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Post by Hitoshi Nakada on Aug 7, 2015 11:56:21 GMT
I have a question I would like to ask. I think I already know the answer but will ask anyways. If I create a technique with a power of a Tier III kido but have it compressed into a dense form would that allow it to pierce through a, let's say, Tier IV barrier? I somewhat doubt this as the density of the barrier would generally exceed a Tier III kido but I feel it is worth bringing up as though there is a difference in overall power the Tier III would be more concentrated and have more penetrating force. I have little doubt that it would do this in the case of Tier III barrier, serving to pierce through it as opposed to matching and destroying it with a less concentrated kido of equal power but I feel that that would be fair to beg the question of as well. Would either of these be valid or would it simply enable more focused and piercing damage to be inflicted upon a successful blow?
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Post by Eleanor Lockwood on Aug 7, 2015 12:30:11 GMT
Very unlikely, since the tier system is (with extremely few, non-repeatable exceptions like danku) supposed to be fairly secure. Using concentrated energies might explain why a technique is a rank in the first place, but actually changing its effective tier is explicitly not permitted in the rules.
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Post by Hitoshi Nakada on Aug 7, 2015 14:30:09 GMT
Well I was looking at the more technical concepts of density when I asked this question. And I fail to see where it 'explicitly' prohibits this. It states that Tiers match one another but fail to higher Tiers which can be assumed to encompass this but is not definitively stated. If it does I don't see it. Regardless I could understand that, though I would have preferred a detailed explanation of the 'metaphysics' behind it which I could have seen valid arguments within as opposed to simple rejection, with a Tier III vs Tier IV but what of equal Tier and advantage?
Incidentally I would also like to know if the Rank Advantage, not to masteries but overall difference in power, is the same as before or if it changed as there does not seem to be any information shedding light on that.
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Post by Eleanor Lockwood on Aug 7, 2015 14:48:38 GMT
What I meant by explicitly rejected was that techniques cannot have their tiers adjusted externally. You can have techs with varying tiers, but that's based inside the tech. If you want to get extremely nitpicky, one could argue that the rules state that techniques cannot change the tiers of a technique, but I'm fairly certain that could be said to extend to all factors.
But I'm not staff, so take what I say with a grain of salt. Importantly, I'd forgotten about the advantage influence and am not certain how that would play into it, so make that a few grains.
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Post by Hitoshi Nakada on Aug 7, 2015 14:53:50 GMT
I was correcting the statement of it being explicitly rejected, not so much that it would be rejected. Wasn't be technical about the rule wording itself, just how you worded that statement is all. Your statement about varying tech doesn't really make sense unless you mean that you can have different techs of different tiers and... well that would be obvious.
Well it seems like they have it now where there is no difference in spiritual pressure via rank like before. Rather, most namely, difference in speed via Shunpo, Sonido and such based on mastery and rank. Seems to be completely left out. Or it, for some reason, only determines the quantity of steps rather than speed.
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Post by Eleanor Lockwood on Aug 7, 2015 15:01:56 GMT
Oh no, a single tech can have varying tiers. The results have to be more or less the same things with varying magnitude, but it's definitely allowed. One sec, let me dig up the reference this time...
Here we are:
Similarly, what I was referencing before about explicit rejection of tier modification:
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Post by Hitoshi Nakada on Aug 7, 2015 15:09:10 GMT
Oh ok. I know that.
Where was that? I couldn't find it anywhere.
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Post by Eleanor Lockwood on Aug 7, 2015 15:13:24 GMT
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Post by Hitoshi Nakada on Aug 7, 2015 16:39:29 GMT
Ah alright.
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Post by Seran on Aug 7, 2015 18:51:40 GMT
Just throwing in my two cents here.
It has been discussed many times that large scale, AoE type abilities of higher tiers like V, VI, and VII are less concentrated and trade hitting a large area for overall damage (a tier VII AoE might only do tier V to those caught in it. So I guess you could say that techs like Cero, Bala, and other similarly aimed techniques that do the same damage as their tier are already the more compressed version of reiryoku, reishi or w/e.
Hope that helps.
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