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Current Rank: ML-A Desired Rank: HL Thread Links: need 33-38, Anna currently has 38.
GENERAL IMPROVEMENT
Improvement of What?: Obtaining 2 T6 Reishi techniques Thread Links: N/A Link to Approved Technique:Tier 6 techs Reason: 360PP spent. [b]Name:[/b] Air guard [b]Class:[/b] Reishi technique [b]Tier:[/b] VI [b]Type:[/b] Defensive [b]Range:[/b] Self [b]Description:[/b] On cast condenses a area of air with reishi into a tier six shield at cero speed active for one post active, with a three post cooldown.
[b]Name:[/b] Reality rip [b]Class:[/b] Reishi technique [b]Tier:[/b] VI [b]Type:[/b] Offensive [b]Range:[/b] 100 meters [b]Description:[/b] On cast slashes the air creating a near transparent tier six slash attack moving at cero speed. After cast the ability goes on a three post cooldown.
Improvement of What?: Obtaining T1 Stepping technique Thread Links: N/A Link to Approved Technique: Springen from Bount guide Reason: 20PP spent. [b]Name:[/b] Springen [German; Leap] [b]Class:[/b] Stepping [b]Tier:[/b] I [b]Type:[/b] Stepping [b]Range:[/b] N/A [b]Description:[/b] Almost an exact replica of the Quincy Hirenkyaku, the Bount's form of flash step is known as Springen. Springen allows the user to move quickly over short distances. To perform the technique, the bount gathers reishi under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.[/blockqoute]
Improvement of What?: Obtaining 2 T6 soul absorption techniques Thread Links: N/A Link to Approved Technique:Tier 6 techs Reason: 360PP spent. [b]Name:[/b] Soul guard [b]Class:[/b] Soul absorption [b]Tier:[/b] VI [b]Type:[/b] Defensive [b]Range:[/b] Self [b]Description:[/b] On cast the user uses spare souls to form a skin tight tier six defense at cero speed lasting One post active, before a three post cooldown.
[b]Name:[/b] Spirit bomb [b]Class:[/b] Soul absorption [b]Tier:[/b] VI [b]Type:[/b] Offensive [b]Range:[/b] 100 meters [b]Description:[/b] On cast the user sends out a 1 meter round orb at cero speed dealing tier six damage to target struck. On impact the damage area expands to five meter AoE at with the point of impact as the center. After use the ability goes on a three post cooldown.
Mastery: Weapon skill Current Mastery Level: Advanced Desired Mastery Level: Advanced (Capped) Thread Links: N/A Reason: 300PP for mastered, Capping Weapon skill in exchange to Spec Reishi regeneration.
Mastery: Hand to hand Current Mastery Level: Advanced Desired Mastery Level: Mastered Thread Links: N/A Reason: 300 PP used
Mastery: Stepping Current Mastery Level: Advanced Desired Mastery Level: Mastered Thread Links: N/A Reason: 300 PP used
Mastery: Reishi regeneration Current Mastery Level: Advanced Desired Mastery Level: Specialized Thread Links: N/A Reason: 300 PP used to reach mastered, and capping Weapon skill. [Relentless] Sometimes the powers of a bount can seem monstrous. A human like creature that drains the souls of others to live, cannot be detected by spiritual senses, and heals from almost any injury. What exactly makes you any less terrifying than a hollow. But when others call you a monster you wear their label, using the fear it spreads in your enemies to your advantage. And what is more terrifying than a monster completely unphased, and unslowed by injury? Taking this perk gives you two distinct advantages: The first is that all your reishi regeneration becomes passive, no longer requiring any concentration to control, thus freeing you to do more while your automatically recovers. The second is an increase in the speed at which your limbs regenerate, which now happens over a single post, leaving your foes with the impression that no damage can even temporarily inconvenience you.
Mastery: Zeige Dich Current Mastery Level: Average Desired Mastery Level: Advanced Thread Links: N/A Reason: 320 PP spent
GENERAL IMPROVEMENT
Improvement of What?: Obtaining 1 T3 Release technique Thread Links: N/A Link to Approved Technique:Anna's end game (2nd) Reason: 60PP spent. [b]Name:[/b] Transform [b]Class:[/b] Zeig Dich (Shared technique) [b]Type:[/b] Supplementary [b]Range:[/b] Self [b]Tier:[/b] III [b]Description:[/b] Tapping into some of the power from each other both Anna and Auriel have the ability to change their appearance and form to that of someone else they know or can imagine. This has no limits in terms of picking a appearance and using this ability grants a X3 Strength boost while they have a different form. Lasting for seven post before needing to be refreshed.
