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Reishi Techniques are available to both Quincy and Bount, and any which are exclusive to one race is noted accordingly.
** denotes custom BSRP techniques.
REISHI AND GINTO TECHNIQUES (STARTING)
All the techniques below in this post can be started with in a new profile
REISHI TECHNIQUES
All Reishi Techniques are available to Quincy, Mod Souls and Bount by default unless otherwise noted.
Name: Kamizaiten (Godly Veil of Unsightly Flesh) ** Class: Reishi Technique Type: Supplementary Tier: II Range: Self Description: With this technique, one is able to form a field of spirit particles that reflects any kind of reiatsu-sensing skill. In addition, it also masks any kind of item or power one possesses, making them look like a weak, powerless human, thus becoming virtually invisible to any spiritual being.
Name: Tokukonki (Protective Light Wall) ** Class: Reishi Technique Type: Defensive Tier: III Range: Self Description: This technique allows one to gather spirit particles into a tough shield that protects them from many kinds of attacks. Although the shield does not last very long (around 2 posts), it is an invaluable technique that has saved the lives of countless reishi users.
Name: Ablenkung (Deflect) ** Class: Reishi Technique Type: Offensive Range: 20 Meters Tier: III Description: Pointing with any selected finger, the user fires off a blast of compressed Reishi, at the half the speed of Bala. This technique is designed to push back the opponent with a strong gust of energy, making it hard on the opponent to resist the continuous force against their entire body.
Name: Halt ** Class: Reishi Technique Type: Binding Range: 15 Meters Tier: II Description: By altering the properties of reishi around the opponent’s feet, this technique causes a chain of reishi to wrap around an enemy's legs as they approach, slowing their movements as if walking through snow and sludge or water. The wrapping of the chains occurs at bala speeds, making it useful for retreat.
Name: Danze (Dance) ** Class: Reishi Technique Type: Supplementary Tier: II Range: 25 Radial Meters Description: Blanketing the area with reishi, the user can alter the density of the air, changing how anybody, caught within the range of the technique, moves. The user can make the reishi cooperate in a sense with the opponent, forcing their movements to become imbalanced, or force the opponent to put more effort into simple movements such as dodging or walking.
Name: Festhalten (Grip) Class: Reishi Technique Type: Supplementary Tier: II Range: 30 Meters Description: By tampering with the Reishi around an object, one can hold a telekinetic-like control over it; allowing them to use multiple weapons at the same time without hampering their prowess as a weapon wielder. Objects are tossed at bala speeds.
Name: Kujo (Expulsion) ** Class: Reishi Technique Type: Defensive Tier: III Range: 25 Meter Radius Description: A simple defensive technique in which a short area around the user has its reishi tampered with for two posts, so that the spirit particles become extremely dense and heavily weigh down anyone else who comes within range, allowing them to make a quick escape or get a free shot in. Opponents suffer a x2 decay in their overall Speed and maneuverability when coming into range of this effect.
Name: Festnahme (Capture) ** Class: Reishi Technique Type: Binding Tier: III Range: 25 Meters Description: A blast of half bala speed reishi fired off at an opponent that binds them instead of dealing damage.
Name: Tachiban (Sentinel) ** Class: Reishi Technique Type: Offensive Tier: III Range: 50 Meters Description: The user can create orbs of reishi and spread them around him. At will, the orbs can launch, at half bala speeds, directly toward the opponent. The user can create up to five of these orbs at a time.
GINTO TUBE TECHNIQUES
Gintō (Silver Tube) Techniques use Silver Tubes to fuel offensive spells that resemble the Shinigami's Kidō, and are exclusive to Quincy.
Name: Bruch (Burst) ** Class: Ginto Tube Technique Type: Offensive Range: 30 Meters Tier: II Incantation: Strike my enemies with divine fury - Bruch! Description: By throwing a single Silver Tube, the contents roar out into a ball of spiritual energy. The true power of this technique lies in the destructive, Bala-esque speed that it flies as, as well as the fact that this technique can be used multiple times at the same time.
