Post by TENSHI KUKICHI on May 17, 2017 10:17:44 GMT
Worth mentioning: bleachsociety-rp.boards.net/thread/3460/abount-time-asked?page=1&scrollTo=21319
Part 1: bleachsociety-rp.boards.net/thread/3499/tenshi-release-rework-pt-1
TENSHI KUKICHI © All rights reserved, 2015-2016.
Part 1: bleachsociety-rp.boards.net/thread/3499/tenshi-release-rework-pt-1
Name: Der erlöser: barmherzigkeit (Redeemer: Mercy)
Class: Doll Manifestation
Tier: IV - VI
Type: Offensive / Illusion
Range:
Description:At least, she did not make us suffer. She showed us mercy in a swift and painless death.
The Redeemer scythe is charged with dark purple energy and cuts at activated tier. People cut by this energy will be afflicted with a torrent of fear and maddening panic, which is OOCly completely up to the user, higher tier however means more fear. This energy remains for a two post duration. Cooldown of four posts.
Name: Der erlöser: Vergeltungsrecht (Redeemer: Law of retribution)
Class: Doll Manifestation
Tier: I - VII
Type: Offensive / Illusion / Poison
Range: 100 meters
Description:We tried harming her, killing the Iron Queen to save ourselves. But all we did was sharpen the scythe that took our lives.
Any damage caused to Tenshi is recorded in tier and activates this technique. Several things can happen.
If Tenshi is damaged by physical attacks; The tier of the strikes if techniques were used is applied to the scythe, granting such a tier sharpness to it for a duration equalling to max tier. If it is an untiered physical attack, the scythe remains at tier III sharpness due to it's passive release technique. This puts the entire technique on CD.
If Tenshi is damaged by any attack with reishi / Reiryoku; The tier of the technique damaging her is mirrored by the scythe. It allows Tenshi to send arcs of energy across 100 meters of that tier for a max duration and cooldown for the activated tier. This puts the entire technique on CD.
If Tenshi is hit by an illusion; A corpse grabs a hold of the enemy casting the illusion and peruses through it's past, haunting the assailant with imagery of it's past. This illusion implicates sound, sight and scent. This corpse does no damage. The illusion Tenshi uses is of the same tier as the Illusion used on her, with same duration. Keeping both of them in a lockdown until both techniques run out. Cooldown respective to tier and duration. This puts the entire technique on CD.
If Tenshi is hit by any kind of poison; A corpse forms near the assailant and tries to grab a hold of them. It's touch is acidic and will rapidly age and rot the user's body. The tier of her poison is the same as the tier of poison used to hurt her, calculates advantages. The duration of this corpse is respective to activated tier. This puts the entire technique on CD.
Name: Das gesicht der angst (The face of dread)
Class: Merge
Tier: III
Type: Passive
Range: 100 meters
Description: We never thought we'd see her true form. We were wrong, a mistake that cost our lives.
Tenshi transforms to her final form, growing massive horns, silver eyes gaining a red hue to them. All visibly energy in her own techniques are more intense and far more unstable. This is a major fear factor and slows anyone within 100 meters of her by x3. Whispers are heard, either it is
gibberish, yet some are the italic sentences in her techniques descriptions that have been used in the thread.
Name: Endgültige traurigkeit (final sorrow)
Class: Merge
Tier: III
Type: Passive
Range: 100 meters
Description:We wished to seek forgiveness for our sin. We asked for retribution. But she fell into darkness. And explained us that death was the only absolution.
All that are within the given range of this technique are lead to question their own morale, their existence and their importance to the greater design. This can lead to self harm or even suicide, the reactions are up to the victim's OOC discretions. This also does a constant tier III damage to the surroundings, in the shape of small reishi particles that fly around at high velocity. It has no speed since it's just a flat, radial damaging ability. This ability does not differentiate between friend and foe.