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Post by MATHILDE - SAHU PRIME on Jun 18, 2017 9:12:59 GMT
BATTLE SKILLS
Name: Kamizaiten (Godly Veil of Unsightly Flesh) ** Class: Reishi Technique Type: Supplementary Tier: II Range: Self Description: With this technique, one is able to form a field of spirit particles that reflects any kind of reiatsu-sensing skill. In addition, it also masks any kind of item or power one possesses, making them look like a weak, powerless human, thus becoming virtually invisible to any spiritual being.
ITEMS
REIATSU FEATURES
A soft, soothing, pale golden reiatsu. It has no distinct smell to it, but it feels soothing.
SOUL ENGINEERING
AUGMENTATION
SaHU directive
walking tank
pristine white
SOUL RELEASE
SOUL RELEASE ACTIVATION
The activation is visible due to whiffs of soft yellow light and golden particles around her. This also makes for the release appearance. No armour is had during SaHU Directive.
SOUL RELEASE APPEARANCE
A soothing yellow light and golden particles surrounds her.
SOUL RELEASE ABILITIES
Name: Damage reflection Class: Augmentation Tier: II Type: Passive Range: 100 meters Description: Linking her own created body to another's, any offensive technique sent to the linked individual is instead reflected to her gigai or plusie. Taking full damage from where the technique would hit. In the simplest terms, this means she takes every attack and strike from someone who would attack the linked individual. Provided they are within 100 meters of her. MAT_H DIRECTIVE effect: The attackers recieves tier II shocking damage each time the designated protege is attacked. Up to three people can be marked by this technique. This shocking damage also marks them in STA
Name: Reishi Discharge Class: Augmentation Tier: IV - VII Type: Offensive / Binding Range: 20 - 100 meters radius with the body being the center of this. Description: Sending forth a discharge of reishi particles, shredding everyone in range of this technique, bar the ones designated by Damage reflection. Reduces the speed and strength by anyone hit by this with x2 for one post. MAT_H DIRECTIVE effect: The range is increased to a hundred meters. Tier is upped to tier VII and the Reishi particles now lodge into the hit people and stretch out to wrap around the victims and hold them locked in for two posts. Four posts cooldown. Anyone marked by STA and hit by this technique will suffer an x2 debuff to speed and strength until the combat encounter ends.
Name: Nanomachines: Vessel Class: Augmentation Tier: II - VII Type: Passive / Defensive Range: Personal Description: Nanomachines cover Mathilde's vessel, allowing for heavy defensive capabilities and self healing if damage is taken. The technique activates as a defensive to harden in response to physical trauma and will copy the tier effectively. If damage is taken, these Nanomachines will activate as a tier IV and begin repairs on the vessel. This self healing does not interfere with any cooldowns of the defensive counterpart of this ability. The self healing also can negate poisons as per Curing rules in the healing guide. MAT_H DIRECTIVE effect: Whenever a physical strike contracts when this ability is activated, some of the Nanomachines contract the attacker and start eating away at non release items or unreleased weaponry, such as an asauchi or a sealed ressureccion weapon at tier II. This also activates when a protege marked by Damage reflection is victim of a physical attack.
Name: Nanomachines: Protege Class: Augmentation Tier: II - VII Type: Healing / Offensive Range: 100 meters Description: The same Nanomachines are placed upon Mathilde's proteges. While these do not harden or defend, they heal any damage they would've taken, or cure poison as per the healing guide. MAT_H DIRECTIVE effect: While in MAT_H directive, some hostile nanomachines fly around, spreading any and all poison within 100 meters created by healing item creation, provided a poison is created in said thread. These poisons retain their effect and are treated as a tier II passive unless dictated otherwise. However, tier IV and above suffer cooldown as per technique guides.
Name: STA - Superior Target Acquisition Class: Augmentation Tier: III - VII Type: Sensory / Defensive Range: 200 meters Description: See all within 200 meters, a three sixty field of vision with no issue to keep track of everyone due to a highly advanced mind. Any cloaking negated for herself and her proteges. Any illusion, given advantages are also negated by this sensory technique as it is a completely new sixth sense. Enemies marked light up as a beacon within 200 meters of this technique for Math and her proteges, for even easier tracking. MAT_H DIRECTIVE effect: Activated to tier VII if need be, any illusion techniques are negated. Cooldowns respective to the activated tier. This also allows for her proteges to be freed of said illusions
Name: ARM - Anti-Ranged Measures Class: Augmentation Tier: II - VII Type: Passive / Offensive / Defensive / Binding Range: 100 meters diameter. Description: Working in tandem with STA, ARM brings up a passive field of 100 meters around Mathilde that scrambles all projectile and ranged attacks. In case of energy attacks, such as cero and bala, this is a radial field of electricity respective to the tier activated. In the case of projectiles, these are nanomachines that eat the projectiles away. The duration is up to two posts. Four posts cooldown for anything of tier IV and above. MAT_H DIRECTIVE effect: The nanomachines revert the projectiles back at the agressors, keeping any special effects it may have, such as tracking, poisonous or armour degrading effects. The electric field, in case of an energy attack, dispells the technique completely, does respective tier damage to anyone within 100 meters of Mathilde and locks the technique from being used for one post. Unless they are release techniques.
