Welcome to Bleach Society Role-Play, BSRP for short. We're a Beginner to Advanced canon site with non-canon elements for maximum roleplay enjoyment. We focus on characters' individual stories; however, there are many more than your own. Best viewed in Google Chrome!
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--- PREY WILL NEVER ESCAPE THEIR HUNTER FOR LONG. ---
[attr="class","boneshatter3"]bones shatter, fall apart, and hit the floor. if it doesn't thrill you, it doesn't matter anymore. bones shatter - baby, don't go out this time. no matter where you've been or who you are, if it doesn't kill you it's sure to leave a horrible scar. bones shatter - baby, don't go out this time. so what's another stan who's not a fan a million miles away? and what's he gonna do to me that i haven't already seen? you'll never stop me; you know, it's everything to me. and we'll never stop 'cause we're only getting better. we're not making this up, so just write another letter. i'll be fine. alive again, another day, i'm not afraid to get over. never stop 'cause we're only getting better. i'll be fine.
i've been better, seen a brighter side of life, but any friend of the failure's a friend of mine. bones shatter - baby don't go out this time. so what's another stan who's not a fan a million miles away? and what's he gonna do to me that i haven't already seen? you'll never stop me; you know, it's everything to me. and we'll never stop 'cause we're only getting better. we're not making this up, so just write another letter. i'll be fine. alive again, another day, i'm not afraid to get over. never stop 'cause we're only getting better. i'll be fine. i'll be fine.
you were everything to me, you were everything to me, you were everything to me, you were everything to me. we'll never stop 'cause we're only getting better. we're not making this up, so just write another letter. i'll be fine. alive again, another day, i'm not afraid to get over. never stop 'cause we're only getting better. i'll be fine. alive again another day, a way to get over. alive again, another day, a way to get over.
yeah, i feel i'm watered down whenever he's around. i put on the crown of clowns and melt slowly to the ground. yeah, i feel it comin' on when i've been static for too long. and an explosion comes in time before i go and cross the line. they say you used to be so kind - i never knew you had such a dirty mind. well, i went to the doctors believin' the devil had control over me. i was find it hard to breathe and finding it hard to fight the feelin'. oh, my heart just burst like a glass balloon. i let it fly to high and it shattered too soon. i was the wrong dang girl in the wrong dang room. i broke my glass balloon, i let go of my glass balloon.
Post by Vetur Konungur on Jul 20, 2018 10:49:30 GMT
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Techniques/Abilities used
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[attr="class","bsbody"]Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur laoreet sem in tellus pulvinar imperdiet. Donec convallis rhoncus dolor, vitae fermentum nulla elementum non. Sed a ullamcorper lacus. Suspendisse potenti. Vestibulum hendrerit sagittis ante ornare porta. Curabitur aliquam risus quis est pretium, id congue est tristique. Pellentesque purus sapien, pharetra eget magna vel, tempor maximus justo. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Mauris convallis ipsum ac efficitur aliquam. Ut porta lorem nec iaculis auctor. Aliquam dignissim nulla quam. Nulla euismod odio a volutpat rutrum. Fusce consequat nisi neque, vel dignissim lacus eleifend nec. Proin sollicitudin dui non dui tempus, sit amet mattis est maximus. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas.
Post by Vetur Konungur on Sept 2, 2018 18:30:07 GMT
BATTLE SKILLS
Soul Communication
Name: Falske Legeme (Trans; False Body) Class: Soul communication Tier: II Type: Supplementary Range: Self Description: A simple technique that’s not really supposed to fool much, as it’s supposed to be a distraction. When Vetur is running he’ll pull the water vapor together to create basically a trick of light as a copy of himself will run off in another direction. This does not hide him as it just creates a fake copy that moves at the same speed as himself.
Name: Ursa of the Taiga Tier: III Type: Summoning Range: Self Description: With his natural talent, Vetur reaches out and pulls on the soul of the water vapor in the air along with the surrounding ice in the area. Before him two great beasts rise up. As if bringing the polar bear to Japan, Vetur forces two made of ice and snow into creation long enough to serve his will. These bears last for 7 posts, and are tied with the Hand to Hand mastery.