Name: Wolke (Cloud) Class: Ginto Tube Technique Type: Offensive Range: 15 Meters Tier: II Incantation: Tilt the goblet to the west - Wolke! Description: This technique uses a silver tube to create a large blast.. While it may not be intended for use as such, Ishida Uryû uses it to cushion the impact of a fall.
Name: Verfolg (Prosecute) ** Type: Offensive Range: 50 Meters Tier: III Incantation: Pierce my enemy with godly rage - Verfolg! Description: A single Ginto tube is thrown a the enemy, which bursts into a powerful spear capable of causing deep lacerating damage. Travels at half bala speeds.
Name: Abweisen (Repel) ** Class: Ginto Tube Technique Type: Defensive Range: 5 Radial Meters Tier: II Incantation: Direct my enemies away - Abweisen! Description:A simple technique that costs a single Silver Tube, by a Quincy crushing it in their own palm, it explodes in an omnidirectional area with a blind spot of the Quincy's own body.
This technique does not do anything bar simple deflection. It's made to either force enemies to retreat, or push them away.
Name: Gritz (Five Construct Limit) Class: Ginto Tube Technique Type: Binding Range: 30 Meters Tier: III Incantation: A silver rod strikes the five-fingered stone bed - Gritz! Description: This technique uses a silver tube to form a man-sized pentacle symbol travelling at half-bala speeds which envelops its target, trapping them inside.
Name: Glanz (Gleam) ** Class: Ginto Tube Technique Type: Offensive Range: 30 Meters Tier: III Incantation: Dance among the sheer cold - Glanz! Description: This technique uses one silver tube. After citing the Incantation, the tube bursts into a thick layer of fog of super cold temperature, capable of freezing and cracking anything caught within the 20 Meter radius from where the tube exploded.
Name: Markier (Mark) ** Class: Ginto Tube Technique Type: Supplementary Range: 25 Meters Tier: II Incantation: Draw the opponent into my visor - Markier! Description: A single silver tube is thrown using this technique, and whatever the tube hits and breaks on, becomes a homed target of the user's next Quincy or Gintō technique. If this hits an opponent, they become the target, yet if they are missed and the ground is hit, their attack is rerouted to the ground. A strong enough burst of reiatsu can dispel the mark.
Name: Kontrolle (Control) ** Class: Ginto Tube Technique Type: Supplementary Range: Self Tier: III Incantation: My mind guides my arrow - Kontrolle! Description: The contents of a single Silver Tube are poured over either the user’s bow or a single silver tube; the next technique that uses the user’s bow or that requires that single silver tube can be spiritually controlled after use.The technique can control ginto techniques of up to a Tier V in power or lower.
All the techniques below in this post cannot be started with in a new profile and must be gained in character
REISHI TECHNIQUES
Name: Hirenkyaku (Flying Screen/God Step) Class: Stepping Tier: I Range: N/A Description: Analogous to the Shinigami Shunpo or Arrancar Sonido, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to Ishida Uryû it is faster than flash steps, though Kurotsuchi Mayuri's superior speed suggests that this is just a generalization. To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances. Kurotsuchi Mayuri compliments Ishida Uryû on being able to use this technique at such a young age, suggesting that it's difficult to master.
Quincy Exclusive and cannot be chosen as a starting technique. It may be learned at the rank of ML or higher.
Name: Springen [German; Leap] Class: Stepping Range: N/A Tier: I Description: Analogous to the Shinigami Shunpo, Arrancar Sonido, or the Fullbringer's Bringer's light AND almost an exact replica of the Quincy Hirenkyaku, the Bount's form of flash step is known as Springen. Springen allows the user to move quickly over short distances. To perform the technique, the bount gathers reishi under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
Bount Exclusive and cannot be chosen as a starting technique. It may be learned at the rank of ML or higher.
Name: Sogekihei (Irises of Far Seeing) ** Class: Reishi Technique Type: Supplementary Tier: III Range: 100 Radial Meters Description: The user gathers spirit particles into their eyes, and their field of vision is increased by a phenomenal rate. With this, the user can see up to three times as far as their normal vision and have incredible detail; depth perception, allowing them to have superior sniper skills that lasts for five posts.
May be learned at ML rank or higher.
