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Post by Deleted on Sept 26, 2016 3:05:50 GMT
[div align="center"][table style="width:500px;max-height:900px;font:10px verdana;color:#000;"][tbody][tr][td style="width:75px;vertical-align:top;background-image:url(http://i.imgur.com/aWTOkWb.png);"] [/td][td style="background-color:#fafafa;vertical-align:top;padding:0px;width:425px;"][table style="width:100%;"][tbody][tr][td style="padding:0px;"][div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]Hand To Hand[/div]
[div style="padding:10px;"][b]Name:[/b] American Kickboxing [b]Class:[/b] Hand to Hand Style [b]Tier:[/b] N/A [b]Type:[/b] Supplementary [b]Range:[/b] Self [b]Description:[/b] American Kickboxing isn't a fancy ancient martial arts, instead, it's a grungy, frontal fighting style, but deadly effective. Kickboxing is incredibly popular, acting as both a self-defense martial art and a incredibly praised sport. American Kickboxing, while second to Muay Thai in power, is quick and agile, pronouncing enough power to knock out even the most of elder fighters. American Kickboxing focuses more on the fists and punching, the kicks and kneeling techniques only being used as a follow up to a group of punches.
American Kickboxing is common in most gyms, and is easily picked up by somebody with no knowledge. Training Kickboxing doesn't always require a second person, but it is best for blocks, and dodging to have two people rather then just you and a punching bag. [blockquote] [b]Name:[/b] Hook-Punch [b]Class:[/b] Hand to Hand Technique [b]Tier:[/b] III [b]Type:[/b] Offensive [b]Range:[/b] Self [b]Description:[/b] Utilizing a hook punch is to come in right from the right of an opponent and curving your attack in such a manner that your arm moves around a basic block and comes in to hit them directly in the head, smashing against the open head rather then being blocked by conventional means. By forcing energy from Reiatsu or just your body directly into such a swing, it can go from painful to deadly, it could cave in the side of a skull if not protected against.
[b]Name[/b]: Ankle Snap [b]Class[/b]: Hand to Hand Technique [b]Type[/b]: Offensive. [b]Range[/b]: Self. [b]Tier[/b]: III. [b]Description[/b]: Ankle snap is a banned move, or rather, a banned type of move. By putting pressure directly into the mainfooted calf, the user of this ability can literally snap a man's ankle in half with a powerful kick. It's no pushover, and this ability focuses directly on making that fracture happen. It deals no external damage (i.e: bruising) upon impact, but the power that the user has compacted into the kick would bleed directly into the point of impact and shatter the bone, breaking it apart inside of the leg, possibly into fragments if the person in question is weak enough, and causing further hemorrhaging.
[b]Name[/b]: Straight Jab [b]Class[/b]: Hand to Hand Technique [b]Type[/b]: Offensive. [b]Range[/b]: Self. [b]Tier[/b]: III [b]Description[/b]: Straight Jab is a normal, incredibly common attack used in kickboxing. It is, in it's simple iteration, a straight jab of various power, aimed to break a defensive block or to attack an open area. Usually, a straight jab deals no damage, but on the chance that the straight jab is powered up with spiritual energy, can be incredibly deadly. The use of Straight Jab is that of a punch that upon impact explodes outwards in a 10 meter cone out from the point of impact, the cone being made up of wind from the tremendous hit. Everything in the cone is dealt the same amount of damage, and the person on the receiving end is knocked to the very back of the 10 meter cone.[/blockquote]
[b]Name[/b]: Wing Chun [b]Class[/b]: Hand to Hand Style [b]Type[/b]: Supplementary [b]Range[/b]: Self. [b]Tier[/b]: N/A [b]Description[/b]: Wing Chun is a heavily spiritual martial arts. It's said to be learned mainly by monks, but it appears often outside of buddhist temples. Wing Chun is yet another non-sport Martial Arts, and rather then even a self-defense only art, is often taught to rather learn equality and power amongst the soul. It's used as a way of relaxation, and a way of spiritual alignment.
Wing Chun is incredibly unique as a martial arts, as most do not have fluid aerodynamics, meaning if your punch fails to connect, your posture, stance, and movement is effected. With Wing Chun, none of that is effected, such a way of fighting is called Uncommitted Techniques, and from such a way of fighting a user of Wing Chun can easily link together attacks with fluid, damaging motions, and even if one or two do not connect the combo is not stopped.