OVERSOUL MAT_H DIRECTIVE
OVERSOUL ACTIVATION
Oversoul is activated during heavy physical trauma or emotional trauma. It is hinted at by Mathilde's blindfold disappearing into a black whispy energy. Her reiatsu turning the same colour. Said energy also forms the new armour. See appearance.
Name: MAT_H: Mass Attrition Type_Hakai Class: Augmentation Tier: III Type: Passive Range: Personal Description: Due to the armour recieved, Mathilde recieves tier III passive resistance to any forms of damage. This technique also allows for access to the MAT_H DIRECTIVE effects of all augmentation abilities. This deactivates her emotions, halts all empathy and gives pure logical thought and a tactical, calculating mind. Pain inhibitors are deactivated and motor functions are overloaded.
Name:壊レタ世界ノ歌 (Kowareta sekai no uta: The song of a broken world / Weight of the world.) Class: Augmentation Tier: VII Type: Healing / Offensive Range: 100 meters Description: A final technique to end any fight in it's tracks. Mathilde sacrifices her vessel completely to unleash a devastating explosion. Her body completely shatters into reishi. This reishi spreads across a 100 meter radius, before lighting up in complete white light. Flowing inward. Dealing tier VII damage to all but those marked by Damage Reflection, within range. It does something else for her proteges. Any wounds they would have, any poisons are completely healed and cured with tier VII effectiveness. It also buffs them x4 speed and strength for a duration of two posts. This technique suffers no cooldown, it however makes Mathilde unable to fight and very vulnerable, since all that remains is her soul pill. Which will require a new vessel.
Maximum of 3 Battle Skill techniques for Unclassifed, 4 for Adjuchas and Gillian, all in addition to Hollow Powers. Can be Hollow, Hand-to-Hand and Weapon Skill. All max Tier III.
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Bala (Hollow Bullet) (remove if not at least Adjuchas class Hollow) Class: Cero/Bala Type: Offensive Range: 100 Meters Tier: I Description: A weaker but quicker alternative to regular Cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero.
Default ability for Arrancar and Adjuchas Hollow
Name: Cero (Hollow Flash) (remove if not at least Gillian class Hollow) Class: Cero/Bala Type: Offensive Range: 100 Meters Tier: IV Description: Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently.
Default ability for Arrancar and Adjuchas/Gillian Hollow
ITEMS
Non-Combat aesthetic items only. Put N/A if none.
REIATSU FEATURES
Smell colour and aesthetics.
HOLLOW POWERS
HOLLOW POWERS NAME
TYPE
ACTIVATION KEEP IT SHORT
HOLLOW POWERS ABILITIES
Maximum of four techniques in addition to Battle Skills. Max Tier IV for Adjuchas. Max Tier III for Unclassifed/Gillian.
Post by Cagliostro Degli Antichi on Jun 21, 2017 21:15:55 GMT
The harbinger
antecursor
The void lends it's ear. regale it with your tales, mortal.
harbinger / the storyteller || None || asexual || timeless
APPEARANCE
PERSONALITY
At least 200 words or a list of 5 positives/negatives and 5 likes/dislikes.
HISTORY
Optional. If done and at least 500 words, 100 points are granted on approval.
BATTLE SKILLS
Maximum of four techniques including your Augmentation! Battle Skills can be Hand-to-Hand, Weapon Skill and a choice between Reiryoku OR Reishi, all max Tier III.
Post by Beatrice Akahito on Sept 14, 2017 18:30:12 GMT
BATTLE SKILLS
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
ITEMS
REIATSU FEATURES
Her reiatsu's color is blue, though, it doesn't have the smokey texture it normally has, it has a more electrical texture to it. People can feel a zap upon physical contact with Beatrice when she is feeling strong emotions, this does not do any damage, it is merely aesthetic. This ranges from a sharp pulse when angry or saddened to gentle tingling when joyful.
FULLBRING
arclight
Fire/lightning elemental
Putting a hand on her heart
ITEM FORM
Her item is the heart she was gifted by Jason, granting her not only her fullbring item but also her electrical powers.
FULLBRING APPEARANCE
Blue flames that spark electricity surround her.
FULLBRING ABILITIES
Name: Arclight coat Class: Fullbring ability Tier: II - III Type: Passive/Offensive/Defensive Range: Close Description: A storm of blue flames and electricity surround Beatrice, negating every tier II energy attack that is send her way. People that enter the storm take tier II burning and electricity damage. This technique can be activated for three posts, bumping both the resistance and damage up to tier III. This coat is wrapped around her in a diameter of three meters. So, 1.5 meters radius.
