Post by mitsuoki on Oct 18, 2018 10:43:44 GMT
RANK IMPROVEMENTCurrent Rank: ML-A
Desired Rank: HL-A
Thread Links: Including the below mastery unlocks, as well as my Bankai, I should meet the requirements for HL-
ZANPAKUTOU SPIRIT - AVERAGE +3
WEAPON SKILL - ABOVE AVERAGE +4
HAND-TO-HAND - BEGINNER +1
REIRYOKU TECHNIQUES - ADVANCED +5
SOUL RESILIENCE - BEGINNER +1
REIATSU CONTROL - ADVANCED +5
STEPPING - ADVANCED +5
KIDOU - ADVANCED +5
Total Before the Below Upgrades: 29
Total After the Below Upgrades: 38 ((Including the Zan Spirit upgrade w/ Bankai unlock))
MASTERY IMPROVEMENT TEMPLATEMastery: Kido
Current Mastery Level: Advanced
Desired Mastery Level: Master
Thread Links: N/A
Reason: 2 Tier II , 8 Tier III, 1 Tier IV, 3 Tier V = 47 Tech Points
Mastery: Soul Resistance
Current Mastery Level: Beginner
Desired Mastery Level: Above Average
Thread Links:
• History
• Meeting a Human
• Bankai Training
Reason:
• In Mitsuoki's history, in the Soul Reaper Academy, Mitsuoki would challenge any squad 11 member who passed through the acedemy so he could improve his skills with a weapon. Constantly getting beaten down by their skill and slowly making his body more resiliant to punishment. He had also spent over a century training with a Soul Reaper before the academy to prepare for it, and after the academy, continued training his combat skills as a means to pass time.
• In the thread where Mitsuoki met a human, he ended up coming across a high ranking hollow (NPC) and taking many harsh blows that would improve his body's resistance to such things.
• During Mitsuoki's Bankai Training, he had to fight one of hise Zanpakuto Spirits, who was able to get many hits on him. His only reason for defeating her was that he was given a proper reason to prevent her from winning the battle.
Mastery: Hand to Hand
Current Mastery Level: Beginner
Desired Mastery Level: Advanced
Thread Links: N/A
Reason: Plot Points - 440
GENERAL IMPROVEMENTImprovement of What?: Bankai Techs
Thread Links: Bankai Unlock
Link to Approved Technique: Approved Technique
Reason: Mitsuoki successfully completed his Bankai Unlock thread, having performed a very taxing battle as well as being given knowledge that he would have to end a life to regain lost memories and deciding to continue his un-life without them. Gonna buy the techs w/ Plot Points. 3x Tier III Passives + 1x Tier VII = 640 Plot Points啓発の王
Keihatsu No Ō
(King of Enlightenment)
Bankai Type - Kido
↜Appearance↝
When Mitsuoki enters his Bankai state, as a result of his Sonzaishinai ability, his spiritual pressure doesn’t change at all. The King of Enlightenment would not be enlightened at all if he relied of flashy displays, and excessive force. He does not wear robes, or jewels, or anything that can be used to distinguish himself from the average individual. Likewise, Mitsuoki’s Bankai has no distinct look about it other than the fact that his Bankai is lackluster at first glance.
Rather than his weapon showing itself as something absolutely massive, the zanpakuto will burst into spirit particles before reforming at Mitsuoki’s waist, inside its sheath, in what would appear to be its unreleased form. However, this is not so. His Zanpakuto is actually everywhere, and has merged with the light and shadows in the area. This is the reason his Bankai is not considered to be compressed at all, since it is, in fact, absolutely massive.
While in Bankai, as a result of the Sonzaishinai ability, there is no evidence at all of Mitsuoki having every been somewhere. Any pre-existing evidence is removed, and the only evidence that will remain is evidence left behind after Mitsuoki exits his Bankai state. This Bankai is the most humble of all Bankai, since it has the most modest aesthetic look, and robs the user of the ability to take credit for his actions.
↜Abilities↝
[b]Name[/b]: Hikari no Kuro
[b]Class[/b]: Bankai Technique
[b]Tier[/b]: III
[b]Type[/b]: Offensive Passive
[b]Range[/b]: 0-100 meters
[b]Description[/b]: Mitsuoki’s zanpakuto vanishes when he enters his Bankai state. The blade becomes one with the light and shadows, extending Mitsuoki’s sphere of control exponentially. For the remainder of the Bankai, every source of light and every shadow within a 100 meter radius of him becomes Mitsuoki’s zanpakuto. He can form shadow and light blades at will. These blades can be blocked by any spiritual weapon (zanpakuto, human release, dolls, etc…) according to advantages, and these blades can take damage as any other zanpakuto would in the case of PvP. Queues for these blades would be that the blade forms before making a slashing motion for slashing attacks, and for stabbing attacks it sounds like a blade being drawn from its sheath. Being cut by these blades causes 5 tattoos to appear instead of just 1.
