Post by Satoshi on Apr 27, 2017 3:59:53 GMT
Bankai: Kiyomemasu, Prima Materia. (Cleansing First Matter)
Bankai appearance:
This change edits Satoshi's appearance slightly, the changing being an outward representation of his tainted soul. His right shoulder forms a glowing Yin Symbol with an aura of very dark purple, his left shoulder growns yang, with an aura of light. Satoshi forms two white on his forehead, one a foot long and the other half the size. His skin changes shades to become a dirty white, and his hands gain two inch radius holes that go all the way through. These holes are filled with black orbs of Prima Materia. Satoshi's zanpakuto completely disappears when activated, taking the form of his appearance change, as well as 3 formless black orbs of Prima materia that appear in a triangle formation floating behind his neck until he controls them. These orbs are compressed, and when spread out like a pancake, can each reach 1.5 meters in radius of prima materia. THe ones in his hand are golfball sized but compressed at a higher level, reaching 1 meter. The size of this varies according to manipulation. Satoshi adorns hardened "Scales" that appear upon activation that act as armor. These only cover both arms wrists to elbows, abdomen, shins, and lower neck.
Satoshi's Bankai abilities can only be cast from his Zanpakuto, but at any point originating from it. The Zanpakuto itself becomes the catalyst for his Prima Materia, and thus any Prima materia is the Zanpakuto. Controlling of his "Prima materia" doesn't require techniques
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Bankai appearance:
This change edits Satoshi's appearance slightly, the changing being an outward representation of his tainted soul. His right shoulder forms a glowing Yin Symbol with an aura of very dark purple, his left shoulder growns yang, with an aura of light. Satoshi forms two white on his forehead, one a foot long and the other half the size. His skin changes shades to become a dirty white, and his hands gain two inch radius holes that go all the way through. These holes are filled with black orbs of Prima Materia. Satoshi's zanpakuto completely disappears when activated, taking the form of his appearance change, as well as 3 formless black orbs of Prima materia that appear in a triangle formation floating behind his neck until he controls them. These orbs are compressed, and when spread out like a pancake, can each reach 1.5 meters in radius of prima materia. THe ones in his hand are golfball sized but compressed at a higher level, reaching 1 meter. The size of this varies according to manipulation. Satoshi adorns hardened "Scales" that appear upon activation that act as armor. These only cover both arms wrists to elbows, abdomen, shins, and lower neck.
Satoshi's Bankai abilities can only be cast from his Zanpakuto, but at any point originating from it. The Zanpakuto itself becomes the catalyst for his Prima Materia, and thus any Prima materia is the Zanpakuto. Controlling of his "Prima materia" doesn't require techniques
Name:Kiyo Onsha
Class:Release Technique
Tier:III/IV-VII
Type:OFfensive/Supplumentary
Range:self-70m
Description:
Activation of Kiyo Onsha is the immediate changing of the state/density of his Prima Materia (Zanpakuto). Tier III Prima materia changes last upwards to 7 posts, and may only be reverted by another activation of this ability, or when the cooldown is over. Tier III Prima materia may not absorb Reiryoku or energy. Tier III allows for turning other basic/weak matter into prima materia by assimilating it. Assimilation happens at cero speeds. At Tier IV and above, organic matter, Reiryoku, and material that Prima materia come into contact are assimilated at cero speeds. When touching material, Prima materia combines said material to assimilate. It may not absorb unique material without knowledge of it. (I.E a release type of Reiryoku/energy/matter that is unique to that release, such as Prima materia is to Satoshi). Prima Materia originates from transcendent dimension of creation, and thus is a unique form of matter, but cannot be used as item material. Activation of this technique adds a powerful layer of energy that forms around anything the user chooses at that activated tier, meaning a normal strike with a sword created from Prima Materia will have a sharp layer of energy based on the tier. The duration's and cooldowns of Kiyo Onsha are dependent on the Tier used.Name:Kiyo Shisa
Class:Release Technique
Tier: III/IV-VII
Type:Defensive
Range: Self/1-40m
Description:
Pantos is a Atomic Spatial dimension technique that allows Satoshi to immediately seal himself, his Prima Materia, and his or other target's techniques into a pocketed, 4th sealed dimension. The realm itself is a product of the 4th dimension, and thus visual contact with it displays a world of tiny mirrors representing different portions of space, these tiny mirrors form a large sphere. Cannot be accessed even through spatial teleportation/garganta unless special research takes place in the dimension itself, or unless Satoshi takes a willing person with himself. Techniques absorbed by this ability are subject to the advantage guide.
While in this Dimension himself, Satoshi may not attack, defend, or activate any of his release abilities until exiting. Satoshi may unpocket his Prima Materia, himself, or the technique out of the dimensional space at any moment after he has entered, and only within 40 meters of the casting point. These rifts form at cero speeds. Satoshi may keep himself/his Prima materia within the pockets of space for the maximum amount of time allowed for the Tier used. This may be used to bypass barriers/spatial barriers as long as they those barriers are equal or lower in advantage. The user may also choose to temporarily turn any part of their body (that isn't a vital organ) into Prima materia. Higher tier allows for greater amounts of the body, but are subject to the cooldown of the tier used as well as the duration. Usasge of this part of the ability means that Satoshi may not attack or activate abilities while changing his body structure.Name:Kiyo Fukushu
Class:Release Technique
Tier:IV-V/VII
Type:Offensive
Range:1-15m
Description:
Satoshi draws from the power of "Virtual particles". This technique may also be formed and fire from his Zanpakuto when activated.
When activated, nearly invisible clear particles are blasted outward, and Satoshi chooses an area that is then bombed with these particles. This may be cast from his Zanpakuto. Anything it touches his Atom's touch (besides himself and his bankai) works to wipe it from material existance, causing massive destruction to cells/atoms that Fukushu comes into contact with. These atoms of destruction rush at cero speeds, and do not take time to vaporize anything it makes contact with if allowed. Tier IV-V if hit with, will immediately begin desolving flesh, energy, and matter which will most likely expose bone, and possibly eat through it at tier V, transforming it into Prima Materia. The rate at which the opponent is dissolved is subject to the advantage guide. Tier VII use of this ability will immediately begin obliterating anything it comes into contact with at cero speeds. Instead of instant killing, it simply begins vaporizing anything it comes into contact with at sufficient advantages without transformation into prima materia. This ability can come from thin spreads of his Zanpakuto, as well as masses of his Zanpakuto. Satoshi may choose to keep the particles stationary in the air for the duration allowed.Name:Kiyo Shi Sashimasu
Class:Release Technique
Tier:VII
Type:Illusion/Poison
Range:100m
Description: This requires that Prima materia be somehow inhaled, or entered into the target's body. Due to Prima materia being able to spread to grain sized levels, it can enter through eyes, breath, wounds, or even eardrums. This may also occur if the target is cut with Satoshi's Zanpakuto. When activated, the user experiences complete loss of sight, sound, and any variation of touch (Pain, pressure, temperature, balance). The Prima materia then begins to cause necrosis to any areas that the prima materia has come into contact within, including the eyes, and ear-drums. The illusional portion of the technique is released after 3 posts, with a cooldown of 4 posts. However, the necrosis damage remains to any part of the body it affected unless expelled before necrosis can take effect.