Name: Schlagen (Strike) *** Class: Reishi Technique Type: Offensive Tier: IV Range: 100 Meters Description: A reishi technique that is similar to a Hollow’s cero in nearly every way in terms of size, speed, and power, except the beam is a light blue hue and made completely of reishi. Name: Ransōtengai (Heavenly Wild Puppet Suit) Class: Reishi Technique Type: Supplementary Tier: V Range: Self Description: Ransōtengai is a high level technique that allows the user to control their body parts using strings of spirit energy controlled by their brain. By using this technique, the user can control their body as one would a puppet, allowing them to move freely despite paralysis, broken limbs, or any other force that would impede normal movement. Lasts for 4 posts before going on cooldown.
Can be learned at ML-A rank or higher.
Name: Doppel (Double) *** Type: Offense Range: 50 Meters Tier: V Description: By charging a burst of reishi into a bolt, or arrow for quincy, the user can launch it at cero speeds capable of piercing through armor like skin depending on mastery level and advantages.
Name: Klavier (Piano) Class: Reishi Technique Type: Offense Tier: V Range: 50 meters Description: A powerful Quincy technique, that can even be used one handed. By gathering Reishi to their hand, the Quincy can fire a multitude of arrows as fast a Hollow's Cero, with an equivalent power. Six of these can be fired at the same time normally. Minimum of rank HL to learn.
Quincy exclusive
Name: Hogoshatate (Guardian Shield) ** Class: Reishi Technique Type: Defensive Tier: V Range: 25 Radial Meters Incantation One: The blade of soldiers guard the broken stars, repel the night (Outward Repulsion)! Incantation Two: The blade of soldiers guard the broken stars, confine the night (Inward Confinement)! Description: By planting Seele Schneiders into five focal points, the user creates a barrier of concentrated reishi designed to keep a target out, or keep the target in. The weak points of the barrier are the Seeles themselves.
Can be learned at ML rank or higher.
Name: Enzerukyaku (Renewal Life Curtain) ** Class: Reishi Technique Type: Healing Range: Self Tier: V Description: This technique allows the Quincy to utilize spirit particles as a healing agent, curing anything from surface wounds to internal damage. The better the Quincy, the more they can heal.
Quincy exclusive and cannot be chosen as a starting technique. The technique may be learned at the rank of HL-A or higher.
Name: Ginkō Harikō (Silver Manuscript, Glass Manuscript) *** Class: Item Creation Type: Items Tier: N/A Range: N/A Description: This technique allows especially adept Quincy to manufacture Soul-Synthesized Silver and Soul-Synthesized Glass using the Reishi in the air alone. It is a very difficult technique that takes a long time to master.
Quincy exclusive, and may be learned at HL-A rank or higher.
Name: Tsurutama (Crane Shot) ** Class: Reishi Technique Type: Offensive Tier: VI Range: 100 Meters Description: Gathering a large amount of Reishi from their immediate surroundings, the user prepares the focal point of this ability (either a bow, weapon or hand) as it begins to glow with reishi. A massive, cero speed projectile (an arrow for quincy, a blast of reishi for mod soul or bount) is shot out that takes the form of a flying crane. The user can slightly control the trajectory of the crane for a limited amount of time, but cannot make anything higher than a ninety degree turn in any direction from its original orientation.
Name: Orchester (Orchestra) *** Class: Reishi Technique Type: Offense Tier: VI Range: 65 Meters Description: A technique derived from Klavier, taking the concept of many, powerful arrows to an all new level. In a manner similar to a Shinigami's Senju Kouten Taihou, a Quincy can charge numerous Tier III arrows. The most skilled of Quincy can fire up to two hundred of these most powerful arrows at once. Minimum rank of HL-A to learn as well as having learned Klavier.
Quincy exclusive
May be learned at HL-A rank or higher.
Name: Chimatsuri (Bloodbath) *** Class: Reishi Technique Type: Offensive Tier: VII Range: 50 Radial Meters Description: Absorbing Reishi into their skin, the user’s body become the epitome of a walking time bomb. Upon the first post, the reishi stays intact, capable of remaining stable even after being hit. This technique provides no defensive capabilities. Upon the second or third post, the user splits the reishi into two parts, sending out an initial wave of reishi 50 radial meters from his/her body at the speed of cero. Once it reaches the max distance, it explodes inward, with bright red energy, toward the user, while the remaining reishi explodes outward to clash with the inward explosion. A bubble of five radial meters around the user is safe from the explosions. Damage equals to a tier VII technique, capable of causing severe third degree burns as well as being explosive enough to shred through limbs. Minimum Duration is 2 Posts.
