|
IN CHARACTER
|
OUT OF CHARACTER
|
|
66 posts
|
|
|
Terrorist
|
AL-A
|
Straight
|
TPM
|
Hollow
|
Offline
|
|
|
Post by TYRANNUS on Jul 28, 2015 14:04:44 GMT
| TYRANNUS | God's Forgotten Experiment | The Ashen Titan || Male || Heterosexual || Vasto Lorde age of appearance || age of death || Eight Hundred |
APPEARANCE
[Human Form]
Tyrannus' human form is usually his standard form of choice and the skin he often chooses to interact with other spiritual beings, even then he stands at an intimidating 6'10 with a very muscular build, the unique trait of this form is his long golden tail which is just as long as his body is tall.
[Feral Form]
Tyrannus' feral form is more of a transitional form, often a place marker between his human and true form in order to minimize damage to his body from such a large transformation, however even in this form Tyrannus grows in height, upto 10'0 and his muscular body becomes caked in an ashen white fur, his features also become more feral reverting to a monkeyish state.
[True Form]
This is Tyrannus' true form, a 300 foot tall, 2 tonne walking king kong capable of crushing the lesser mortals under heel, this form is rarely if ever used and only comes out in the most dire of circumstances, even so the size of this form is such that it damages the user whenever the transform from human to true and vice versa.
PERSONALITY Contrary to his exterior, Tryannus is actually an intellectual being, often indulging in philosophical conversation and capable of very astute observation and analysis, his sheer size and brutish mannerisms do sometimes sell him short, the most notable being a short fuse and an animosity unlike any other, and thats without the temper mind you, but this is simply as a result of his hueco mundo upbringing and history.
Tyrannus is still a primate, and still remains true to his primitive tendencies, often preferring to walk around stark naked even in human form as opposed to putting on clothes, as such whilst his mind and wits are sharp, his emotional state is much similar to that of an adolescent, this of course makes him highly unpredictable, which makes him even more dangerous when enraged as he has rage fueled resilience and determination that wont quit until quenched, this leads him to do just about anything when enraged, coupled with the lack of a moral compass and you have yourself a true beast of a creature.
There are moments though where Tyrannus seems to surpass himself, times where he seems to evolve mentally, entering into a mature, philsophical state of mind where he can exhibit traits such as loyalty, drivenness and sometimes even affection, though how this is expressed often needs to be worked on due to his rough edges and approach to things, all this serves to make him a truly surprising specimen.
HISTORY Optional. If done and at least 500 words, 100 points are granted on approval.
|
[B]SMITE[/b] - [i]Sun Wukong[/i] – @Tyrannnus |
TEMPLATE EXCLUSIVELY FOR BSRP BY KAZ |
TYRANNUS © All rights reserved, 2015-2016.
|
|
|
IN CHARACTER
|
OUT OF CHARACTER
|
|
66 posts
|
|
|
Terrorist
|
AL-A
|
Straight
|
TPM
|
Hollow
|
Offline
|
|
|
Post by TYRANNUS on Jul 28, 2015 15:35:36 GMT
| LIST Name: Regeneración de Velocidad Alta [High Speed Regeneration] Class: Hollow Technique Type: Passive Range: Self Tier: I Description: Powerful Hollows have been shown to possess incredible powers of regeneration, specifically at the adjuchas class. This ability allows for the regeneration of most body parts with the exception of vital organs and the head itself. The ability is dependent on reiatsu and cannot be maintained indefinitely, likewise, one cannot completely regenerate from fatal wounds unless give uninterrupted time to fully recover the damage dealt.
Instant – Minor scraps and bruises. 1 Post – Cuts, bad bruising 2 Posts - Deep lacerations, broken bones 3 Posts - Organs, Limbs
Name: Rugido (Roar) Class: Hollow Technique Type: Offensive Range: 25 meters Tier: III Description: Many hollows have been known to give off a recognizable roar or scream before attacking. For the most part, this just seems to announce their presence and intimidate the prey they stalk, but for some hollows this roar can cause far more damage than simple intimidation. A hollow with this ability can scream with enough power to cause a shockwave of sonic force, travelling at Cero Speeds, strong enough to crack the earth around it and force opponents of equal or lesser rank backwards, injuring their hearing and sense of balance.
Name: Corriente De Arena (Stream Of Sand) Class: Hollow Technique Type: Offensive Range: 25 meters Tier: III Description: Inhaling deeply, the user exhales a powerful, continuous stream of sand at the speed of cero capable of peeling flesh off the bone, at advantage, within 10 Meters, and for those further than that, creating painful stinging and bleeding of all areas blasted by the sand, not to mention being blinded for as long as the sand is in their eyes.
