|
IN CHARACTER
|
OUT OF CHARACTER
|
|
|
|
SL
|
|
|
New Soul
|
Offline
|
|
|
Post by Pika on Apr 13, 2017 9:24:05 GMT
Rework of Alrich's release (which btw how the fuck did I get some of his release ability's passed?)Name: Deaths Grasp Class: Doll Manifestation Tier: III-VII Type: Binding Range: 25 Meters Description: After coming into physical contact with a target, the user can activate this ability, which will cause the target to be enshrouded with a fiery black cloak of energy, causing them to be unable to move based on the following advantages;
{ADVANTAGE TABLE}-1 = 1 post with wriggle room. You are hindered by the bind, but may still move to some degree and free yourself, such as how Aaroniero untangled himself from Rukia's Hainawa.
Equal = 1 post with little to no movement. You can still move slightly, but anything you try do will be very slow and extremely stiff, with heavy resistance as if you were stuck in something even worse than tar.
+1 = 1 post of total freeze. Though for just a short time, you are completely immobilized and can not defend yourself until free.
+2 = 2 posts of total freeze. Same as above.
+3 = 3 posts of total freeze. Same as above.
+4 or more = Breaking free on your own is impossible. Unless the technique wears off or is released, someone else has to free you.
Name: Judgement Class: Doll Manifestation Tier: II-VII Type: Offensive Range: Melee Description: The user can focus energy into their limbs, so that when they come into contact with something (anything from a punch to a kick, or even just a tap) they can release this energy in the form of a black explosion of concussive force that can be quite deadly at higher tiers. This ability adheres to the standard speed rules governed by the tier used to cast it.
Name: Negieren | Denial Class: Doll Manifestation Tier: II-VI Type: Defensive Range: 15 Meters Description: The user conjures shadowy appendages that grow out of their back at bala speed. These shadowy “arms” can be used to block attacks based on Tier used to conjure them, at a speed that is tied to the tier used as well (for example tier iv is cero speed etc). A total of 5 arms are created plus the tier used to cast, so at tier vii the user will get a max of 12 arms. The arms last for the max duration appropriate for the casted tier before going on cooldown, or requiring that it be recasted.
Name: Bestechen | Corrupt Class: Doll Manifestation Tier: III-VI Type: Offensive Range: Offensive Description: Uses the shadowy appendages created by Denial to quickly cut an enemy at cero speed, dealing Tier II-V damage as well as increasing the time it takes for the target to heal the damage caused by a single post.
Name: World Render Class: Doll Manifestation Tier: IV-VII Type: Offensive Range: 75 Meters Description: Allows the user to fire off bursts of red, fiery energy, from either their body or through the means of a weapon attack (slashes, etc). These bursts or waves of energy are rimmed with blue Reishi, and deal significant damage that boast quite extensive cutting power. The speed of these attacks are tied to the Tier used at the time of casting, so for example a Tier IV attack with this ability, would be cero speed.
Name: Raserei | Frenzy Class: Doll Manifestation Tier: IV Type: Illusion/Binding Range: 30 Meters Description: A single target within range that the user can visibly see with its own eyes, can have this ability cast into them. This technique causes anyone affected to not be able to determine friend from foe for its duration. Additionally, it causes the afflicted to go into an insurmountable rage, as long as the target is no more than a two advantages above the user. This ability can be used to devastating effect, as it allows the user to cause immense destruction among a band of enemies (or friends) without him even needing to lift a finger of his own. The duration of this ability is normally 4 posts, but it gains one post for every advantage the target has below the caster (to a max of 6), or minus two posts for every advantage they are above.
{ADVANTAGE TABLE} -1 = Feel the anger welling but still able to fend it off entirely.
Equal = 1 post with little to no movement. You have to fight almost 100% internally to keep from letting your anger subdue you but able to still be aware of what is going on around you.