Name: Coin flick Class: Fullbring ability Tier: III Type: Offensive Range: 50 meters Description: Link to appearance. By utilising a coin, spiritual or not, as catalyst, a surge of electricity lunges forward. This power is unstable, the beam of lightning is compressed to provide fire-like capabilities and deal tier III burning damage, electricity surges from behind her, dealing tier II electrical damage. The backdraft is ten meters wide and long. The coin is completely destroyed in the progress.
Name: Ion Manipulation Class: Fullbring ability Tier: II - III Type: Passive/Binding/Offensive Range: 50 meters radius Description: By being able to manipulate ions, Beatrice is able to create fire and lightning from virtually nothing, this also allows her to manipulate fire and lightning from the surrounding area and make it spiritually potent, able to hurt spiritual beings. This ability can be activated as a tier III, granting two effects. The target gets ignited by blue flames that deal tier III burning damage for two posts or the target gets shocked, paralyzing them for two posts and dealing electrical damage. This is both two posts in maximum duration.
Post by MATHILDE - SAHU PRIME on Nov 3, 2017 11:22:01 GMT
Body Name: SaHU vessel #001: Paragon Body Theme: Resilience / the holy one Body Appearance:NieR Automata: 2B
Body Technique Name: ASM: Alter Sight Tier: I Type: Passive Range: 200 meters Description: The way Mathilde sees using this vessel. Her mind constructs an augmented reality of sight, purely based on all of her other perceptions, sight, smell, sound and spiritual presences. This presents shapes in various hues and colours. This provides no combat advantages nor disadvantages and can be manipulated by any means. This has a range akin to normal sight. However, this technique also allows for immediate presence detecting within a sphere of a diameter of 200 meter for Mathilde, anything that has a spiritual presence can be 'seen' in a 360° field of view by Mathilde, if they are not hiding with assorted techniques or their reiatsu control.
Body Technique Name: ADM: Ghestalt Tier: IV Type: Defensive Range: Personal Description: A quick, defensive ability generated by SaHU vessel #001: Paragon. Golden reishi is pushed from the body by the pores in the skin and covers the vessel in a tier IV silhouette of itself, leading to defend against any attacks from tier IV or lower, given advantages. It is possible for Mathilde to step out of the silhouette and still have it up as a makeshift shield. This technique shatters the instant one attack hits it and suffers one post cooldown. If an attack is not made against this shield, it dispells regardless within the fraction of a second. For site mechanics, this has no duration, but rather, an instant technique.
[b]Body Name:[/b] SaHU vessel #001: Paragon [b]Body Theme:[/b] Resilience / the holy one [b]Body Appearance:[/b] [a href="https://www.google.be/search?q=nier+automata+2B&safe=off&rlz=1C1TIGY_enBE701BE701&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiC7qvrn5vVAhWkHsAKHZH6CoUQ_AUICigB&biw=1707&bih=831&dpr=2.25#imgrc=iRL0WRKEifPnPM:"]NieR Automata: 2B[/a]
[blockquote][b]Body Technique Name:[/b] ASM: Alter Sight [b]Tier:[/b] I [b]Type: [/b] Passive [b]Range:[/b] 200 meters [b]Description:[/b] The way Mathilde sees using this vessel. Her mind constructs an augmented reality of sight, purely based on all of her other perceptions, sight, smell, sound and spiritual presences. This presents shapes in various hues and colours. This provides no combat advantages nor disadvantages and can be manipulated by any means. This has a range akin to normal sight. However, this technique also allows for immediate presence detecting within a sphere of a diameter of 200 meter for Mathilde, anything that has a spiritual presence can be 'seen' in a 360° field of view by Mathilde, if they are not hiding with assorted techniques or their reiatsu control.
[b]Body Technique Name:[/b] ADM: Ghestalt [b]Tier:[/b] IV [b]Type: [/b] Defensive [b]Range:[/b] Personal [b]Description:[/b] A quick, defensive ability generated by SaHU vessel #001: Paragon. Golden reishi is pushed from the body by the pores in the skin and covers the vessel in a tier IV silhouette of itself, leading to defend against any attacks from tier IV or lower, given advantages. It is possible for Mathilde to step out of the silhouette and still have it up as a makeshift shield. This technique shatters the instant one attack hits it and suffers one post cooldown. If an attack is not made against this shield, it dispells regardless within the fraction of a second. For site mechanics, this has no duration, but rather, an instant technique. [/blockquote]
POST IN THE PROFILE NOTIFICATION THREAD TO BE GRADED!
CBOX RULES
I. DON'T START/ENGAGE IN DRAMA.
II. DON'T ASK FOR GRADINGS.
III. RESPECT EVERYONE.
IV. NO BIGOTRY.
V. NO IMITATING PEOPLE.
VI. KEEP IT PG-13.
VII. NO ADS/LINKING OTHER FORUMS EXCEPT RESOURCE SITES
VIII. DON'T SPOIL NEW CHAPTERS.
IX. NO SPAMMING.
X. NO ANIMATED ICONS.
XI. IF STAFF ASKS YOU TO STOP OR MOVE ON, DO IT.
XII. NO TROLLING/FLAMING.