Post by Abel Delacroix on Nov 30, 2015 0:19:50 GMT
Activation: Hands pressed as if to pray.
Heilig Gewalt Appearance: Abel's Heilig Gewalt manifests a number of grey "planet" orbs one (1) meter in diameter each. These manifest around his immediate person before going into an orbit around their "sun (son)", being Abel himself. All of the orbs possess shikai equivalent durability, being the only tangible manifestations of Abel's Heilig Gewalt (not to say the same for his Vollstandig).
Abel Delacroix © All rights reserved, 2015-2016.
Heilig Gewalt Appearance: Abel's Heilig Gewalt manifests a number of grey "planet" orbs one (1) meter in diameter each. These manifest around his immediate person before going into an orbit around their "sun (son)", being Abel himself. All of the orbs possess shikai equivalent durability, being the only tangible manifestations of Abel's Heilig Gewalt (not to say the same for his Vollstandig).
Name: Orbite Sainte (Divine Orbit)[/b] Until amplified by a Vollstandig glove, the separate techniques utilized with this ability must be Tier IV or lower, or they will cause the "planet" orb to disappear for the remainder of the thread. Otherwise the "planet" orbs are able to be remade one (1) per post.[/ul][/blockquote]
Class: Heilig Gewalt/Vollstandig
Tier: II
Type: Passive - Supplementary
Range: 50 Meters
Description: Upon the activation/release of Abel's Heilig Gewalt (Holy Power), pale grey orbs of his tangible (shikai durability) reiryokou manifest before him and begin to orbit his person similar to the way a planet does the sun. To keep up with Abel in their "orbit", they are capable of moving "with him", meaning they essentially travel at an identical level to his Stepping mastery, though only orbit around him and can't quite move at his discretion except within their rotating orbit. While small in size and considered a passive technique, these are directly linked to Abel's reiatsu and can utilize any of his energy-based techniques (reishi/reiryokou, release or otherwise) from their position as if it were him. however only the release techniques benefit from the release's advantage. The orbs can also "strike" (collide with) anything in their orbit with considerable force. The amount of orbs he can make is dependent on his Seiren mastery.
Beginner: Three (3) orbs total (of any kind).
Below Average: Four (4) orbs total (of any kind).
Average (Heilig Gewalt Cap): Five (5) orbs total (of any kind).
Above Average: Eight (8) orbs total (of any kind).
Advanced: Ten (10) orbs total (of any kind).
Mastered (Vollstandig Cap): Twelve orbs total (of any kind).
Name: Atmosphère Majestueux (Majestic Atmosphere)[/b] Until amplified by a Vollstandig glove, this technique can only diminish/negate abilities of Tier IV or lower, and only dampens anything higher by so much. Furthermore, Abel must be aware of the opposing technique(s) in order for this technique to be able to defend him properly.[/ul][/blockquote]
Class: Heilig Gewalt/Vollstandig
Tier: I - IV
Type: Defensive
Range: 20 - 50 Meters (Heilig Gewalt - Vollstandig)
Description: Similar to how an atmosphere protects it's planet, the release of Abel's Heilig Gewalt produces an "atmosphere" of Abel's reiatsu around him to protect him from any foreign reiatsu/reiryokou/reishi/etc by effectively destroying/diminishing it as it "invades" the breadth (range) of his own reiatsu. While only initially serving as a subtle barrier against passive and Tier I abilities, this atmosphere is capable of being amplified via it's direct link to his reiatsu and increasing it's strength (tier) to match that of the technique(s) trying to afflict him. This can ward off tangible techniques, those that would effect the senses (i.e. illusions, etc), and potentially any others as well, though it can't block physical attacks from a body/zanpakuto/etc. It can, however, diminish the power of a spiritually enhanced strike like Ichigo's "Getsuga Tenshou".
Name: Étoile Sanctifié (Hallowed Star)[/b] The sphere is five (5) meters in diameter at Tier IV, and ten (10) meters at Tier VI. The charge at Tier IV (Heilig Gewalt) covers a distance of five (5) meters, and Tier VI (Vollstandig) covers a distance of ten (10) meters. Tier IV is for Heilig Gewalt & Tier VI is unlocked upon acquiring his Vollstandig. Tier IV (Helig Gewalt) has a one (1) post cooldown, while Tier VI (Vollstandig) has a two (2) post cooldown.[/ul][/blockquote]
Class: Heilig Gewalt/Vollstandig
Tier: IV - V
Type: Defensive/Offensive
Range: 5 - 10 Meters (Heilig Gewalt - Vollstandig)
Description: Abel flares intense scarlet-hued reiryokou around him in a spherical shape before charging an opponent at x3 Speed at Tier IV, and x4 speed at Tier V. This volatile technique can also be used defensively, burning/destroying techniques or opponents within it's reach, while also standing still instead of charging the opponent(s).
Name: Sacré Vide (Sacred Void)[/b] This can not be cast in the same post Abel releases Heilig Gewalt/Vollstandig. This technique lasts for a total of six (6) posts (or until destroyed/disrupted), and after use has a cooldown of twelve (12) posts.[/ul][/blockquote]
Class: Heilig Gewalt/Vollstandig
Tier: IV - VII
Type: Defensive/Supplementary
Range: 20 - 50 Meters (Heilig Gewalt - Vollstandig)
Description: Abel is capable of mending space to create a pocket dimension where he separates himself and potentially others from the real world nigh instantly, making it plausibly impossible to reach them. This area is rich with Abel's reiatsu, making it virtually weightless like outer space for him, and him alone. At Tier IV (Heilig Gewalt) this incurs a x3 Speed buff for the duration of the pocket dimension. At Tier VII (Vollstandig) this incurs a x5 Speed buff for the duration of the pocket dimension.
Name: Perçage Martinet (Swift Piercing)
Class: Reishi
Tier: III
Type: Offensive
Range: 25 Meters
Description: Within a given area around them, the caster is able to conjure up to twenty (20) solid blades/spikes of condensed reishi from their surroundings at half bala speeds, though considerably less durable. They spawn in a rapid thrusting motion from any surface (half bala speeds), causing them to pierce targets with something not unlike the size and shape of a traditional straight-sword.