Wing Chun is hard to learn outside of being a monk. While certainly you could go and learn from a teacher who was once a monk and knows the style, it's incredibly unlikely. Because of this, Wing Chun is incredibly rare to the outside world, and as thus lacks very little counterplay on how to fight against it.
[blockquote] [b]Name[/b]: Ekitai [Liquid] [b]Class[/b]: Hand to Hand Technique [b]Type[/b]: Supplementary / Offensive. [b]Range[/b]: Self. [b]Tier[/b]: II [b]Description[/b]: Ekitai is a technique in which the user of Wing Chun utilizes their natural ability to string together and connect movements with forceful strikes with the side of their hands. Ekitai is a group of hits while moving around the opponent, the maximum being 11 hits while the least being 1. The use of Ekitai is not to deal tremendous amounts of damage but to rather hinder the opponent by hitting places like the calf, shoulder, and other press-points to induce numbing where it hits and eventually cause permanent loss of control if done constantly.
[b]Name[/b]: Hebi [Snake] [b]Class[/b]: Hand to Hand Technique [b]Type[/b]: Offensive. [b]Range[/b]: Self. [b]Tier[/b]: III [b]Description[/b]: Hebi, or snake, is half of the side of a story of one of the founders of Wing Chun. It speaks of one of the first masters of Wing Chun watching a crane and a snake fight, and he watched how quick the snake snapped at the crane, and how fluid his movements was. This master, one of two, taught what could be considered to be the yang of Wing Chun, teaching his disciples how to dispatch of enemies quickly and coldly. Hebi was one of the main techniques, which was a play on a pressure point on any part of the body with such power that it caused permanent damage. Instead of relying on a pressure point, though, the user can enhance his attack with his own spiritual energy and slam his hand into a limb of the opponent as a jab, and as long as it locks into a joint it will cause the nerve-endings to die from the impact, rendering the arm useless (unless they can control it without the nerves).
[b]Name[/b]: Kureen [Crane] [b]Class[/b]: Hand to Hand Technique [b]Type[/b]: Defensive. [b]Range[/b]: Self. [b]Tier[/b]: III [b]Description[/b]: Kureen, or crane, is the second half of a story of some of the founders of Wing Chun. This side of the story speaks of a second master watching the fight with intrest, but instead of focusing on the snake, he watched the crane. Whenever the snake would go in to bite or kill, the crane would dodge away with grace and knock him back, promptly returning it's own attack back onto it. From this, he taught his own discplies the way of "Kureen", and followed the way of yin, to show how ones mindless brute force could be used against them. By taking in the impact of any ability on any part of the body, the ability will be instantly rebounded, dealing no damage to either the user of Kureen or the user of the ability, simply deflecting it off any part of the user's body.[/blockquote]
[b]Name[/b]: Kazaguruma [風車, "Windmill"] [b]Class[/b]: Hand to Hand Technique [b]Type[/b]: Offensive. [b]Range[/b]: Self. [b]Tier[/b]: III [b]Description[/b]: Kazaguruma is comprised of two movements, one is which the user jumps into the air at 3x natural speed, leaving a trail of the condensed physical energy behind them, before crashing down with a hard kick at a target knocking them away, up to 50 meters to be specific. Kazaguruma can be used in any manner, either in a frontal kick, sideways, backwards, any numerous amounts of ways to utilize it, and can be used to set up an advantage.
[b]Name[/b]: Tsukiyubi [撞指, Thrust Fingers] [b]Class[/b]: Hand to Hand Technique [b]Type[/b]: Offensive. [b]Range[/b]: Self. [b]Cost[/b]: IV [b]Description[/b]: By putting pressure into a single point in between two fingers, the user of Tsukiyubi can instantaneously blast somebody back with just a touch, sending them upwards of 50 meters away upon impact.
[b]Name[/b]: Sandobaggu Biito [サンドバッグ・ビート, "Sandbag Beat"] [b]Type[/b]: Offensive. [b]Range[/b]: Self. [b]Cost[/b]: V [b]Description[/b]: Sandobaggu Biito is the cousin to Gatoringu Jidana in which the user condenses physical energy into the muscles of their arms and proceed to unleash a flurry of aggravated Hakuda hits at roughly around 10 hits. The punches are thrown wildly, going at x3 of the user's natural speed, and cause no exterior damage to the user whatsoever thanks to it's "beat" to which the user follows.