Name: Verden Heis (Trans; Earth lift) Class: Soul Communication Tier: III Type: Supplementary Range: 10m Description: By punching the ground, Vetur forces the soul of the ground to create platform up to 10 meters away. This platform can go up as high as 10 meters up off the ground. The wall itself reaches up to 3m. It reacts at half the speed of a bala. This platform will sink back into the ground after 7 posts if it wasn’t destroyed
REIRYOKU TECHNIQUES
Name: Puls Kuppel (Trans; Pulse Dome) Class: Reiryoku Technique Tier: II Type: Offensive Range: 10m Description: Simple technique that he developed by accident. By pushing Reiryoku out of his body in a manner that is rather unrefined, he releases a pulse of energy from his body in every direction. While not doing much damage, it’s designed to deliver a weak knockback.
Name: Puls Ramme (Trans; Pulse Strike) Class: Reiryoku/Hand to hand Tier: II Type: Offensive Range: 2m Description: A rather painful thing. Using a concept somewhat similar to Pulse Kuppel, he takes that outward force with the energy, and focuses purely on his fist. The energy that would be released like a dome is outwardly focused upon making contact with a persons body. Should advantages be in his favor, a weak knockback will be delivered.
HAND TO HAND
MATERIALS
ITEMS
MISCELLANEOUS/PLOT
Name: Mirror of the Past Class: Soul Communication Tier: II (Plot) Type: Supplementary Range: Self Description:A simple, but interesting technique. This ties in well with the fact that his fullbring is based entirely on a memory. By making contact with an object and remaining in contact with it, Vetur is able to pull a reflective pool of water together in front of him by bending the soul of the water vapor in the air. He is able to use the pool to view the event that transpired around the object in the last 24 hours.
Name:Soul Sight v1 Class:Soul Communication Tier: II (plot) Type:Supplementary Range:20m Description: Using the principle concept of Soul Communication, the ability to manipulate the souls of the physical world around them Vetur will essentially pluck on the soul of the air, releasing a silent echo through the surrounding area. The echo will bounce through the area around him, and return an image of local area. This doesn’t update, but leaves him a static image in his head to use.
REIATSU FEATURES
Vetur’s Reiatsu makes people think, or at least remember what it is like to be in the middle of a forest in the eve of a winter.
All the smells, and the feeling of the cool breeze. His Reiatsu hold a silvery blue with little black specs that resemble snow flakes.
FULLBRING
King of Winter
elemental
"as the king demands"
ITEM FORM
Truthfully the item that is required for the activation of his fullbring is really a memory. It is a memory of the first winter he saw snow, and how it felt.
FULLBRING APPEARANCE
Vetur’s fullbring is actually quite a show when he activates it. The entire area around him up to 50 meters away becomes encased in ice. From there, anyone within 10 meters of him begins to feel an icy aura coming off of him
FULLBRING ABILITIES
Name: Kingdom of Ice and Snow Class: Release Tier: III Type: Offensive Range: ‘A king without a kingdom is no king. A king within his kingdom is essentially god.’ This ability triggers with a visual cue, a large area in his vicinity appearing as though it was the ice-age; turning terrain and inanimate objects into ice and snow. This dominion has a radius of 100 meters. When the land is flashed frozen, snow also begins to condensate from the sky. Vetur is a man of Kingly traits and values, and as such, his fullbring draws a circle of 30m around him being labeled as "Castle". Any ability or person that steps into the "Castle" are treated immediately as "Unwelcome guests" Anything marked as an "Unwelcome Guest" receives a -2x speed penalty.
Name: King’s Command Class: Release Tier: III Type: Binding Range: 50 Meters Description: ‘A king’s word is law, and when he says to stop moving, you cease your movement.’
