Post by MEARA CAVANAUGH on Oct 19, 2016 23:05:53 GMT
Will-Desu's List of Custom-made Techniques
Links to Approved Techniques provided
Links to Approved Techniques provided
- Ginto Techniques
- Hand-to-Hand - Custom Style
- Hand-to-Hand Techniques
- Healing Techniques
- Hollow Techniques
- Items
- Kidou - Bakudo; Custom
- Kidou - Hadou; Custom
- Kidou - Misc.; Custom
- Kidou - Ryodou; Custom
- Reiatsu Techniques
- Reiryoku - Custom Style
- Reiryoku Techniques
- Reishi Techniques
- Sealing Techniques
- Soul Communication Techniques
- Stepping Techniques
- Summoning Techniques
- Traveling Techniques
- Zanjutsu - Custom Style
- Zanjutsu Techniques
Ginto Techniques
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Hand-to-Hand - Custom Style
Name: Kamigami no tatakai (神々の戦い) [Lit. Battle of Gods]
Class: Fighting Style
Tier: Supplementary
Type: N/A
Range: Self
Description: The main focus of this art style is to adapt one's spiritual potential with their own unique fighting style.
Within every soul there is a core, brimming with spiritual energy that is constantly circling within, all day, every day, throughout the existence of the spiritual being. This technique unlocks the full potential of that spiritual core and releases the soul's affinity. Each soul will have their own unique affinity (Fire, wind, poison, physical, etc.). However, the style in and of itself, at its simplest form, are all the same. The spiritual affinity will engulf the user's body (in the form of the below mentioned technique) and whatever they may possess (offensive/defensive weaponry, spiritual or magical items used for combat, etc.). This spiritual affinity will express itself in the color of the soul's respective color of reiatsu. As users train in this art style, the transparency of the user's activated affinity becomes more and more dense/darker, until fully taking the form of their respective affinity.
This fighting style focuses on unleashing a soul's full potential straight from their spiritual core. Because of this, the strain of this art can be an extreme style to train. Training is initially started through extreme meditation; hours upon hours of mental and spiritual diving, as the style requires direct connection to the soul's life force. Upon finding the spiritual core, meditation training continues to now find out exactly how their spiritual core can be unlocked and directly access to unleash their full potential. This type of training varies from spiritual being to spiritual being; for some, it is merely blank thoughts, a serene waterfall, or a dream-like sequence within their own spiritual world or that of a new world deep within themselves.
After the user finds a way to unlock access to their spiritual core and unlock their full affinitive potential, training takes on a more physical form. The type of training may vary depending upon the user's own fighting style, but the focus of the training itself is to unleash the energy from their spiritual form during combat in order to more finely tune their fighting style. Partnering up with someone or even group training is recommended, but not a necessity. Training is normally dependent upon each individual and their own potential to grow, whether it be via sparring, striking falling leaves with a katana, or even meditating under a waterfall, to each their own.
Name: Senzai-tekina rokku o kaijo (潜在的なロックを解除) [Lit. Potential Unlocked]
Class: Hand-to-Hand / Zanjutsu
Tier: I
Type: Augmentation
Range: Self
Description: The first and most necessary of techniques; all use of Kamigami no tatakai and its techniques strictly require this technique to be learned first. Dependent upon the user's spiritual affinity, a spiritual aura engulfs the user and takes the shape of whatever affinity their spiritual core holds. While certainly visual in appearance, the fighter is able to produce basic attacks, defense, and other such movements in the form of their affinity freely (i.e., adding shocks of lightning, sword on fire, fist of ice, etc.). This along is one of the foundations of Kamigami no tatakai. While the additional expression of spiritual or elemental forms upon weapons/fists/etc., they are in their most purest and basic form and only produce their proper elemental effects at no additional tier cost, as this form is required to be learned in order to learn and understand further techniques and fully awaken one's full affinitive potential.
Hand-to-Hand Techniques
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Healing Techniques
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Hollow Techniques
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Items
Name: Ederent Genesis (Quill of Genesis)
Class: Item Creation
Tier: VII
Type: Item
Range: Melee
Description: A thin, yet very sturdy pen that was created by a librarian who's name and origin are now unknown. The pen is 12.7 cm in length and around 14.0 mm in diameter, making it very similar to the Italian made Aurora Optima fountain pens. It boasts a sleek matte black finish, with rustic bronze, steam-punk-esque features. Engraved on the sharp nib of this pen is and intricate carving which bears the words Geschwafel-Herz ("Waffleheart" in German).
