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Post by Deleted on Jul 22, 2015 5:22:10 GMT
| Seong Kyung-Ri | Its so cute that you think I care (●‿●✿)
| Riri || female || bisexual || illegal former squad 4 || 16 || 16 |
APPEARANCE
PERSONALITY
POSITIVE | NEGATIVE | LIKES | DISLIKES | Alert | Blunt | Sweets
| Sour Food
| Captivating | Childish | Flowers | Oversensitivity
| Cheerful | Crude | Comedy TV
| Crime Shows
| Empathetic | Faithless | Teasing People
| No Technology
| Honest | Sarcastic | Cats | Dogs |
HISTORY too lazy
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[B]OWARI NO SERAPH[/b] - [i]hiiragi shinoa[/i] – @kyungri |
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Post by Deleted on Jul 22, 2015 5:22:33 GMT
| HADO Name: Hadō #1 'Shō' (Thrust) Tier: II Class: Kido Type: Offensive Range: Medium (10m) Incantation: Begone from me! Description: Pushes the target away from the caster by a few feet at Bala speed with a small blast of energy directed from an index finger.
Name: Hadō #4 Byakurai (Pale Lightning) Class: Kido Tier: II Type: Offensive Range: Medium (30m) Incantation: Broiling black, fervent heat, be rejected! Description: The user gathers high-density reiryoku, which they discharge from both hand. Alternatively, they point at their target with their index finger and generate a concentrated bolt of lighting towards them. It's speed is x.1.5 faster than a Bala, unique to it.
Name: Hadō #31 Shakkahō (Shot of Red Fire) Class: Kido Tier: III Type: Offensive Range: Medium (30m) Incantation: Ye Lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, The sea barrier surges, March on to the south! Description: Fires a ball of red energy the size a head a x5 Cero Speed at a target.
Name: Hadō #32 Ōkasen (Yellow Fire Flash) Class: Kido Tier: III Type: Offensive Range: Long (50m) Incantation: Ye Lord! Mask of flesh and iron, all creation, flutter of wings, ye who bears the name of Man! The nimbus swirls, Ash reeks, Soar on to the west! Description: Fires a wide arc of yellow energy at a target at x10 Cero Speed.
Name: Hadō #33 Sōkatsui (Blue Fire, Crash Down) Class: Kido Tier: III Type: Offensive Range: Long (70m) Incantation: Ye Lord! Mask of flesh and bone, all creation, flutter of wings, ye who bears the name of Man! Truth and temperance, Upon this sinless wall of dreams unleash but slightly the wrath of your claws! Description: Fires a burst of blue spiritual energy at a target in a similar manner to Shakkahō at x10 Cero Speed, but over a wider area and with more power.
Name: Hadō #73 Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down) Class: Kido Tier: V Type: Offensive Range: Medimum-Long (40-50m) Incantation: Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens. Description: Essentially a doubled version of #33, Sōkatsui, this spell fires a single streams of blue fire at Cero speed with greater potency than the single-shot variety to up to 40m. With incantation the fire gains more momentum up to x5 Cero Speed and only stops when it reaches its maximum range of 50m, running through targets as necessary.
Name: Hadō #88 Hiryugekizokushintenraiho (Flying Dragon-Striking Heaven-Shaking Thunder Cannon) Class: Kido Tier: VI Type: Offensive Range: Medium (30m) Incantation: Dipolar tension, strike out! Burning streams fall from the maw of the great winged serpent, decimating all with thunderous potential! Description: Fires a gigantic electricity blast of spiritual energy at Cero speed resulting in an truly enormous explosion. With incantation, the range is boosted to 50m and it acquires stunning effects.
| BAKUDO Name: Bakudo #12 Fushibi (Ambush Flare) Class: Kido Type: Binding Tier: II Range: 30 Meters Incantation: Description: Creates a reiatsu tripwire of sorts that can be spread out like a large net. Any spiritual being who comes into contact with Fushibi becomes bound to the net. The caster can detonate Fushibi at any time, creating a widespread explosion that produces a bright flare of light. However, the explosion is relatively weak. Hinamori Momo uses this Kidō in conjunction with Shakkahō to create a larger, more potent explosion.
Name: Bakudo #14 Hibiku (Resound) Class: Kido Type: Binding Tier: II Range: 5 Radial Meters Incantation: Three chimes, rattling bones, the savage Raijin lets loose his fearsome roar! Description: Releases a pulse of electricity in the shape of a dome that extends to a five meter diameter, pushing back and electrocuting all who are struck. The execution speed of this Bakudō is among the fastest of all Kidō.