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]Weapon Skill[/div] NONE
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]Soul Communication[/div]
[b]Name:[/b] Scorching Flames [b]Class:[/b] Soul Communication [b]Tier:[/b] I-III [b]Type:[/b] Offensive [b]Range:[/b] Long [100m] [b]Description:[/b] With a thrusting punch the user conjures a gout of fire long and white hot, capable of melting even steel. Moves at half bala speeds at tier III or bala speeds at Tier II.
[b]Name:[/b] Punishing Granite [b]Class:[/b] Soul Communication [b]Tier:[/b] I-III [b]Type:[/b] Offensive [b]Range:[/b] Long [100m] [b]Description:[/b] With a gesture the user is able to rip large mounds of stone or metals loose and hurl them in designated locations. Moves at half Bala Speeds at Tier III and Bala Speeds at Tier II.
[b]Name:[/b] Soul Communication Style: Assault [b]Class:[/b] Soul Communication [b]Tier:[/b] II-IV [b]Type:[/b] Offensive [b]Range:[/b] 100m [b]Description:[/b] Soul Communication is a fluid style, one that moves with the ebb and flow of energy in an object. With assault the user manipulates his own energy and draws on the destructive energies of the world around him creating effects like fire, wind, earth manipulation, water control and varying degrees of each of those combined with practice. As a Tier II ability the fastest that he can create these offensive abilities is at Bala Speeds, Tier III being Half Bala and Tier IV+ being Cero.
[b]Name:[/b] Soul Communication Style: Defend [b]Class:[/b] Soul Communication [b]Tier:[/b] II-IV [b]Type:[/b] Defensive [b]Range:[/b] 50m [b]Description:[/b] As with Assault, being able to defend ones self is imperative, being as important if not more. Drawing on the energies around him and using his own Reiatsu the user is able to create a variety of defensive techniques from shells, walls or other effects designed to intercept the offending ability. The fastest that a defense can be erected is Bala at Tier II, Half Bala at Tier III and Cero at Tier IV+.
[b]Name:[/b] Soul Communication Style: Bind [b]Class:[/b] Soul Communication [b]Tier:[/b] II-IV [b]Type:[/b] Binding [b]Range:[/b] 100m [b]Description:[/b] With the shifting needs of Soul Communication and its ability to adapt to those needs the user is able to use a variety of styles to perform the same overall effect of binding the target. Be that style binding the target with a cave of earth, lightning zapping their system, flaming handcuffs, water ropes tying them in place or even ice to freeze them in place. All of these effects follow the same rules for binding that can leave the target a little tied up all the way to frozen in space until released based on advantages.
[b]Name:[/b] Soul Communication Style: Support [b]Class:[/b] Soul Communication [b]Tier:[/b] II-IV [b]Type:[/b] Support [b]Range:[/b] 100m [b]Description:[/b] With combat being so unstable the requirements on a Fullbringer can be harsh, demanding more and more of their body than they are always able to put out. By coating a body with a variety of elements the user is able to increase their strength and speed by varying amounts up to a maximum of x3. While the appearance of this technique can be different with each use its effects must follow the same rules. Tier I gives a x2 to either speed or strength, Tier II give x2 to both stats, Tier III would give a x2 to one and a x3 to the other while Tier IV gives a x3 to both. Tier IV's duration cannot extend beyond three posts, the cool down being double the duration of the technique. This ability can be used on a nearby ally should they be willing to accept the boost to power.
[b]Name:[/b] Soul Communication Style: Summon [b]Class:[/b] Soul Communication [b]Tier:[/b] I-IV [b]Type:[/b] Summon [b]Range:[/b] 100m [b]Description:[/b] Soul Communication is an art, the art of drawing the life out of an object to accomplish a designated goal. However sometimes one can breath life into an object or element that he can manipulate with their Soul Communication to accomplish a task on their own as a being of their own mind. Summons here can be sustained at Tier IV for up to 6 posts, each Tier lower being easier to sustain at Tier III-7 posts and Tier II-8 posts. The Tier I summons have no maximum duration with bare minimum masteries. With each summon the base mastery focus can change as per element so while styles and appearance of the summons may be different they will always have one mastery at the same level as their creation Tier. Tier I is beginner, Tier II is Below Average, Tier III is Average and Tier IV is Above Average. All other masteries are two levels below this mastery. All Summons in this technique are able to make ranged attacks as long as they are at Tier IV or above, anything less being restricted to melee fighting.