Name: Atramento de Vinci (Ink of de Vinci)
Class: Item Creation
Tier: VII
Type: Supplementary
Range: 5 Meters
Description: Allows the user to draw out the form of an item within the area that is immediately around them. Any Item created this way will only last for a maximum of three posts, unless the user is outside of battle and spends no less than ten posts refining it IC. Also, not only can this pen create the base form of an Item, but with more refinement and time spent building it IC, the user can create abilities for each Item by utilizing their own energy source during the creation process. Each of these abilities still follow the IC time format of at least ten posts of trial and error to create. Also note that if the user creates an Item during combat, they can not also create abilities for it, as this would be far too complicated to do while under the heat of battle. A few notes to consider are as follows; Only simple items can be created while in combat, such as a sword, shield etc. Also note that this pen's ability is also limited to the creation mastery in terms of what it can create, so no Hogyoku or Jokaisho (or things of this nature) creating can happen via this device. This Item can not have any other abilities tethered to it, as well as any permanent Items made with this still have to be registered via the technique boards.
Kidou - Bakudo; Custom
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Kidou - Hadou; Custom
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Kidou - Misc.; Custom
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Kidou - Ryodou; Custom
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Reiatsu Techniques
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Reiryoku - Custom Style
Class: Reiryoku - Custom Style
Tier: I
Type: Defensive
Range: Self
Description: Concentrating one's spiritual energy, one can produce a spiritual aura. While this is common among many spiritual beings, this ability allows one to bring forth their aura in a 'blazing fashion.' For those atoned to an element, one can focus their spiritual energy to flare up all around them in a quick, fiery burst. This is a very basic technique, but the foundation of more advanced abilities of its kind.
Name: Honō Dageki [Shocking Blaze]
Class: Reiryoku
Tier: VI
Type: Offensive
Range: 20 Meter Radius
Description: Following the activation of Honō, this takes the original 'activation burst effect' to an additional level. Once a user has been able to master the original ability, they can create a pulsing charge of their reiatsu, sending a powerful wave of flames made up of their own spiritual energy outward. This blazing fire spreads out at Cero-speed to a twenty meter radius.
Name: Honō Mahi [Paralyzing Blaze]
Class: Reiryoku
Teie: VI
Type: Offensive
Range: 20 Meters
Description: A terrifying technique that instills a sense of paralysis into a victim's body by releasing raw power through one's spiritual energy. A full release of high-level reiatsu can instill paralysis to not only stun one's opponent, but completely freeze their actions for a single post.
Effects: 1 advantage can cause a 25% stun, 2 causes 50%, 3 causes 75%, 4 causes a total 100% full-body paralysis.
Name: Honō Kiyomeru [Purifying Blaze]
Class: Reiryoku
Tier: VI
Type: Defensive / Healing
Range: Self / One other via touch
Description: An advanced form of Reiryoku. Using one's own spiritual energy, they can negate toxins from within, purifying poisons and similar forms of toxins. This ability only works on poisons/toxins initiated from an attack/other various source and must be used within four posts of the initial point of contact with said toxin. Spiritual energy consumption is equal or greater than that used for the initial poisonous ability.
Name: Honō Odayaka [Calming Blaze]
Class: Reiryoku
Tier: I Passive, III-VI Defensive
Type: Defensive
Range: Self to five meters
Description: With great training under the art of fire, one can create a defense against the element itself. Through seemingly endless trails of flame and heat, one may grow a high tolerance to the element, should an attack portray its properties. Within the palm of the wielder's hand, they are able to grasp a ball of flame and hold it with no difficulty (passive element). Their skin is unlikely to burn within a lake of pure fire, so long as the strength of its source does not exceed their own (defensive element).
Passive Details: Wielder can basically create and wield fire. Passive element is in regards to fire creation; small, non-attackable creations, as though to light a fire, use as a torch for light, keep others warm, etc; as stated, this is purely passive and unable to be used as an attack i.e., can create a fireball, but throwing it at someone would be pointless/useless/dissipate after a short distance. Inanimate objects can be burned to a degree, wounds that need to be cauterized, etc.