Must be learned at HL-A, and only when one has Mastered reishi techniques..
[Stepping techniques and other techniques can be used during this technique’s duration, except Tier VII offensive techs.
GINTO TUBE TECHNIQUES
Name: Zerreißen (Rend) *** Class: Ginto Tube Technique Type: Offensive Tier: III Range: Long Incantation: None Description: A Seele Schneider technique that requires no Incantation. The user pours the contents of one silver tube onto three Seele Schneiders that have not been activated. The user then rings three Seele Schneiders around their index, middle, and ring fingers, and draws them back flat on their bow. The arrows are then let loose, and become thick, jagged arrows amplified by the silver tube's energy, shoot out in three directions and then fly downwards, simulating the slash of a lion's claws. Zerreißen can be modified so that the Seele Schneiders are drawn with a vertically oriented bow, and curve to the sides. They travel at half Bala speeds.
Zerreißen must be learned IC at the rank of ML or higher and requires the Quincy to own at least three Seele Schneiders.
Name: Grelle Faust (Flash Fist) *** Class: Ginto Tube Technique Type: Offensive Tier: IV Range: 25 Meters Incantation: The hollow bells ring, resounding the chaos of war - Faust! Description: This technique uses three silver tubes to create multiple thick rods that repeatedly slam into the target pounding them to a pulp.
Grelle Faust must be learned IC at the rank of ML or higher.
Name: Fluss (River) *** Class: Ginto Tube Technique Type: Offensive Tier: IV Range: 40 Meters Incantation: A solitary songbird wails its mournful dirge - Fluss! Description: The user places the open ends of two silver tubes against each other, and the spiritual energy inside begins to react violently. The two silver tubes, melded at their openings, are then thrown at the opponent's feet. When the silver tubes crack open, a large pillar of spiritual energy rises up, incinerating those caught within. An especially dexterous Quincy can use up to eight tubes and summon four pillars with Fluss.
Fluss must be learned IC at the rank of ML or higher.
Name: Schere (Shear) *** Class: Ginto Tube Technique Type: Supplementary Tier: V Range: <5 Meters Incantation: None Description: A basic Seele Schneider technique that requires no Incantation. The user pours the contents of one silver tube along the blade of an activated Seele Schneider. The cutter's blade flares in size, becoming three meters long and one meter thick. The cutting properties of the Seele Schneider increase massively, but the blade doubles in weight, something that should be taken into consideration for Quincy who lack strong constitution and physical strength. Schere's effect lasts for three posts.
Schere must be learned IC at the rank of ML or higher and requires the Quincy to own at least one Seele Schneiders.
Name: Haizen (Heating) Class: Ginto Tube Technique Type: Offensive Tier: VI Range: 50 Meters Incantation: Feel the wrath of battle and accept this sacred chalice - Haizen! Description: This technique creates a transparent, rectangular beam of energy from four silver tubes which slices through the opponent.
Name: Eigentum (Property) *** Class: Ginto Tube Technique Type: Defensive Tier: VI Range: 5 Meters Incantation: Keep my bow away from combat - Eigentum! Description: Requiring five ginto tubes, the user tosses them in front of him as he recites the Incantation. A strange barrier emerges from the tubes, large enough for the user to hide behind capable of only stop physical attacks . An opponent cannot simply break through this 10 meter dome by getting in close, and would need to apply enough physical force strong enough to break through it. Other reishi and reiryoku type techniques can still bypass the barrier.
Name: Artillerie (Artillery) *** Class: Ginto Tube Technique Type: Offense Tier: VI Range: Long Incantation: Bombard the opponent with endless arrows - Artillerie! Description: Six silver tubes are used for this technique; five coat the users bow, while one is thrown at the opponent. The Quincy raises their bow into the air, and fires a volley of arrows which rain down at the opponent for three continuous posts.