Improvement of What?: Obtaining 1 T7 Hand to hand technique, and the style to accompany it. Thread Links: N/A Link to Approved Technique:Anna gearing for war (1st) Reason: 220PP spent. [b]Name:[/b] Ninjutsu [b]Class:[/b] Hand to Hand Style [b]Type:[/b] Supplementary [b]Range:[/b] Self. [b]Tier:[/b] N/A [b]Description:[/b] Ninjutsu, in a literal translation, is the art (or ability) of ninja. Ninjutsu is an incredibly uncommon martial arts, learning it would be hard unless you knew somebody who had the art passed down from a previous dynasty. But you never know.
Ninjutsu in it's main form is to assassinate people, simple as that. It's attacks are focused around hit-and-run, remaining silent, and killing in one shot. No exceptions have been since made, and those who could not do this as a Ninja often times got executed for being terrible at what they did.
While the details are foggy, the most prominent of Ninjutsu styles or stances is a simple, non-formed style which focuses on keeping the weight on the left leg to allow for pivoting attacks. Outside of that, Ninjutsu is only detailed on how much they included within scrolls from ancient times. [blockquote][b]Name:[/b] Chinmoku [Silence] -custom- [b]Class:[/b] Hand to Hand Technique [b]Type:[/b] Supplementary. [b]Range:[/b] Self. [b]Tier:[/b] III - VII [b]Description:[/b] Those who take up the mantle of a Ninja are taught to be completely silent, to make no noise, to leave nothing behind. Chinmoku is the spiritual equivalent, for while a ninja could be quiet, absolute silence is only achieved through ones spiritual energy masking all sounds from the user outside of abilities. Chinmoku, while being a passive, is instantly broken upon using an ability that causes sound (i.e: flame, shikai, etc) or visual antics, and requires two turns for the spiritual energy to reform and create the silence again. Using the higher tiered versions of this ability four, five, six, and seven removes part of the drawback of this ability. Using any tier lower than this ability will not remove the silence effects allowing for dangerous silent strikes. However these versions of the technique only last the casted post Outside Tier seven witch last two post. each with one, two, three, and four post cool downs respective of scaling tiers.[/blockquote]
RANK IMPROVEMENT
Current Rank: ML-A Desired Rank: HL-A Thread Links: need 39-44, Anna will have 47 after this thread.
So first I went to the tech guide to see the rule and it referred me to the Race guide with this.
'This table doesn't apply to Release or Racial Perk Masteries, see their respective Race guides for details.'
In the Bount guide I found this under the mastered breakdown for you.
"[Mastered] Techniques involving reishi now bend and do as you command. You are now able to use two Reishi Techniques. Able to use Tier VII. "
The totals ARE ACCUMULATIVE. Each Mastery Level up will require that some of the techniques trained must be of the current tier cap warranted by your current Master Level. THUS, if going from Advanced to Mastered, one needs at least 18 more points, and the fastest way to do so will be learning at the most three tier VI techniques. The required minimum is two techs of the current tiered cap.
Yeah can you also put the changes into your profile manually and then just give me the code of modification. I'll bungle this/paste it in willy nilly if I have to do it myself.
[div align="center"][table style="font:10px/normal verdana;width:500px;color:rgb(0, 0, 0);max-height:900px;"][tbody][tr][td style="width:75px;vertical-align:top;background-image:url('http://i.imgur.com/k8oT8eP.png');"] [/td][td style="padding:0px;width:425px;vertical-align:top;background-color:rgb(250, 250, 250);"][table style="width:100%;"][tbody][tr][td style="padding:0px;"][div style="font:20px/normal oswald;width:100%;text-align:center;color:rgb(250, 250, 250);background-color:rgb(18, 17, 16);"]REISHI TECHNIQUES[/div][/td][/tr][/tbody][/table][table style="width:100%;"][tbody][tr][td style="padding:0px;width:50%;"][div style="font:12px/normal oswald;width:100%;text-align:center;color:rgb(250, 250, 250);margin-top:5px;background-color:rgb(18, 17, 16);"]LIST[/div][div style="padding:10px;overflow:auto;max-height:125px;"][b]Name:[/b] Tokukonki (Protective Light Wall) [b]Class:[/b] Reishi Technique [b]Type:[/b] Defensive [b]Tier:[/b] III [b]Range:[/b] Self [b]Description:[/b] This technique allows one to gather spirit particles into a tough shield that protects them from many kinds of attacks. Although the shield does not last very long (around 2 posts), it is an invaluable technique that has saved the lives of countless reishi users.
