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Eishōhaki (詠唱破棄, "Incantation Abandonment"): is the skill in which a Kidō practitioner skips using a spoken incantation completely, but it drastically weakens the spell. This is applied as a 1-2 tier drop in the spells power depending on ones Kidou mastery, 2 for Beginner up to Advanced, and 1 for Mastered and above. However this also lowers the spells cooldown to match the lowered tier, to a minimum of Tier I.e.g A Tier IV Kidou be cast with Eishohaki as a tier II, its cooldown will also be the same at 0 posts.
BATTLE SKILLS
name: Echo Impact class: Weapon skill type: Offensive range: Self tier: III description: This ability is only usable when pressed against an object, this includes but is not limited to swords and flesh. When this ability is used, the sword reapplies the impact of the initial swing. This can be used 5 times before a cd of 1 post.
name: The Bone Breaker class: Weapon skill type: Offensive range: Close tier: III description: Using this ability shrouds the users sword in a giant reiatsu hammer which is 7ft long from the sword handle with a 3ft barrel head. This weighs the same as the sword to the user, does tier III blunt, brute force damage and weighs 280lbs to the points of impact. Lasts 6 posts.
name: Recall class: Weapon skill type: Supplementary range: 200m tier: I description: Using this ability returns the users sword to its sheath instantly.
name: Germaphobe Clause class: Weapon skill type: Passive range: tier: I description: Anything that goes onto Yorishou or his sword/sheath is removed and appears on the floor around him, this includes but is not limited to foreign blood, dirt, sand, stains and water. Does not effect things over the tier, eg poisons or tracking liquids.
name: Wait for it... class: Weapon skill type: Offensive range: 100m tier: III description: Striking the opponent, but dealing no damage or impact, this ability allows Yorishou to delay an attack for up to 3 posts. Weak attacks get upgraded to tier III, stated in posts if this is used. If any remain after this time then they are automatically activated all at once. Maximum of 5 hits can be saved at one time, no limit to activations per post, body, sword part or visibility.
Name: Abyss armour Class: Hand-To-Hand Tier: III Type: Defensive Range: Self Description: The user body is covered in a flawless pitch black marble look, that spreads over him from the hands at half-bala speed. When the user strikes or is striked by an object of equal or lower tier, it turns to black marble, and shatters into a natural form of it, not harming the user. The objects include but are not limited to walls, techs, and rolling boulders. Effect does not work against race items(zans, sealed dolls, quincy crosses etc), NPCs or OCs without OOC permission. Tech can be used as a base defensive(just blocks damage up to the tier) against melee, long ranged and h2h attacks. Lasts three posts.
Name: The Right Hook Class: Hand to Hand Tier: III-IV Type: Offensive Range: 10m Description: The user pulls their fist back, air pressure pulling nearby targets inward as if the fist was sucking it in; when the target comes within striking distance, the user can launch the punch forward, hitting the target with the full force of the Tier, without pushing them away. 2 post cooldown for Tier IV.
Name: All-seeing fist Class: Hand to Hand Tier: III Type: Offensive/Binding Range: 5m Description: Some people have a third eye, some rats have a third ear, Yorishou has a third fist. Appearing in a translucent red fist from any point on his body and striking or grabbing(able to drag people back to him) at half-bala speed with tier III impact up to 5m away.
Name: Core Shakedown Class: Weapon Skill Tier: IV Type: Offensive Range: Contact Description: The users swing holds a nasty surprise as it strikes the opponent on any part of their anatomy or weapon, sending a cero speed shake through their body. This shake disorientates the opponent, if user has higher advantages and the strike is to the limb holding a weapon or the weapon itself, then that weapon is dropped/grip is loosened to a feeble degree. If the target has higher advantages then the effect is weakened but causes them to see double for one post. If strike is to the legs and user has higher advantages, the knees buckle and the target is forced to their knees. Chest causes difficulty breathing and head causes seeing double for a short duration. Variations are taken by case-by-case basis. 2 post cooldown.
Name: Finish him Class: Hand-To-Hand Tier: IV Type: Offensive Range: 20m Description: Every hit is followed up by three consecutive larger hits in a deep red of that limb that follow the target back without any more action from the user beyond the initial hit, each hit is as follows. 2 post cooldown, during which, due to the stress of the technique, the user cannot use the limb in this technique without it breaking.