Defensive Details: Wielder can use this ability defensively against mostly fire-based attacks; catch, stop, or even throw back attacks of this element; fire-based attacks can be defended by this technique, following the standard procedure in accordance to tier and effect. (Any other element or attack-type, see King's Blaze)
Name: Ōhonō [King's Blaze]
Class: Reiryoku
Tier: VII
Type: Offensive / Defensive
Range: 20 Meters
Description: Concentrating one's spiritual energy, one can produce a spiritual aura. While this is common among many spiritual beings, this ability allows one to bring forth their aura in a 'blazing fashion.' For those with a spiritual aura linked to an element, one can focus their energy to flare up all around them in a quick, fiery burst, with the ability to crush those around them with the sheer intensity of energy, or as a simple burst effect to negate oncoming attacks of up to its level, protecting the user within.
Reiryoku Techniques
Name: God's Eye
Class: Reiryoku
Tier: I
Type: Passive
Range: Long
Description: While many Shinigami are able to sense spiritual energy at various levels, the God's Eye technique takes this natural ability to an entire new level. Sacrificing one's ability to see with their eyes, one gains the ability to see purely through sensing spiritual energy. As nearly every living thing in existence gives off spiritual energy, this ability allows one to visually see these spiritual particles on a three-dimensional plane. All beings giving off some sort of spiritual residue will be sensed by this ability within a fifty meter radius. Those hidden or somehow cloaked will either be dimmed or faded completely.
Details: The user is able to see through a three dimensional plane. Everything around is covered in blackness, and each race would give off various 'colored' lights within this plane. Depending upon the race, as well as the general 'color' of one's reiatsu, the user will see various small or large, dim or bright lights throughout the fifty meters. The further away the target, the dimmer the light.
Name: God's SightName: Spirit Beacons
Class: Reiryoku
Tier: II
Type: Supplementary
Range: Long
Description: Once perfecting God's Eye at a mastered level, one can increase the initial ability of God's Eye to an even further degree. While the technique is essentially the same, in which the user will see through a three dimensional plane, void of colors, with the ability to literally 'see' the spiritual presence of those around them, this secondary ability brings forth an additional perk. The user will still see various colors, dependent upon each race and the reiatsu of those around them, but now their own reiatsu will echo out in a wave-like fashion, allowing them to sense things around them that may not have a spiritual presence. Similar to how bats see via sound, the user uses a constant low-flare of reiatsu that waves out in all directions, then bounces back, allowing them to see objects that they may not have before. While sound-waves may bounce back after hitting a solid object, the user's spiritual energy surpasses sound waves, as their faint spiritual energy will flow through inanimate objects in order to see beyond (i.e., they could potentially see what it inside of a box, or behind a wall).
Sonar Ability: The reiatsu that the user casts in order to essentially see without seeing is spread in a three-hundred degree area. This technique is that of a Tier III per post, but since this amount is essentially spread out to such a degree, to those around attempting to 'sense' the reiatsu of the caster, it would work similar to 'white noise,' as it would merely be drowned out due to the low level of reiatsu being used in the overall area [I.e., the caster would not be sensed/their position given away due to the use of this technique].
Class: Reiryoku
Tier: I
Type: Supplementary
Range: Long
Description: This ability creates spiritual signatures throughout an area of up to 100 meters. These random forms of spiritual energy are invisible to the naked eye, but can certainly be sensed by those attuned to the spiritually aware. The user creates balls of spiritual energy on a subconscious level and scatters them about, with the ability to create up to ten different focal points. The user can also control the distance and placements of these scattered reiatsu flares as though moving pieces on a game board. These points are all connected to the user, matching the level of their spiritual energy. These beacons do not change their level (rank) of original reading (whatever rank the character is at during the initial use of this technique). These spiritual creations have no abilities, and are merely 'beacons' of energy that can be sensed by others.
Hollow Techniques
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Stepping Techniques
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Reishi Techniques
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Sealing Techniques
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Soul Communication Techniques
Name: Touch of the Past I
Class: Soul-Communication
Tier: I-IV
Type: Supplementary
Range: Touch
Description: By making skin contact with an inanimate object, Kira is able to visualize the past of the said object. Her Fullbring art allows her to connect her soul with the soul of the object itself and create a spiritual bond between them via physical touch, and relive the events transpired by the object. The further back she attempts to go, the more focus and time is spent upon this ability.
Name: Touch of the Past II
Class: Soul-Communication
Tier: I-V
Type: Supplementary
Prerequisite: OOC Consent; this ability can only be used for plot/story purposes, and OOCly must be consented by any parties affected by the technique.
Name: Split
Class: Zanjutsu
Tier: IV
Type: Offensive
Range: Weapon's Reach
Description: A simple weaponry strike (blade/blunt object) infused with a spiritual burst of energy upon impact.