[b]Name:[/b] Danze (Dance) [b]Class:[/b] Reishi Technique [b]Type:[/b] Supplementary [b]Tier:[/b] II [b]Range:[/b] 25 Radial Meters [b]Description: [/b]Blanketing the area with reishi, the user can alter the density of the air, changing how anybody, caught within the range of the technique, moves. The user can make the reishi cooperate in a sense with the opponent, forcing their movements to become imbalanced, or force the opponent to put more effort into simple movements such as dodging or walking.
[b]Name:[/b] Festhalten (Grip) [b]Class:[/b] Reishi Technique [b]Type:[/b] Supplementary [b]Tier:[/b] II [b]Range:[/b] 30 Meters [b]Description:[/b] By tampering with the Reishi around an object, one can hold a telekinetic-like control over it; allowing them to use multiple weapons at the same time without hampering their prowess as a weapon wielder. Objects are tossed at bala speeds.
[b]Name:[/b] Kujo (Expulsion) [b]Class:[/b] Reishi Technique [b]Type:[/b] Defensive [b]Tier:[/b] III [b]Range:[/b] 25 Meter Radius [b]Description:[/b] A simple defensive technique in which a short area around the user has its reishi tampered with for two posts, so that the spirit particles become extremely dense and heavily weigh down anyone else who comes within range, allowing them to make a quick escape or get a free shot in. Opponents suffer a x2 decay in their overall Speed and maneuverability when coming into range of this effect. [/div][/td][/tr][tr][td style="padding:0px;width:50%;"][div style="font:12px/normal oswald;width:100%;text-align:center;color:rgb(250, 250, 250);margin-top:5px;background-color:rgb(18, 17, 16);"]CUSTOM[/div][div style="padding:10px;overflow:auto;max-height:125px;"] [b]Name:[/b] Magic shell [b]Class:[/b] Reishi technique [b]Tier:[/b] I - III [b]Type:[/b] Defensive [b]Range:[/b] Self [b]Description:[/b] Using Reishi from the air the user forms a skin tight layer of defense to help defend against attacks both spiritual and physical. While this is active the caster's hair and eyes seem to glow with a rainbow of color. This defense can range from Tier I to Tier III without need for cool down post.
[b]Name:[/b] Marginal counter [b]Class:[/b] Reishi technique [b]Tier:[/b] III [b]Type:[/b] Supplementary [b]Range:[/b] Self [b]Description:[/b] Condensing Reishi into specific muscles and nerves can go a long way. In this case the user's reaction and move time can be briefly sent into overdrive allowing them to avoid a single attack by a very narrow margin. This does not account if the ability explodes on enemy chose or when near a target. But it can be used to dodge a fatal attack once per post at most at the current tier. (The user must be aware of the attack for this to be used.)
[b]Name:[/b] Mental projection [b]Class:[/b] Reishi technique [b]Tier:[/b] I - III [b]Type:[/b] Supplementary [b]Range:[/b] 10 meters AoE [b]Description:[/b] Using Reishi in the air allowing the user to display what they are thinking to others in a mostly transparent appearance. This could range from something silly like a large ice-cream sundae, a cat chasing a laser light, or more serious matters like the battle going on and the likely actions the user can think of. Or just... words the caster does not wish to say. At Tier III the display can also have audio and 3D effects.
[b]Name:[/b] Spiritual totem [b]Class:[/b] Reishi technique [b]Tier:[/b] III [b]Type:[/b] Defensive [b]Range:[/b] 20 meters (5 meter AoE effect range) [b]Description:[/b] On cast the user summons a 6 foot totem made of reishi within 20 meters of their current location at half-bala speed. Once this totem is set a blue flow circles 5 meters around each totem pulling Spiritual attacks like Kido, bala, quincy arrows towards them and away from the caster of the totem or others. The pull based around advantages, if the caster of the totem has more the attack is pulled more towards the totem itself, if the attacker has more the pull is much weaker or bypassed.