Hit 1- Tier III, blunt knockback damage at bala speed and x2 the size of the limb originally used.
Hit 2- Tier III, blunt knockback damage at bala speed and x4 the size of the limb originally used.
Hit 3- Tier IV, blunt knockback damage in any direction the user chooses, at cero speed and 10x the size of the limb originally used.
Name: Shunpo (Flash Steps) Class: Stepping Type: Stepping Range: N/A Tier: I Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps.
REIATSU FEATURES
A light grey, smells like a new book.
ZANPAKUTOU
Valkyrie
Endurance and Strength
I stand as a rock in the wake of the mountain, Valkyrie.
name: Stuck between a rock class: Shikai type: Passive range: Self tier: I description: x2 strength
name: And a hard place class: Shikai type: Passive range: Self tier: I description: x2 speed
name: Endure class: Shikai type: Defensive range: Close tier: IV description: Using this ability allows the user to take any damage tier IV or lower head on and not be effected by it at all. Lasts 1 post, two post cooldown. If a single shot or directed specifically at him then it dissipates, aoe do not effect him. This can block(But is not limited to as long as they are tier IV or lower) swords, objects, abilities and survive falls/being thrown into things.
name: Personal Space class: Shikai type: Offensive range: Close tier: IV description: This ability turns Yorishou's attacks into large and strong blunt forces against the opponents entire body as if a large hammer the size of their body was swung at them. This can knock anyone of equal advantages 30m backwards with IV force, +10m for every advantage for him and -5m for opponents with 1 advantage over him per advantage. If 4+ advantages then just a slight nudge to the opponent. Lasts 2 posts and can be used by any part of his anatomy or weapon, 4post cooldown.
Eishōhaki (詠唱破棄, "Incantation Abandonment"): is the skill in which a Kidō practitioner skips using a spoken incantation completely, but it drastically weakens the spell. This is applied as a 1-2 tier drop in the spells power depending on ones Kidou mastery, 2 for Beginner up to Advanced, and 1 for Mastered and above. However this also lowers the spells cooldown to match the lowered tier, to a minimum of Tier I.e.g A Tier IV Kidou be cast with Eishohaki as a tier II, its cooldown will also be the same at 0 posts.
BATTLE SKILLS
name: Echo Impact class: Weapon skill type: Offensive range: Self tier: III description: This ability is only usable when pressed against an object, this includes but is not limited to swords and flesh. When this ability is used, the sword reapplies the impact of the initial swing. This can be used 5 times before a cd of 1 post.
name: The Bone Breaker class: Weapon skill type: Offensive range: Close tier: III description: Using this ability shrouds the users sword in a giant reiatsu hammer which is 7ft long from the sword handle with a 3ft barrel head. This weighs the same as the sword to the user, does tier III blunt, brute force damage and weighs 280lbs to the points of impact. Lasts 6 posts.
name: Recall class: Weapon skill type: Supplementary range: 200m tier: I description: Using this ability returns the users sword to its sheath instantly.
name: Germaphobe Clause class: Weapon skill type: Passive range: tier: I description: Anything that goes onto Yorishou or his sword/sheath is removed and appears on the floor around him, this includes but is not limited to foreign blood, dirt, sand, stains and water. Does not effect things over the tier, eg poisons or tracking liquids.
name: Wait for it... class: Weapon skill type: Offensive range: 100m tier: III description: Striking the opponent, but dealing no damage or impact, this ability allows Yorishou to delay an attack for up to 3 posts. Weak attacks get upgraded to tier III, stated in posts if this is used. If any remain after this time then they are automatically activated all at once. Maximum of 5 hits can be saved at one time, no limit to activations per post, body, sword part or visibility.
Name: Abyss armour Class: Hand-To-Hand Tier: III Type: Defensive Range: Self Description: The user body is covered in a flawless pitch black marble look, that spreads over him from the hands at half-bala speed. When the user strikes or is striked by an object of equal or lower tier, it turns to black marble, and shatters into a natural form of it, not harming the user. The objects include but are not limited to walls, techs, and rolling boulders. Effect does not work against race items(zans, sealed dolls, quincy crosses etc), NPCs or OCs without OOC permission. Tech can be used as a base defensive(just blocks damage up to the tier) against melee, long ranged and h2h attacks. Lasts three posts.
