Post by Society on Jun 16, 2015 22:21:28 GMT
HOLLOW GUIDE
THE MASKED BEASTS
by saki and kaz
★ [CONTENTS]
TO LOCATE AN INDIVIDUAL SECTION, OPEN YOUR OS OR INTERNET BROWSER FIND TOOL (USUALLY CTRL+F) AND TYPE IN THE DESIRED SECTION LISTED BELOW, INCLUDING THE BRACKETS.
[INTRODUCTION]
SECTION ONE: RACE INFORMATION
[BECOMING A HOLLOW]
[EATING]
[HOLLOW FORMS]
[DEATH]
SECTION TWO:
MASTERY WALKTHROUGH
[HOLLOW POWERS]
SECTION ONE: RACE INFORMATION
[BECOMING A HOLLOW]
[EATING]
[HOLLOW FORMS]
[Unclassified][ARRANCAR]
[Gillian]
[Adjuchas]
[Vasto Lorde][Vasto Lorde Perks]
[DEATH]
SECTION TWO:
MASTERY WALKTHROUGH
[HOLLOW POWERS]
[Hollow Power Mastery][WEAPON SKILL]
[Weapon Skill Mastery][HAND-TO-HAND]
[Hand-to-Hand Mastery]
[HOLLOW TECHNIQUES]
PROFILE TEMPLATE GUIDE
[FIRST POST INFO]
[Hollow Tech Mastery][SOUL RESILIENCE]
[Soul Res Mastery][STEPPING - SONIDO]
[Stepping Mastery][REIATSU CONTROL]
[Rei Control Mastery][CERO AND BALA]
[Cero Requirements]SECTION THREE:
[Cero and Bala Mastery]
PROFILE TEMPLATE GUIDE
[FIRST POST INFO]
[Ages][SECOND POST INFO]
[Appearance]
[Personality]
[History]
[Profile Hollow Techniques]
[Battle Skills]
[Profile Hollow Powers]
[Masteries]
[]
★[INTRODUCTION]
Welcome to the Hollow Guide, your one-stop info center on the race.
Section One is the Racial Information, where descriptions of what the race is, its history and what the race can do as a whole with their unique abilities, finishing with what happens on death.
Section Two is the Mastery Walkthrough, where in-depth descriptions and explanations of the potential and limitations of their powers and skillsets given to this race are provided.
Section Three is the Profile Template Guide, where you will find a walkthrough of how to get your profile on this race approved by giving profile creation standards and rules.
If you have any questions at all, please feel free to PM staff, post in the Helpdesk, or shout in the cbox!
SECTION ONE:
RACE INFORMATION
RACE INFORMATION
★ [THE BASICS]
Hollow are a race of corrupt spirits with supernatural powers that devour the souls of both living and deceased Humans. They are born from plus souls who, for various reasons, do not cross over to the Soul Society after their death and stay in the Human World for too long. The reasons for this range from their soul chain being corroded over time without being purified by a Soul Burial, being changed by another Hollow, or by a Shinigami being taken over by their Inner Hollow. They reside in Hueco Mundo, but can cross over to the Human World and Soul Society at will to consume other souls.The minimum possible rank a Hollow can be is [LL]
The maximum starting rank for Hollow is [ML]
The maximum rank they can achieve is [AL-A]
★ [BECOMING A HOLLOW]
As any human based race, all you have to do is die and not be sent to the Soul Society by a Shinigami to become a Hollow. If you're wondering about mastery and technique translations, look to the respective race guides of the human-based race for that.
Shinigami can also become a Hollow by being taken over by their Inner Hollow if they possess one, whether as a result of a failed Vizard trial or not.
But when you become a Hollow at a rank of [LL-A] or higher, a different approach is done. When you first become a Hollow, you are an Unclassified Hollow which is supposed to have astonishingly little power. So if you are [LL-A] or higher you are not allowed to rank up until you have evolved into a Gillian. If you are [ML] or higher you are not allowed to rank until you've become a Gillian and subsequently an Adjuchas. And finally if you're [HL-A] or higher, you cannot rank until you've evolved all the way to a Vasto Lorde.