[b]Name:[/b] Hook anchor [b]Class:[/b] Reishi Techniques [b]Tier:[/b] V [b]Type:[/b] Binding [b]Range:[/b] 100 meters [b]Description:[/b] On cast the user form a large anchor and chain before taking aim at a given location. When the hand is moved or thought to send the anchor out it moves at Cero speed towards the target location locking the first target struck to the ground for five (5) post, the advantages determining how strong the binding to the ground is. After the duration of the anchor is expired the skill enters a ten post cool down.
[b]Name:[/b] Royal guard [b]Class:[/b] Reishi techniques [b]Tier:[/b] V [b]Type:[/b] Defensive [b]Range:[/b] Self [b]Description:[/b] On cast the user is coated in a Reishi based defense of Tier five strength. While this defense still allows unhindered mobility it remains active for only one (1) post with a two (2) post cool down. Mostly used for quick defense against sudden attacks or weakening stronger attacks.
[b]Name:[/b] Air guard [b]Class:[/b] Reishi technique [b]Tier:[/b] VI [b]Type:[/b] Defensive [b]Range:[/b] Self [b]Description:[/b] On cast condenses a area of air with reishi into a tier six shield at cero speed active for one post active, with a three post cooldown.
[b]Name:[/b] Reality rip [b]Class:[/b] Reishi technique [b]Tier:[/b] VI [b]Type:[/b] Offensive [b]Range:[/b] 100 meters [b]Description:[/b] On cast slashes the air creating a near transparent tier six slash attack moving at cero speed. After cast the ability goes on a three post cooldown. [/div][/td][/tr][/tbody][/table][table style="width:100%;"][tbody][tr][td style="padding:0px;"][div style="font:20px/normal oswald;width:100%;text-align:center;color:rgb(250, 250, 250);background-color:rgb(18, 17, 16);"]BATTLE SKILLS[/div][div style="padding:10px;"][div style="font-family:economica;font-size:18px;"]WEAPON SKILLS[/div] Anna B. Chase currently does not have any Weapon skill techniques.
[div style="font-family:economica;font-size:18px;"]HAND TO HAND[/div] [b]Name:[/b] Ninjutsu [b]Class:[/b] Hand to Hand Style [b]Type:[/b] Supplementary [b]Range:[/b] Self. [b]Tier:[/b] N/A [b]Description:[/b] Ninjutsu, in a literal translation, is the art (or ability) of ninja. Ninjutsu is an incredibly uncommon martial arts, learning it would be hard unless you knew somebody who had the art passed down from a previous dynasty. But you never know.
Ninjutsu in it's main form is to assassinate people, simple as that. It's attacks are focused around hit-and-run, remaining silent, and killing in one shot. No exceptions have been since made, and those who could not do this as a Ninja often times got executed for being terrible at what they did.
While the details are foggy, the most prominent of Ninjutsu styles or stances is a simple, non-formed style which focuses on keeping the weight on the left leg to allow for pivoting attacks. Outside of that, Ninjutsu is only detailed on how much they included within scrolls from ancient times. [blockquote][b]Name:[/b] Chinmoku [Silence] -custom- [b]Class:[/b] Hand to Hand Technique [b]Type:[/b] Supplementary. [b]Range:[/b] Self. [b]Tier:[/b] III - VII [b]Description:[/b] Those who take up the mantle of a Ninja are taught to be completely silent, to make no noise, to leave nothing behind. Chinmoku is the spiritual equivalent, for while a ninja could be quiet, absolute silence is only achieved through ones spiritual energy masking all sounds from the user outside of abilities. Chinmoku, while being a passive, is instantly broken upon using an ability that causes sound (i.e: flame, shikai, etc) or visual antics, and requires two turns for the spiritual energy to reform and create the silence again. Using the higher tiered versions of this ability four, five, six, and seven removes part of the drawback of this ability. Using any tier lower than this ability will not remove the silence effects allowing for dangerous silent strikes. However these versions of the technique only last the casted post Outside Tier seven witch last two post. each with one, two, three, and four post cool downs respective of scaling tiers.[/blockquote]
[div style="font-family:economica;font-size:18px;"]SOUL ABSORPTION[/div] [b]Name:[/b] Spirit creation [b]Class:[/b] Soul absorption [b]Tier:[/b] I - III [b]Type:[/b] Offensive / Defensive [b]Range:[/b] Self [b]Description:[/b] A small trick with a wide range of uses. Using the souls harvested the user can create weak tools or objects. This could range from a hardcover book, a baseball, or things more useful in combat like a dagger, katana, hammer etc. These constructed weapons are only equal in strength to the tier they are made from and can not be larger than the caster making the items. With those in mind the only remaining limit is the crafters imagination. Tier II last eight post, Tier III last seven post before the skill must be reused. Items are created at Half-bala speed.