Name: Bakudo #39 Enkosen (Arc Shield) Class: Kido Type: Binding Tier: III Range: <5 Meters Incantation: Unknown Description: Summons a large, circular shield of condensed reiatsu to block opponents' attacks. The user's Zanpakutō is used as the central focus of the shield. An Advanced or Mastered user can bypass this flaw and use it on any part of their body.
Name: Bakudo #57 Kitai Rakka (Curious Falling Petals) Class: Kido Type: Binding Tier: IV Range: Long Incantation: Drink from the overflowing cup! Sate your thirst on the cursed wine of the gods, and blanket yourself in white funeral chrysanthemums! Description: A large white orb of reiatsu appears above the caster and target, then explodes into a flurry of hundreds of white petals. The petals slowly float downwards, harmless in appearance and reiatsu signature. However, Kitai Rakka's true power is shown when the petals make contact with any surface. The stored reiatsu in the petals is released in the form of weight, and the feather-like petals now exert 100 kilograms of pressure each. They blanket over the target, crushing them with their combined mass.
Name: Bakudo #79 Kuyou Shibari (Nine Sunlight Traps) Class: Kido Type: Binding Tier: VI Range: 50 Meters Incantation: Unknown Description: Creates eight black holes the emit spiritual energy in the personal space surrounding the target with a ninth black hole manifesting in the center of the targets chest.
Name: Bakudo #79 Kuyou Shibari (Nine Sunlight Traps) Class: Kido Type: Binding Tier: VI Range: 50 Meters Incantation: Unknown Description: Creates eight black holes the emit spiritual energy in the personal space surrounding the target with a ninth black hole manifesting in the center of the targets chest.
| HEALING Name: Keikatsu (Opening Revival) * Class: Kido Tier: II - VI Type: Healing Range: <5 Meters Incantation: Unknown Description: A simple healing spell used to heal injuries. Costing Reiatsu depending on the wound, this Kidou surrounds the target in a flash of green light, before starting to heal their injuries. The lighter wounds like mere scratches are removed in one post, not per wound, but in total. Deeper wounds like large cuts and lacerations take longer to cure, taking up to 2 posts.
Only those in Squad Four with Above Average Healing or those in the Kidoshu with Above Average Kido can attempt the next stage of this technique, healing broken bones and deep lacerations over 3 osts, with Kidoshu taking one post longer. Those with Advanced Healing or Advanced Kido can go further and can heal even lost limbs, which take about 4 posts to regenerate. Kidoshu members will take 2 posts longer to heal this. Some internal injuries can be healed, while injuries like cuts in the heart cannot. This technique cannot heal poisons and other ailments.
Name: Meiyu (Luminous Healing) * Class: Kido Type: Healing Tier: II - VI Range: 10 Meters Incantation: Unknown Description: Taking the idea of Keikatsu, Meiyu is another healing technique that functions on an area of effect. This is able to heal up to five people within an area of ten meters around the caster. The restrictions, costs and durations for healing are the same as Keikatsu, but for each person that is within the area, the cost is not spread over everyone but for each person that needs healing. Thus this is a technique that saves time for healing multiple people, adding a total of 2 posts to each duration.
Name: Ryodo #53: Hiーringu Impan (Healing Stamp) Class: Kido Tier: IV Type: Healing Range: <5 Meters Incantation: "Through my contract, insert thy rejuvenation." Description: A healing spell that works over time. Gathering their reiryoku through a pointer finger, the user contacts five light-blue kanji letters [リ - ラ- ッ - ク -ス] on their target chosen body parts. The kanji letters may be individually placed on a body part. Once placed, the ability will soothe the nerves with a relaxing sensation. For the next three posts, the contracted body parts will rejuvenate all minor to moderate cuts and bruises. All minor injuries will be healed over the first post, moderate injuries will be used over the next two posts. Upon the ending of the last post, the kanji letters will glow of a teal color and slowly dissipate. | MISCELLANEOUS
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CUSTOM KIDOU
Name: Tier: Class: Type: Range: Incantation: Description:KIDOU SPECIALISATIONS Eishōhaki (詠唱破棄, "Incantation Abandonment"): is the skill in which a Kidō practitioner skips using a spoken incantation completely, but it drastically weakens the spell. This is applied as a 1-2 tier drop in the spells power depending on ones Kidou mastery, 2 for Beginner up to Advanced, and 1 for Mastered and above. However this also lowers the spells cooldown to match the lowered tier, to a minimum of Tier I.e.g A Tier IV Kidou be cast with Eishohaki as a tier II, its cooldown will also be the same at 0 posts.