This technique requires a level of [HL].
Name: Sprenger (Explosion) Class: Ginto Tube Technique Type: Offensive Tier: VI Range: 50 Meters Incantation: Unknown Description: By launching five Seele Schneiders around the opponent, the reishi from the planted tools draws toward the center to capture the opponent in place. Releasing a ginto tube to drop its contents onto one of the Seele’s causing a surge of reishi to release forward and explode with intense energy. Anything caught within the range of the five points will be caught in this explosion of reishi. This technique takes time to perform, and is difficult to pull off without the help of a comrade.
Sprenger must be learned IC at the rank of HL or higher and requires the Quincy to own at least five Seele Schneiders.
Name: Reichweite (Grasp) *** Class: Ginto Tube Technique Type: Offensive Tier: VII Range: <5 Meters Incantation: Tighten the seal containing the accursed Wraith - Reichweite! Description: This technique uses eight to nine silver tubes and can be quite stressful for those with low tolerance to pain. The user holds each silver tube in the gaps between their fingers, then crushes their fists and cracks the tubes open. The spiritual energy coats the user's (presumably bloody) hand and becomes hypersensitive to contact. Whatever the user's hands come into contact with next will trigger a large torrent of energy that can rend foes apart . A more defensive application for Reichweite is to slam the coated hands into an incoming attack. The resulting explosion acts as a buffer to partially negate the attack, or consumes the attack altogether and goes on to blast the enemy
Reichweite must be learned IC at the rank of HL-A or higher.
Name: Wächter (Guardian) *** Class: Ginto Tube Technique Type: Offensive Tier: VII Range: 50 Meters Incantation: Guard eternally over the King's coffers - Wächter! Description: Requires 8 Ginto Tubes. Launching the eight tubes into the air, the quincy then fires an arrow upon them, resulting in a chain explosion of reishi. The reishi rises to approximately 50 Meters above the user, then proceed to rain down thousands of Meter long arrows, travelling at the speed of cero, in order to create a forest of solidified Reishi. This technique is designed to not only hurt the opponent, but to pin them down and render their movements to a halt.
Wächter must be learned IC at the rank of HL or higher.
Name: Notstand (Calamity) *** Class: Ginto Tube Technique Type: Offensive Tier: VII Range: 100 Meters Incantation: None Description: Using a total of Six ginto tubes, the user removes a seele schneider and uses it to cut through the tubes, absorbing all the liquid reishi within them. Then quickly fires the Seele with his bow, propelled at Cero speeds, only for it to come 10 meters short of the opponent and release the reishi in an orb of pure, white destruction. The reishi actively spins at such a rate, that it tears apart anyone caught within the 50 Radial Meter dome.
Notstand must be learned IC at the rank of HL-A or higher and requires the user to own at least five Seele Schneiders.
Name: Wand (Wall) *** Class: Ginto Tube Technique Type: Defensive Tier: VII Range: 5 Meters Incantation: Protect my body with a leaden wall - Wand! Description: A Quincy's answer to a Shinigami's Danku, by using eight tubes, a spiritual wall of defense is erected in front of them.
The techniques below in this section of this post may be chosen as one of your four starting items in profile creation,
Basic Benefits of Quincy Canon Items:
-Because of the unique properties of SSS, the canon quincy items can be repaired by any quincy, with the reishi techniques mastery substituted for item creation. Though this still must be done IC.
-Quincy canon items can be used by other races, however it most cases they benefit a quincy far more.
-Canon Quincy items bypass certain material tier requirements.
-Canon quincy items can be made by other races if they obtain Soul Synthesized Materials and are taught by a quincy who knows how to make the items.
[Beyond the four you get on creation, starting quincy items require Uncommon materials to make]
Quincy Cross
[/ul] Name: Seele Dolch Type: Item - Standard Tier: III Condition: [10] Description: A short, but capable close combat dagger alloyed out of Soul Synthesized Silver that should only be used in desperate times when a Quincy is forced into a range where they cannot function. The dagger is as sharp as a sealed Zanpakutou. While normally a standard double-edged short blade with a small crossguard, many a Seele Dolch have been more personally constructed to fit different fighting styles. When taking this item at creation you may change its appearance, though you are still limited to a dagger sized weapon.