★ [EATING]
Hollows improve their power by learning a myriad of various techniques and consuming stronger souls or a great number of souls. Despite Human souls being their primary snack, Shinigami and other spiritually aware races seem to be the quickest route of power for the Hollow.
Consuming weaker ranked souls have no impact on growth, as this is what you would naturally consume to prevent evolutionary regression or devolution.
On consuming an equally ranked soul, said hollow will undergo 1 rank up [i.e an [LL-A] consuming another [LL-A] will take them to ML]. Should the gap be any larger said Hollow will attain the rank of the soul they had eaten. However, if the Hollow has not attained Vasto Lorde, they can only reach ML-A in rank before requiring evolution by trial. An exception can be made if the victim they are consuming is already an OC Vasto Lorde. As such defeating/consuming such a foe can act as a substitute for the trial itself.
In the cases where a Hollow eats the soul of a non-Hollow race instead (including Arrancar) that is [HL] or higher, they will receive 200 plot points (subject to change) to their character to use instead.
Note: Consuming NPC Hollows generally does not count for ranking up. However, NPC Vastos can count to [ML-A] hollows if they are seeking to do a Vasto trial.
★ [HOLLOW FORMS]
[HOVER OVER IMAGES FOR MORE INFO!]
[attr="class","work1"]
[attr="class","hollow1"]
[UNCLASSIFED]
These Hollow are the most common and are considered the humans of the group, generally only slightly stronger than the average Plus soul. They usually have only one or two special abilities in addition to Garganta and their appearances are always more minimalist and monstrous. They have unique personalities but their instincts drive them above all else.
Ranks: [LL]
Ranks: [LL]
[attr="class","work2"]
[attr="class","hollow2"]
[GILLIAN]
Also referred to as "Menos Grande" due to their size, Gillian are Hollow that are a conglomerate of hundreds of Hollow souls. In most cases these Menos always resemble one another. They can be seen towering at least 6 stories tall, as well as having a stark white mask with an elongated nose and a thick black cloak that reaches their white feet. Their personalities in this stage will be minimal as they merely move and consume souls without thought.
Occasionally, one soul amidst the hundreds can become the dominant consciousness. This can change their mask to be unique and their personality can be more in depth and intelligent than before. However, their main goal remains to feast.
In order to evolve from an Unclassified to a Gillian, a simple roleplay thread describing where you meld with hundreds of other hollow and climb to the top and regain your consciousness is required. Standard post length of 200 words applies.
Ranks: [LL-A]
Occasionally, one soul amidst the hundreds can become the dominant consciousness. This can change their mask to be unique and their personality can be more in depth and intelligent than before. However, their main goal remains to feast.
In order to evolve from an Unclassified to a Gillian, a simple roleplay thread describing where you meld with hundreds of other hollow and climb to the top and regain your consciousness is required. Standard post length of 200 words applies.
Ranks: [LL-A]
[attr="class","work3"]
[attr="class","hollow3"]
[ADJUCHAS]
A rarer breed among Hollow, an Adjuchas is the result of a sentient Gillian consuming even more souls and overpowering their limits to become a much smaller, but much more powerful and intelligent Hollow. Their appearance resembles an Unclassified Hollow, but note that they must consume at least a soul a day in order to prevent de-evolution back into the Gillian stage. If any part of the body is devoured by another Hollow, evolution past Adjuchas is impossible.
To begin as an Adjuchas, you must be at 200 years old. If you become an Adjuchas in character, age doesn't matter.
In order to evolve from a (sentient) Gillian to an Adjuchas, a simple roleplay thread is required whereupon eating an unwritten amount of souls (often other Gillian), you're condensed into your new smaller Adjuchas form. Standard post length of 200 words applies.
