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Post by Kiku on Aug 14, 2018 17:51:35 GMT
So I was reading over the guide earlier and I noticed a little odd thing. Bount and hollow races arent able to get Healing (despite it being on their profile btw) anyways, I do get it being an issue of them having a mastery or ability to heal themselves. However, why cant there just be a restriction in there to where they can only heal another? It seems dumb to restrict them from that mastery.
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Post by THEOCELESE on Aug 14, 2018 19:33:10 GMT
I will agree here that the option should be available to them, adds a bit more to what people could make.
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Post by BM on Aug 14, 2018 20:07:44 GMT
My mind is unlikely to change on this. It was discussed for a long time among staff before the changes were put in place. But for the sake of your understanding I'll try to summarize.
The new healing guide was designed to be equivalent to item creation in terms of power. That is to say, worth the two masteries you need to cap to receive the full benefit. It isn't just that it allows healing of yourself and others, but the addition of healing items on top of that put us in an interesting place balance-wise when it came to the two races with powerful racial healing abilities. It was obvious that these healing powers could not be allowed to stack onto a single character, they would simply be able to recover from any conceivable injury with 4 different healing cooldowns (healing mastery, healing release, healing items, and racial healing). There are still some concerns about this even now, as no one has really tested the full power and limits of healing on a personal or support based level.
With that decision made, the idea of allowing simply the heal other option to be available to other races came up, but it was decided to have too many issues in of itself. To start with: healing, like item creation, essentially requires specialization to get any real value out of the mastery, and we decided cutting out more than half the mastery made it no longer worth the two mastery cap, especially with other characters getting the full mastery value. There were also a number of concerns from an IC perspective: How do we explain IC that this character can heal others but not themselves? How do their items work on others, including others of their own race, but not themselves? For arrancar specifically there was also a lot concern with hierro being unbalanced with a spec healing character. So in the end this is what we decided to do with it.
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Post by THEOCELESE on Aug 14, 2018 20:17:45 GMT
all things considered, fair enough.
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Post by Kiku on Aug 14, 2018 20:32:41 GMT
Fair enough I guess. Kinda shuts them down from using poisons.
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Post by BM on Aug 14, 2018 21:56:15 GMT
Fair enough I guess. Kinda shuts them down from using poisons. They can still get poison via release, items, or the infinite complexity perk for reishi techs specialization,
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