BOUNT GUIDE Jun 16, 2015 22:19:25 GMT
Post by Society on Jun 16, 2015 22:19:25 GMT
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Welcome to the Bount Guide, your one-stop info center on the race.
Section One is the Racial Information, where descriptions of what the race is, its history and what the race can do as a whole with their unique abilities, finishing with what happens on death.
Section Two is the Mastery Walkthrough, where in-depth descriptions and explanations of the potential and limitations of their powers and skillsets given to this race are provided.
Section Three is the Profile Template Guide, where you will find a walkthrough of how to get your profile on this race approved by giving profile creation standards and rules.
If you have any questions at all, please feel free to PM staff, post in the Helpdesk, or shout in the cbox!
★ [THE BASICS]
Bount are living beings that were once human that were spiritually altered from a failed experiment spearheaded by the Soul Society in an attempt to gain Immortality. They have the unique ability to absorb souls to grant them eternal youth and immortality, making even the untrained ones inherently stronger than the average unpowered human, but due to their circumstances they are neither affiliated with Soul Society nor the Human World. This is due to the Soul Society viewing them not only as a failed project, but a humanoid species that cannot control themselves due to their innate reliance on other souls to survive. At a base comparison, Bount are the reason that the myth of Vampires exist, because of how they consume souls which are mainly human that grant them vast power.The minimum possible rank a Bount can be is [LL]
The maximum starting rank for a Bount is [ML]
The maximum rank they can achieve is [AL-A]
★ [BOUNT POWERS]
In addition to consuming souls for increasing power, the Bount race posses one of the strongest, if not the strongest regenerative abilities on site. They do this by drawing Reishi within the immediate area into their body, utilizing it to repair their wounds, even to such extent that they could survive what other races would find fatal. Bount cannot sense other races normally, which is why they have no Reiatsu Control mastery, but instead rely on the ability to “smell” the souls of others. This is done at an increasing rate based on their Spiritual Absorption mastery, at which point they can eventually tell where a target is, how strong they are, and if Specialized in this mastery, could tell pretty much anything about the person such as physical attributes or even their current mental state of mind.
Because of the way they were created, Bount have special powers which involves the use of Reishi in tandem with their own inner power, which through a somewhat alchemical process can be manifested in the form of a sentient being. Enter the Bount’s main source of power; their Doll. The doll is summoned, sealed up in an item much like a Fullbring. But unlike a Fullbring, this item when activated comes to life, takes on a personality and unique appearance much like a Zanpakutou spirit, with a theme to their powers to match. But unlike a Zanpakutou the doll personality is always active and it’s more of a partnership rather than a simple tool with a soul. The doll doesn’t need the commands of the Bount to function but communication and teamwork can bring out the Doll’s true ability. However, without a strong bond with the doll or if the Bount themselves are incapable of supporting the doll or worthy of them then the doll will ultimately kill the Bount. And if the Bount dies, so does their Doll. However if the Doll is destroyed, the Bount will live on, but they can never obtain another one, thus locking them out of their Release mastery until the end of time.
★ [REISHI CONTROL]
In order to better define how a Bount can get better at using Reishi in general for their many techniques, this passive skill is denoted by Rank, rather than by a Mastery. Thus, all details of this are in the [Ranking System]
★ [THE MASSACRE]
Several centuries before the main storyline, Bount souls were scattered worldwide accidentally after an explosion from an experiment attempting to find eternal life headed by the 12th division of the Gotei. Which in turn created the Bounts either by forming an artificial soul, or by causing an evolution within an existing Human one. This was due to the experiment going so wrong, it even leeched out into the Human Realm itself.
However, the embarrassment of this accidental creation, as well as the fact that a tenth of Seireitei was destroyed in the resulting explosion and the possible threat they posed to the balance between the worlds, led the Central 46 to rule that the experiment and its failure were to be covered up, and the Bounts destroyed. Shinigami were dispatched to kill the Bount community - the massacre of the Bount.
You can either start as a Bount who was once Human during this event, or an artificial soul that was created from the testing itself. These are just aesthetic choices, as they will not impact your choices in terms of ranking up etc down the line.
Unlike any other race on BSRP other than Mod Souls, Bount have no options that apply when they die. Once dead they wither away into dust that gets lost in the wind. When this happens, their Doll shall also die if they possess one, as the doll cannot live without its master. This means they will not be able to reincarnate into a plus soul, so it's pretty much game over.