By pushing out his Reiyoku, and grasping at air with it within a 50 meter radius of himself, he can encase a 10ft cubic area in ice. His Reiyoku naturally hardens this ice to retain a stronger structure, meaning it won’t just fall apart. To break it from the outside, it requires only an attack of a power that would have greater advantages over the ice. This ice will hold for a max of 7 posts on its own before it would crumble down, releasing whatever it inside of it. In the situation in which this area falls within his castle it will last an additional 3 posts, and encompass twice the area.
Name: King’s Domain Class: Release Tier: III Type: Supplementary Range: 50 meters Description: ‘They say that a powerful king has the ability to reach any point in their domain, and in this case it extends to Vetur.’ This ability allows Vetur as long as he is touching ice that is about the same size or larger than his body, he is able to open a portal to another chunk of ice that fits the same requirements as the entry portal. When this is used, it greatly resembles him melting into the ice, and reforming from another.
Name: King’s Touch Class: Release Type: Offensive, binding Range: Self Tier: V Description: “One should never require a king to lift his hand. That hands is by far the strongest in the kingdom”
When Vetur is done basically playing it becomes obvious. This ability often activated silently will pull ice from the air and environment to his arms. It will travel up to his shoulders before instantly solidifying as ice like gauntlets on both arms. However the terrifying thing is that sharp claw like constructs at the end of each finger. These claws act conduits for the real part of this ability. The claws give off a sort of ‘fire’. His ice at this point had reached a point where it’s so cold that it will burn. When struck with one of the claws which on their own deal tier IV of damage, and freeze portions of their body. For 4 posts afterwards the area around the cut will be covered in ice, and be treated as if frozen solid. Additionally, they take tier 3 of damage for each post.
Post by Orochi Hitsugi on Sept 14, 2018 5:31:53 GMT
000 words
@tagged
notes:
You never lived to see what you gave to me One shining dream of hope and love Life and liberty
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed imperdiet hendrerit dolor sed tincidunt. Mauris id orci commodo, feugiat nibh et, blandit augue. Fusce tincidunt adipiscing dictum incidunt nisl pulvinar sed. Donec laoreet pulvinar lectus, sit amet pharetra ante imperdiet nec.
Donec pulvinar adipiscing interdum. Nulla vitae dolor a metus ullamcorper posuere. Nullam laoreet dolor mauris, in posuere tellus malesuada nec. Praesent metus purus, vestibulum sit amet purus vitae, malesuada sagittis ligula. Interdum et malesuada fames ac ante ipsum primis in faucibus. Vivamus placerat odio eu lorem facilisis, nec rhoncus turpis rutrum. Proin et fermentum odio.
Praesent vestibulum lorem erat. Aliquam suscipit nibh at mollis luctus. Proin et fermentum odio. Praesent vestibulum lorem erat. Aliquam suscipit nibh at mollis luctus. Donec laoreet pulvinar lectus, sit amet pharetra ante imperdiet nec.
In fields of sacrifice Heroes paid the price Young men who died for old men's wars Gone to paradise
Post by Vetur Konungur on Sept 17, 2018 20:47:33 GMT
BATTLE SKILLS
Soul Communication
Name: Falske Legeme (Trans; False Body) Class: Soul communication Tier: II Type: Supplementary Range: Self Description: A simple technique that’s not really supposed to fool much, as it’s supposed to be a distraction. When Vetur is running he’ll pull the water vapor together to create basically a trick of light as a copy of himself will run off in another direction. This does not hide him as it just creates a fake copy that moves at the same speed as himself.
Name: Ursa of the Taiga Tier: III Type: Summoning Range: Self Description: With his natural talent, Vetur reaches out and pulls on the soul of the water vapor in the air along with the surrounding ice in the area. Before him two great beasts rise up. As if bringing the polar bear to Japan, Vetur forces two made of ice and snow into creation long enough to serve his will. These bears last for 7 posts, and are tied with the Hand to Hand mastery.