Ranks: [ML] to [HL-A]
To begin as an Adjuchas, you must be at 200 years old. If you become an Adjuchas in character, age doesn't matter.
In order to evolve from a (sentient) Gillian to an Adjuchas, a simple roleplay thread is required whereupon eating an unwritten amount of souls (often other Gillian), you're condensed into your new smaller Adjuchas form. Standard post length of 200 words applies.
Ranks: [ML] to [HL-A]
[attr="class","work4"]
[attr="class","hollow4"]
[VASTO LORDE]
If Unclassified are the citizens, Gillian are the foot soldiers, and Adjuchas are the royal knights, then Vasto Lorde are the Royal Family. The most rare of breed amongst Hollow kind, their power is said to rival that of a Shinigami Taichō. Their appearance is humanoid and their personality can be as deep and complex as a human's, but their mask, Hollow Hole and monster-like appearance remains
To acquire this special form, an in character trial of an [ML-A] or above Adjuchas Hollow defeating and eating a NPC Vasto Lorde of one rank higher must be done. See the [Trial Guide] for more details.
Ranks: [HL] +
To acquire this special form, an in character trial of an [ML-A] or above Adjuchas Hollow defeating and eating a NPC Vasto Lorde of one rank higher must be done. See the [Trial Guide] for more details.
Ranks: [HL] +
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[VASTO LORDE PERKS]
In addition to becoming a Vasto Lorde Hollow, the following perks are granted:
- Cero Gigante: Normal Cero can now be charged up to tier VII and has one less cooldown post.
- You gain access to High-Speed Regeneration automatically.
- The rank-cap you had as an Adjuchas is removed.
- One additional Hollow Power is granted.
- At [Advanced] Hollow Powers mastery, your release techniques can now grant two extra advantages instead of one.
Notes:
- If you become an Arrancar, you cannot have Cero Gigante, 8 release techniques, and High-Speed Regeneration; you must choose one of the three.
★ [ARRANCAR]
Yes, Hollow are capable of becoming Arrancar, both as a starting character, and one attainable in character. Look to the [Arrancar Guide] for more details.
★ [DEATH]
When a Hollow dies, it has four main options depending on its death. So if you're killed by:
Shinigami or Vizard[li]The Hollow (and all their souls if applicable) are purified and transported to the Soul Society as a new Plus, with their rank reverted back to [LL].[/li]
Quincy[li]The Hollow is destroyed, and all of their souls if applicable fade into oblivion.[/li]
Hollow or Arrancar[li]If devoured, the Hollow becomes part of them, but isn't gone in the literal sense. If that Hollow/Arrancar is subsequently purified, then the eaten soul is freed as well and sent to the Soul Society.[/li][li]If they're not devoured then they're reincarnated into the human world as a newborn.[/li][/ul][/blockquote]
SECTION TWO:
MASTERY WALKTHROUGH
MASTERY WALKTHROUGH
The Mastery System is explained here
★ [HOLLOW POWERS]
[RELEASE MASTERY]
These are the unique abilities specific to a single Hollow, the powers of their soul so to speak. They are so unique that their nicknames given by the Soul Society usually are drawn from them.
As a Hollow's Release Mastery, they grant one extra Advantage constantly, and at [HL] with [Advanced] Mastery, grant two extra Advantages. They should mostly involve some aspect of your body with everything from tentacles to your jaws, but just like other releases they should involve a theme of some sort.
[HOLLOW POWER MASTERY]
The level of Mastered for this mastery can be achieved at [HL-A]
[Beginner] At this stage you have either one or probably no abilities. However, they can be up to Tier IV in power, if immensely difficult to control. They consume a great deal of power and controlling the size and other aspects remain challenging.
[Below Average] At this stage you will usually have two or three abilities that do not exceed Tier IV. Albeit still unrefined, you've gotten better at it, however, it's still somewhat taxing.
