Post by Deleted on Apr 18, 2017 5:03:11 GMT
So the Fullbring appearance changed slightly
I replaced his summon tech with a healing tech, second from the bottom and changed a bit of wording in a couple of the other techs but nothing that changes their uses to the point of a regrade.
ITEM FORM
A simple yet beautiful necklace, appearing conservative in design but at the same time elegant in its design. It is small and smooth, the grey-scale art style in the front of the small tower shield design being its central focus. A tiny white cross with a black back setting is the only adornment on this jewelry, the chain a heavy set glinting silver. The edge of the shield is a polished steel matching the shape of the tower shield, a small loop at the top set so that the chain has something to hook. Inherited from his mother the chain has been replaced on several occasions but the pendant remains unmarred. Across the center of the pendant is a single shallow scratch that stretches from top to bottom gained when Gage first unlocked his Fullbring.
FULLBRING APPEARANCE
Schlusskrieg
When Gage activates his Schlusskrieg it forces his necklace to evolve, turning it into a arc of green energy that leaps across his body. Coating his body in energy it spreads until it fades away, replaced with an outfit themed to match an older German uniform. A knee long over coat with buttons that fasten the jacket on the right side. On his head is a matching German officers cap, the top and sides a clean fabric with the bill being a polished polyester. Under the jacket is a white button up cotton shirt with the Iron Cross symbol on the lapel of the collar. A black tie going down to the brass buckle is held in place with silver tie clip, another black Iron Cross design on it. The pants are clean and pressed, the bottom tucked into black leather boots, a crease in the front down the thigh as if from an iron. As Gage takes damage that damage is also visible through the damage to his outfit, the more damage the clothing the more injured he is.
FULLBRING ABILITIES
Name: Panzer Körperschutz 'Tank Body Armor'
Class: Fullbring CLAD
Tier: PERK EFFECT
Type: Defensive
Range: Self
Description: During the activation of the Release this technique enhances the defense of the user, granting them a passive increase to damage reduction/protection. Visually there are no changes to the body, the enhanced defenses being embedded in his skin so one would not know of this enhanced defense until they happen to be forced to test it. The passive increase to the users defence is that their Spiritual Potency becomes Soul Resilience but with the energy immunity raised from tier III to Tier IV. The Mastery description while in his release state is as follows.
'No sealed Zanpakutou of equal advantages can scratch you, and Shikai have trouble damaging too. Energy based attacks from a Tier IV are negatable.'
Name: Panzer Schild 'Tank Shield'
Class: Fullbring CLAD
Tier: III-V
Type: Defensive
Range: 3 meters
Description: Upon activation of the users release this technique comes into effect. While active this technique creates an energy bubble around the user, invisible to the naked eye until struck. Upon impact the bubble shimmers a green ripple that outlines the bubble, showing that the bubble is in fact in the shape of a Panzer tank. Upon initial activation this technique is Tier III but can be traded out, sacrificing the benefit of the bubble for a Tier IV or V defense, visible by conjuring tangible Army green armor plates as if from a tanks frame itself. This activates the cooldown as per regular cooldown rules.
Name: Jagdtiger 'Hunting Tiger'
Class: Fullbring
Tier: IV-VI
Type: Offensive
Range: 100m
Description: Through the use of this tech Gage is able to conjure a tank turret behind and to the right of his right shoulder, the barrel extending past him five feet. The turret itself has a rounded metal with a flat 'chin' to keep deflections from going down under the turret. The sides of the turret are angled to 12 degrees, the back angled to 30 degrees. Both the side and back of the turret have additions armor plating mounted to them in the form of tank treads, bolted on to disrupt income projectiles before they penetrate the armor. Mounted beside the cannon is a second barrel holding a machine gun that fires a 20mm anti tank round. Alone the machine-gun fire does Tier IV damage while the tank turret with a High Explosive round does Tier V damage with a 5 meter blast radius. Tier VI can only be achieved by shooting a Armor Piercing Composite round that is basically an energy slug, made to penetrate with sheer speed and mass. This round has no explosive properties and loses one advantage per 50 meters that it travels. All of these attacks move at cero speeds and trigger the appropriate cool-down.
Name: Befehl Stärke 'Command Strength'
Class: Fullbring
Tier: III/VI
Type: Supplementary
Range: Self
Description: Befehl Stärke grants the user a x3 strength passively and can be momentarily traded out for a x4 bonus with a duration of 4 posts. After this boost ends the user enters a double duration cool down during which they revert back to the original x3 strength boost.