Name: Ahueque llamas (Hollow Flames) Class: Hollow Technique Type: Offensive Range: 50 Meters Tier: III Description: Gathering reiatsu to either their mouths or palms, the user is able to set out reiatsu flames, in a way equally to a flame thrower that are able to cause burns on the target and travels at half bala speeds.
Name: Visión [Vision] Class: Hollow Technique Type: Passive Range: 100 Radial Meters Tier: III Description: Hollow, Quincy, and Shinigami all possess methods of sensing, measuring, and finding reiatsu. This ability is open for hollows to train for in which a separate and unique form of reiatsu sensing is created. Manifesting as a separate type of vision, hollows using this technique can measure the reiatsu levels in a person’s body by simply glancing at them. From long range, this technique highlights those with stronger reiatsu then others, different colors of the spectrum assigned to the strength of reiatsu, working not unlike infrared or heat vision works with a snake or other beast of predatory intent.
Name: Aliento de Fuego [Breath of Fire] Class: Hollow Technique Type: Offensive Range: 100 Meters Tier: V Description: Taking in a deep breath, the Arrancar or Hollow exerts a stream of fire larger than their own body that accelerates to the speed of Cero. Once making contact with an opponent, the entire stream of fire surrounds and engulfs the target, causing up to second degree burns to the opponent when at an advantage.
Name: Corriente de Agua [Stream of Water] Class: Hollow Technique Type: Offensive Range: 100 Meters Tier: V Description: By gathering a large amount of energy into their mouth, the user is able to fire off a highly pressurized stream of water designed to pierce through hierro, spiritual potency, and the likes. All damage done by this technique is aimed to damage internal organs, and damage, or even shatter, bones. The stream travels at the speed of Cero.
| CUSTOM Name: Titanic Transmutation Class: Hollow Technique Tier: IV-VII Type: Supplementary Range: Self Description: The user transforms any limb of their choice to their titanic true form, their arms can grow to the size of a freight truck where as their feet can grow to the size of fully grown squioa trees. These limbs can then be used to attack or defend with potency equivalent to tier.
Name: Titanic Guillotine Class: Hollow Technique Tier: VII Type: Supplementary Range: Self Description: Using their telekinesis the user launches themselves high (30-40m) into the air, as they descend rapidly (at cero speeds) , gaining momentum as they go, they revert to their titanic true form at the last moment, using the speed and the extra weight of the form to completely and utterly crush the opponent.
Name: God Flex Class: Hollow Technique Tier: IV-VII Type: Defensive Range: Self Description: This is more for getting out of binding techniques and illusions rather than anything else, the titan will exert vast amounts of reiatsu in blasts into the air, disrupting the reiatsu around him, this vast flux of power allows him to overcome bindings and illusions of upto Tier IV or lower near instantly.
Name: Gatekeeper Class: Hollow Technique Tier: III Type: Defensive Range: 0-40m Description: A simple technique that allows the user to open and close a garganta of any size of their choosing nigh instantaneously.
Name: Repelling Shield Class: Hollow Technique Tier: IV-VII Type: Defensive Range: 0-100m Description: Exerting a large repulsive force on any technique of the users choosing [mainly projectiles and ranged attacks] the user is capable of diverting said technique or attack back in the direction of their choice.
Name: Cero Barrage Class: Cero/Bala Tier: IV-VII Type: Offensive Range: 0-50m Description: Golden orbs form around the user and begin orbiting them, these orbs can be launched at any intended target and move at cero speeds, when contact is made, the orbs explode into cero dealing damage, however the tier of the cero is divided amongst however many orbs are used, as such the more orbs are formed however, the weaker the explosion.