[b]Name[/b]: Soul Bomb [b]Class[/b]: Soul Communication [b]Tier[/b]: VII [b]Type[/b]: Offensive [b]Range[/b]: 75m [b]Description[/b]: Gage has mastered Soul Communication, becoming the pinnacle of the skill as a whole. Drawing on the souls of every living thing within 100 meters Gage is able to use that Reiatsu and condense it into a 10 meter wide glowing green ball of spiritual energy. This orb is too wide to hold out in front of himself at ground level so he generally holds it above his head, hurling it down upon what ever target he see's fit. The orb has an outer shell that is Tier III strong and will not rupture to detonate unless this shell is broken or the post ends. When the Orb detonates it detonates with the force of a Tier VII over a Radius of 25 meters. AoE rules apply to this attack and both the throw and the detonation move at Cero speeds.
[b]Drawback[/b]: Soul Communication cannot be used in that 100meter area again for a minimum of 10 posts as the spiritual energies must recover from being drawn out in such large amounts.
[b]Name[/b]: Soul Fusion [b]Class[/b]: Soul Communication [b]Tier[/b]: VII [b]Type[/b]: Supplementary [b]Range[/b]: 75m [b]Description[/b]: Through this technique Gage is able to absorb the energy created by his Soul Bomb, fusing it into his body and granting several effects. Taking that Tier VII energy he is granted a Tier V defense against both physical and spiritual attacks. On top of that his melee attacks gain the strength of a Tier V attack normally. This has a duration of three posts before he is sealed back into his normal form once more, unable to use this technique again for the rest of the thread.
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]STEPPING[/div]
[b]Name:[/b] Bringer’s Light [b]Class:[/b] Stepping [b]Type:[/b] Stepping [b]Range:[/b] N/A [b]Tier:[/b] I [b]Description:[/b] At its core, this is a Fullbringer’s high speed movement akin to a Shinigami’s Shunpo or a Hollow’s Sonido and aesthetically, it’s accompanied by a green luminescence. The speed is achieved through a variety of the user’s Fullbring abilities as unlike other Stepping techniques, this one has a lot more freedom and versatility. It’s at first initiated by pulling on the soul of the ground or air beneath their feet, in which Fullbringers can increase its elasticity to bounce off objects, turn quickly, enhance jumping ability or slightly boost physical strikes as well as the ordinary high-speed movement. [ul]Requires Above Average Fullbring mastery and a minimum rank of ML-A.[/ul]
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]REIRYOKU TECHNIQUES[/div]
[b]Name[/b]: Protego, Greater [b]Class[/b]: Reiryoku [b]Tier[/b]: II-IV [b]Type[/b]: Defensive [b]Range[/b]: 2m [b]Description[/b]: Drawing the users spiritual energy into a one foot ring in the air a clear energy shield snaps into existence for a moment, just long enough to block the incoming attack before the energy disperses into the air harmlessly. This shield cannot move but can be used in quick succession should the need arise.
[b]Name[/b]: Animus, Greater [b]Class[/b]: Reiryoku [b]Tier[/b]: II-IV [b]Type[/b]: Supplementary [b]Range[/b]: 25m [b]Description[/b]: By using their energy the user is able to reach out as if the energy were a limb and pick up or manipulate an object from a distance. This allows the user to wield their weapon using their energy if they choose but when damage is dealt from a weapon attack the weaker of the two masteries deals the damage. This also allows the user to wield more than one weapon at a time, doubling the amount of weapons by taking a -1 advantage to damage without a technique. [Two weapons at -1 advantage, four weapons at -2 advantages, 8 weapons at -3 advantages, 16 weapons at -4 advantages, 32 weapons at -5 advantages...]
Note: This technique does itself not deal damage, it merely wields the weapons that deal the damage and as such there is no technique associated to the damage.
[b]Name[/b]: Sarcio [b]Class[/b]: Reiryoku [b]Tier[/b]: II [b]Type[/b]: Healing [b]Range[/b]: Touch [b]Description[/b]: By using the energy of the user to seal a wound this energy actually invigorates the cells where the wound occurred, essentially speeding up the healing process to supernatural speeds. This technique can only heal a Tier II damage per use such as minor bruising and small cuts this would take a great deal of time to heal major lacerations from a blade or even a broken bone. As such this technique cannot be performed in the heat of battle.