[Average] It is at this point you will have either three or four abilities. No longer difficult to control, you've reached a point where you use your powers avidly without much hindrance, if any. [Maximum level at at creation]
[Above Average] It is at this point can one use their powers to their full efficiency without being wasteful and a Hollow knows the tactics and logic behind each one of the original techniques. The powercap finally rises, techs now able to now be Tier V in power.
[Advanced] The cap of power is extended to a Tier VII, skipping right through Tier VI. At this point in which you will improve and upgrade old techniques, and its the final level in which you may edit your release. Otherwise you'll be considered...
[Mastered] It is at this level that your abilities peak. Using the powers becomes as easy as a Quincy firing arrows, akin to breathing to them. Due to this your release techniques incur 1 less CD post than normal.
★ [WEAPON SKILL]
Whilst identical to every other race's Weapon Skill, since Hollow don't ordinarily have an inherent weapon, it can apply to any claws or bladed part of their body. Besides blades though, it can also include other weapons, including chakrams, hammers, steel pipes, poles, you name it.
[WEAPON SKILL MASTERY]
The level of Mastered for this mastery can be achieved at [HL]
[Beginner] Your stance is vastly unrefined; you're severely unbalanced and trying to swing will have no power or speed at all, so try not to trip and fall on your blade. However, you can manifest and control it enough to create and learn techniques up to Tier II.
[Below Average] With understanding of a basic kendo stance your swordsmanship has improved some but not a lot. You can do one or two decent strikes before you lose balance, but even then you still don't know how to properly adjust your body weight to improve striking power or speed.
[Average] Now able to keep a basic stance your simplistic attacks are growing in speed or striking power. You're finally able to keep your stance without losing it but advanced moves are still out of your reach, though the power cap is now raised to Tier III.
[Above Average] By this point you've mastered the basics. Your stance is stable, your strikes are refined and your style has become more character orientated as you focus on your own way of fighting, and the power cap is raised to Tier IV.
[Advanced] You're now an expert. Your reflexes are top notch with your strikes and parries refined. There's always room for improvement, but now you can make complex movements that may or may not make sense to someone who does not know enough about your weapon, and the power cap is raised to Tier VI, skipping through Tier V.
[Mastered] An elite, few can match your skill with your weapon. You're able to create nigh any technique imaginable, the power cap Raised to the max of Tier VII. Shockwaves of pure reiryoku will form from your strikes and leave small fissures if you're using reiryoku based techniques. You can break through Mastered Hierro, but unless you use at least Shikai level tools [not durability], you'll suffer repercussions for it or it will do little to no damage.
[Specialised] A god of the blade, your legendary status marks you as one of the greatest in all the history of your race, as truly “one with the blade”. No techniques necessary, you can slice right through Hierro at equal advantages though Specialized Hierro will still be difficult to cut and just like Mastered, you'll still require Shikai level tools [not durability] to make a dent. Reiryoku-based techniques aren’t safe either, able to cut through armour and attacks alike up to a Tier IV without techniques. Finally, you can use Ken'atsu, the ability to swing beams that are simply the normal sharpness and pressure of your blade at the speed of a Cero without a single cooldown post [Ken’atsu cannot be modified into individual variants].
Should you choose to specialize in thrown weapons instead of melee, your benefits will be the same outside of ken'atsu. Instead of the pressure wave, you can now imbue your projectiles with enough energy to produce a similar Tier IV effect as if you just launched a missile, though this limits them to cero speed. Alternatively you may throw them at such ludicrous force they reach bala speed, but this limits their power to base level.
As a further alternative you may specialize in firearms. You may now compete with lesser quincy in gunslinging by firing bala speed and -power shots made purely of reiryoku, up to 200 per post. If you prefer raw power instead, you can also fire singular Tier IV powered shots at cero speed, without suffering cooldown time.
★ [HAND-TO-HAND]
Putting up the fistycuffs. Really, it's just basic hand to hand combat, but it also determines the potency of your hand-to-hand techniques.