Name: Class: Tier: Type: Range: Description:
|
BATTLE SKILLS Name: Sensory Orbit Class: Reiatsu Control Tier: I Type: Supplementary Range: 0-200m Description: The user's reiatsu bears down on a diameter upto 200m. Reiatsu molecules attach themselves to anything within the area acting as a makeshift sensory field that functions very similar to a spiders web such that any disturbance or movement within this area is not unknown to the user, enabling them not only to be aware of it but to pinpoint it with accuracy. Name: Shapeshift Class: Hollow Technique Type: Supplementary Range: Self Tier: III Description: Allows the user to shift between their human, feral and true forms at will, however should the user interchange between the forms too quickly or too repeatedly (more than 5 times a topic) their body begins to take TIV damage per transformation. Name: Muscular Power Class: Hand to Hand Tier: IV-VII Type: Binding Range: Close Description: The user's body is so powerful that any form of hold they have on an opponent with whatever limb, whether it be grabbing them, chokeholds or even submission moves is equivalent to a bakudo of equal tier. Name: Power Frame Class: Hand to Hand Tier: IV-VII Type: Offensive Range: Self Description: The user imbues their limbs with reiatsu, amplifying the strength of their strikes, this technique can also be used to counter act other techniques of equal or lower tier. Name: Fur Class: Hollow Technique Tier: IV-VII Type: Defensive Range: Self Description: The user's thick fur acts as a perfective defensive medium, protecting them from any attack or technique. Name: Saliva Class: Hollow Technique Tier: IV-VII Type: Defensive Range: Self Description: The user's saliva acts as a potent hollow like medium, capable of absorbing reishi/reiryoku/reiatsu, thus its purpose is two fold, the user may essentially eat techniques simply by having opening their mouth and having their saliva absorb the energy, or should they bite down on something, said saliva can also weaken the strength of whatever is in the user's mouth by absorbing its energy as well. Name: Explosive Ability Class: Hollow Technique Tier: VI Type: Supplementary Range: Self Description: The user amplifies their physical strength and speed by 3x, this technique only lasts for one post. Name: Bala (Hollow Bullet) Class: Cero/Bala Type: Offensive Range: 100 Meters Tier: I Description: A weaker but quicker alternative to regular Cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero. - Default ability for Arrancar and Adjuchas Hollow
Name: Cero (Hollow Flash) Class: Cero/Bala Type: Offensive Range: 100 Meters Tier: IV Description: Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently. - Default ability for Arrancar and Adjuchas/Gillian Hollow
Name: Sonido (Resounding Revolution) Class: Stepping Type: Stepping Range: N/A Tier: I Description: Is the Arrancar equivalent of the Shinigami flash steps; it allows the user to travel at incredibly high speeds for short distances. Use of Sonido is punctuated by a brief static sound, in contrast to the "swish" sound used for Shunpo. ITEMS Non-Combat aesthetic items only. Put N/A if none.REIATSU FEATURES Tyrannus' reiatsu is golden in color, when exerted it gives the appearance of flames, when enraged the reiatsu changes in to a much darker shade of gold, the special trait of this reiatsu is that it makes the user seem much more feral as it surrounds the user, whilst no heat is given off the users aura seems to bear down on all those within their vicinity. Name: Rage Class: Reiatsu Control Tier: III Type: Passive/Offensive Range: 50m radius Description: The user taints their aura with rage, causing it to constantly lash out at anything within it's vicinity, dealing a constant TIII damage per post. This also includes armors, weapons and items (spiritual or otherwise) as well as techniques. At +3 advantages or higher, the victim begins to strain against what they perceive to be a sea of the user's rage incurring a 1.5x debuff to speed and strength. Name: Domination Class: Reiatsu Control Tier: III Type: Passive Range: 50m radius Description: Time and time again the clashing of reiatsu has been the way one asserts dominance over the other. An unspoken law of nature, the weaker must respect the stronger, none is more respected than the Apex Predator. As such when the user exerts their reiatsu, all reiatsu passives, barring the user's, are neutralized .At +3 advantages all opposing reiatsu passives turn against the victim; buffs become debuffs, damage becomes healing, binds, poisons etc intended for the user are instead turned on the victim as well as any additional effect they may cause. N.B Any passives that don't fall under the specified criteria will be discussed OOC'ly on a case by case basis. NN.B Spec perk allows me a 2nd TIII passive [Pulsating Aura]In a fight between two spiritual beings, the one with the stronger reiatsu wins. Nowhere is this more apparent than with this perk. Not only is your reiatsu powerful, but your control over that power is impeccable, letting you wield it like a weapon against your opponents and their abilities. Through this perk the basic aspects of your reiatsu control, Reiatsu Expulsion and Reiatsu Suppression, become more powerful and versatile. Instead of simply using your reiatsu to crush your opponent for example, you could use your reiatsu to knock them away in order to dodge a blow. At the more basic level Reiatsu Expulsion and Reiatsu Suppression have their cooldowns reduced by two posts, and gain an advantage in effectiveness. Because your skill is so adept, you are also immune to other individuals use of Reiatsu Suppression. HOLLOW POWERS |
TITIRITERO (Puppetmaster) TELEKINESIS ANY MOVEMENT OF THE LIMB | |
HOLLOW POWERS ABILITIES Name: Telekinesis Class: Hollow Power Tier: III-VII Type: Passive/Binding/Offensive/Defensive Range: 0-100m Description: A much more raw and unrefined version of Tyrannus' power, at this level the user can push and pull things away from themselves at half bala speeds. Whilst this is usually passive, when activated, the user can unleash a powerful repelling or attracting blast that pulls or pushes anything within an 100m diameter of himself at cero speeds, this also includes other techniques, however the full strength of the user's telekinesis can only be realized at short distances, as such their telekinesis wanes in power the farther the target/opponent is such that.
TVII: 0-30m TVI : 30-40m TV : 40-50m TIV : 50-60m TIII: 70-100m
Drawback: The tiers are locked into the aforementioned distances, as such extending or travelling telekinetic techniques weaken as they travel farther from the user, losing a tier every 10m after the initial 30m.