[b]Name[/b]: Vinculum, Greater [b]Class[/b]: Reiryoku [b]Tier[/b]: II-IV [b]Type[/b]: Binding [b]Range[/b]: Touch [b]Description[/b]: By charging the energy into one hand with the intent of binding the target the user injects the energy into what ever they touch and golden ropes explode from the touched location, snaking their way around the target, binding their arms and legs together rendering them immobile. This follows the binding rules as per advantages.
[b]Name[/b]: Arma 'Spell Completion' [b]Class[/b]: Reiryoku [b]Tier[/b]: III [b]Type[/b]: Defensive [b]Range[/b]: .5m [b]Description[/b]: By centering their energy into their core the user is able to store energy in their body, ready to erupt the moment that an enemies energy is about to touch the casters body. Just before contact the second half of this tech is completed activating the shield. Exerting the energy in the direction of the incoming attack the energy forms a three foot wide shield that is .5 meters away with a Tier III strength to intercept the attack.
[b]Name[/b]: Incipient Ignis [Spark of Fire] [b]Class[/b]: Reiryoku [b]Tier[/b]: II [b]Type[/b]: Offensive [b]Range[/b]: 100m [b]Description[/b]: By creating two invisible rotating orbs of energy the user is able to grind them together to create a flame. This flame can be fueled to make a bolt of fire, a flame thrower if the fire is constantly fueled, a exploding orb of energy is charged into the flame and thrown out to contact the target and a variety of other forms all decided by how the user inserts his energy into the fire and manipulates its end form to include walls of fire, flame arrows and even a hand held flame weapon that can only exist for one post. Any time that this technique is used in an AoE form it takes on the disadvantages of being an AoE. This techniques maximum speed is Bala, dealing at max a Tier II damage.
[b]Name[/b]: Bringers Sight [b]Class[/b]: Reiryoku Technique [b]Tier[/b]: II-III [b]Type[/b]: Supplementary [b]Range[/b]: 100m [b]Description[/b]: This is the generic ability for Full bringers to draw on their own bodies, amplifying their eyesight to extreme levels. This allows eagle like vision, vision comparable to having a x40 magnifying glass and finally the ability to see spiritual energy in anything around them. This vision is as if everything were made of energy, hot spots showing more vibrantly in color and weak energy showing as more grey.
[b]Name[/b]: Augmentum Ignis [Growing Fire] [b]Class[/b]: Reiryoku [b]Tier[/b]: III [b]Type[/b]: Offensive [b]Range[/b]: 100m [b]Description[/b]: Continuing off the Incipient Ignis technique the user is able to push even more energy into the initial flame making it hotter than the Incipient Ignis can reach. When the flame grows to this level it can no longer be formed into handheld weapons as it is too hot to the touch. This technique can still be used in Flame throwers, lazers, walls of fire, exploding flame orbs and even flame arrows. This techniques max speed is Half Bala and deals a maximum of Tier III damage.
[b]Name[/b]: Apsolutus Ignis [Fully Developed Fire] [b]Class[/b]: Reiryoku [b]Tier[/b]: IV [b]Type[/b]: Offensive [b]Range[/b]: 100m [b]Description[/b]: This Technique is also a stronger version of Incipient Ignis, so much energy being forced into the flame that when fired it is capable of matching the strength of a Cero. At this point the flame can still be manipulated into walls and flamethrowers but finite control, like making a flame arrow, is too dangerous as that would require pulling the flame too close to the body. This technique still is able to be fired off as an exploding orb but not as a lazer anymore, the energy being too volatile to contain in a sharp edged lazer. This technique moves at Cero speeds and deals a Tier IV damage on contact with its target.
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]Reiatsu Control Passives[/div]
[b]Name [/b]: Touch of Life [b]Type [/b]: Rei Passive [b]Range [/b]: 100m [b]Tier [/b]: Passive Tier I [b]Description [/b]: Gages life force pours through his body in such large amounts that should he come into contact with inanimate objects he has a tendency to bring them to life. When Gage touches an object with his bare skin his reiatsu fills the object, be it a toy/ doll/ glass statue or even origami bird, it comes to life. It gains a mild sense of sentience, all the objects being able to speak through their mouths with volumes appropriate to their size but should they not have mouths they have the ability to communicate telepathically to Gage when within 10m. Any forms of movement that the object may have if it were real it gains through the use of Gages reiatsu allowing toy jets to fly, cars to drive and paper birds to fly.