[HAND-TO-HAND MASTERY]
The level of Mastered for this mastery can be achieved at [HL].
[Below Average] You can put up some sort of fight against those equal in rank and your aren’t as telegraphed, but just brutal brawling skills at best.
[Average] You're still nothing special but you're able to hold your own in a fist fight well enough now, and finesse in your attacks is possible. Up to Tier III techniques can be made and learnt here.
[Above Average] Finally, your hand to hand skills are becoming powerful whilst developing your own style, and you’re able to pressure equally skilled opponents. Up to Tier IV techniques can be made and learnt here.
[Advanced] You're nearly a master of the art, able to execute fast, ruthless and powerful attacks with a fluid like grace that could pass beyond the understanding of lesser foes. Up to Tier VI techniques can be made and learnt here, skipping through Tier V.
[Mastered] Enter the legends. Shockwaves of pure reiryoku will form from your strikes and leave small fissures if you're using reiryoku based techniques. You can break through Mastered Hierro at equal rank, but unless you use at least Shikai level tools [not durability], you'll suffer repercussions for it or it will do little to no damage. Techniques you can learn and create at this level can be up to the maximum of Tier VII.
[Specialised] Your divine skill and flawless technique has made you a legend in your own era. Your normal strikes can reach Ikkotsu levels (Tier IV) without any techniques, bypassing Mastered Hierro/Blut at equal advantages. With extra immense focus you can deliver a strike that nullifies natural defenses [Mastered Hierro/Blut or lower] at the struck area, leaving the spot vulnerable at equal advantages for a post. However, this has a 2 post cooldown with every use. You can negate specialized hierro with this strike at equal advantages, but due to the force behind it, your hand's bones will hairline fracture in 1 hit, majorly in 2, and completely shatter in 3. This can only be avoided with Shikai level tools/protection (not durability).
★ [HOLLOW TECHNIQUES]
No Cero here. This is the Hollow equivalent of Reiryoku techniques, but is considered a branch mastery from the latter. This means that Hollow Techniques can do everything its parent Reiryoku Techniques can do, along with the unique Hollow perks related directly to manipulating the body such as High-Speed-Regeneration. This mastery also governs specialized sensing techniques, though canon ones (reiraku, pesquisa, etc) are not included.
Hollow Techniques are not release techniques. Release techniques are Resurreccion for Arrancar, or Hollow Powers for Hollow.
High Speed Regeneration is automatically earned at ML-A.
Negación is unique only to Gillian and evolution to Adjuchas will make this ability as well as Kumon become lost, unless you do whole thread to show how you kept and retained that ability or somehow form a variation (although weaker) version of them.
[HOLLOW TECH MASTERY]
The level of Mastered for this mastery can be achieved at [HL]
[Beginner] Well, anything more powerful than a Tier II is definitely gonna backfire, even those at Tier II being a pain to learn. They’re awkward and weak, and often worse than the description says.
[Below Average] Okay, now you're a blimp on the radar. Whilst the techniques aren't quite that what the description says yet, you're not much better either.
[Average] They’re now exactly what they say on the tin, and your techniques can be up to Tier III. Generally you can learn all the easy stuff, but whether you'll be good or not at them is another story.
[Above Average] Your generic techniques can now be fired more efficiently and skilfully, but don’t go wild. You have no real problem using or learning Hollow Techniques up to Tier IV, and you have almost enough learned to be considered...
[Advanced] Even more techniques with even more skill, and the power cap is raised to Tier VI before backfire, skipping right through Tier V. Two weaker ones at Tier II and below can now be fired simultaneously if you have enough limbs too.
[Mastered] You're awesome now. No power cap and backfiring is non-existent. The different methods at which you fire them can now be pretty creative, with dual-casting raised to Tier III. Training? Pfft. But still don't try to one-shot a Tier VII.
