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Shinigami
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Post by Yorishou Kiyoshi on Apr 9, 2017 5:47:41 GMT
Name: The Right Hook Class: Hand to Hand Tier: III-IV Type: Offensive Range: 10m Description: The user pulls their fist back, air pressure pulling nearby targets inward as if the fist was sucking it in; when the target comes within striking distance, the user can launch the punch forward, hitting the target with the full force of the Tier, without pushing them away. 2 post cooldown for Tier IV.
Name: All-seeing fist Class: Hand to Hand Tier: III Type: Offensive/Binding Range: 5m Description: Some people have a third eye, some rats have a third ear, Yorishou has a third fist. Appearing in a translucent red fist from any point on his body and striking or grabbing(able to drag people back to him) at half-bala speed with tier III impact up to 5m away.
Name: Core Shakedown Class: Weapon Skill Tier: IV Type: Offensive Range: Contact Description: The users swing holds a nasty surprise as it strikes the opponent on any part of their anatomy or weapon, sending a cero speed shake through their body. This shake disorientates the opponent, if user has higher advantages and the strike is to the limb holding a weapon or the weapon itself, then that weapon is dropped/grip is loosened to a feeble degree. If the target has higher advantages then the effect is weakened but causes them to see double for one post. If strike is to the legs and user has higher advantages, the knees buckle and the target is forced to their knees. Chest causes difficulty breathing and head causes seeing double for a short duration. Variations are taken by case-by-case basis. 2 post cooldown.
Name: Finish him Class: Hand-To-Hand Tier: IV Type: Offensive Range: 20m Description: Every hit is followed up by three consecutive larger hits in a deep red of that limb that follow the target back without any more action from the user beyond the initial hit, each hit is as follows. 2 post cooldown, during which, due to the stress of the technique, the user cannot use the limb in this technique without it breaking.
Hit 1- Tier III, blunt knockback damage at bala speed and x2 the size of the limb originally used.
Hit 2- Tier III, blunt knockback damage at bala speed and x4 the size of the limb originally used.
Hit 3- Tier IV, blunt knockback damage in any direction the user chooses, at cero speed and 10x the size of the limb originally used.
Yorishou Kiyoshi © All rights reserved, 2015-2016.
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Post by Pika on Apr 10, 2017 23:00:29 GMT
Pika © All rights reserved, 2015-2016.
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