This is the Mastery that determines the power of your Doll, as well as the relationship (be it bad or good) you have forged with them. This will also determine your power whilst Merged if you take that route.
By saying the phrase 'Zeige Dich', this releases the seal on ones doll to give it a dominant physical form. This is the bread and butter of the Bount race and is more crucial than a Zanpakuto is for a Shinigami. However whilst a Zanpakutou spirit's personality may be dormant ordinarily unless spoken to, a Doll's personality is always dominant. They're self-sufficient, having a mind of their own as a separate being they can do as they please under normal circumstances. The Bount's ability to control their Doll is based on the user's personal strength and/or relationship with them, meaning it can be hard or easy to reseal them (based on Mastery).
Dolls normally cannot use any of their Bount's techniques (even if the Doll has a weapon form). Also, the durability in their Doll Manifestation form is Shikai throughout. If/When you acquire Merging, only small localized body parts which are used like a weapon such as your forearms or claws etc may have Bankai-level durability.
To acquire a Doll In Character, a Bount needs to undergo an elaborate summoning ritual. The ritual uses the ingredients of a human body (carbon, water etc) as well as a incantation. When a Doll is first summoned, it is generally small in size and power, but grows as the Bount's own power grows, usually maximizing at a adult human size. Size is done case by case, but the cap remains at 50 square metres for a single Doll.
If a Doll is injured, it will simply return itself to its sealed state. However, should its master be injured, the Doll could very well turn on the Bount and attempt to kill them.
First off, on BSRP, you may not start with Merging and it is now permanent.
Merging with your Doll is a route some Bount can take to obtain power, but it is far from perfect. Although your power as a singular individual will become greater, you will forever lose your doll as a partner in battle. And this could mean the difference in an life or death situation if you aren’t careful. However, some Bount are forced into this decision for reasons of their own and as such, can acclimate themselves to new heights. In order to obtain this you will need to pass a trial, so see the [Trial Guide] for more details.
★ [WEAPON SKILL]
Again sort of pretty obvious, this is the art of fighting while using a weapon. Swords, chakram, hammer, steel pipe, poles, you name it.
★ [HAND-TO-HAND - HAKUDA]
Hand to Hand. The art of fighting without any sort of weapon and with just your body. This mastery determines not only your hand to hand skills though, but the potency of custom hand to hand techniques.
★ [SOUL ABSORPTION]
Bount cannot sense other races normally, which is why they have no Reiatsu Control mastery, but instead rely on the ability to “smell” the souls of others. This is done at an increasing rate based on the level of the mastery. Soul Absorption is also a two-fold mastery at its core, as this field also gives techniques to the practitioner based on the type of souls they devour. For example, if you were to devour the soul of Yamamoto, you would get some form of Fire type ability that you yourself can have registered and put into your profile. Also note, that Bount are the only ones capable who can track their own race without unconventional means.
★ [SPIRITUAL POTENCY]
The durability mastery for the non-spiritual races, and the weakest form of durability between all races.
To compare it directly to them:
Advanced Hierro/Blut = Mastered Soul Resilience = Specialised Spiritual Potency.
This comparison is identical for each level down.
★ [REISHI TECHNIQUES]
Whether it be custom or other, this mastery shows off ones skill in the amount of training they've had with their techniques themselves be it how strong you can make them, the effort needed to actually perform them or general simplicity in creating them.
The innate ability to have agility, dodging and speed, this is the mastery that judges how fast you can be, and how skilled you are with your Step technique.
Whilst identical to every other race's Step Technique, Bount have their own name and method for fast movement and flash stepping everywhere - Springen. It's considered similar to the Quincy's Hirenkyaku, as they also ride on the flow of Reishi created below their feet. You may unlock the ability to use Springen at the minimum rank of [ML]. Variants of this skill may be learned once Stepping is Mastered.
NAME: Springen [German; Leap]
DESCRIPTION: Almost an exact replica of the Quincy Hirenkyaku, the Bount's form of flash step is known as Springen. Springen allows the user to move quickly over short distances. To perform the technique, the bount gathers reishi under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
The mainstay of the Bount race's survivability. They call themselves immortal, and this is why. By pulling in Reishi from the surrounding area, they are able to Regenerate everything from the smallest of scratches to even lethal damage if they are skilled enough. Centered around the Bount's "soulless" heart, this Mastery is the essential backbone of how many of them end up surviving a Genocidal world. However, before people get ideas this Mastery is not Passive unless noted, as it does take concentration and the will to live to actually perform at most levels.
TEMPLATE CREDIT TO KAZ