatal injuries. Defense, on the other hand, is focused mainly around moving with the punch or outright dodging, it's name being esquivas. Blocks would only be utilized when esquivas cannot be used under any circumstances, showing for the lack of such techniques. Name: Santo Chute [Ghost Kick] Class: Hand To Hand Technique Type: Offensive. Range: Self. Tier: II Description: A generic feint kick, in which the user of Capoeira would throw out their leg as if they would kick the user infront of them to their side, before immediately switching on a dime and using the motion in their leg to instantaneously switch onto their kicking foot and use their opposing foot to land an attack on the open side, resulting in a powerful kick from the sheer momentum of the movement, dealing extra damage upon impact.
Name: Flutuar [Float / Swim] Class: Hand To Hand Technique Type: Supplementary. Range: Self. Tier: II Description: Flutuar is a technique which utilizes momentum in the fight to always avoid attacks infront of them. As long as the target who they are mirroring is not using physical attacks over Tier II, they can move with the momentum and slide away from the attack, dodging it and opening up the side of the opponent, moving with such a speed that it leaves a blur for a half second. Flutuar is more of a style of movement then anything, meaning the user stops using ginga to mirror the opponent in it's entirety, but if the user's concentration on mirroring the opponent is broken (through hitting them or moving away) Flutuar cannot be used again for two turns. While in Flutuar, all physical attacks made on the user are negated in it's entirety.
Name: Girar [Revolve] Class: Hand To Hand Technique Type: Offensive. Range: Self. Tier: II Description: With Capoeira, the hands are not used much at all outside of negating movement by pressing with it, but Girar uses them to their fullest. By putting momentum into the body and flipping up onto their hands, they can instantaneously swing up into a handstand and strike downwards with the momentum of moving through in a diagonal movement, their heel acting as the catalyst for the technique to land. Girar is incredibly powerful, but not in it's practicality, rather, it's unique stance and way that it goes makes it so it's completely unpredictable with ginga, making it so it catches those who are off-guard with a strong strike to the head. The strike is potent enough to cut instead of bruise or break.
Name: Ressalto [Rebound] Class: Hand To Hand Technique Type: Offensive. Range: Self. Tier: II Description: If in the situation that a Capoeira user is falling backwards from an attack, they are taught to instantaneously revert the falling motion and replace themselves with the person who did so. It is required, although, that Ressalto is used the moment they begin to fall, requiring incredible reaction timing, but if pulled off, will instantaneously switch their position with the person infront of them, or behind them, if they can turn around quick enough. While it deals no damage, the user of Ressalto will appear where the person infront or behind them once was and regain their stance, but the trick is, is that the person that they used Ressalto on is still falling whilst they are up, allowing for a half second of time for them to get in a strike. ITEMS A basic pocket knife, generally a bookbag full of studying tools and books, and a massive plastic waterbottle, full of - wouldn't you know it - water. REIATSU FEATURES Ha-eun's reiatsu is something of an oddity. It almost seems to flutter from her, rising up and down in waves as it spikes and flows. Her reiatsu can spike up and out, before dusting the air in a dull, red colour. It tends to have a scent similar to apple cider, which - in hindsight - is actually pretty weird. FULLBRING |
JANG-UISA CLAD-TYPE "FALL, FEATHERS" | |
ITEM FORM In it's unactivated form, Jang-uisa is a metal feather, connected into a loop by a long line of rough, itchy rope. It's about long enough to rest just against the top of Ha-eun's chest.
FULLBRING APPEARANCE When activated, Ha-eun's clad-type fullbring covers over her in a black cloak and a hat. At it's current mastery, Jang-uisa is incapable of retaining a solid form, and as a result looks much like a thick coat of constantly moving feathers. The only truly "solid" part of the fullbring is the massive beak mask, resembling a plague doctor's mask. The mask is an unhealthy white, retaining an uncanny resemblance to Hollow masks.
FULLBRING ABILITIES Overwhelming Power: For Fullbringer's, this buff represents the ability to utilize the tremendous amount of energy that coats their bodies, causing Reiatsu sensing abilities to scramble when in the presence of the user. In addition, this overflowing energy enhances the physical attributes of the user, increasing strength and speed based on their Fullbring mastery, beginning with a 1.5x multiplier at [Beginner], a 2x multiplier at [Average] and finally a 3x multiplier at [Mastered]. The final benefit of this perk is the ability to directly utilize this power as a weapon once they have reached at least [Above Average] Fullbring, whether that be through physical contact or being released as a burst or wave from the user.This attack deals damage equal to a Tier III attack at [Above Average], a Tier IV at [Advanced] and a Tier V at [Mastered]. This attack has a maximum range of 50 meters, and does not trigger the cooldowns of other techniques.
Name: Mark of the Sick Class: Release Tier: I. Type: Supplementary. Range: 100m Diameter. Description: Mark of the Sick is a partial-passive ability, in that it remains active indefinitely, however it has a duration once applied. Mark of the Sick is applied through damage done to an enemy, and once applied will remain active for a total of three turns, and is refreshed upon each successful hit. Mark of the Sick appears to be a small crow-like figure that takes over the area that had been hit, and gives Ha-eun the ability to sense the person with the mark, no matter if they are hiding their reiatsu or if they are moving at high speeds to combat it. If they move out of 100m of Ha-eun, the mark will fade away and Ha-eun will be unable to sense them unless she gets back within range and deals damage to them again. In certain cases, higher advantages will be able to hide from this mark, with each advantage point cutting the distance that the mark remains active by half of it's current length. (i.e: 1 point of advantage, 50m, 2, 25m) before, at +3 points, the mark will be rendered ineffective at any range.
MASTERIES FULLBRINGBEGINNER WEAPON SKILLBEGINNER HAND-TO-HANDABOVE AVERAGE
REIRYOKU TECHNIQUESMASTERY LEVEL
HEALINGMASTERY LEVEL
| SPIRITUAL POTENCYABOVE AVERAGE REIATSU CONTROLAVERAGE
STEPPINGMASTERY LEVEL
SOUL COMMUNICATIONAVERAGE
ITEM CREATIONMASTERY LEVEL
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Post by Deleted on Oct 13, 2015 15:10:57 GMT
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Post by Deleted on Dec 10, 2015 2:53:56 GMT
Archived due to failing the character check. If you want this moved back, post in the unarchive thread!
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