[Specialised] Capable of using even the most complex of abilities with moderate ease, your efficiency and understanding show. Dual-casting is raised to Tier IV. Your perk though, is the ability to make a technique of release-level power and proportions. It’ll be usable outside your release, and is generally made to affect the body directly.
★ [SOUL RESILIENCE]
The durability mastery for the spiritual races. Whilst not quite as potent as the Arrancar's Hierro, it's stronger than the Human's equivalent Spiritual Potency.
To compare it directly to them:
Advanced Hierro = Mastered Soul Resilience = Specialised Spiritual Potency.
This comparison is identical for each level down.
[SOUL RES MASTERY]
The level of Mastered for this mastery can be achieved at [HL].
[Below Average] Slightly better than it was the effect is starting to appear, so offensive techniques of a Tier I will deal no damage. But otherwise, it's still soft and squishy.
[Average] The effect starts to appear more prominently, though binding type abilities are still unaffected and physical attacks less so.
[Above Average] Now very noticeable, an energy-based attack from a Tier II ability can be tanked with no damage at all, and a sealed Zanpakutou's cuts hurt you less. You can’t catch one yet, but it won't get cut off in a single slice like it would without.
[Advanced] Sealed Zanpakutou of equal rank barely cut you and if you focus on defending, it'll stop completely! You’re not immune and various cuts will still hurt you though, including Shikai.
[Mastered] No sealed Zanpakutou of equal advantages can scratch you, and Shikai have trouble damaging too. Energy based attacks from a Tier III are negatable yeaaaaah.
[Specialised] Puny mortals will not damage your skin. But beware that equal ranked Mastered Zanjutsu/Hakuda users can still penetrate it, but only with at least Shikai level weapons and armour [not durability]. Otherwise they'll suffer repercussive damage from trying to take out your tank tough skin. Additionally, if after advantage calculation you've blocked something with your Soul Resilience, if the attack was physically based, the damage they would've inflicted is reflected back to them instead.
★ [STEPPING - SONIDO]
The innate ability to have agility, dodging and speed, this is the mastery that judges how fast you can be, and how skilled you are with your Step technique.
Whilst identical to every other race's Step Technique, Hollow have their own name and method for fast movement and flash stepping everywhere - Sonido. For Hollow, Sonido is automatically earned and granted at a rank of ML-A in character. Any Sonido variants require the Mastery to be Mastered first.[b]Name:[/b] Sonido (Resounding Revolution)
[b]Class:[/b] Stepping
[b]Type:[/b] Stepping
[b]Tier:[/b] I
[b]Range:[/b] N/A
[b]Description:[/b] Is the Arrancar equivalent of the Shinigami flash steps; it allows the user to travel at incredibly high speeds for short distances. Use of Sonido is punctuated by a brief static sound, in contrast to the "swish" sound used for Shunpo.[ul][li]Default for Arrancar and auto-gained at ML-A for Hollow.[/li][/ul]
[STEPPING MASTERY]
The level of Mastered for this mastery can be achieved at [HL]
[Beginner] Watch out for that-! ...Ouch. Sure, your agility is decently fast, but your step range limit is low, and you're slow and unhandy with it generally. Use it too rapidly, you might and you might end up falling over, or running into something even.
[Below Average] At this point, you can say goodbye to randomly tripping and hello to balance. Your range and speed increases, and other things like that. You can't rapidly step, if you try it more than three times in a row, something will go wrong!
[Average] Yarr! Finally worth something. It's now easier to air step freely, and you can pick some sort of pace in rapidly stepping, sure, not more than four or five times in a row, or you'll trip up. But still, it's better than nothing.
[Above Average] You basically have the ability to step consecutively now, without real risks of tripping up. Your steps have quite a bit of range, and more speed than that of the average Arrancar. You won't be able to blitz anyone any time soon, but you might catch a weaker opponent off guard. Omnidirectional Stepping is not only possible at this point, but quite easy.