Nijū Eishō (二重詠唱, "Twofold Incantation"): A class of Kidō Incantation where the Kidō practitioner mixes the incantations of two entirely separate Kidō spells together to save time and confuse opponents simultaneously. Using this will allow players to mix and match two separate incantations and fire the Kidou spells back to back, not at the same time.
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LIST Name: Bala (Hollow Bullet) Class: Cero/Bala Type: Offensive Range: 100 Meters Tier: I Description: A weaker but quicker alternative to regular Cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero.
Name: Cero (Hollow Flash) Class: Cero/Bala Type: Offensive Range: 100 Meters Tier: IV Description: Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently.
| CUSTOM
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BATTLE SKILLS Name: Shunpo (Flash Steps) Class: Stepping Type: Stepping Range: N/A Tier: I Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps. ITEMS --- REIATSU FEATURES Kyungri's reiatsu manifests in her eyes, changing colors depending on her current emotion. INNER HOLLOW INNER HOLLOW NAME Nube [lt. Cloud]INNER HOLLOW APPEARANCE [X]HOLLOW MASK [X]HUMAN POWERS Immoral Witch
Pathokenises constant | |
HUMAN ABILITIES Name: Kanjouteki 感情的 [Sentimental] Class: Human Power Tier: III Type: Passive Range: 100m radius Description: Kyungri passively has the ability to read, feel, and monitor the emotions of others around her, deeper than any normal human can. She doesn't have to interact or watch the people's actions to feel their true emotions, or if they are pretending she will not be fooled. While this may seem mostly harmless, she can utilize this within battle. One's emotions often change depending on their actions, when one attacks they feel more aggressive, when one defends or runs they either feel scared or cautious. By carefully monitoring these emotional changes she can easily discern when a target will attack. This also makes it difficult for her to be taken by surprise.
Unfortunately she must remain mostly calm, as the emotions of many that surround her will bombard her own senses and attempt to take over. She can focus on a singular person, but that leaves her open to aggression from others. Finally, she is capable of telling when someone is lying or speaking the truth, she will not be able to know what the truth unless she interrogates someone, however.
Name: Kansen 感染 [Contagion] Class: Human Power Tier: IV Type: Offensive Range: 50m Description: Kyungri is capable of creating emotional energy and forcibly pushing those emotions onto her target. This forcibly changes the target's current emotional state to the most extreme of whatever emotion Kyungri chooses. For example, anger can force them in to a berserk rage, attacking anyone and everyone. Or sadness can turn into crippling depression. The effects still largely rely on the target's own personality and how they would act in such an emotional state, however.
Name: Ishimage 意志曲げ [Will Bending] Class: Human Power Tier: II-IV Type: (Supplementary, Offensive, Defensive) Range: 100m Max Description: Along with being able to feel and manipulate emotions Kyungri is able to manifest emotions into a physical form. The type of emotion she draws on is unimportant, however stronger emotions from the area allow her to produce stronger abilities. She can form this energy any way she fits. Into defensive walls, weapons, or even beams of energy, the end result is ultimately up to her. The type of emotions often change the color of what she creates, but do not add any additional effects.
Name: Gaitou 外套 [Cloak] Class: Human Power Tier: IV Type: Supplementary Range: 30m Description: This ability creates a trusting veil over Kyungri's presence, calming those around her and allowing her ti assimilate into that society. Naturally, those stronger than her will be unaffected, and anyone with at least 4 advantages above her will instantly know what it is she is doing. This allows her to blend into most groups, this doesn't change or alter their memories in any way, but causes them to feel like they have known her for a great deal of time.
Name: Karyou 過量 [Overdose] Class: Human Power Tier: V Type: Offensive Range: 30m Description: Instead of changing her target's emotional state Kyungri forces the target to feel as many emotions as possible, all at once. Overloading the brain causing them to feel an intense headache as well as the inability to think or act straight. Outside of that, however, it deals no damage.