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]GEAR ON PERSON[/div]
[b]Name:[/b] Break Blade [b]Type:[/b] Item - Standard [b]Tier:[/b] II [b]Condition:[/b] Good +3 [b]Description:[/b] Sharpness [Standard] / Condition Good [+3max] - This blade is just under three feet, the center of mass quite literally square in the middle of the cross guard. The blade is straight and tapers slightly to a tip while also black hardened steel. The handle is a metal with thin rope wound around it in a tight wind with the cross guard and the hilt both being a polished gold sheen. The blade and handle are both capable of being liquefied and placed into a hollow portion in the middle of the hand guard which is then able to be used as a belt buckle for an inconspicuous way to stay armed. [blockquote][b]Name:[/b] Perfect Edge [b]Class:[/b] Soul Communication [b]Tier:[/b] II [b]Type:[/b] Offensive [b]Range:[/b] Melee [b]Description:[/b] By using Soul Communication techniques and skill of high leveled proportions this blade is able to maintain a level of sharpness that severs even the most skilled of defenses. [/blockquote][b]Name[/b]: Medallion of the Hunter [Fullbringer Version] [b]Type[/b]: Item - Standard [b]Tier[/b]: II [b]Condition[/b]: Good [b]Description[/b]: [a href="http://api.viglink.com/api/click?format=go&jsonp=vglnk_14650127252959&key=bbb516d91daee20498798694a42dd559&libId=ip0mpqm7010004m6000DAbl786vpp&loc=http%3A%2F%2Fbleachsociety-rp.boards.net%2Fthread%2F2000%2Fhunters-gear%3Fpage%3D1%26scrollTo%3D12601&v=1&out=http%3A%2F%2Fimpressionsnv.com%2Fassets%2Fimages%2F20141023_195003.jpg&ref=http%3A%2F%2Fbleachsociety-rp.boards.net%2Fthread%2F2033%2Fpurchasing-items-1%3Fpage%3D1%26scrollTo%3D12817&title=Hunters%20Gear%20%7C%20Bleach%20Society%20Role-Play&txt=Link%20to%20Image"]Link to Image[/a] [blockquote][b]Name[/b]: Stalk of the Hunter [b]Class[/b]: Item [b]Tier[/b]: II [b]Type[/b]: Supplementary [b]Range[/b]: Self [b]Description[/b]: This nearly magical medallion grants a rather unique ability. This allows the user to go unnoticed by members of the living races that are unable to see spiritual beings. This is accomplished by the medallion exerting energy absorbed by the wielder in such a fashion that the eyes of humans are unable to visibly see the wearer. However this does not stop the wearer from being seen in reflections, pictures or recordings, all of which are able viable ways to track him. While this does make the wielder and anything that he is wearing or holding invisible this does not make things that he manipulates remotely see through.[/blockquote][b]Name[/b]: Hunters Blade [b]Type[/b]: Item - Standard [b]Tier[/b]: II [b]Condition[/b]: Good +3 [b]Description[/b]: This blade is in the form of a set of brass knuckles with a six inch knife sticking out the base of the pinkie. The blade, sharpened on both the front and rear edges, is sharpened to a keened edge all the way across the knuckles so that the entire leading edge from the tip of the knife to the other end of the knuckles is sharped to cut with. Aside from that there are no emblems, engravings or symbols set into the blade.[a href="http://api.viglink.com/api/click?format=go&jsonp=vglnk_146501274821610&key=bbb516d91daee20498798694a42dd559&libId=ip0mpqm7010004m6000DAbl786vpp&loc=http%3A%2F%2Fbleachsociety-rp.boards.net%2Fthread%2F2000%2Fhunters-gear%3Fpage%3D1%26scrollTo%3D12601&v=1&out=http%3A%2F%2Fwww.polyvore.com%2Fcgi%2Fimg-thing%3F.out%3Djpg%26size%3Dl%26tid%3D148757918&ref=http%3A%2F%2Fbleachsociety-rp.boards.net%2Fthread%2F2033%2Fpurchasing-items-1%3Fpage%3D1%26scrollTo%3D12817&title=Hunters%20Gear%20%7C%20Bleach%20Society%20Role-Play&txt=Link%20to%20Image"]Link to Image[/a] [blockquote][b]Name[/b]: Soul Retention [b]Class[/b]: Reiryoku [b]Tier[/b]: II [b]Type[/b]: Supplementary [b]Range[/b]: Melee [b]Description[/b]: This blade, when used on a spiritual body, inserts the wielders energy into the wounds and seals them so that natural degradation of the spiritual body is unable to happen. In summary this item can keep a hollows body, or other spiritual being, from releasing its spirit particles upon death allowing the remains to be gathered as resources for materials.