Post by VANESSA VÅRJEN on Mar 9, 2017 16:09:56 GMT
Hi guys,
Please can we fix this simple problem in the advantage system.
Currently, in any given clash, you weigh up the advantages and then the winning attack gets buffered by the losing attack. But the losing attack remains active.
Thus, if two people are completely equal in advantages, but one fires off a tier IV attack and one fires off a tier III defence, the tier IV gets reduced down to tier II and is still blocked by the tier III. This makes no sense. A better way of doing it would be so that the defence cannot block an attack after it has already buffered it.
This would mean that if two people are completely equal in advantages, but one fires off a tier IV attack and one fires off a tier III defence, the tier IV gets reduced down to tier II but has broken through the defence already and so is not blocked by it. It hits the defender, as if they had taken a clean hit from a tier II.
I am pretty sure most people already play with this rule in effect, not realizing. I have also re-written the examples from the Advantage Guide to accommodate this.
VANESSA VÅRJEN © All rights reserved, 2015-2016.
Please can we fix this simple problem in the advantage system.
Currently, in any given clash, you weigh up the advantages and then the winning attack gets buffered by the losing attack. But the losing attack remains active.
Thus, if two people are completely equal in advantages, but one fires off a tier IV attack and one fires off a tier III defence, the tier IV gets reduced down to tier II and is still blocked by the tier III. This makes no sense. A better way of doing it would be so that the defence cannot block an attack after it has already buffered it.
This would mean that if two people are completely equal in advantages, but one fires off a tier IV attack and one fires off a tier III defence, the tier IV gets reduced down to tier II but has broken through the defence already and so is not blocked by it. It hits the defender, as if they had taken a clean hit from a tier II.
I am pretty sure most people already play with this rule in effect, not realizing. I have also re-written the examples from the Advantage Guide to accommodate this.
When techniques or attacks clash the losing attack, based on advantage count, is weakened based on the difference.
With no advantages either way, both techniques are equal and cancel each other out.
Example:Person A is HL and is attacking with a tier III attack from their advanced non-release mastery. Person B is ML-A and is defending with a tier IV attack from their above average non-release mastery, however they are wearing their Vizard mask.
So Person A has +1 advantage from being higher rank, and +1 advantage from having a higher mastery. Person B has +1 advantage from having a higher tier attack, and +1 advantage from their Vizard mask. As both A and B have +2 advantages, they are equal , and their attacks nullify one another.
With 1 advantage over the other, the winning attack is reduced by the weaker ones tier, to a minimum of Tier II.
Example:At otherwise equal advantages, a Tier IV attack against a Tier III defense will be reduced to a Tier II attack. The defender then gets hit by the attack, but with reduced damage, so the are effectively taking a clean hit from a Tier II version of the ability.
With 2 advantages over the other, the winning attack is reduced by the half of the weaker ones tier, to a minimum of Tier II.
Example:
At otherwise equal advantages, Person A is using an technique from their Shikai, giving them +1 advantage during the clash. Person A's Tier IV attack against Person B's Tier III attack has 2 advantages, and so is the winner of the clash. It overwhelms the Tier III attack, and then gets reduced by half of the Tier of the losing attack (III / 2 = 1.5 Rounded down = 1). So the tier IV attack hits as if it were effectively a clean strike from a tier III.
With 3 advantages, the winning attack is reduced by 1 tier down to a minimum of Tier II, regardless of the weaker one's tier.
Example:Person A is HL-A, and is attacking with a tier VI technique from an Advanced mastery. Person B is ML-A, and is attacking with a tier IV technique from an Advanced mastery. Person B is a Quincy and the fight is taking place in Soul Society.
Person A has +2 advantages from rank, and +2 advantages from using a higher tier. Person B has +1 advantage from the Spiritual World boost, meaning that in total, Person A has +3 Advantages. Person A's tier VI attack breaks through Person B's tier IV attack and is reduced so that person B effectively takes a clean hit from a tier V. Ouch!
At any more than 3 advantages, the winning attack is not reduced in tier, regardless of the weaker one's tier.
Example:Person A is HL-A and is attacking with a tier IV attack from a Mastered release mastery. Person B is ML and has a 3x strength boost active, and defends with a tier V attack from an Advanced Hand-to-Hand mastery.
Person A has +3 advantages from rank, has +1 advantage from using a higher level mastery and +2 advantages from using a Bankai-level release technique. Person B has +1 advantage from their 3x strength boost and +1 advantage from using a higher Tier technique. Person A has 4 advantages over Person B and their Tier IV attack goes through without reduction, hitting Person B cleanly for Tier IV worth of damage.
When techniques or attacks clash the losing attack, based on advantage count, is weakened based on the difference.
With no advantages either way, both techniques are equal and cancel each other out.
Example:
Person A is HL and is attacking with a tier III attack from their advanced non-release mastery. Person B is ML-A and is defending with a tier IV attack from their above average non-release mastery, however they are wearing their Vizard mask.
So Person A has +1 advantage from being higher rank, and +1 advantage from having a higher mastery. Person B has +1 advantage from having a higher tier attack, and +1 advantage from their Vizard mask. As both A and B have +2 advantages, they are equal , and their attacks nullify one another.
With 1 advantage over the other, the winning attack is reduced by the weaker ones tier, to a minimum of Tier II.
Example:
At otherwise equal advantages, a Tier IV attack against a Tier III defense will be reduced to a Tier II attack. The defender then gets hit by the attack, but with reduced damage, so the are effectively taking a clean hit from a Tier II version of the ability.
With 2 advantages over the other, the winning attack is reduced by the half of the weaker ones tier, to a minimum of Tier II.
Example:
At otherwise equal advantages, Person A is using an technique from their Shikai, giving them +1 advantage during the clash. Person A's Tier IV attack against Person B's Tier III attack has 2 advantages, and so is the winner of the clash. It overwhelms the Tier III attack, and then gets reduced by half of the Tier of the losing attack (III / 2 = 1.5 Rounded down = 1). So the tier IV attack hits as if it were effectively a clean strike from a tier III.
With 3 advantages, the winning attack is reduced by 1 tier down to a minimum of Tier II, regardless of the weaker one's tier.
Example:
Person A is HL-A, and is attacking with a tier VI technique from an Advanced mastery. Person B is ML-A, and is attacking with a tier IV technique from an Advanced mastery. Person B is a Quincy and the fight is taking place in Soul Society.
Person A has +2 advantages from rank, and +2 advantages from using a higher tier. Person B has +1 advantage from the Spiritual World boost, meaning that in total, Person A has +3 Advantages. Person A's tier VI attack breaks through Person B's tier IV attack and is reduced so that person B effectively takes a clean hit from a tier V. Ouch!
At any more than 3 advantages, the winning attack is not reduced in tier, regardless of the weaker one's tier.
Example:
Person A is HL-A and is attacking with a tier IV attack from a Mastered release mastery. Person B is ML and has a 3x strength boost active, and defends with a tier V attack from an Advanced Hand-to-Hand mastery.
Person A has +3 advantages from rank, has +1 advantage from using a higher level mastery and +2 advantages from using a Bankai-level release technique. Person B has +1 advantage from their 3x strength boost and +1 advantage from using a higher Tier technique. Person A has 4 advantages over Person B and their Tier IV attack goes through without reduction, hitting Person B cleanly for Tier IV worth of damage.