Post by ANNA on May 13, 2017 1:34:55 GMT
Name: Chinmoku [Silence] -custom-
Class: Hand to Hand Technique
Type: Supplementary.
Range: Self.
Tier: III - VII
Description: Those who take up the mantle of a Ninja are taught to be completely silent, to make no noise, to leave nothing behind. Chinmoku is the spiritual equivalent, for while a ninja could be quiet, absolute silence is only achieved through ones spiritual energy masking all sounds from the user outside of abilities. Chinmoku, while being a passive, is instantly broken upon using an ability that causes sound (i.e: flame, shikai, etc) or visual antics, and requires two turns for the spiritual energy to reform and create the silence again. Using the higher tiered versions of this ability four, five, six, and seven removes part of the drawback of this ability. Using any tier lower than this ability will not remove the silence effects allowing for dangerous silent strikes. However these versions of the technique only last the casted post Outside Tier seven witch last two post. each with one, two, three, and four post cool downs respective of scaling tiers.
Name: Shakou Kikku [Blackout Kick] -custom-
Class: Hand to Hand Technique
Type: Offensive.
Range: Self - 5 meter half AoE
Tier: II - VII
Description: A technique that combines the practices of not only stealth but silent retreat. If discovered, the user is able to deliver a kick that produces a flash of light upon contact, allowing the user to retreat without being spotted. This would leave the opponent in a daze, blurred vision for a post and left to wonder about what just happened. A ninja can appear and disappear in a flash. Using the higher tiers four, five, six, or seven turns this kick into a small explosive discharge. Each of these tiers dealing respective damage to those within five meters of the impact zone in the faced direction and up to 90 degrees to either side. Cool downs for the tier four and higher are one, two, three, and four post respectfully.
Name: Jikkou [Execute] -custom-
Class: Hand to Hand Technique
Type: Offensive.
Range: Self.
Tier: III - VII
Description: A technique that moves with such precision, while looking harmless. It is a chop aimed directly at the back of the opponent's neck with a soft touch, the user sends a pulse of energy from the point of contact to stun the opponent's movements for a brief moment as the energy disrupts their entire body. A stun based on advantages. Using Tiers four, five, six, or seven cause this attack to become more lethal than simply knocking a target out. Using the energy of the blow to cause a explosion in the targets energy, with four or greater advantages this explosion can blow the head off a target. Cool downs for the tier four and higher are one, two, three, and four post respectfully.
Name: Shōmetsu suru sutoraiki [Vanishing strike]
Class: Hand to Hand Technique
Type: Offensive.
Range: Self.
Tier: VII
Description: This ability is the dangerous modified version of 'chinmoko'. Using a similar base this ability allows a single strike to become soundless, and near instant in nature. Dealing high damage to both the caster and target hit by the ability. After a single use the caster suffers Hairline fractures, second use causing minor fractures, and third use shatters the bone unless protected by Shikai or greater durability items. Each use of this ability starts a four post cool down after use.
Name: Fukurō no ugoki [Owl motion]
Class: Hand to Hand Technique
Type: Supplementary.
Range: Self
Tier: III
Description: Grants the user X3 speed outside stepping while Owl motion is in use. This ability last seven post before needing to be refreshed.
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Class: Hand to Hand Technique
Type: Supplementary.
Range: Self.
Tier: III - VII
Description: Those who take up the mantle of a Ninja are taught to be completely silent, to make no noise, to leave nothing behind. Chinmoku is the spiritual equivalent, for while a ninja could be quiet, absolute silence is only achieved through ones spiritual energy masking all sounds from the user outside of abilities. Chinmoku, while being a passive, is instantly broken upon using an ability that causes sound (i.e: flame, shikai, etc) or visual antics, and requires two turns for the spiritual energy to reform and create the silence again. Using the higher tiered versions of this ability four, five, six, and seven removes part of the drawback of this ability. Using any tier lower than this ability will not remove the silence effects allowing for dangerous silent strikes. However these versions of the technique only last the casted post Outside Tier seven witch last two post. each with one, two, three, and four post cool downs respective of scaling tiers.
Name: Shakou Kikku [Blackout Kick] -custom-
Class: Hand to Hand Technique
Type: Offensive.
Range: Self - 5 meter half AoE
Tier: II - VII
Description: A technique that combines the practices of not only stealth but silent retreat. If discovered, the user is able to deliver a kick that produces a flash of light upon contact, allowing the user to retreat without being spotted. This would leave the opponent in a daze, blurred vision for a post and left to wonder about what just happened. A ninja can appear and disappear in a flash. Using the higher tiers four, five, six, or seven turns this kick into a small explosive discharge. Each of these tiers dealing respective damage to those within five meters of the impact zone in the faced direction and up to 90 degrees to either side. Cool downs for the tier four and higher are one, two, three, and four post respectfully.
Name: Jikkou [Execute] -custom-
Class: Hand to Hand Technique
Type: Offensive.
Range: Self.
Tier: III - VII
Description: A technique that moves with such precision, while looking harmless. It is a chop aimed directly at the back of the opponent's neck with a soft touch, the user sends a pulse of energy from the point of contact to stun the opponent's movements for a brief moment as the energy disrupts their entire body. A stun based on advantages. Using Tiers four, five, six, or seven cause this attack to become more lethal than simply knocking a target out. Using the energy of the blow to cause a explosion in the targets energy, with four or greater advantages this explosion can blow the head off a target. Cool downs for the tier four and higher are one, two, three, and four post respectfully.
Name: Shōmetsu suru sutoraiki [Vanishing strike]
Class: Hand to Hand Technique
Type: Offensive.
Range: Self.
Tier: VII
Description: This ability is the dangerous modified version of 'chinmoko'. Using a similar base this ability allows a single strike to become soundless, and near instant in nature. Dealing high damage to both the caster and target hit by the ability. After a single use the caster suffers Hairline fractures, second use causing minor fractures, and third use shatters the bone unless protected by Shikai or greater durability items. Each use of this ability starts a four post cool down after use.
Name: Fukurō no ugoki [Owl motion]
Class: Hand to Hand Technique
Type: Supplementary.
Range: Self
Tier: III
Description: Grants the user X3 speed outside stepping while Owl motion is in use. This ability last seven post before needing to be refreshed.