Name: Boushi 亡子[Dead Child] Class: Human Power Tier: V Type: Supplementary Range: Self Description: By sacrificing one of seven emotions Kyungri is capable of increasing her physical capabilities. However, this locks the emotion out of her mind for the remainder of the topic, and for every emotion sacrificed her other emotions become more intense. For every emotion sacrificed she gains x.5 to a trait, stacking on top of each other. For example, sacrificing 1 gives her x1.5 to a stat, 2 gives her x2. This has a duration of 5 posts, and more emotions can be sacrificed during that time to increase her chosen stat, but it will not extend the duration.
The emotions that can be sacrificed are Anger, Happiness, Sadness, Fear, Courage, Hate, and Love. She can only sacrifice four of these, giving her a max stat of x3 in one go. After the duration she can activate it again, but only being able to sacrifice the last three available emotions, at which point she becomes apathetic, no longer having the drive to fight and will only protect herself.
ZANPAKUTOU |
Nakihasu
mental "Wilt" | |
SEALED FORM [X]SPIRIT APPEARANCE [X]INNER WORLD [X]SHIKAI SHIKAI APPEARANCE [X]SHIKAI ABILITIES Name: Kiteni 気転位 [Mind Dislocation] Class: Shikai Tier: II Type: Offensive Range: 7ft Description: While Kyungri's shikai takes on a form it is not at all physical. Instead of cutting the skin the blade will cut the target's mind. This has its pros and cons, it cannot be blocked through purely physical means, but it cannot be used to block any form of attack. When cut they will still feel the pain but take no physical damage.
**Each cut that they will lose a tiny bit of memory. Up until 10 cuts total they will lose small, unimportant memories. After 10 cuts they will begin to forget details that are quite crucial to the battle at hand, including abilities Kyungri has used. After 30 cuts they will begin to forget their own abilities every other cut, starting from their weakest to strongest. These memories are immediately regained if her shikai is no longer released, or the thread ends. **This part requires OOC permission.
Name: Nozoki 覗き [Peeping Tom] Class: Shikai Tier: IV Type: Supplementary Range: 200m Description: From the blade of her shikai sever golf sized bulbs will form and move out, a string attached between them and the scythe. Each of these bulbs are mostly invisible to anyone other than Kyungri herself, appearing as white thin lines, allowing for covert operations. From the bulbs, to the scythe, to her mind she is capable of spying and watching several different locations, each bulb passing their memory and information to her. Cannot be used if she is in direct combat as it requires substantial concentration, processing more information than normally possible.
Name: Taneshigo 種私語 [Secret Whisper] Class: Shikai Tier: IV Type: Supplementary Range: 5ft Description: The beginning of this ability is evident when Kyungri's scythe becomes aflame. Once the opponent is cut by this flaming scythe Kyungri will get a glimpse at some of their most recent memory and knowledge they've recently used. This does not allow her to dive deep into their subconscious, only memories made within a few hours. She also gains the information on their most recent used ability. Requires OOC Permission to use
Name: Mekura 盲 [Ignorance] Class: Shikai Tier: IV Type: Illusion Range: 50m Description: This ability can only be activated upon someone who has been cut by her blade at least five times. Once that requirement is met Kyungri snaps her fingers, activating the ability. Kyungri can choose any one of the five natural senses of the effected person and reverse it. This can be increased by One more, but only if the target was struck an extra five times per sense.
For sight, everything is reversed visually, attacks from the left look as though they're coming from the right. Everything is heard backwards for sound. If something smells pleasant, it will smell repulsive and vice versa. Same for taste, if it tastes good to that target normally it will then taste disgusting. For the sense of touch, the target will feel consistent pain all over their body, until something actually harms them, at which point they will feel relief for that area only.
BANKAI
BANKAI NAME
BANKAI TYPE
BANKAI APPEARANCE
BANKAI ABILITIES
MASTERIES ZANPAKUTOU SPIRITAverage WEAPON SKILLadvanced HAND-TO-HANDbelow average
REIRYOKU/ HOLLOW TECHNIQUESaverage KIDOUmastered MASK CONTROLbeginner HEALINGaverage | HUMAN POWERSAbove average
REIATSU CONTROLmastered STEPPINGadvanced SPIRITUAL POTENCY/ SOUL RESILIENCEaverage SOUL SYNCHRObeginner CERO/BALAbeginner ITEM CREATIONMASTERY LEVEL
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Post by Deleted on Aug 3, 2015 23:26:05 GMT
EDIT By Mist: Arched as per user's request.
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