Name: Verden Heis (Trans; Earth lift) Class: Soul Communication Tier: III Type: Supplementary Range: 10m Description: By punching the ground, Vetur forces the soul of the ground to create platform up to 10 meters away. This platform can go up as high as 10 meters up off the ground. The wall itself reaches up to 3m. It reacts at half the speed of a bala. This platform will sink back into the ground after 7 posts if it wasn’t destroyed
REIRYOKU TECHNIQUES
Name: Puls Kuppel (Trans; Pulse Dome) Class: Reiryoku Technique Tier: II Type: Offensive Range: 10m Description: Simple technique that he developed by accident. By pushing Reiryoku out of his body in a manner that is rather unrefined, he releases a pulse of energy from his body in every direction. While not doing much damage, it’s designed to deliver a weak knockback.
Name: Puls Ramme (Trans; Pulse Strike) Class: Reiryoku/Hand to hand Tier: II Type: Offensive Range: 2m Description: A rather painful thing. Using a concept somewhat similar to Pulse Kuppel, he takes that outward force with the energy, and focuses purely on his fist. The energy that would be released like a dome is outwardly focused upon making contact with a persons body. Should advantages be in his favor, a weak knockback will be delivered.
HAND TO HAND
Items
Name: IJsdolk [trans;I ce Dagger] Type: Item - Standard Tier: II Condition: Description: Ijsdolk at first glance resembles a normal blade made of glass, however when holding it someone would really notice a difference. The Ijsdolk name to begin with is a little misleading. For in fact that it was designed to resemble a Karambit. With the ideal of a fixed handle, the entire structure comes to length of just under a foot. The handle itself is longer than the blade by an inch, where as the blade itself is 3 inches long. The blade retains a sharp edge all around each part of the claw like blade to maximize the cuts. The handle portion is covered in a layer of Fullbrong stone, coating the ice to allow for anyone who wasn’t used to such intense colds to wield the weapon. Set at the end of the handle is finger ring to allow for a more secure grip.
Name: Vorstbeten [Trans; Frostbite] Class: Reiryoku Tier: II Type: Offensive Range: Close Description: When struck with the Ijsdolk, if cutting into the body it will freeze the spot. For 3 posts past the first strike, it will deal a tier II extra of damage.
Materials
Name: Fullbrong Ice Quality: Uncommon Type: Crystal-like Amount:0 Description: A substance created via Vetur’s experience with Soul Communication and Ice. He in a manner of speaking specializes in the use of ice, and as such the creation of constructs through it. Fullbrong Ice however is ice formed purely from the air around him, but permeated with his reiatsu to permanently force it to stay in it’s solid form at any temperature.
Name: Fullbrong Stone Quality: Uncommon Type: Stone Amount: 0 Description: A style of stone that Vetur was able to pull up from the earth. The stone itself has been refined only in the manner to remove imperfections as cracks and faults. This has been done through his control over Soul Communication.
MISCELLANEOUS/PLOT
Name: Mirror of the Past Class: Soul Communication Tier: II (Plot) Type: Supplementary Range: Self Description:A simple, but interesting technique. This ties in well with the fact that his fullbring is based entirely on a memory. By making contact with an object and remaining in contact with it, Vetur is able to pull a reflective pool of water together in front of him by bending the soul of the water vapor in the air. He is able to use the pool to view the event that transpired around the object in the last 24 hours.
Name:Soul Sight v1 Class:Soul Communication Tier: II (plot) Type:Supplementary Range:20m Description: Using the principle concept of Soul Communication, the ability to manipulate the souls of the physical world around them Vetur will essentially pluck on the soul of the air, releasing a silent echo through the surrounding area. The echo will bounce through the area around him, and return an image of local area. This doesn’t update, but leaves him a static image in his head to use.
REIATSU FEATURES
Vetur’s Reiatsu makes people think, or at least remember what it is like to be in the middle of a forest in the eve of a winter.
All the smells, and the feeling of the cool breeze. His Reiatsu hold a silvery blue with little black specs that resemble snow flakes.