[b]Name:[/b] Tetris [b]Class:[/b] Soul absorption [b]Tier:[/b] III [b]Type:[/b] Defensive [b]Range:[/b] 10 meters [b]Description:[/b] Using souls the user summons a stack of random colored squares in a target area to block incoming attacks. This summoned set of blocks can range from a ‘L’, backward ‘L’ , ‘|’ , or a ‘square’ While the shapes are limited the caster can summon a great number of them to block a path at half-bala speed, however if a row of six matching color horizontal appear the entire wall is removed. Lasting seven post before the wall is entirely removed.
[b]Name:[/b] Smoke ball [b]Class:[/b] Soul absorption [b]Tier:[/b] III [b]Type:[/b] Supplementary [b]Range:[/b] 25 meter AoE [b]Description:[/b] Roughly the size of a professional baseball this black orb is made from leftover souls and great for escapes or cover. When tossed or crushed this fragile orb explodes leaving a dense black smoke over a 25 meter area from the point of shattering. While it blocks vision it also weakly emits a static sound to hide the sound of footsteps in the area. The smoke area lasting seven post before vanishing.
[b]Name:[/b] Cloak of night [b]Class:[/b] Soul absorption [b]Tier:[/b] III [b]Type:[/b] Supplementary [b]Range:[/b] Self [b]Description:[/b] A cloak only useful in shadows or nighttime. On cast the user pulls some soul fragment from the air forming a black cloak allowing them to blend into the shadows or darkness. However if done where these is light the cloak sticks out like a sore thumb sadly making it semi useless technique. Active for seven post before vanishing or needing to be recast without cool down.
[b]Name:[/b] Freeze [b]Class:[/b] Soul absorption [b]Tier:[/b] III [b]Type:[/b] Binding [b]Range:[/b] 5 meters [b]Description:[/b] While mostly short range this binding ability can be used a number of ways. Storing some souls in the caster mouth before exhaling a light blue mist to freeze targets within a small cone up to 5 meters from the caster at half-bala speeds. While it might be weak it can be used as either an escape time buyer or a time buyer for a heavy return fire. Freeze lasting up to seven post before needing to be recast.
[b]Name:[/b] Decoy [b]Class:[/b] Soul Absorption [b]Tier:[/b] III [b]Type:[/b] Defensive [b]Range:[/b] 50 meters [b]Description:[/b] On cast the user sends a mirror image of them self towards a target location at Half bala speed. This image runs to that location often used to distract enemies or sent at incoming attacks to waste them on it’s tier three existence. This decoy will remain up for seven post or until it is beyond 50 meters from the caster. Recasting sends a new decoy out and removes the existing decoy.
[b]Name:[/b] Quick lock [b]Class:[/b] Soul Absorption [b]Tier:[/b] V [b]Type:[/b] Binding [b]Range:[/b] 100 meters [b]Description:[/b] On cast the user sends out a thin rope towards a target location at Cero speed. Once connection with a object or target the rope entangles them for one (1) post before going on a two (2) post cool down. The advantages deciding how strong the binding is.
[b]Name:[/b] Defender [b]Class:[/b] Soul Absorption [b]Tier:[/b] V [b]Type:[/b] Defensive [b]Range:[/b] 20 meters Description: On cast the user summons a shield to send out up to 20 meters or use on them. Over the next five (5) post this shield slowly drifts around the target until a ranged attack approaches causing it to move at Cero speed to intercept. After the five post the shield vanishes entering a ten (10) post cool down.