Name: Sehr Schwer 'Super Heavy'
Class: Fullbring
Tier: IV-VI
Type: Offensive/Defensive/Supplementary
Range: Self
Description: Sehr Schwer alters the users weight, increasing tenfold until they exceed 54 tons, the equivalent weight of a Tier A2 Tank Destroyer. This weight alteration can be used in multiple fashions, offensivly to crush opponents, defensively to blow through boulders and supplementary to withstand the force of winds or moving effects. Maintaining this technique is tiresome but not impossible for the duration of a fight, possibly winding Gage after five to ten minuets of fighting. This technique follows all cool down rules except that if it is used offensively it only it only places the appropriate cool down into place. This is done through the drawback that this one technique takes up two technique slots.
Name: Kampfarzt 'Combat Medic'
Class: Fullbring
Tier: II
Type: Healing/Buff Self/Other
Range: 50m
Description: With a gesture Gage is able to shoot a small bullet of red energy at a specific target that travels at Bala speeds. This bullet on impact will place a three inch by three inch red cross on the targets skin that slowly vanishes as its energy is used up. This technique is able to reduce major swelling, large bruising, deep cuts and other like wounds mid combat in three posts. Superficial injuries only take a single post to cure and are simple to heal. Out of combat, with concentration, Gage is able to heal broken bones and major lacerations.
Name: Artillerie 'Fire for Effect'
Class: Fullbring
Tier: VII
Type: Offensive
Range: 100 meters
Description: This technique comes in two portions, the creation and the execution. During the creation Gage has to remain still as he conjures a rift in the space, opening to what appears to be another dimension. This alternate dimension's gate appears behind him 10 meters and 10 meters off the ground. The rift itself is 40 meters tall and 100 meters across, opening into what appears to be a wide ocean like landscape. Centered on this location however is a massive metal battleship, designed off the German Destroyer 'Taptiz'. The next portion of the technique is the execution where Gage fires a single green tracer round at a location. Upon impact the tracer is not too dangerous, capable of dealing damage equal to that of a Tier IV without an explosion. However an instant after impact the 8x12.5" barrels all fire in quick succession until each gun has fired a pair of rounds for a total of 16 rounds. Each round travels at Cero speeds and individually deal Tier V damage so if the rounds are spread over a wide location then they may deal Tier V to a wide area. The total blast radius of the impact zones is 25 meters, the many shells drilling a long hold in the ground. Due to the nature of the cannons they are not able to lower below 40 degrees meaning that they are unable to fire on targets that are within 15 meters of Gage. In addition to the cannons there are four 20mm Gatling cannons that fire a beam of rounds at either a single location or engage many targets at once dealing a tier IV damage to each smaller automatic weapons fire coming from several gun placements all over the ship. Only when all the weapons are targeting a single location does this technique deal the full Tier VII damage.
Deleted © All rights reserved, 2015-2016.
I replaced his summon tech with a healing tech, second from the bottom and changed a bit of wording in a couple of the other techs but nothing that changes their uses to the point of a regrade.
ITEM FORM
A simple yet beautiful necklace, appearing conservative in design but at the same time elegant in its design. It is small and smooth, the grey-scale art style in the front of the small tower shield design being its central focus. A tiny white cross with a black back setting is the only adornment on this jewelry, the chain a heavy set glinting silver. The edge of the shield is a polished steel matching the shape of the tower shield, a small loop at the top set so that the chain has something to hook. Inherited from his mother the chain has been replaced on several occasions but the pendant remains unmarred. Across the center of the pendant is a single shallow scratch that stretches from top to bottom gained when Gage first unlocked his Fullbring.
FULLBRING APPEARANCE
Schlusskrieg
When Gage activates his Schlusskrieg it forces his necklace to evolve, turning it into a arc of green energy that leaps across his body. Coating his body in energy it spreads until it fades away, replaced with an outfit themed to match an older German uniform. A knee long over coat with buttons that fasten the jacket on the right side. On his head is a matching German officers cap, the top and sides a clean fabric with the bill being a polished polyester. Under the jacket is a white button up cotton shirt with the Iron Cross symbol on the lapel of the collar. A black tie going down to the brass buckle is held in place with silver tie clip, another black Iron Cross design on it. The pants are clean and pressed, the bottom tucked into black leather boots, a crease in the front down the thigh as if from an iron. As Gage takes damage that damage is also visible through the damage to his outfit, the more damage the clothing the more injured he is.
FULLBRING ABILITIES
Name: Panzer Körperschutz 'Tank Body Armor'
Class: Fullbring CLAD
Tier: PERK EFFECT
Type: Defensive
Range: Self
Description: During the activation of the Release this technique enhances the defense of the user, granting them a passive increase to damage reduction/protection. Visually there are no changes to the body, the enhanced defenses being embedded in his skin so one would not know of this enhanced defense until they happen to be forced to test it. The passive increase to the users defence is that their Spiritual Potency becomes Soul Resilience but with the energy immunity raised from tier III to Tier IV. The Mastery description while in his release state is as follows.
'No sealed Zanpakutou of equal advantages can scratch you, and Shikai have trouble damaging too. Energy based attacks from a Tier IV are negatable.'
