Post by Marcia on Jun 27, 2017 21:55:36 GMT
Howdy. It's me, your friendly neighbourhood Marcia. I'm here to say;
HSR is too strong.
Why? Because thanks to the shiny new healing guide, we now have a basis of comparison for healing vs. HSR. As characters who can get HSR can't get healing I think it's fair to compare the pros and cons of each. This isn't to say they should be the same, it is only to highlight the advantages each has. I will be comparing Spec healing to HSR (as this is is basically an endgame discussion)
Healing Pros
-You get to heal other people
-You can create techs against negative effects
-You can make poisons (which is not a benefit in terms of healing but ok)
-You can make items
Healing Cons
-No mid-combat healing
-All active, no passive healing
-Healing techniques have CDs
-You have to cap 2 masteries
-You have to make techniques to heal
HSR Pros
-All passive
-No CDs at all
-You can heal yourself while directly in the middle of combat
-You get it for free, just 1 technique
HSR Cons
-Can only heal yourself
-Can't cure negative effects
These lists are pretty damning for the healing mastery. Of note especially is the cooldown/passive healing thing. To make a kitsch example, if you, as a healer, get your arm cut off, and you use a technique to regenerate it, and then it gets cut off 1 post later (2 posts before it has finished healing), due to CDs, you have to wait 3 posts before you can then start to heal your arm again, during which time you can't start to regenerate any other limbs either meaning it takes 7 posts for you to then recover your arm. With HSR if your arm gets cut off a post after you started regenerating, you can just keep regenerating it, so that after 3 posts, new arm hey presto!
Okay, with healing you can make poison if you really want to, but I argue that as a healer who has had to cap 2 masteries, being able to administer a poison (that can just be rei burst anyway) is not really much of an advantage. The only real benefit is being able to make curing techniques. However given the huge disadvantages to Healing this is nowhere near enough to close the gap.
People who argue for HSR will say "but it's a racial perk!" which certainly it might be, but then how many other races get such racial perks? None. Every other racial perk is encapsulated in their racial mastery (which notably, can be sealed!) or in the quirks of their release. They do not simply get access to a single technique that gives them such a stunning advantage.
Furthermore if you want to turn to the canon to argue for HSR than Ulquiorra stated that choosing HSR reduced your power so much that he was the only arrancar that chose it out of all the ones in Aizen's army. The recent hollow update was meant to fix that but when the choice is between a shittier version of a cero spec perk, an extra release tech (for a race which already gets 6, 7 with Segunda, this isn't that big a deal) or HSR, it is not a real choice.
I'm not suggesting that we do away with HSR but I am suggesting a couple of things which could even the odds a little.
-A specialization perk that lets healers perform better in combat, such as being able to dual-cast defensive and healing techniques with their own CD, or accelerating the rate at which they heal or paying less/no cooldown, being able to bestow a weaker passive regeneration upon multiple targets, or some other more creative solution
-Converting the single-technique HSR into an optional mastery for Hollows and Arrancar
-Penalizing arrancar who choose HSR much much more (much like how healers are penalized by losing their ability to spec if they go AA)
The HSR mastery could be optional and could require a mastery cap to go above average similar to healing. The current maximum level of HSR could be relegated to Spec HSR mastery, which could be locked for hollows, and arrancar choosing it could undergo a power drop (such as a permanent speed/strength debuff, which is what Ulquiorra implied). Maybe instead going AA in HSR could lock out spec in any other mastery the way healing does. Or something else.
I think overall my argument can be summarized thusly; Healing is way worse than HSR, and the advantage don't outweigh the huge flaws. HSR needs restructuring and reigning in so that it isn't free any more, and choosing to take it is the same weighty decision as in the canon (or perhaps more importantly, it is balanced against healing.)
Marcia out.
Marcia © All rights reserved, 2015-2016.
HSR is too strong.
Why? Because thanks to the shiny new healing guide, we now have a basis of comparison for healing vs. HSR. As characters who can get HSR can't get healing I think it's fair to compare the pros and cons of each. This isn't to say they should be the same, it is only to highlight the advantages each has. I will be comparing Spec healing to HSR (as this is is basically an endgame discussion)
Healing Pros
-You get to heal other people
-You can create techs against negative effects
-You can make poisons (which is not a benefit in terms of healing but ok)
-You can make items
Healing Cons
-No mid-combat healing
-All active, no passive healing
-Healing techniques have CDs
-You have to cap 2 masteries
-You have to make techniques to heal
HSR Pros
-All passive
-No CDs at all
-You can heal yourself while directly in the middle of combat
-You get it for free, just 1 technique
HSR Cons
-Can only heal yourself
-Can't cure negative effects
These lists are pretty damning for the healing mastery. Of note especially is the cooldown/passive healing thing. To make a kitsch example, if you, as a healer, get your arm cut off, and you use a technique to regenerate it, and then it gets cut off 1 post later (2 posts before it has finished healing), due to CDs, you have to wait 3 posts before you can then start to heal your arm again, during which time you can't start to regenerate any other limbs either meaning it takes 7 posts for you to then recover your arm. With HSR if your arm gets cut off a post after you started regenerating, you can just keep regenerating it, so that after 3 posts, new arm hey presto!
Okay, with healing you can make poison if you really want to, but I argue that as a healer who has had to cap 2 masteries, being able to administer a poison (that can just be rei burst anyway) is not really much of an advantage. The only real benefit is being able to make curing techniques. However given the huge disadvantages to Healing this is nowhere near enough to close the gap.
People who argue for HSR will say "but it's a racial perk!" which certainly it might be, but then how many other races get such racial perks? None. Every other racial perk is encapsulated in their racial mastery (which notably, can be sealed!) or in the quirks of their release. They do not simply get access to a single technique that gives them such a stunning advantage.
Furthermore if you want to turn to the canon to argue for HSR than Ulquiorra stated that choosing HSR reduced your power so much that he was the only arrancar that chose it out of all the ones in Aizen's army. The recent hollow update was meant to fix that but when the choice is between a shittier version of a cero spec perk, an extra release tech (for a race which already gets 6, 7 with Segunda, this isn't that big a deal) or HSR, it is not a real choice.
I'm not suggesting that we do away with HSR but I am suggesting a couple of things which could even the odds a little.
-A specialization perk that lets healers perform better in combat, such as being able to dual-cast defensive and healing techniques with their own CD, or accelerating the rate at which they heal or paying less/no cooldown, being able to bestow a weaker passive regeneration upon multiple targets, or some other more creative solution
-Converting the single-technique HSR into an optional mastery for Hollows and Arrancar
-Penalizing arrancar who choose HSR much much more (much like how healers are penalized by losing their ability to spec if they go AA)
The HSR mastery could be optional and could require a mastery cap to go above average similar to healing. The current maximum level of HSR could be relegated to Spec HSR mastery, which could be locked for hollows, and arrancar choosing it could undergo a power drop (such as a permanent speed/strength debuff, which is what Ulquiorra implied). Maybe instead going AA in HSR could lock out spec in any other mastery the way healing does. Or something else.
I think overall my argument can be summarized thusly; Healing is way worse than HSR, and the advantage don't outweigh the huge flaws. HSR needs restructuring and reigning in so that it isn't free any more, and choosing to take it is the same weighty decision as in the canon (or perhaps more importantly, it is balanced against healing.)
Marcia out.