Post by Deleted on May 3, 2017 3:43:47 GMT
Name: AME [Armored Mobility Enhancement]
Class: Item - Armour
Tier: VI [Shikai]
Condition: Good [+10]
Coverage: Right arm
Description: Amy, as Gage calls it, is his own self powered prosthetic arm. The entirety of the arm is roughly the same size and shape of Gage's opposing arm with only small portions of the metal arm slightly larger than the original. Powered by a canister in the bicep and fueled with a radioactive isotope and a collection of thermo/photovoltic cells this arm can be self sustaining for generations to come, only needing to vent heat when ever the system over exerts itself. The interior is built in a similar fashion to a biological human arm with sturdy bars of Marange Steel making up the 'bones'. On the exterior of the arm small panels coat the skin covering up small pipes and servos that provide him with movement and strength. While this arm is capable of being faster than Gage's original arm he instead has it dialed down so that it matches in strength and max speed with his left arm. The fingers, still made of metal, are delicate instruments of precision being capable of anything that his normal arm was.
Also stored into the interior of the arm is a single knife, blade straight but sharp as a razor with a tapered tip making it a fantastic weapon of panic. With a simple press of a button while the hand is in a particular position the blade springs from the arm into the hand. Along with the knife is a small storage area for any ammunition that might be usable with the Rapid Fire 9mm system. There is only room for 13 additional rounds however.
A minimum of 3 advantages will be needed to scratch the arm, 4 needed to leave small cracks and dents while 5 advantages will severely damage functionality.
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Class: Item - Armour
Tier: VI [Shikai]
Condition: Good [+10]
Coverage: Right arm
Description: Amy, as Gage calls it, is his own self powered prosthetic arm. The entirety of the arm is roughly the same size and shape of Gage's opposing arm with only small portions of the metal arm slightly larger than the original. Powered by a canister in the bicep and fueled with a radioactive isotope and a collection of thermo/photovoltic cells this arm can be self sustaining for generations to come, only needing to vent heat when ever the system over exerts itself. The interior is built in a similar fashion to a biological human arm with sturdy bars of Marange Steel making up the 'bones'. On the exterior of the arm small panels coat the skin covering up small pipes and servos that provide him with movement and strength. While this arm is capable of being faster than Gage's original arm he instead has it dialed down so that it matches in strength and max speed with his left arm. The fingers, still made of metal, are delicate instruments of precision being capable of anything that his normal arm was.
Also stored into the interior of the arm is a single knife, blade straight but sharp as a razor with a tapered tip making it a fantastic weapon of panic. With a simple press of a button while the hand is in a particular position the blade springs from the arm into the hand. Along with the knife is a small storage area for any ammunition that might be usable with the Rapid Fire 9mm system. There is only room for 13 additional rounds however.
A minimum of 3 advantages will be needed to scratch the arm, 4 needed to leave small cracks and dents while 5 advantages will severely damage functionality.
{Clashing Chart}
Tech Vs Arm
Weapon vs Arm
Tech Vs Arm
Rank vs rank [X vs AL]
Offensive technique mastery vs Item Creation Mastery [X vs Spec]
Technique tier vs reiatsu control mastery (Tier II = Below Average) [X vs Ms]
Defender additionally gets the durability advantages [no advantages]
Weapon vs Arm
Rank vs Rank [X vs AL]
weapon skill/release vs Item Creation [x vs Spec]
Rei Control vs Rei Control [X vs Ms]
release advantages vs non release [X vs non release]
Name: High Grade Prosthesis
Class: Hand to Hand / Weapon Skill
Tier: III-VI
Type: Offensive
Range: Self
Description: Due to the high grade materials and new age motors used to power the prosthetic arm this technique grants the wielder boost in strength in his right arm allowing him to bare handed strike with the force of a Tier III-VI. When this boost in power is activated the spaces underneath the armor plating glow a soft red giving the plates a dim outline even visible in the dark. This technique follows all cool and duration rules for what ever Tier is used as per the Technique Guide.
Name: Projected Defense Barrier
Class: Weapon Skill
Tier: III-VI
Type: Defensive
Range: 100 meters
Description: On the back of the forearm where the exterior digitorum would be a panel can lift up shooting four energy beams out in an 'X' shape. These beams create an energy matrix midair varying in size from 1' across to 6' across. This panel can be removed and attached to other objects via a reiatsu magnet that allows it to stick to any surface regardless of being magnetic. This shield can only function within 100 meters of the AME system and can be turned on and off via the AME system using buttons where the panel was mounted. This technique follows all cool and duration rules for what ever Tier is used as per the Technique Guide.
Name: Emergency Capacitor Dump
Class: Weapon Skill
Tier: IV-VI
Type: Binding
Range: Touch
Description: Five micro high volume Capacitors are stored inside the right arm near the shoulder. These capacitors discharge instantly when contact with an enemy is made with any portion of the users arm. Upon discharge the high levels of energy cause a full body bind, based on advantages. At one advantage in Gage's favor the target is subject to 1 post of bind, completely unable to defend themselves. With each additional advantage the targets bind duration grows by one until at +4 the target is unable to recover without the aid of another person. This technique is conductive and can travel through other metals to get to a target. Should the energy be displaced into a large area [ie metal floor or the like] then AoE rules apply. This technique follows all cool and duration rules for what ever Tier is used as per the Technique Guide as the capacitors have to recharge back to full.
Name: Rapid Fire 9mm
Class: Weapon Skill
Tier: II-IV
Type: Offensive
Range: 100
Description: Stored inside the arm is a spiritual condenser that takes energy from the AME system and solidifies it into munitions for this weapon. The rounds fired from this weapon fire below the base of the wrist in line with the forearm, triggered by a connection to Gage's nervous system. At tier II there is a single round fired, moving bala speeds while the Tier III fires 9 rounds at half Bala. At Tier IV over sixty rounds are fired and moves Cero speeds the majority of the damage being placed in the location where the rounds hit over and over. This however causes the barrel to over heat and require that it have one post of cool-down. This technique follows all cool and duration rules for what ever Tier is used as per the Technique Guide.
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