Name: Piercing Split
Class: Zanjutsu
Tier: V
Type: Offensive
Range: Weapon's Reach
Description: A simple weaponry strike (blade/blunt object) infused with a piercing spiritual burst of condensed energy upon impact, giving the weapon far more cutting-ability/piercing factor.
Name: Thousand-Piercing Split
Class: Zanjutsu
Tier: VI
Type: Offensive
Range: 4x Weapon's Reach
Description: A technique where multiple blade movements take place so fast that they can literally shred a lesser target into pieces. The motions are quick and require a great deal of spiritual energy to produce each powerfully-accurate, piercing strike.
Name: Ōkiri [King's Slash]
Class: Zanjutsu
Tier: VII
Type: Blade-skill / Sword-skill; Offensive
Range: Sword length + 35 meter arc/trail
Description: A powerful sword strike, infused with an immense amount of spiritual energy. Upon delivering the strike, a powerful wave of spiritual energy follows behind the strike, delivering a rush of raw, piercing energy, severing anything and everything within its path of up to thirty-five meters
Name: Ōkiri [King's Slash]
Class: Zanjutsu
Tier: VII
Type: Blade-skill / Sword-skill; Offensive
Range: Sword length + 35 meter arc/trail
Description: A powerful sword strike, infused with an immense amount of spiritual energy. Upon delivering the strike, a powerful wave of spiritual energy follows behind the strike, delivering a rush of raw, piercing energy, severing anything and everything within its path of up to thirty-five meters
Name: Ōkiri [King's Slash]
Class: Zanjutsu
Tier: VII
Type: Blade-skill / Sword-skill; Offensive
Range: Sword length + 35 meter arc/trail
Description: A powerful sword strike, infused with an immense amount of spiritual energy. Upon delivering the strike, a powerful wave of spiritual energy follows behind the strike, delivering a rush of raw, piercing energy, severing anything and everything within its path of up to thirty-five meters
Range: Touch
Description: Taking the previous technique to a higher level, Meara is able to focus this ability upon those of the living (or spirits) in order to visually visit their memories. This technique is only available to those who are openly willing to let Meara in; the more they try to fight, the more focus and time is spent upon reliving the memories of her target. Memories that are locked (amnesiac) take far more time and energy to not only find, but unlock. False memories, post-traumatic memories and the like are all variables that are OOC dependent upon the player of the target. Refer to the Prerequisites for details.
Name: Touch of the Past II
Class: Soul-Communication
Tier: I-V
Type: Supplementary
Prerequisite: OOC Consent; this ability can only be used for plot/story purposes, and OOCly must be consented by any parties affected by the technique.
Range: Touch
Description: Taking the previous technique to a higher level, Meara is able to focus this ability upon those of the living (or spirits) in order to visually visit their memories. This technique is only available to those who are openly willing to let Meara in; the more they try to fight, the more focus and time is spent upon reliving the memories of her target. Memories that are locked (amnesiac) take far more time and energy to not only find, but unlock. False memories, post-traumatic memories and the like are all variables that are OOC dependent upon the player of the target. Refer to the Prerequisites for details.
Name: Spiritual-Dive
Class: Soul-Communication
Tier: III
Type: Supplementary
Range: Touch; Up to 2 Targets
Prerequisite: OOC Consent; this ability can only be used for plot/story purposes, and OOCly must be consented by any parties effected by the technique.
Description: A technique that relies on the bonds of those around the user, requiring spiritual harmonization between the two or more parties. Bonds created through experience and time aid in the use of this ability, as the user must have some sort of familiarity with the target(s). The actual technique is the ability to literally pull the consciousnesses of those who come in direct skin contact into the user's own subconscious. The actual effects and setting would be highly dependent upon the user's mental status; those with a strong resolve and calm disposition would have a calm and collected world, reflecting that form of controlled atmosphere. The 'world' in which the target(s) are brought are reflective of the user's mental state, and if the user's mental state is unstable, so too would the world in which the target(s) arrive.
This technique can also be used in a reversed-method, where the user can concentrate their own reiatsu to synchronize with their intended target, and if the target is accepting, or able to be forced, will 'dive' into their mental state, able to observe memories, experiences, thoughts, and other such mental activity. The setting would then be set by the target rather than the user. As a fail-safe, those pulled into the minds of others are always connected by invisible, faint strings of reiatsu to their original bodies, and are able to find their way back, or with a pull of the strings, force themselves to be pulled out.