[/blockquote][b]Name[/b]: Combat Armor - 'Uirium' [b]Class[/b]: Item - Armour [b]Tier[/b]: IV [b]Condition[/b]: Good +5 [b]Sharpness[/b]: Sealed [b]Coverage[/b]: Both Arms, Upper torso [b]Description[/b]: [a href="http://api.viglink.com/api/click?format=go&jsonp=vglnk_146836004791515&key=bbb516d91daee20498798694a42dd559&libId=iqjyu008010004m6000DLc557ozne&loc=http%3A%2F%2Fbleachsociety-rp.boards.net%2Fthread%2F2262%2Fuirium-application%3Fpage%3D1%26scrollTo%3D14236&v=1&out=http%3A%2F%2Fi1047.photobucket.com%2Falbums%2Fb477%2Fhogosha16%2FMobile%2520Uploads%2Fimage.jpeg&ref=http%3A%2F%2Fbleachsociety-rp.boards.net%2F&title=Uirium%20-%20Application%20%7C%20Bleach%20Society%20Role-Play&txt=IMAGE"]link [/a] This armor in its sealed state looks like a hard back 'shell' in a similar fashion to a backpack. Conforming to the back's natural shape it is both as hard as steel but at the same time flexible in all its joints losing no mobility in the torso, no more than two inches thick while stored. The plating on the surface of this back mounted unit is colored blue with chromed accents. When Gage wishes to have it be discrete he is able to mount it inside a backpack out of sight, shredding the cloth of the backpack when he dons it. Through the use of hundreds of high powered servos and numerous micro motors he is able to grab two small handles mounted to the back of the shoulders and pull the plating and motors out in a long strand, one for each arm. Once both his arms are extended the plating on each strand's rotate around and bolt themselves into place to cover all exposed skin on the arms and hands like a futuristic plate armor. Along with the armor a pair of barrels mount themselves to the back of his left arm with two one and a half foot long 1" thick rods inside them. On the back of his right arm a single five inch long 50 cal barrel with a breach at its rear allows separate ammunition to be fired from in a single shot fashion, having to be reloaded after each shot. On top of this plating coming up and over his shoulders along with plating coming around from under his arms both cover cover his torso. In all this conversion takes only a couple of seconds providing 100% coverage of his hands, arms, shoulders and lower neck down to the bottom of his rib cage. This transformation takes a maybe three seconds, or less than one post to perform.
The power source of this item is 'Harmonized Boracite' each set into two rings, in the Fullbringer symbol on his back, producing both heat and a low green light. This single power source produces four Giga Joules of energy, just shy of a barrel of oil a second. Around the power cell is a layer of photo-voltic cells turning the light coming from the power cell into straight electricity while the second layer is a thermo-voltic cell, turning the heat radiation from the power cell into electricity leaving no light or heat coming from the power cell. The Boracite produces nearly eight times as much energy when heated with a Tier III worth of heat. That heat can be redirected directly from the Boracite to fuel itself into a never ending controlled reaction. By venting the heat the energy production can be dialed back to safe proportions, this can also be done through soul communication, directly cooling the Boracite.
