|
IN CHARACTER
|
OUT OF CHARACTER
|
|
97 posts
|
|
None
|
HL-A
|
None
|
Ezzy
|
Bount
|
Offline
|
|
|
Post by ANNA on Apr 9, 2017 16:55:31 GMT
Name: Halo Drive Class: Zeig Dich (Average) Tier: III - IV Type: Supplementary Range: Self Description: The caster summons a small Halo over their own head that draws in nearby Reishi to empower the target. Thanks to this the caster gains X2 speed while this ability is Tier III strength or can gain X3 speed while the Halo is in overdrive (Tier IV) Signaled by a large halo circling the original halo. In normal state this Halo persist for seven (7) post, in Overdrive state it remains active for one (1) post with a two (2) post cool down.
Name: Defending gale Class: Zeig Dich (Average) Tier: III - IV Type: Defensive Range: 100 meters Description: The caster moves a hand or limb in a swipe or slight hand motion causing Reishi to flow into the wind and pull it along as a protective gust moving at Half bale / or Cero speed depending on tier used. Using the Tier three does not cause a cool down however the Tier four enters a two (two) post cool down after use.
Name: Flight Class: Zeig Dich (Average) Tier: III Type: Supplementary Range: Self Description: On cast the user summons six wings on their back granting them the ability to fly and move at Half-bala speeds in strait lines. While it suffers when it comes to turning or flying backwards it prolongs for seven post before needing to be recast or it will vanish back into Reishi.
Name: Holy ray Class: Zeig Dich (Average) Tier: III Type: Defensive / Illusion Range: Self Description: On cast a ray of light falls around the caster at half-bala speed guarding them with a Tier III strength shield. This ray follows the caster for up to seven post or until destroyed before needed to be recast. While active the light has the chance to blind enemies if the caster has higher advantages when comparing Their release against the target's defense mastery.
ANNA © All rights reserved, 2015-2016.
|
|
|
IN CHARACTER
|
OUT OF CHARACTER
|
|
73 posts
|
|
|
New Warren
|
SL
|
Bi-furious
|
Marci
|
New Soul
|
Offline
|
|
|
Post by Marcia on Apr 11, 2017 11:07:59 GMT
>Risky Chess
Uhhhhhhhhhhhm. How will you actually decide the game? Do you expect people to literally describe the entire state of the chess board in their posts?
I know it's obvious but just state OOC permission. But yeah I'm not sure about this one. Especially since you say you can't attack or defend or anything from inside it then they will need to continuously provide permission (i.e. you can't lock someone in at the start and then keep them in if they OOCly want to leave).
>Cops and robbers
What if both pick the cop or the robber?
>Game of Luck
No dice techs. They're illegal.
In general, without OOC permission, people can break out of your pocket dimensions with a strong enough rei burst.
Marcia © All rights reserved, 2015-2016.
|
|
Deleted
Deleted
|
IN CHARACTER
|
OUT OF CHARACTER
|
|
|
|
|
|
|
New Soul
|
Offline
|
|
|
Post by Deleted on Apr 11, 2017 17:34:39 GMT
As defensive tech it cannot effect someones sight. You can say its super bright but blindness is up to them. However if you make it a illusion tech in addition to the defensive then you can cause the blinding.
Deleted © All rights reserved, 2015-2016.
|
|
|
IN CHARACTER
|
OUT OF CHARACTER
|
|
73 posts
|
|
|
New Warren
|
SL
|
Bi-furious
|
Marci
|
New Soul
|
Offline
|
|
|
Post by Marcia on Apr 11, 2017 22:29:27 GMT
Feelsbad for nerfing you. This is all allright though
Marcia © All rights reserved, 2015-2016.
|
|