SOUL COMMUNICATION
Name: Touch of the Past I
Class: Soul-Communication
Tier: I-IV
Type: Supplementary
Range: Touch
Description: By making skin contact with an inanimate object, Kira is able to visualize the past of the said object. Her Fullbring art allows her to connect her soul with the soul of the object itself and create a spiritual bond between them via physical touch, and relive the events transpired by the object. The further back she attempts to go, the more focus and time is spent upon this ability.
Name: Far-Speech
Class: Soul-Communication
Tier: I-III
Type: Supplementary
Range: Long
Description: This ability grants the user a form of communication with those they have met through a spiritual connection. Similar to that of a telephone, the user is able to verbally communicate with a single target, or open up the conversation for up to four targets. The connection can be held for as long as the user is able to hold the minimal focus required to uphold the spiritual connection. The longer the distance, the longer the time and additional targets require more focus and energy to keep the spiritual link of communication going. Individual targets may be removed or ‘muted’ by the user. Multiple targets will be able to communicate with one another via the user as well, so long as the connection is upheld.
Name: Crumble
Class: Soul-Communication
Tier: II-V
Type: Offensive
Range: Touch
Description: A unique technique that allows the user to communicate with a variety of inanimate objects via touch and force the spiritual bonds to break and crumble. The area of which is effected is that of which the user touches alone (i.e., touching the leg of the chair would break/crumble that portion of the chair only). Smaller objects, i.e., a chair, table, and the sort would require minimal force and effort to break through. Larger objects; pieces of a wall, concrete, steel girders, etc would require a higher tier of energy. The larger the object, the more energy and time is required. Time can be cut if the user uses both hands.
Name: Class: Tier: Type: Range: Description: REIATSU CONTROL
Name: God's Eye
Class: Reiatsu Control
Tier: I
Type: Sensing
Range: Long
Description: While many Shinigami are able to sense spiritual energy at various levels, the God's Eye technique takes this natural ability to an entire new level. Sacrificing one's ability to see with their eyes, one gains the ability to see purely through sensing spiritual energy. As nearly every living thing in existence gives off spiritual energy, this ability allows one to visually see these spiritual particles on a three-dimensional plane. All beings giving off some sort of spiritual residue will be sensed by this ability within a fifty meter radius. Those hidden or somehow cloaked will either be dimmed or faded completely.
Details: The user is able to see through a three dimensional plane. Everything around is covered in blackness, and each race would give off various 'colored' lights within this plane. Depending upon the race, as well as the general 'color' of one's reiatsu, the user will see various small or large, dim or bright lights throughout the fifty meters. The further away the target, the dimmer the light.
Name: God's Sight
Class: Reiatsu Control
Tier: I / III p.p. Sonar
Type: Sensing
Range: Long
Description: Once perfecting God's Eye at a mastered level, one can increase the initial ability of God's Eye to an even further degree. While the technique is essentially the same, in which the user will see through a three dimensional plane, void of colors, with the ability to literally 'see' the spiritual presence of those around them, this secondary ability brings forth an additional perk. The user will still see various colors, dependent upon each race and the reiatsu of those around them, but now their own reiatsu will echo out in a wave-like fashion, allowing them to sense things around them that may not have a spiritual presence. Similar to how bats see via sound, the user uses a constant low-flare of reiatsu that waves out in all directions, then bounces back, allowing them to see objects that they may not have before. While sound-waves may bounce back after hitting a solid object, the user's spiritual energy surpasses sound waves, as their faint spiritual energy will flow through inanimate objects in order to see beyond (i.e., they could potentially see what it inside of a box, or behind a wall).
Sonar Ability: The reiatsu that the user casts in order to essentially see without seeing is spread in a three-hundred degree area. This technique is that of a Tier III per post, but since this amount is essentially spread out to such a degree, to those around attempting to 'sense' the reiatsu of the caster, it would work similar to 'white noise,' as it would merely be drowned out due to the low level of reiatsu being used in the overall area [I.e., the caster would not be sensed/their position given away due to the use of this technique].