This technique can also be used in a reversed-method, where the user can concentrate their own reiatsu to synchronize with their intended target, and if the target is accepting, or able to be forced, will 'dive' into their mental state, able to observe memories, experiences, thoughts, and other such mental activity. The setting would then be set by the target rather than the user. As a fail-safe, those pulled into the minds of others are always connected by invisible, faint strings of reiatsu to their original bodies, and are able to find their way back, or with a pull of the strings, force themselves to be pulled out.
Breakdown: In the most simplest of terms, this technique is used as a plot device; it literally takes one character and pulls them into the mind of the user, or vice versa. In accordance to one's 'Inner World,' this technique can still technically bring someone to this world. Since the Inner World of a Shinigami requires a great deal of meditation, it would only be if the 'host' is currently there for the 'visitor' to follow [if the Shinigami is not present within the world, it'd be like a locked door; the outsider wouldn't be able to just 'show up' or anything like that]. Outsiders can interact verbally, can see and be seen by the environment(s) around him/her. Physical contact is a fairly rare occurrence; the visitor cannot make any sort of physical contact with the environment around them. When physical contact is possible, however, is normally when the connection/bond between the two/three is about to break, and the visitor removed from the host's mind. This form of physical interaction is only an open window for a brief moment (a few seconds, ten at most). Techniques cannot be used/summoned by the visitor at all within the host's mind. All those pulled or entering a host's mind appear only in plain, white robes, similar to a newly purified soul. No other forms of items, relics, clothing, or accessories are worn/accessible.
Name: Crumble
Class: Soul-Communication
Tier: II-V
Type: Offensive
Range: Touch
Description: A unique technique that allows the user to communicate with a variety of inanimate objects via touch and force the spiritual bonds to break and crumble. The area of which is effected is that of which the user touches alone (i.e., touching the leg of the chair would break/crumble that portion of the chair only). Smaller objects, i.e., a chair, table, and the sort would require minimal force and effort to break through. Larger objects; pieces of a wall, concrete, steel girders, etc would require a higher tier of energy. The larger the object, the more energy and time is required. Time can be cut if the user uses both hands.
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Summoning Techniques
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Zanjutsu - Custom Style
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Zanjutsu Techniques
Name: Split
Class: Zanjutsu
Tier: IV
Type: Offensive
Range: Weapon's Reach
Description: A simple weaponry strike (blade/blunt object) infused with a spiritual burst of energy upon impact.
Name: Piercing Split
Class: Zanjutsu
Tier: V
Type: Offensive
Range: Weapon's Reach
Description: A simple weaponry strike (blade/blunt object) infused with a piercing spiritual burst of condensed energy upon impact, giving the weapon far more cutting-ability/piercing factor.
Name: Thousand-Piercing Split
Class: Zanjutsu
Tier: VI
Type: Offensive
Range: 4x Weapon's Reach
Description: A technique where multiple blade movements take place so fast that they can literally shred a lesser target into pieces. The motions are quick and require a great deal of spiritual energy to produce each powerfully-accurate, piercing strike.
Name: Ōkiri [King's Slash]
Class: Zanjutsu
Tier: VII
Type: Blade-skill / Sword-skill; Offensive
Range: Sword length + 35 meter arc/trail
Description: A powerful sword strike, infused with an immense amount of spiritual energy. Upon delivering the strike, a powerful wave of spiritual energy follows behind the strike, delivering a rush of raw, piercing energy, severing anything and everything within its path of up to thirty-five meters
Name: Ōkiri [King's Slash]
Class: Zanjutsu
Tier: VII
Type: Blade-skill / Sword-skill; Offensive
Range: Sword length + 35 meter arc/trail
Description: A powerful sword strike, infused with an immense amount of spiritual energy. Upon delivering the strike, a powerful wave of spiritual energy follows behind the strike, delivering a rush of raw, piercing energy, severing anything and everything within its path of up to thirty-five meters
Name: Ōkiri [King's Slash]
Class: Zanjutsu
Tier: VII
Type: Blade-skill / Sword-skill; Offensive
Range: Sword length + 35 meter arc/trail
Description: A powerful sword strike, infused with an immense amount of spiritual energy. Upon delivering the strike, a powerful wave of spiritual energy follows behind the strike, delivering a rush of raw, piercing energy, severing anything and everything within its path of up to thirty-five meters