Post by mitsuoki on Oct 1, 2018 4:49:58 GMT
GENERAL IMPROVEMENTImprovement of What: Techniques - Energy Field, Chaotic Balance, Neutral Balance, Harmonic Balance
Thread Links: N/A
Link to Approved Technique: Link
Reason: Plot Points - 720
---- I read on a similar ability that: "You get the "base" technique for Ionizing Matrix for free when you train/buy any of the others." so I only calculated the cost for the 3 Tier VI techs (Harmonic/Neutral/Chaotic)[b]Name[/b]: Energy Field
[b]Class[/b]: Reiryoku
[b]Tier[/b]: VI
[b]Type[/b]: Offensive
[b]Range[/b]: 0-50 meters
[b]Duration[/b]: 3 Posts
[b]Description[/b]: Mitsuoki is able to form a variable field of effects to use in either defensive, offensive, or supportive forms for up to 3 posts. In it's base form, Energy Field can manifest differently depending on how it is employed by the user via different "Balances." These differing balances do not stack with one another and upon shifting to a new balance, the old effects are lost in lieu of the new effects.
[blockquote][b]Name[/b]: Chaotic Balance
[b]Class[/b]: Reiryoku
[b]Tier[/b]: VI
[b]Type[/b]: Offensive
[b]Range[/b]: 0-50 meters
[b]Duration[/b]: 3 Posts
[b]Description[/b]: The Energy Field gives off a black energy with tendrils extending up to seven feet off the ground. These tendrils will whip at and lash any opponent in the field's area of influence, even attempting to grab at them. They are easily cut by anything that can cut normal flesh and will release a grabbed target henceforth.
[b]Name[/b]: Neutral Balance
[b]Class[/b]: Reiryoku
[b]Tier[/b]: VI
[b]Type[/b]: Defensive/Supplementary
[b]Range[/b]: 0-50 meters
[b]Duration[/b]: 3 Posts
[b]Description[/b]: A thick, grey haze envelopes the Energy Field's area of influence that reduces natural visibility down to a few feet in front of the individual. Those with alternative visual modes, such as, but not limited to Thermal, X-Ray, and Infrared vision, will be perfectly able to see. This haze also blocks others from hearing anything three feet away from them, or smelling anyone five feet away from them- unless they have alternative ways of doing so, or a technique that allows them to. At the same time, their natural Reiryoku pool will slowly be drained(Reiryoku Pool is RP'd by each individual and is not a set number; thus, this is an RP-Only effect).
[b]Name[/b]: Harmonic Balance
[b]Class[/b]: Reiryoku
[b]Tier[/b]: VI
[b]Type[/b]: Supplementary
[b]Range[/b]: 0-50 meters
[b]Duration[/b]: 3 Posts
[b]Description[/b]: The ground gives off a gentle, warm, relaxing, golden glow that bolsters and inspires his allies. Mitsuoki and his partner(s) gain x2 to their Strength and Speed while Harmonic Balance is in effect. At the same time, all individuals --friend and foe-- will feel their Reiryoku Pool being restored slowly(Reiryoku Pool is RP'd by each individual and is not a set number; thus, this is an RP-Only effect). [/blockquote][hr]
Improvement of What: Techniques - Gol
Thread Links: N/A
Link to Approved Technique: Link
Reason: Plot Points - 140[b]Name[/b]: Gol
[b]Class[/b]: Reiryoku Technique
[b]Tier[/b]: V
[b]Type[/b]: Summon
[b]Range[/b]: 30 meters
[b]Duration[/b]: 4 Posts
[b]Description[/b]: [url=https://i.imgur.com/Q63hF5q.png]Visual Reference[/url]
[blockquote][b]Height[/b]: 9 feet
[b]Weight[/b]: 2.5 metric tons
[b]Voice[/b]: Very Deep, only grunts/groans
[b]Special[/b]: Constantly seems to be smoking/steaming (not excessively)[/blockquote]
Gol is a golem made from Mitsuoki's Reiryoku. He has limited intelligence, but understands enough to follow orders. His highest mastery is 'Soul Resistance' which is capped at [Advanced], and all other masteries are capped at [Below Average], in accordance with the rules on Summons. He's not able to perform complex maneuvers in combat due to his contours, but he is able to hit slow moving targets with his giant fists and can take a hit fairly well. His main function is to help Mitsuoki with lifting heavy objects and digging where needed. While he's incapable of understanding complex things, such as the difference between good and evil and his place in the universe, he is able to understand the emotions of others and seems to display some form of sympathy to those in need of it. He has no abilities at present.[hr]
Improvement of What?: Energy Shot
Thread Links: N/A
Link to Approved Technique: Link
Reason: Plot Points - 60[b]Name[/b]: Energy Bullet
[b]Class[/b]: Reiryoku
[b]Tier[/b]: III
[b]Type[/b]: Offensive
[b]Range[/b]: Long
[b]Duration[/b]: Instant
Description: Mitsuoki fires a blast of his own spiritual pressure at an enemy that moves at the same speed as a Bala, and is colored the same as his own reiatsu. This technique may only be used in PvP, if Out of Character Permission is granted.[hr]
Improvement of What?: Tether
Thread Links: N/A
Link to Approved Technique: Link
Reason: Plot Points - 20[b]Name[/b]: Tether
[b]Class[/b]: Reiryoku Technique
[b]Tier[/b]: I
[b]Type[/b]: Supplementary
[b]Range[/b]: Up to 25m
[b]Description[/b]: Mitsuoki is able to create thin strands from his hands, up to two (one per hand), that can grab onto an object and allow him to pull it around or alter its trajectory. The stands, more like cables, cannot grab fast moving objects like arrows, and it also cannot grab another individual's weapon while they're currently holding it. The cables can communicate orders to Mitsuoki's weapons, such as ordering it to release, and it can make simple movements, such as movements produced by pulling the cable. The cables can be cut by energy attacks (Cero, Bala, Quincy Arrows, Kido, etc...). The cable's length can be controlled by Mitsuoki to suit his current situation.[hr]
Improvement of What?: Reiryoku Techniques - Rei-Sword
Thread Links: N/A
Link to Approved Technique: Mitsuoki Techniques - 7
Reason: Plot Points - 80[b]Name[/b]: Rei-Sword
[b]Class[/b]: Reiryoku
[b]Tier[/b]: IV
[b]Type[/b]: Offensive
[b]Range[/b]: Self
[b]Duration[/b]: 1 Post
[b]Description[/b]: Mitsuoki creates a sword from the energy in his body. It doesn't last long, but should be enough to substitute for his zanpakuto should he ever be disarmed.[hr]
Total Plot Point Deduction: 1020