Name: Seele Schild Type: Item - Armor Tier: III Condition: [10] Coverage: Hand up to Elbow, extending an inch and a half from the arm in all areas. Description: A small shield alloyed out of Soul Synthesized Silver, and designed to be worn on the bow arm without limiting movement. A practical defensive item, this is still the shield of an archer, not suited for drawn out close quarters combat. In some rare cases they are worn on both arms of quincy who favor close range combat.
Name: Silberdraht Type: Item - Standard Tier: III Condition: Not Applicable Description: A supportive item that can also be used in combat. The wire is spiritually manipulable, and can be used to trap enemies in a tight spot, the true boon of this wire is it's sharpness, that of a sealed Zanpakutou. While a move of the arm can break the wire without too much effort; it will most definitely harm them. A favorable item for quincy who utilize traps and surprise attacks, a skilled user can even attach the wire to other items such as the Spatz to a variety of effects.
Name: Kette [Chain] Type: Item - Standard Tier: III Condition: [10] Description: The big brother to Silberdraht. Kette is a chain of alloyed Soul Synthesized Silver, and is manipulatable in identical fashion to to its sibling. But while Silberdraht is a thin, sharp wire, Kette is thicker (though still quite thin and small for a chain) and durable instead of sharp, making its use different from Silberdraht.
Name: Seher [Oracle] Type: Item - Standard Tier: IV Condition: Not Applicable Description: A small, circular device attached to the side of the user’s head near the eye. When activated a small glass lens extends from the device, setting in front of the user’s eye.
Name: Blood Track Class: Reishi Techniques Tier: IV Type: Supplementary Range: Long Description: A tracking ability utilizing a sample of the target’s DNA to recreate a reiatsu sample which can then be located. This sample is usually blood or skin tissue from the person in question but can be small samples of hair and other such substances. The glasses have the same range as Bakudo #58 Kakushitsuijaku and has a tier IV cost initially locate the target. Once activated this ability has no duration limit, though the cooldown before a new target can be tracked is tier IV standard. Only one target can be tracked at a time.
Name: Spatz [Sparrow] Type: Item - Standard Tier: III Condition: [10] Description: A set of six dagger-type weapons designed to be perfect for throwing, made of Soul-synthesized Silver and worn on a small belt. The blades are designed solely as throwing weapons, with their “handle” (if it can even be called that) a miniscule inch and a half; meant to be held lightly between two fingers.
Name: Hollow Bait Type: Item - Single-Use Tier: III Current Amount: Description: A small small white object reminiscent of the game pieces from Go. This item is incredibly fragile, capable of be smashed between two fingers. When crushed between the user’s fingers, these small chips emit a “scent” that attracts a small number of unclassified hollow.
Name: Leuchtfeuer [Flare] Type: Item - Single-Use Tier: III Current Amount: Description: A three inch silver tube with a trigger mechanism on the side. The Leuchtfeuer is contained in a small flare gun-like contraption made of Soul-synthesized Silver, which is fired straight upwards, shooting red sparks into the air similar to a real flare. This flare emits a reiryoku signal instantly recognizable to Quincy, meaning its use is to draw in help from the user's immediate surroundings.
Name: Rauchen [Smoke] Type: Item - Single-Use Tier: III Current Amount: Description: A quincy contact grenade, comparable in size to a ginto tube but black in color, Rauchen, Blitz, and Platzen are all identical in appearance, only the user can differentiate between them. It contains a liquid that, when it comes into contact with the oxygen in the air, evaporates into a thick smokescreen. However, due to the fact that reishi is mixed into the liquid as well, it reflects any reiryoku-sensing ability of a Tier IV or below in the space of the smoke. This allows the Quincy to stun and escape pursuers or attack one's blind spot.
Name: Blitz [Flash] Type: Item - Single-Use Tier: III Current Amount: Description: A quincy contact grenade, comparable in size to a ginto tube but black in color, Rauchen, Blitz, and Platzen are all identical in appearance, only the user can differentiate between them. A very simple one-use item that, when thrown at the ground, produces a powerful disorientating flash, blinding anyone in the immediate vicinity and providing an opportunity to attack or escape.