Name: Panzer Schild 'Tank Shield'
Class: Fullbring CLAD
Tier: III-V
Type: Defensive
Range: 3 meters
Description: Upon activation of the users release this technique comes into effect. While active this technique creates an energy bubble around the user, invisible to the naked eye until struck. Upon impact the bubble shimmers a green ripple that outlines the bubble, showing that the bubble is in fact in the shape of a Panzer tank. Upon initial activation this technique is Tier III but can be traded out, sacrificing the benefit of the bubble for a Tier IV or V defense, visible by conjuring tangible Army green armor plates as if from a tanks frame itself. This activates the cooldown as per regular cooldown rules.
Name: Jagdtiger 'Hunting Tiger'
Class: Fullbring
Tier: IV-VI
Type: Offensive
Range: 100m
Description: Through the use of this tech Gage is able to conjure a tank turret behind and to the right of his right shoulder, the barrel extending past him five feet. The turret itself has a rounded metal with a flat 'chin' to keep deflections from going down under the turret. The sides of the turret are angled to 12 degrees, the back angled to 30 degrees. Both the side and back of the turret have additions armor plating mounted to them in the form of tank treads, bolted on to disrupt income projectiles before they penetrate the armor. Mounted beside the cannon is a second barrel holding a machine gun that fires a 20mm anti tank round. Alone the machine-gun fire does Tier IV damage while the tank turret with a High Explosive round does Tier V damage with a 5 meter blast radius. Tier VI can only be achieved by shooting a Armor Piercing Composite round that is basically an energy slug, made to penetrate with sheer speed and mass. This round has no explosive properties and loses one advantage per 50 meters that it travels. All of these attacks move at cero speeds and trigger the appropriate cool-down.
Name: Befehl Stärke 'Command Strength'
Class: Fullbring
Tier: III/VI
Type: Supplementary
Range: Self
Description: Befehl Stärke grants the user a x3 strength passively and can be momentarily traded out for a x4 bonus with a duration of 4 posts. After this boost ends the user enters a double duration cool down during which they revert back to the original x3 strength boost.
Name: Sehr Schwer 'Super Heavy'
Class: Fullbring
Tier: IV-VI
Type: Offensive/Defensive/Supplementary
Range: Self
Description: Sehr Schwer alters the users weight, increasing tenfold until they exceed 54 tons, the equivalent weight of a Tier A2 Tank Destroyer. This weight alteration can be used in multiple fashions, offensivly to crush opponents, defensively to blow through boulders and supplementary to withstand the force of winds or moving effects. Maintaining this technique is tiresome but not impossible for the duration of a fight, possibly winding Gage after five to ten minuets of fighting. This technique follows all cool down rules except that if it is used offensively it only it only places the appropriate cool down into place. This is done through the drawback that this one technique takes up two technique slots.
Name: Kampfarzt 'Combat Medic'
Class: Fullbring
Tier: II
Type: Healing/Buff Self/Other
Range: 50m
Description: With a gesture Gage is able to shoot a small bullet of red energy at a specific target that travels at Bala speeds. This bullet on impact will place a three inch by three inch red cross on the targets skin that slowly vanishes as its energy is used up. This technique is able to reduce major swelling, large bruising, deep cuts and other like wounds mid combat in three posts. Superficial injuries only take a single post to cure and are simple to heal. Out of combat, with concentration, Gage is able to heal broken bones and major lacerations.
Name: Artillerie 'Fire for Effect'
Class: Fullbring
Tier: VII
Type: Offensive
Range: 100 meters
Description: This technique comes in two portions, the creation and the execution. During the creation Gage has to remain still as he conjures a rift in the space, opening to what appears to be another dimension. This alternate dimension's gate appears behind him 10 meters and 10 meters off the ground. The rift itself is 40 meters tall and 100 meters across, opening into what appears to be a wide ocean like landscape. Centered on this location however is a massive metal battleship, designed off the German Destroyer 'Taptiz'. The next portion of the technique is the execution where Gage fires a single green tracer round at a location. Upon impact the tracer is not too dangerous, capable of dealing damage equal to that of a Tier IV without an explosion. However an instant after impact the 8x12.5" barrels all fire in quick succession until each gun has fired a pair of rounds for a total of 16 rounds. Each round travels at Cero speeds and individually deal Tier V damage so if the rounds are spread over a wide location then they may deal Tier V to a wide area. The total blast radius of the impact zones is 25 meters, the many shells drilling a long hold in the ground. Due to the nature of the cannons they are not able to lower below 40 degrees meaning that they are unable to fire on targets that are within 15 meters of Gage. In addition to the cannons there are four 20mm Gatling cannons that fire a beam of rounds at either a single location or engage many targets at once dealing a tier IV damage to each smaller automatic weapons fire coming from several gun placements all over the ship. Only when all the weapons are targeting a single location does this technique deal the full Tier VII damage.