FULLBRING
King of Winter
elemental
"as the king demands"
ITEM FORM
Truthfully the item that is required for the activation of his fullbring is really a memory. It is a memory of the first winter he saw snow, and how it felt.
FULLBRING APPEARANCE
When his fullbring is activated quite a wonderland is created. From the toes of his feet glaciers of ice spread out to 50 meters around him. All that stand around him encased in ice and layered in snow. A proper field for a king to play with. His ego is slightly stroked with the appearance of a ghostly crown that floats over his head while it’s activated. It’s noted that those around him up to 10 meters away they will feel a slightly colder aura originating from his body.
FULLBRING ABILITIES
Name: Kingdom of Ice and Snow Class: Release Tier: III Type: Offensive Range: ‘A king without a kingdom is no king. A king within his kingdom is essentially god.’ This ability triggers with a visual cue, a large area in his vicinity appearing as though it was the ice-age; turning terrain and inanimate objects into ice and snow. This dominion has a radius of 100 meters. When the land is flashed frozen, snow also begins to condensate from the sky. Vetur is a man of Kingly traits and values, and as such, his fullbring draws a circle of 30m around him being labeled as "Castle". Any ability or person that steps into the "Castle" are treated immediately as "Unwelcome guests" Anything marked as an "Unwelcome Guest" receives a -2x speed penalty.
Name: King’s Command Class: Release Tier: III Type: Binding Range: 50 Meters Description: ‘A king’s word is law, and when he says to stop moving, you cease your movement.’
By pushing out his Reiyoku, and grasping at air with it within a 50 meter radius of himself, he can encase a 10ft cubic area in ice. His Reiyoku naturally hardens this ice to retain a stronger structure, meaning it won’t just fall apart. To break it from the outside, it requires only an attack of a power that would have greater advantages over the ice. This ice will hold for a max of 7 posts on its own before it would crumble down, releasing whatever it inside of it. In the situation in which this area falls within his castle it will last an additional 3 posts, and encompass twice the area.
Name: King’s Domain Class: Release Tier: III Type: Supplementary Range: 50 meters Description: ‘They say that a powerful king has the ability to reach any point in their domain, and in this case it extends to Vetur.’ This ability allows Vetur as long as he is touching ice that is about the same size or larger than his body, he is able to open a portal to another chunk of ice that fits the same requirements as the entry portal. When this is used, it greatly resembles him melting into the ice, and reforming from another.
Name: King’s Touch Class: Release Type: Offensive, binding Range: Self Tier: V Description: “One should never require a king to lift his hand. That hands is by far the strongest in the kingdom”
When Vetur is done basically playing it becomes obvious. This ability often activated silently will pull ice from the air and environment to his arms. It will travel up to his shoulders before instantly solidifying as ice like gauntlets on both arms. However the terrifying thing is that sharp claw like constructs at the end of each finger. These claws act conduits for the real part of this ability. The claws give off a sort of ‘fire’. His ice at this point had reached a point where it’s so cold that it will burn. When struck with one of the claws which on their own deal tier IV of damage, and freeze portions of their body. For 4 posts afterwards the area around the cut will be covered in ice, and be treated as if frozen solid. Additionally, they take tier 3 of damage for each post.
POST IN THE PROFILE NOTIFICATION THREAD TO BE GRADED!
CBOX RULES
I. DON'T START/ENGAGE IN DRAMA.
II. DON'T ASK FOR GRADINGS.
III. RESPECT EVERYONE.
IV. NO BIGOTRY.
V. NO IMITATING PEOPLE.
VI. KEEP IT PG-13.
VII. NO ADS/LINKING OTHER FORUMS EXCEPT RESOURCE SITES
VIII. DON'T SPOIL NEW CHAPTERS.
IX. NO SPAMMING.
X. NO ANIMATED ICONS.
XI. IF STAFF ASKS YOU TO STOP OR MOVE ON, DO IT.
XII. NO TROLLING/FLAMING.