[b]Name[/b]: Sonzaishinai
[b]Class[/b]: Bankai Technique
[b]Tier[/b]: III
[b]Type[/b]: Supplementary-Passive
[b]Range[/b]: 0-100 meters
[b]Description[/b]: The King of Enlightenment doesn’t need to display tremendous amounts of brute strength to reign. Mitsuoki’s Bankai release doesn’t increase his spiritual pressure, or have any impressive, flashy displays to commemorate it. His zanpakuto will vanish into a small, pathetic wisp of light blue energy before reappearing at his hip. The King of Enlightenment has no need to be thanked for his work, so there shall be nothing that can be used to trace back to him. At the same time, any techniques of his leave behind no evidence at all that they were used. There is no sign of him being present in any capacity, so long as Mitsuoki leaves an area while still in his Bankai. He may also control how much of his presence is removed if he has been present for extended periods of time. Any tattoos placed in Mitsuoki’s opponents will fade away and blend into the skin, also leaving no evidence behind.
[b]Name[/b]: Shisekki
[b]Class[/b]: Bankai Technique
[b]Tier[/b]: III
[b]Type[/b]: Supplementary-Passive
[b]Range[/b]: Self
[b]Description[/b]: The King of Enlightenment cannot be corrupted and has no need for his being to be touched by his subjects. Any Passive or Supplementary effects, other than the ones that belong to Mitsuoki himself, are reflected back onto their sources without ever interactive with Mitsuoki. This is not the same as outright negating them since such effects will work on Mitsuoki’s allies. This ability does not discriminate against any source, so any Passive or Supplementary effects from his allies will also not work at all on Mitsuoki.
[b]Name[/b]: Zen'in Keihatsu No Ō
[b]Class[/b]: Bankai Technique
[b]Tier[/b]: VII
[b]Type[/b]: Offensive
[b]Range[/b]: Self
[b]Duration[/b]: 1 Cut
[b]Condition[/b]: The use of this technique requires OOC permission.
[b]Description[/b]: Mitsuoki activates this technique by drawing the zanpakuto at his hip that was formed by entering Bankai. This causes the blade to change into a single, glowing, and longer version of his Shikai blades. While in this form, Mitsuoki is considered to be ‘in his true bankai state’ since the full potential of his weapon is realized. In this form, alongside having a physical weapon, Mitsuoki gains a white, hooded cloak that has a black inside. His soul reaper robes have their colors inverted so the outer robe is white and the inner robe is black. His socks are black and shoes become white, instead of the usual straw color.
Mitsuoki is able to maintain this form for up to a posting cycle, and while in this form, even twitching his nose will cause extreme damage to his body. The reason for this is that the release pushes his body to the absolute most extreme levels (5x to both stats). This also makes it so any kido cast, regardless of masteries, requires Mitsuoki to use an incantation for it to work at all. Reiryoku techniques cause damage to Mitsuoki when used, since they require his body to move at some point in their deployment. Upon being cut by the blade, the outside world will see a bright flash of light and Mitsuoki’s Bankai will be over, permanently ended until the end of the thread. He will also be highly exhausted.
For the individual that Mitsuoki cuts, they will see themselves in Mitsuoki’s inner world. Individuals such as Hollows and Arrancars will be in their human form. Bounts and Vizards will appear in the world with their Doll/Vizard Spirit as a separate entity. Other races will be there as they were in the real world. In this world, they are shown all of the deeds and misdeeds of their lives, even if they have no memories at all, by looking into the waters under their feet. After which, they are completely reset.
When used on NPC’s that aren’t controlled by players (the ones randomly spawned in for the sake of having something to fight), those will revert to normal souls and sent off to the Soul Society as a Plus. When used on Player Characters, they are made too weak to battle any further, and are reduced to a state that can only be described as “LL” until the end of the thread. This is not a permanent change, unless the individual OOC decides it to be.
PS: I never updated my Kido Masteries when I did my rank ups, would you mind adding these, please?Eishōhaki (詠唱破棄, "Incantation Abandonment"): The skill in which a Kidō practitioner skips using a spoken incantation completely, but it drastically weakens the spell. This is applied as a 1-2 tier drop in the spells power depending on ones Kidou mastery, 2 for Beginner up to Advanced, and 1 for Mastered and above. However this also lowers the spells cooldown to match the lowered tier, to a minimum of Tier I.e.g A Tier IV Kidou be cast with Eishohaki as a tier II, its cooldown will also be the same at 0 posts.
Zen Sanshutsu Eishohaki (全産出詠唱破棄, Full Yield Incantation Abandonment): A specialisation of the arts that enables you to unleash the full Tier power of a Kidou without saying the incantation. Kidoshu members are able to do this by default, with how well they can do this dictated by their Kidoshu Perk Mastery. For other Shinigami to achieve the same effect, they must train each Kidou spell separately without incantations. [The spells noted to have this effect must be marked with a * on your profile. Ex-Kidoshu members can ignore this]
However regardless of a Kidoshu member's Kidou mastery level, they will not gain any additional effects when casting Tier V to VII Kidou if they use Zen Sanshutsu Eishohaki, only the spell's Tier will be full power. If they wish to gain any noted additional effects, the full incantation must be used. The same applies to non-Kidoshu shinigami, regardless of whether the spell used has been Zen Sanshutsu-trained or not.
Nijū Eishō (二重詠唱, "Twofold Incantation"): A class of Kidō Incantation where the Kidō practitioner mixes the incantations of two entirely separate Kidō spells together to save time and confuse opponents simultaneously. Using this will allow players to mix and match two separate incantations and fire the Kidou spells back to back, not at the same time.
Kido Mastery, Kidoshu [b][Mastered][/b]: Any Kidou up to Tier VI can be used at full power without incant whilst Tier VII is halved in power.
Total Plot Point Cost: 1,080