Name: Class: Tier: Type: Range: Description: REIRYOKU TECHNIQUES
Name: Honō [Blaze]
Class: Reiryoku
Tier: I
Type: Defensive
Range: Self
Description: Concentrating one's spiritual energy, one can produce a spiritual aura. While this is common among many spiritual beings, this ability allows one to bring forth their aura in a 'blazing fashion.' For those atoned to an element, one can focus their spiritual energy to flare up all around them in a quick, fiery burst. This is a very basic technique, but the foundation of more advanced abilities of its kind.
Name: Honō Dageki [Shocking Blaze]
Class: Reiryoku
Tier: VI
Type: Offensive
Range: 20 Meter Radius
Description: Following the activation of Honō, this takes the original 'activation burst effect' to an additional level. Once a user has been able to master the original ability, they can create a pulsing charge of their reiatsu, sending a powerful wave of flames made up of their own spiritual energy outward. This blazing fire spreads out at Cero-speed to a twenty meter radius.
Name: Honō Osoroshii [Fearful Blaze]
Class: Reiryoku
Tier: VI
Type: Offensive
Range: 20 Meters
Description: A terrifying technique that instills fear into a victim by releasing raw power through one's spiritual energy. A full release of high-level reiatsu can instill enough fear to not only stun one's opponent, but completely freeze their actions for a single post.
Effects: 1 advantage can cause a 25% stun, 2 causes 50%, 3 causes 75%, 4 causes a total 100% fear-filled paralysis.
Name: Honō Kiyomeru [Purifying Blaze]
Class: Reiryoku
Tier: VI
Type: Defensive / Healing
Range: Self / One other via touch
Description: An advanced form of Reiryoku. Using one's own spiritual energy, they can negate toxins from within, purifying poisons and similar forms of toxins. This ability only works on poisons/toxins initiated from an attack/other various source and must be used within four posts of the initial point of contact with said toxin. Spiritual energy consumption is equal or greater than that used for the initial poisonous ability.
Name: Honō Odayaka [Calming Blaze]
Class: Reiryoku
Tier: VI
Type: Defensive
Range: Self to five meters
Description: With great training under the art of fire, one can create a defense against the element itself. Through seemingly endless trials of flame and heat, one may grow a high tolerance to the element, should an attack portray its properties. Within the palm of the wielder's hand, they are able to grasp a ball of flame and hold it with no difficulty. Their skin is unlikely to burn within a lake of pure fire, so long as the strength of its source does not exceed their own.
Name: Spirit Beacons
Class: Reiryoku
Tier: I
Type: Supplementary
Range: Long
Description: This ability creates spiritual signatures throughout an area of up to 100 meters. These random forms of spiritual energy are invisible to the naked eye, but can certainly be sensed by those attuned to the spiritually aware. The user creates balls of spiritual energy on a subconscious level and scatters them about, with the ability to create up to ten different focal points. The user can also control the distance and placements of these scattered reiatsu flares as though moving pieces on a game board. These points are all connected to the user, matching the level of their spiritual energy. These beacons do not change their level (rank) of original reading (whatever rank the character is at during the initial use of this technique). These spiritual creations have no abilities, and are merely 'beacons' of energy that can be sensed by others.
Name: Ōhonō [King's Blaze]
Class: Reiryoku
Tier: V
Type: Offensive / Defensive
Range: 20 Meters
Description: Concentrating one's spiritual energy, one can produce a spiritual aura. While this is common among many spiritual beings, this ability allows one to bring forth their aura in a 'blazing fashion.' For those with a spiritual aura atone to an element, one can focus their energy to flare up all around them in a quick, fiery burst, with the ability to crush those around them with the sheer intensity of energy, or as a simple burst effect to negate oncoming attacks of up to its level, protecting the user within.
Name: Class: Tier: Type: Range: Description: HAND-TO-HAND
Name: Senpuuken [Tornado Strike]
Class: Hand-to-Hand
Tier: IV
Type: Offensive
Range: Leg/Arm's Length plus three meters
Description: A violent thrust of a single fist/leg that brings with it the force of a tornado. A powerful, swirling torrent of air engulfs the user's fist or leg and as they strike, those winds erupt into a powerful, explosive force of raw energy.