[b]Name:[/b] Soul guard [b]Class:[/b] Soul absorption [b]Tier:[/b] VI [b]Type:[/b] Defensive [b]Range:[/b] Self [b]Description:[/b] On cast the user uses spare souls to form a skin tight tier six defense at cero speed lasting One post active, before a three post cooldown.
[b]Name:[/b] Spirit bomb [b]Class:[/b] Soul absorption [b]Tier:[/b] VI [b]Type:[/b] Offensive [b]Range:[/b] 100 meters [b]Description:[/b] On cast the user sends out a 1 meter round orb at cero speed dealing tier six damage to target struck. On impact the damage area expands to five meter AoE at with the point of impact as the center. After use the ability goes on a three post cooldown.
[div style="font-family:economica;font-size:18px;"]ITEMS[/div] Anna B. Chase currently does not have any Items.
[div style="font-family:economica;font-size:18px;"]STEPPING[/div] [b]Name:[/b] Springen [German; Leap] [b]Class:[/b] Stepping [b]Tier:[/b] I [b]Type:[/b] Stepping [b]Range:[/b] N/A [b]Description:[/b] Almost an exact replica of the Quincy Hirenkyaku, the Bount's form of flash step is known as Springen. Springen allows the user to move quickly over short distances. To perform the technique, the bount gathers reishi under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
[div style="font-family:economica;font-size:18px;"]REISHI REGENERATION[/div][Relentless] Sometimes the powers of a bount can seem monstrous. A human like creature that drains the souls of others to live, cannot be detected by spiritual senses, and heals from almost any injury. What exactly makes you any less terrifying than a hollow. But when others call you a monster you wear their label, using the fear it spreads in your enemies to your advantage. And what is more terrifying than a monster completely unphased, and unslowed by injury? Taking this perk gives you two distinct advantages: The first is that all your reishi regeneration becomes passive, no longer requiring any concentration to control, thus freeing you to do more while your automatically recovers. The second is an increase in the speed at which your limbs regenerate, which now happens over a single post, leaving your foes with the impression that no damage can even temporarily inconvenience you. [/div][div style="font:20px/normal oswald;width:100%;text-align:center;color:rgb(250, 250, 250);background-color:rgb(18, 17, 16);"]ZEIGE DICH[/div][/td][/tr][/tbody][/table][table style="font:12px/normal oswald;width:425px;text-align:center;color:rgb(250, 250, 250);text-transform:uppercase;"][tbody][tr][td style="width:72%;height:auto;"][div style="padding:5px;height:20px;font-size:16px;background-color:rgb(18, 17, 16);"]Auriel[/div][div style="padding:5px;height:20px;margin-top:5px;background-color:rgb(18, 17, 16);"]Unknown[/div][div style="padding:5px;height:20px;color:rgb(61, 57, 251);margin-top:5px;background-color:rgb(18, 17, 16);"]ZEIGE DICH![/div][/td][td style="padding:0px;width:25%;"][img style="border:3px solid rgb(250, 250, 250);border-image:none;max-height:100px;max-width:100px;" src="http://i.imgur.com/QfgTWVb.jpg"][/td][/tr][/tbody][/table][div style="padding:10px;"][div style="font:18px/normal economica;"]SEALED FORM[/div][blockquote]_____While sealed Auriel takes the form of a small black pendant, the dark silver chain leading towards a Onyx gemstone piece locket. Opening it would reveal a small mirror with the other side often showing Auriel to allow her to talk and make gestures while in her sealed form.
[/blockquote][div style="font:18px/normal economica;"]DOLL PERSONALITY[/div][blockquote]_____Auriel is a very much carefree and spirited person, a almost complete change from her former false self. She enjoys the simple things life has to offer and seems to be the only person who can tell what Anna is thinking or about to do before she does it. She always seems to have the look of someone planning or thinking lewd, unsafe things about those around her however.
_____Auriel LOVES to have fun, if she thinks something would be fun she tends to go participate in it. Her habit to join games or play is second to her love to make her master show some emotions. She lives in the moment and loves animals, her personal favorites are cats and birds. Went it comes to food she prefers spice foods much unlike her appearance or personality might suggest, though she has a bad tolerance for them.