Name: Platzen [Burst] Type: Item - Single-Use Tier: III Current Amount: Description: A quincy contact grenade, comparable in size to a ginto tube but black in color, Rauchen, Blitz, and Platzen are all identical in appearance, only the user can differentiate between them. Platzen contains condensed reishi, and explodes harshly when striking a surface, on top of the explosive damage, the blast is also quite loud and can leave ears ringing for a post or two after detonation.
Name: Karte [Card] Type: Item - Single-Use Tier: III Current Amount: Description: Index card sized sheets of reishi infused paper. Perhaps the most versatile of quincy items, these cards may be infused with other quincy techniques including normal arrows of tier III or lower, allowing the technique to be used from the location of the card rather than the user.
Name: Aufkleber [Sticker] Type: Item - Single-Use Tier: I Current Amount: Description: Small white stickers made from reishi infused paper. These are favored by quincy who like to ambush opponents and can be stuck to other activated items such as the three quincy contact grenades: Rauchen, Blitz, and Platzen. The stickers are connected to a white ring worn on the quincy’s index finger, and when tapped with the thumb the stickers and their connected devices are activated. This can be used to activate individual stickers or all of them at once.
Name: Locken [Lure] Type: Item - Single-Use Tier: III Current Amount: Description: A short rod of Soul-synthesized Glass, this device has the ability to almost perfectly emulate the reiryoku signature of anything, as long as a sample of the required reiryoku is placed within the tube. The tube can be loaded with the sample then thrown in an area in order to lure a tracker to that area or confuse pursuers.
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QUINCY ITEMS (NON-STARTING)
The techniques below in this section of this post may not be chosen as one of your four starting items in profile creation and must be gained in character.
Soul Synthesized Materials
Soul-Synthesized Silver Soul-Synthesized Silver was used by Ishida Ryūken to construct the hidden chamber in which Ishida Uryū trains. It has the curious property to gather spiritual energy to it that can be used in place of silver tubes for Gintō Techniques. It can be constructed out of Reishi from the air. Soul-Synthesized Glass Like Soul-Synthesized Silver, Soul-Synthesized Glass was used to construct the hidden chamber in the Karakura Hospital. It has the curious ability to repel spirit particles, much like a Sanrei Glove would. However, it is rather brittle.
Soul-Synthesized Cloth Similar in principle to Soul-synthesized Glass and Silver, this is a synthesized cloth made of reishi and is thus capable of touching and affecting souls. It is of course the least durable of all three materials, however it can be woven with different effects, such as clothing that enhances the gathering of reishi by the wearer.
Soul-Synthesized Paper Similar in principle to Soul-synthesized Glass and Silver, this is a synthesized paper made of reishi and is thus capable of touching and affecting souls. Instead of writing on in in ink, a quincy is capable of simply modifying the reishi to make words appear. Reishi Infused Water Simply called holy water by those who don't know better, this liquid is what fills ginto tubes and allows them to function.
All synthesized materials can be made IC by any quincy. Other races with reishi control may also make it if taught by a quincy, but it will require them to have both the proper reishi mastery level and an equal creation level.
Synthesized materials can be between Uncommon and Extraordinary quality depending on the maker’s reishi mastery and rank.
Name: Seele Turm [Soul Tower] Type: Item - Standard Tier: VI Condition: [10] Description: [Requires Advanced Synthesized Materials] The sword to Seele Dolch’s dagger. Seele Turm is a large silver longsword, and while the Seele Dolch is the meant for last resort close range exchanges, Seele Turm is a melee weapon through and through and a symbol a quincy who is skilled enough to engage at both close and long range. While it has no actual abilities, Seele Turm has a shikai level cutting edge, making it a formidable addition to any arsenal.
Name: Seele Mauer [Soul Gate] Type: Item - Armor Tier: VI Condition: [10] Coverage: As tall and wide as an average male human Description: [Requires Advanced Synthesized Materials] A larger version of the Seele Schild, this version is non-retractable and much larger, as tall as an average male human. It is designed in such a way as to be a larger shield capable of blocking stronger techniques at the cost of maneuverability. Skilled fighter can effectively use the shield as mobile cover, peeking out from behind to unleash ranged attacks.