Name: Senpuubengo [Tornado Defense]
Class: Hand-to-Hand
Tier: V
Type: Defensive
Range: Arm's Length plus five meters
Description: Extending both arms out, the user commands a thick coat of reiatsu to flow through their body, and with a spin, generates a spiraling defense that deflects various types attacks lesser or equal to the casting cost. These winds circle around the user completely, starting from their arms, then hastily engulfs their entire body, producing a powerful tornado of spiritual energy, to which the rotation of those winds aid in deflecting various types of energy blasts or attacks.
Name: Senpuu-Sattoo [Tornado Rush]
Class: Hand-to-Hand
Tier: V
Type: Offensive; Combination
Range: Arm's Length plus one meter
Description: A violent, quick rush of various punches and kicks, totaling up to six-strikes total. A strong swirl of air-like spiritual energy encircles the limbs of the user, and with each strike delivered, a powerful expulsion of energy is produced. The last strike delivers an overall powerful blast to knock the opponent back.
Name: Ōnosutoraiki [King's Stike]
Class: Hand-to-Hand
Tier: V
Type: Offensive
Range: Arm's Length + 5 Meters
Description: A powerful strike delivered as a single punch or kick. With this strike, the user forces an explosive and violent burst of spiritual energy, on surpassing many levels of its kind. The entirety of the user's limb is coated with spiritual energy, and upon impact, explodes with a violent, forceful wave of raw energy.
Name: Ōdoriru [King's Drill]
Class: Hand-to-Hand
Tier: VI
Type: Offensive
Range: Arm's Length + 10 Meters
Description: A powerful strike delivered as a single punch. With this punch, the user forces an explosive and violent burst of spiritual energy, on surpassing many levels of its kind. The entirety of the user's limb is coated with spiritual energy, spiraling around and beyond the limb in the form of a drill, and pierces straight through anything it comes in contact with the high-level force driven behind the attack.
Name: Ōtenohira [King's Palm]
Class: Hand-to-Hand
Tier: VI
Type: Defensive
Range: Arm's Length
Description: A powerful blocking maneuver used to literally 'catch' an attack of up to it's level. The user coats their entire limb in spiritual energy, and within their palm, condenses that energy to block or catch an oncoming attack. The sheer intensity of energy within their palm protects the entirety of their limb and body from the attack. This attack can also be used as a defensive maneuver where the attack is not 'caught,' but instead, swatted away, redirecting the blast of those lesser in power and level.
Name: Class: Tier: Type: Range: Description: WEAPON SKILL
Name: Ōkiri [King's Slash]
Class: Weapon Skill
Tier: VI
Type: Offensive
Range: Sword Length + 35 Meter arc/trail
Description: A powerful sword strike, infused with an immense amount of spiritual energy. Upon delivering the strike, a powerful wave of spiritual energy follows behind the strike, delivering a rush of raw, piercing energy, severing anything and everything within its path of up to thirty-five meters at Cero-speed.
Name: Windmill-Guard
Class: Weapon-Skill
Tier: V
Type: Defensive
Range: V
Description: Quick, rapid movements with one's weapon will bring about a defensive guard around the wielder. Each movement is so quick and precise that it can block/deflect multiple blasts from various directions.
Name: Class: Tier: Type: Range: Description: STEPPING
Name: Bringer's Light
Class: Stepping
Tier: I
Type: Movement
Range: N/A
Description: At its core, this is a Fullbringer’s high speed movement akin to a Shinigami’s Shunpo or a Hollow’s Sonido and aesthetically, it’s accompanied by a green luminescence. The speed is achieved through a variety of the user’s Fullbring abilities as unlike other Stepping techniques, this one has a lot more freedom and versatility. It’s at first initiated by pulling on the soul of the ground or air beneath their feet, in which Fullbringers can increase its elasticity to bounce off objects, turn quickly, enhance jumping ability or slightly boost physical strikes as well as the ordinary high-speed movement.
Name: Class: Tier: Type: Range: Description: ITEMS
Name: Class: Tier: Type: Range: Description: REIATSU FEATURES
Color: Crimson/Dark Red
Type: Spiritual; Normal
Sub-type: N/A
Properties: N/A