[Advanced] Rapid stepping, check, accuracy, check, combat reflexes and agility, check. There's not much to learn now at this point. It's juuust increasing speed and range now. You're fast, and in the top tier of in speed.
[Mastered] Your speed is unrivalled by all but those who stand equal to you. Your stepping speeds and execution are high, with complex agility movements possible. Here is where you can make your own stepping techniques (with some limits), but don't expect it to be too awe-inspiring like the pros.
[Specialised] So here you are, above the highest tier. Like an owl upon a rat or the wind across the ocean your speed is godly. Okay, enough metaphors. But you get some very special perks. First off, a free stepping technique, to be used at your leisure. But before you fly off impatiently, your stepping has some new additions. If you so wish it, no light or sound will be emitted with any step you make, the speed at which you step akin to teleportation, able to appear and disappear within the blink of an eye, as silent as the night.
★ [REIATSU CONTROL]
This mastery is pretty self explanatory; it's your ability your spiritual pressure, such as bursting, applying pressure and hiding your presence. Your Reiatsu color is decided at creation, and can be changed at will when Reiatsu Control is Advanced.
Starting at [Above Average] you gain access to a reiatsu passive. This passive starts at tier I and rises one tier, along with added strength and complexity for each master level afterwards up to tier III.
Your reiatsu pressure can also be used defensively to remove certain negative effects, or offensively to crush your opponent and stop their movement. These effects are governed by the following techniques. These do not need to be added to your profile and do not count towards the technique limit.
Name: Reiatsu Expulsion
Class: Reiatsu Control
Tier: I - VII (1 tier per mastery level)
Type: Defensive
Range: Self
Description: The power to overcharge one’s own reiatsu to remove negative effects, break out of bindings, burn out poisons etc… This ability follows normal cooldown rules.
Name: Reiatsu Suppression
Class: Reiatsu Control
Tier: I - VII (1 tier per mastery level)
Type: Binding
Range: 50m with no fall off
Description: The power to manifest your reiatsu pressure around you, forcing your enemies to their knees with your substantial reiatsu, and even rendering them unconscious with enough advantages. This ability can also be used defensively to ward off an opponent's version of the ability.
[REI CONTROL MASTERY]
The level of Mastered for this mastery can be achieved at [HL].
[Beginner] Hiding yourself is a virtual impossibility; without special techniques you’re a sitting duck. On the flip side you can’t sense others either and can only determine general locations, which could be butterflies.
[Below Average] You can slightly disrupt long-range sensing attempts, but it’s useless against Advanced skill or higher. You can keep your reiatsu down to belligerent levels to reduce annoyance of others but even your best efforts can’t hide you at mid-range.
[Average] Your presence can be hidden easily enough and people actively have to look for reiatsu to find you, but not for extended periods of time. Anyone who would wander within about 55 metres (180 ft) of you would be able to sense you. However you’re still likely to get inaccurate readings of others.
[Above Average] You can hide your reiatsu with relative ease, and create an effective distance of being able to be sensed of about 35 metres (114 ft), but you’re not immune to being sensed. Those with a higher skill will easily detect you, but you can now detect those at your skill and under with little difficulty.
[Advanced] You’re able to hide your presence from near anyone without flaw from a distance if they’re not using a special technique, though those closer to you will have an easier time finding out your true position if you are not in line of sight. This time though, it’s the same vice versa and you can detect as well as you can hide, with your safety net now 25 metres (82 ft).
[Mastered] You may now have your Reiatsu Passive where your general spiritual pressure can have battle worthy properties. Those below Advanced won't be getting an accurate reading if you hide your energy, and even Advanceds and Masters will have a bit of trouble. But sensing your own skill level and higher is still a challenge.
[Specialised] And thus we give more. Simply, more. You can control your reiatsu to a microscopic degree of detail, with a finesse and steady hand of a legendary artist. For your efforts, you are awarded with yet another reiatsu control passive technique, or you can choose to power up the one you already possess, and finally you may have the power of it at Tier III, same with other masteries. Either way, the degree is fantastical.
