Post by VANESSA VÅRJEN on Apr 16, 2017 23:08:35 GMT
GENERAL IMPROVEMENTImprovement of What?: All the tier II techs
Thread Links: None
Link to Approved Technique: bleachsociety-rp.boards.net/thread/3293/dumb-rei-techs?
Reason: 5 tier II techs is 200 points.
MASTERY IMPROVEMENT TEMPLATEMastery: Reiryoku Techniques
Current Mastery Level: Beginner
Desired Mastery Level: Average
Thread Links:N/A
Reason: 10 tech points makes average.
GENERAL IMPROVEMENTImprovement of What?: The tier III tech
Thread Links: None
Link to Approved Technique: bleachsociety-rp.boards.net/thread/3293/dumb-rei-techs?
Reason: And that is 60 points.
MASTERY IMPROVEMENT TEMPLATEMastery: Reiryoku Techniques
Current Mastery Level: Average
Desired Mastery Level: Above Average
Thread Links:N/A
Reason: 13 tech points makes above average.
RANK IMPROVEMENTCurrent Rank: HL-A
Desired Rank: AL
Thread Links: This one! She has 150 posts and 39.5 mastery count which pushes her into AL territory.
(Make sure you've checked you got enough Mastery Points in the Improvement Guide!)
MASTERY IMPROVEMENT TEMPLATEMastery: Weapon Skill
Current Mastery Level: Advanced
Desired Mastery Level: Mastered
Thread Links: bleachsociety-rp.boards.net/thread/3285/truest-most-sacred-self
Reason: Nessa finally gets to use weapons after ages of not. And she works out how to balance them to fight and uses a whole bunch of different shit to fight against her zan spirit.
GENERAL IMPROVEMENTImprovement of What?: Learning Iolanthe, Aoyagi, and Frejya
Thread Links: bleachsociety-rp.boards.net/thread/3285/truest-most-sacred-self
Link to Approved Technique: bleachsociety-rp.boards.net/thread/3182/vanessa-bankai
Reason: In this thread, Nessa learns the functions of her Bankai and the details of how all the different techniques work.
GENERAL IMPROVEMENTImprovement of What?: Learning Feena
Thread Links: N/A
Link to Approved Technique: bleachsociety-rp.boards.net/thread/3182/vanessa-bankai
Reason: Buying this tech, 220 plot points.
So the total cost is 480 plot points.
Code:
Rei Techs
Name: Jūdan [銃弾] (Bullet)
Class: Reiryoku Techniques
Tier: II
Type: Offensive
Range: 100m
Description: This technique fires a condensed blue/white "bullet" of reiryoku at bala speed that explodes upon impact.
Name: Smoke Escape
Class: Reiryoku Techniques
Tier: II
Type: Supplementary
Range: 30m
Description: Fills the immediate area with a thick, acrid smoke at bala speeds that makes it nigh on impossible to see.
Name: Trampoline
Class: Reiryoku Techniques
Tier: II
Type: Defensive
Range: 100m
Description: Creates a soft, elastic safety net of reiryoku, about 30m^2 that can be used to slow or stop after being sent flying by an attack.
Name: Block
Class: Reiryoku Techniques
Tier: II
Type: Defensive
Range: 5m
Description: Instantly creates a small, flat shield of reiatsu anywhere within range, roughly the size of a football, useful for blocking short range melee strikes.
Name: Dull
Class: Reiryoku Techniques
Tier: II
Type: Defensive
Range: Touch
Description: By touching a bladed weapon, the user can create a membrane, an inch off of its surface, making the blade rounded. Damage is not reduced; it is changed to be concussive, though it cannot create deep cuts/amputations etc.. Max duration 8 posts.
Name: Trip
Class: Reiryoku Techniques
Tier: III
Type: Binding
Range: 5m
Description: The user can create a small hoop of reiryoku at half-bala speed around an opponents' ankle, and use it to trip them up.