+1 = 1 post of total freeze. For a short time you are in your head, fighting with your inner rage, bound in place as you try to fight your rage.
+2 = 2 posts of total freeze. unconquerable rage, you act without thought or however angry you think you get.
+3 = 3 posts of total freeze. Same as above.
+4 or more = Breaking free on your own is impossible. Unless the technique wears off or is released, someone else has to free you.
MERGER TECHS
Name: Presence of God Class: Merger Tier: III Type: Passive Range: 10 Meters Description: The energy output of the user while released is so high, that they leak Tier III constant damage to everything around them in the form of a semi transparent black fire in a ten meter radius.
Name: Presence of God Class: Merger Tier: III Type: Passive Range: 5 Meters Description: Utilizing a barrier of supercharged Reishi around his body, any spiritually based techniques (cero, bala, kido etc) that hit (or are fired within) this barrier while Tier III or below will blocked in the form of burning up so quick, that they never reach the user. This is assuming the user of this ability has equal advantages over the person they are defending from, or higher.
Pika © All rights reserved, 2015-2016.
|
|
Deleted
Deleted
|
IN CHARACTER
|
OUT OF CHARACTER
|
|
|
|
|
|
|
New Soul
|
Offline
|
|
|
Post by Deleted on Apr 13, 2017 16:09:33 GMT
does denial have a duration? other wise the following tech needs to create their own arms as it would be an instant. World Render, range Next is the frenzy ability. So With binding you have to have +1 advantages to completely stop someone, or in this case make them falter from poor life choices. That beign the case I would argue that you would not be able to cause them to go into the frenzy unless you have the +2 advantages. It would look like this. {Spoiler} -1 = Feel the anger welling but still able to fend it off entirly.
Equal = 1 post with little to no movement. You have to fight almost 100% internally to keep from letting your anger subdue you but able to still be aware of what is going on around you.
+1 = 1 post of total freeze. For a short time you are in your head, fighting with your inner rage, bound in place as you try to fight your rage.
+2 = 2 posts of total freeze. unconquerable rage, you act without thought or however angry you think you get.
+3 = 3 posts of total freeze. Same as above.
+4 or more = Breaking free on your own is impossible. Unless the technique wears off or is released, someone else has to free you.
Presence of god, 5 meter AoE, just so you know. so at 6-10 meters there is a -1 advantage. not a big deal but just reminding you. Defensive form is worded so that any Tier III is blocked. Just a wording edit so that there is an advantage count in this pleases and tank you.
Deleted © All rights reserved, 2015-2016.
|
|
|
IN CHARACTER
|
OUT OF CHARACTER
|
|
|
|
SL
|
|
|
New Soul
|
Offline
|
|
|
Post by Pika on Apr 14, 2017 0:22:36 GMT
Edits done, and yes Denial does have a duration.
Pika © All rights reserved, 2015-2016.
|
|
|
IN CHARACTER
|
OUT OF CHARACTER
|
|
73 posts
|
|
|
New Warren
|
SL
|
Bi-furious
|
Marci
|
New Soul
|
Offline
|
|
|
Post by Marcia on Apr 14, 2017 12:18:58 GMT
Death's Grasp
This one isn't clear. When you talk about the advantages, specify who has the advantages. Also check the advantage guide for exact binding durations.
Marcia © All rights reserved, 2015-2016.
|
|
|
IN CHARACTER
|
OUT OF CHARACTER
|
|
|
|
SL
|
|
|
New Soul
|
Offline
|
|
|
Post by Pika on Apr 15, 2017 0:05:03 GMT
*inserts the advantage table like a baws*
Pika © All rights reserved, 2015-2016.
|
|
Deleted
Deleted
|
IN CHARACTER
|
OUT OF CHARACTER
|
|
|
|
|
|
|
New Soul
|
Offline
|
|
|
Post by Deleted on Apr 15, 2017 4:15:38 GMT
approved.
Deleted © All rights reserved, 2015-2016.
|
|