★ [CERO AND BALA]
[RACIAL PERK MASTERY]
The Hollow's trademark skills, with this you can fire off a large beam of energy or multiple frenzied small blasts for Cero and Bala respectively. Cero is considered to be a textbook example of a Tier IV ability in terms of power, whereas Bala has the power of a normal strong punch at a Tier I, enabling spamming. It should be noted that neither Cero nor Bala explode when not met with equal energy; instead they deal concussive damage.
Cero is a default skill for Gillian class Hollow and higher; Unclassified cannot learn it.
Bala is a default skill for Adjuchas class Hollow and higher; Unclassified and Gillian class Hollow cannot learn it.[b]Name[/b]: Cero (Hollow Flash)
[b]Class:[/b] Cero/Bala
[b]Type[/b]: Offensive
[b]Range[/b]: Long range
[b]Tier:[/b] IV
[b]Description[/b]: Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently.
[ul][li]Default ability for Arrancar and Adjuchas/Gillian Hollow[/li][/ul][b]Name[/b]: Bala (Hollow Bullet)
[b]Class: [/b]Cero/Bala
[b]Type[/b]: Offensive
[b]Range[/b]: Long range
[b]Tier:[/b] I
[b]Description[/b]: A weaker but quicker alternative to regular Cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero.
[ul][li]Default ability for Arrancar and Adjuchas Hollow[/li][/ul]★ [CERO REQUIREMENTS]
- Cero Fusions require Advanced Mastery, a minimum rank of [HL], and can harm the user or simply fail if performed sloppily. They are easier to execute with an assistant.
- Any Custom Cero requires Mastered Mastery at minimum rank [HL-A] and must be earned in character, unless taken as a release ability.
[CERO AND BALA MASTERY]
The level of Mastered for this mastery can be achieved at [HL-A].
[Beginner] Pathetic really, you take full seconds to charge a single Bala and Cero is dreadfully slow with its maximum size that of an arm, only able to fire either from your dominant hand. Try Cero in a serious fight, you can bet your ass that you will lose your arm.
[Below Average] Bala can be fired at their signature speed now, just not rapidly and your Cero is man sized now! You can fire them from both hands now too.
[Average] Five or six Bala can be fired in a row without problems, but anything higher might backfire. Cero has doubled in size, now hard to dodge if they're not paying attention, able to be fired from your mouth.
[Above Average] Double digits! Bala now has a rapid fire of 40, though any higher might ricochet back. Cero can swallow a house, but its charging time is now capable of matching some of the slower Kidou. You can fire from additional limbs too, like a tail or wings.
[Advanced] Shit, it just got real. Meet triple digits! 100s of Bala bursts aren’t uncommon and backfiring is non-existent. Cero charging matches the faster of Shinigami Kido, you can change its aesthetic colour, and its size has increased. But you can also fluctuate the size, compressing it to a finger shaped beam or fanning it out for less damage with a wider range. Both of them can be fired from your Zanpakutou now too.
[Mastered] Quadruple digits! Bala can be fired as easily as Quincy fire arrows now at 1000 tops per post. Cero is practically instant and only the fastest of Kidou can outspeed it as it overwhelms everything, so be careful else you might kill some (a lot) of innocents. The size increases further, and slight curving is possible. Finally you can make customs of both Cero and Bala and you can fire either of them from your feet.
[Specialised] Your Bala really can't get faster, but the numbers you can spam are at 1500 a post. Cero is basically instant and normal Tier IV Cero can be used without a cooldown (Custom Cero at this Tier don't get it). You can also alter the size and scope of both Cero and Bala, condensing Bala to bullet size for sniping and Cero to a laser gun, or fanning it out further to wreak destruction. Really, the number of possibilities are now are too numerous to note.
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TEMPLATE CREDIT TO KAZ
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