Bankai Techs
Name: Iolanthe
Class: Bankai
Tier: III/II-VII
Type: Passive/Defensive
Range: 100m
Description: While her Bankai is activated, Nessa is able to freely manipulate the liquid form of her zanpakuto. She is able to solidify and unsolidify it at moments' notice into any shape she pleases. In order to anchor it against force however, she must fortify it with reiatsu. Otherwise, the force of an opponents' attack could easily knock the Bankai about, and in cases where she is using it to defend herself, knock it into Vanessa, potentially seriously injuring her. Standard duration/cooldown.
Name: Aoyagi
Class: Bankai
Tier: II-VII
Type: Binding
Range: 100m
Description: Vanessa is able to use her bankai to bind opponents, solidifying the liquid around them in any configuration she likes. Standard duration/cooldown.
Name: Freyja
Class: Bankai
Tier: III/IV-VII
Type: Passive/Offensive/Poison
Range: Self
Description: Vanessa passively generates up to 20 litres of Bankai fluid per post. At most, 10 liters times the number of mastery points of her release mastery can exist at one time. Once this amount is reached, she can choose to have the fluid on the battlefield disappear to be replaced by the fluid she generates, creating more in its place emanating from Nessa herself.
By forcing the activation of this technique, Nessa can create torrents of Bankai fluid at Cero speed, which do large amounts of damage due to their sheer force. The true strength of this technique however, is if Nessa is touching an opponent when she generates the fluid, it is generated directly inside their body, if her reiatsu allows it to overcome their durability mastery. This poisons their blood, cancelling all buffs they have, passive or active (at equal advantages) and causes visual and auditory hallucinations, shivering, fever, chills, and blurred and double vision.
In order to rei-burst this particular poison, they have to remove the actual substance of the zanpakuto from their body. This is possible with a rei burst only if they also cut themselves and force the infected blood out, causing damage equal to the tier of the rei burst minus one. If they do not cut themselves specifically to remove the zanpakuto the zanpakuto will burst out of their skin when they perform the rei burst, causing damage equal to its tier. As the zanpakuto mixes more and more with the blood, dissolving into the bloodstream it becomes harder to remove, and with each passing post more and more blood must be removed when removing this poison. During the first post the advantages required to remove it are equal to this technique minus one, and during the second the advantages are equal to this technique. When the zanpakuto has dissolved into the bloodstream after 2 posts, this technique passively hampers all passive augmentations for the remainder of the thread where Nessa has her Bankai active.
Name: Feena
Class: Bankai
Tier: VII
Type: Offensive/Binding
Range: 100m
Description: This is the last ability of Vanessa's Bankai, and something of a "last resort" technique. By spreading her Bankai out to be so thin that is is more of a gaseous state than a liquid, and pouring reiryoku into each molecule of her Bankai, Nessa can set it like a bomb, and then detonate it, causing an enormous tier VII explosion for up to three posts continuously around the place it was set. After setting the bomb, Vanessa has up until the end of the post to escape the range of the explosion or she will take reduced but still deadly (tier V) damage from the explosion. She may, however, detonate it at any time after it has been set, even straight away. This technique has several drawbacks, namely that not even Nessa is able to completely know the extent of the explosion due to the extreme diffuseness of her Bankai in this form. Furthermore, she is unable to use other bankai techniques due to the bankai needing to be in its normal, condensed form for them to work. The force of the explosion is directed inwards towards the centre (the place Nessa set it) and as such opponents within the range of the explosion when it begins will find themselves bound inside being drawn deeper and deeper inwards.
After the explosion, Nessa exits her Bankai, and is locked out of re-entering it during the cooldown of this technique. This is due to the force of the explosion dissipating the fluid of her bankai, thus it takes several posts for it to gather back together and reform. For this reason, although her shikai is still active and its techniques still work during this cooldown, her gauntlets are not fully formed, as her zanpakuto coagulates back upon her hands.