Name: Seele Schneider Type: Item - Standard - Single Use Tier: VII Condition: [10] Current Amount: Description: [Requires Rare Synthesized Materials] The Seele Schneider is perhaps the most powerful quincy arrow in existence. In its inert state, the Seele is an ornate bar of Soul Synthesized Silver with a rectangular loop at one end and an opening at the other. When activated, the weapon forms a blade of condensed reishi that vibrates along the edge. It goes without saying that this weapon has seele level sharpness, the highest obtainable by items. But the Seele’s usefulness to a quincy goes far beyond a sharp edge. The blade’s vibrations break apart the bond of spiritual particles the blade comes into contact with, allowing the quincy to draw them in more easily over time. Each post that the blade comes into contact the spiritual particles of the opponent (tier IV or higher), it gains a charge. At five charges, the quincy may lower the cooldown of one reishi ability by a single post. At ten charges, the user may convert the Seele into its arrow form and fire it as a single use tier VII arrow, though this overheats the Seele and makes it unusable in the fight from then on.
Name: Königreich (Kingdom) Type: Item - Standard - Single Use Tier: VI Current Amount: Description: [Requires Rare Synthesized Materials] A strange item appearing as a large silver stake with a widened head. On the top’s circular surfaced is a carved quincy five-pronged cross.
Name: Lay Claim Class: Reishi Technique Tier: VI Type: Defensive Range: 7 Meter Radius Description: Königreich is used by sticking it in the ground then driving it down to the head with one’s foot. This produces a large barrier sphere with the stake at the center, which lasts until broken. Unlike other single use items, Königreich recharges itself over time, and after four posts the barrier will reform, and continue to do so every time it is broken throughout the fight. For a quincy this is of exceptional benefit, since the user may pass through this barrier unhindered, and the user’s arrows can be fired from within, also passing through the barrier.
Name: Heilig Öl [Holy Oil] Type: Item - Single Use Tier: V Current Amount: Description: [Requires Advanced Synthesized Materials] A glass bottle filled with highly volatile synthesized oil. When poured onto the quincy’s spiritual weapon, the oil ignites, adding blue reishi flames to each arrow for additional burning damage. This can also be used at range, by throwing it into the air and shooting the glass to break it, causing flaming oil to rain down on a given area.
Name: Heiligenschein (Halo) Type: Item - Standard Tier: VI Condition: Not Applicable Description: [Requires Rare Synthesized Materials]A thick ring of soul synthesized silver roughly a foot in diameter. A single quincy can control up to two of these rings at a time depending on reishi control mastery (average=1, advanced=2).
Name: Turret Class: Quincy Style Tier: Variable Type: Offensive Range: Long Description: Each ring can fire arrows from the center at equivalent rate and accuracy for average archery mastery.
Name: Verschlingen [Engulf] Type: Item - Single Use Tier: V Current Amount: Description: [Requires Advanced Synthesized Materials]Four inch silver rods that, when activated, extend into a single soul sythesized silver arrow that can be fired from the user’s bow. This arrow can be charged like a normal arrow relative to the user’s mastery and fired. The main difference is that the silver core of the arrow detonates once it hits it’s target, exploding for tier V damage.
Name: Glazen Grund Type: Item - Single Use Tier: VII Current Amount: Limited to 1 per thread Description: [Requires Extraordinary Synthesized Materials]Utmost refined Soul Silver compressed into firework-like tube that shoots into the air and explodes; by covering an area in these chaff-like shards, a non-Quincy's stepping techniques become impossible, lest they be stronger than the Quincy, which would result in their prowess dropping a rank. Covering an opponent in this also has the curious effect of making it more difficult for them to focus spiritual attacks, making them charge just a bit slower
CREDITS
Credits to Bleach Wiki for a majority of the information in this guide.
All custom Quincy Techniques, Quincy Items and Gintō Techniques have been created by various staff members of BSRP, and as such, BSRP holds full copyrights over them. If these custom techniques are found on other websites without proper citation to BSRP, BSRP reserves the right to have those custom techniques removed from the offending websites
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