_____Auriel HATES buzz kills and people taking her master from her for something. She hates getting orders and hates dealing with arrogant people or males hitting on her. She will never eat sweet foods and hates Shinigami. Her temper is much easier to provoke than her master, and she is not such a peaceful person once her temper is pushed far enough. [/blockquote][/div][div style="font:20px/normal oswald;padding:0px;width:100%;text-align:center;color:rgb(250, 250, 250);background-color:rgb(18, 17, 16);"]DOLL MANIFESTATION[/div][div style="padding:10px;"][div style="font:18px/normal economica;"]DOLL APPEARANCE[/div][blockquote][b]Height:[/b] 4'2" [b]Weight:[/b] 90 pounds [b]Hair color:[/b] Lavender [b]Eye color:[/b] Lavender [b]Dominate hand:[/b] Right hand [b]Appearance reference:[/b] [a href="http://i.imgur.com/EJAcAfr.jpg"]Image here[/a][/blockquote]
[div style="font:18px/normal economica;"]DOLL ABILITIES[/div][blockquote][b]Name:[/b] Halo Drive [b]Class:[/b] Zeig Dich [b]Tier:[/b] III - IV [b]Type:[/b] Supplementary [b]Range:[/b] Self [b]Description:[/b] The caster summons a small Halo over their own head that draws in nearby Reishi to empower the target. Thanks to this the caster gains X2 speed while this ability is Tier III strength or can gain X3 speed while the Halo is in overdrive (Tier IV) Signaled by a large halo circling the original halo. In normal state this Halo persist for seven (7) post, in Overdrive state it remains active for one (1) post with a two (2) post cool down.
[b]Name:[/b] Defending gale [b]Class:[/b] Zeig Dich [b]Tier:[/b] III - IV [b]Type:[/b] Defensive [b]Range:[/b] 100 meters [b]Description:[/b] The caster moves a hand or limb in a swipe or slight hand motion causing Reishi to flow into the wind and pull it along as a protective gust moving at Half bale / or Cero speed depending on tier used. Using the Tier three does not cause a cool down however the Tier four enters a two (two) post cool down after use.
[b]Name:[/b] Flight [b]Class:[/b] Zeig Dich [b]Tier:[/b] III [b]Type:[/b] Supplementary [b]Range:[/b] Self [b]Description:[/b] On cast the user summons six wings on their back granting them the ability to fly and move at Half-bala speeds in strait lines. While it suffers when it comes to turning or flying backwards it prolongs for seven post before needing to be recast or it will vanish back into Reishi.
[b]Name:[/b] Holy ray [b]Class:[/b] Zeig Dich [b]Tier:[/b] III [b]Type:[/b] Defensive / Illusion [b]Range:[/b] Self [b]Description:[/b] On cast a ray of light falls around the caster at half-bala speed guarding them with a Tier III strength shield. This ray follows the caster for up to seven post or until destroyed before needed to be recast. While active the light has the chance to blind enemies if the caster has higher advantages when comparing Their release against the target's defense mastery.
[b]Name:[/b] Transform [b]Class:[/b] Zeig Dich (Shared technique) [b]Type:[/b] Supplementary [b]Range:[/b] Self [b]Tier:[/b] III [b]Description:[/b] Tapping into some of the power from each other both Anna and Auriel have the ability to change their appearance and form to that of someone else they know or can imagine. This has no limits in terms of picking a appearance and using this ability grants a X3 Strength boost while they have a different form. Lasting for seven post before needing to be refreshed. [/blockquote][/div][div style="font:20px/normal oswald;padding:0px;width:100%;text-align:center;color:rgb(250, 250, 250);background-color:rgb(18, 17, 16);"][strike]MERGING[/strike][/div][div style="padding:10px;"][div style="font:18px/normal economica;"][strike]MERGING APPEARANCE[/strike] [/div][strike]
POST IN THE PROFILE NOTIFICATION THREAD TO BE GRADED!
CBOX RULES
I. DON'T START/ENGAGE IN DRAMA.
II. DON'T ASK FOR GRADINGS.
III. RESPECT EVERYONE.
IV. NO BIGOTRY.
V. NO IMITATING PEOPLE.
VI. KEEP IT PG-13.
VII. NO ADS/LINKING OTHER FORUMS EXCEPT RESOURCE SITES
VIII. DON'T SPOIL NEW CHAPTERS.
IX. NO SPAMMING.
X. NO ANIMATED ICONS.
XI. IF STAFF ASKS YOU TO STOP OR MOVE ON, DO IT.
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