Name: Telekinesis 2.0 Class: Hollow Power Tier: III-VII Type: Offensive/Defensive/Binding Range: 0-100m Description: The more refined, deadlier end of Tyrannus' telekinesis, this power translates as a unique type of binding that can be manipulated offensively or defensively to suit the vastos need, anything he sees or senses within 100 diameter of himself falls victim to this telekinesis, even techniques are not exempt from his power as he can halt reishi/reiatsu/reiryoku and redirect the technique ( using an equal or greater tier of course), though he cannot form blows, he can push,pull (apart or together), crush, mash together anything withing range, the strength of which is equivalent to a bakudo of similar tier, however the strength of his telekinesis still wanes with distance and as such only at close quarters is the full power of his telekinesis realized such that:
TVII: 0-30m TVI : 30-40m TV : 40-50m TIV : 50-60m TIII: 70-100m
Drawback: The tiers are locked into the aforementioned distances, as such extending or travelling telekinetic techniques weaken as they travel farther from the user, losing a tier every 10m after the initial 30m.
Name: Suppression Class: Hollow Power Tier: III/-VII Type: Passive/Supplementary Range: 0-60m Description: Exerting their telekinesis over an opponent(s), the user hinders their speed and softens their blows, causing said victims(s) to incurr an x3 debuff to strength and speed, whilst usually passive the user can amplify this debuff to x5 at which then only one attribute may debuffed at a time though the user can switch between attributes nigh instantly.
Name: Space Attack Class: Hollow Power Tier: IV-VII Type: Offensive Range: 0-60m Description: Combining any attack of choice with their telekinesis the user can then fire it from almost anywhere within a 30m radius, this is done by quickly shifting large amounts of reiatsu via telekinesis to a point of choice before the technique fires, thus often giving the appearance that the technique itself manifested from thin air. Given that half of the reiatsu needed is to relocate the technique, said technique will always deals half damage of the original tier put in.
Name: Puppet Master Class: Hollow Power Tier: III Type: Supplementary Range: Self Description: Exacting their telekinesis on their persona, the user gains perfect, fluid omnidimensional movement allowing for a greater flexibility with dodges not otherwise possible were they relying on their own muscles alone. The user in essence becomes their own puppetmaster, transforming their body into a toy in the hands of a child, allowing for incredible degrees of, if not often nigh impossible, feats of nimble movement and, the users erratic movements make them almost unpredictable whilst allowing for fluid, nigh perfect counter attacks. Such movements include but are not limited to.:~
- rotating one's self in place in all possible degrees, all whilst remaining perfectly stationary.
- fluid muscle movement allowing for completely instinctual dodges or blocks
- omnidirectional movement, the ability to turn any area into a platform and use it as such[turning on a dime]
- movement at constant velocity
Name: Complete Telekinesis [Telekinesis 3.0] Class: Hollow Power/Reiatsu Control Tier: IV-VII Type: Offensive Range: 0-60m Description: The user's most potent form of telekinesis. Coupling together their specialized manipulation of their reiatsu with their telekinesis the user forms tangible limbs in the forms of arms, legs and even tails, the limbs appear golden in color as they are formed from the user's energy and move at cero speeds,ranging anyway in size from a normal limb to the size of a freight truck the limbs are also capable of performing any feat a normal limb attached to the user's body would. The user can augment any punch/kick or punches/kicks they land by accompanying it or following up with a 3rd or even 4th telekinetic punch or kick, elbow or knee smash or whatever other attack of their choice that is performed with a limb; at TIV due to the lack of a CD this allows for any number of combos as the user is able to literally rain down blows on their opponent. At any tier higher than IV if more than one limb is used the combined strength of the tier will be divided by the number of limbs used.- Must have Mastered Hollow Powers + Specialized Reiatsu Control to use
MASTERIES HOLLOW POWERSMASTERED WEAPON SKILLMASTERED[C] ADVANCED
HAND-TO-HANDMASTERED HOLLOW TECHNIQUESMASTERED
HEALINGMASTERY LEVEL
| SOUL RESILIENCEMASTERED REIATSU CONTROLSPECIALIZED STEPPINGMASTERED CERO/BALAMASTERED
ITEM CREATIONMASTERY LEVEL
|
TEMPLATE EXCLUSIVELY FOR BSRP BY KAZ |
TYRANNUS © All rights reserved, 2015-2016.
|
|
Deleted
Deleted
|
IN CHARACTER
|
OUT OF CHARACTER
|
|
|
|
|
|
|
New Soul
|
Offline
|
|
|
Post by Deleted on Jul 31, 2015 1:33:23 GMT
Deleted © All rights reserved, 2015-2016.
|
|