Name: The Right Hook Class: Hand to Hand Tier: III-IV Type: Offensive Range: 10m Description: The user pulls their fist back, air pressure pulling nearby targets inward as if the fist was sucking it in; when the target comes within striking distance, the user can launch the punch forward, hitting the target with the full force of the Tier, without pushing them away. 2 post cooldown for Tier IV.
Name: All-seeing fist Class: Hand to Hand Tier: III Type: Offensive/Binding Range: 5m Description: Some people have a third eye, some rats have a third ear, Yorishou has a third fist. Appearing in a translucent red fist from any point on his body and striking or grabbing(able to drag people back to him) at half-bala speed with tier III impact up to 5m away.
Name: Core Shakedown Class: Weapon Skill Tier: IV Type: Offensive Range: Contact Description: The users swing holds a nasty surprise as it strikes the opponent on any part of their anatomy or weapon, sending a cero speed shake through their body. This shake disorientates the opponent, if user has higher advantages and the strike is to the limb holding a weapon or the weapon itself, then that weapon is dropped/grip is loosened to a feeble degree. If the target has higher advantages then the effect is weakened but causes them to see double for one post. If strike is to the legs and user has higher advantages, the knees buckle and the target is forced to their knees. Chest causes difficulty breathing and head causes seeing double for a short duration. Variations are taken by case-by-case basis. 2 post cooldown.
Name: Finish him Class: Hand-To-Hand Tier: IV Type: Offensive Range: 20m Description: Every hit is followed up by three consecutive larger hits in a deep red of that limb that follow the target back without any more action from the user beyond the initial hit, each hit is as follows. 2 post cooldown, during which, due to the stress of the technique, the user cannot use the limb in this technique without it breaking.
Hit 1- Tier III, blunt knockback damage at bala speed and x2 the size of the limb originally used.
Hit 2- Tier III, blunt knockback damage at bala speed and x4 the size of the limb originally used.
Hit 3- Tier IV, blunt knockback damage in any direction the user chooses, at cero speed and 10x the size of the limb originally used.
Name: Shunpo (Flash Steps) Class: Stepping Type: Stepping Range: N/A Tier: I Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps.
REIATSU FEATURES
A light grey, smells like a new book.
ZANPAKUTOU
Valkyrie
Endurance and Strength
I stand as a rock in the wake of the mountain, Valkyrie.
name: Stuck between a rock class: Shikai type: Passive range: Self tier: I description: x2 strength
name: And a hard place class: Shikai type: Passive range: Self tier: I description: x2 speed
name: Endure class: Shikai type: Defensive range: Close tier: IV description: Using this ability allows the user to take any damage tier IV or lower head on and not be effected by it at all. Lasts 1 post, two post cooldown. If a single shot or directed specifically at him then it dissipates, aoe do not effect him. This can block(But is not limited to as long as they are tier IV or lower) swords, objects, abilities and survive falls/being thrown into things.
name: Personal Space class: Shikai type: Offensive range: Close tier: IV description: This ability turns Yorishou's attacks into large and strong blunt forces against the opponents entire body as if a large hammer the size of their body was swung at them. This can knock anyone of equal advantages 30m backwards with IV force, +10m for every advantage for him and -5m for opponents with 1 advantage over him per advantage. If 4+ advantages then just a slight nudge to the opponent. Lasts 2 posts and can be used by any part of his anatomy or weapon, 4post cooldown.
POST IN THE PROFILE NOTIFICATION THREAD TO BE GRADED!
CBOX RULES
I. DON'T START/ENGAGE IN DRAMA.
II. DON'T ASK FOR GRADINGS.
III. RESPECT EVERYONE.
IV. NO BIGOTRY.
V. NO IMITATING PEOPLE.
VI. KEEP IT PG-13.
VII. NO ADS/LINKING OTHER FORUMS EXCEPT RESOURCE SITES
VIII. DON'T SPOIL NEW CHAPTERS.
IX. NO SPAMMING.
X. NO ANIMATED ICONS.
XI. IF STAFF ASKS YOU TO STOP OR MOVE ON, DO IT.
XII. NO TROLLING/FLAMING.