The actual armor plating is made of ultralight thin Harmonized steel that has been spiritually reinforced so that it is still durable and mobile [Material- Harmonized Steel]. The wiring and servos are all made of a mixture of Harmonized Steel and Harmonized Copper [Material- Harmonized Copper]. Total materials used are [Harmonized Steel - 10/ Harmonized Copper - 2/ Harmonized Boracite - .2] [blockquote][b]Name[/b]: Combat Arms [b]Class[/b]: Hand to Hand [b]Tier[/b]: II-IV [b]Type[/b]: Varies [b]Range[/b]: Melee [b]Description[/b]: This technique is simply the armors ability to increase physical strength. This is through feats of physical feats of strength from Tier II to Tier IV. This requires that the action getting the bonus of this technique be performed with the arms or shoulders, the legs and core getting no physical boost to strength. [/blockquote][blockquote][b]Name[/b]: Pile Driver [b]Class[/b]: Weapon Skill [b]Tier[/b]: IV [b]Type[/b]: Offensive [b]Range[/b]: Melee + 1' [b]Description[/b]: This double barreled pile driver is mounted to the back of the left arm, two 1" rods running through the barrels, the rods being 1'6" long. Activating this pile driver places it in its weaponized mode, locking both of the rods to the rear. Upon connecting with a punch this weapon fires, launching both rods forward with devastating force before locking them in the forward position until a one post cool down passes. Both of these rods are the sharpness of a sealed Zanpakto, dealing a Tier IV damage to what ever they hit at Cero speeds.[/blockquote][b]Name[/b]: Conversion Package [b]Class[/b]: Item - Armor [b]Tier[/b]: II [b]Condition[/b]: Good +3 [b]Coverage[/b]: Back [b]Description[/b]: [a href="http://api.viglink.com/api/click?format=go&jsonp=vglnk_146501279805312&key=bbb516d91daee20498798694a42dd559&libId=ip0mpqm7010004m6000DAbl786vpp&loc=http%3A%2F%2Fbleachsociety-rp.boards.net%2Fthread%2F2000%2Fhunters-gear%3Fpage%3D1%26scrollTo%3D12601&v=1&out=http%3A%2F%2Fwww.designboom.com%2Fcms%2Fimages%2Fandrea01%2Fmeiosis01.jpg&ref=http%3A%2F%2Fbleachsociety-rp.boards.net%2Fthread%2F2033%2Fpurchasing-items-1%3Fpage%3D1%26scrollTo%3D12817&title=Hunters%20Gear%20%7C%20Bleach%20Society%20Role-Play&txt=link"]link [/a]This package is paneled, the layers of metal scaled on top one another to provide protection from external weather or even possible damage. Shaped as any backpack would be, two straps for each shoulder there is a kidney strap that goes around the rib cage to keep it from bouncing about and bumping against the wearers back during running or other par-core like movements. [blockquote][b]Name[/b]: Collapsible Gear [b]Class[/b]: Item [b]Tier[/b]: II [b]Type[/b]: Supplementary [b]Range[/b]: Self [b]Description[/b]: All 'Hunting' gear that the wielder would wear while in pursuit of a target fit in this bag until they need to draw it out. By grabbing a specific section of the bag and pulling it out the bag shows that it is actually filled with electronics that unfold and transform into the needed equipment like armor or sheaths, reforming into the necessary equipment. All the needed armor or weapons must be existing items and registered on the profile to be created as this is simply a discrete way to store the gear while traveling. If something cannot fit into the bag, such as swords or shields, the bag attempts to bring them in and stores them in the bag sticking out in what ever locations necessary to maintain the most amount of mobility possible.[/blockquote]
[b]Name[/b]: Fire Cell Round [b]Class[/b]: Item - Standard [b]Tier[/b]: IV [b]Condition[/b]: Good '+5' [b]Sharpness[/b]: Sealed [b]Description[/b]: The Fire Cell Round looks and behaves like an ammunition but it is in fact an item of its own. Sized for a 50 Cal AE weapon it has no shell. Its base is a Harmonized Steel disk, .5" across with four steel wires extending up to a wire ring that houses a red Copper Boracite gem. Around all of that is a thin layer of strengthened Harmonized Copper made so that it is clear. When the hammer from the weapon impacts the base of the firing cap a small amount of kinetic energy is energy is imparted to the Boracite crystal. Boracite being a gem that is Piezoelectric, produces electricity when it is subject to mechanical stress. This small insertion of kinetic electricity is able produce enough energy for the Harmonized copper to convert that electricity into spiritual energy. That spiritual energy is released in the form of a red bolt similar to that of a bullet, traveling at Bala speeds but does not do Tier'ed damage. The only part of this item that requires materials of note is the Copper Borocite Gem. This was accomplished through the melding of the copper with borocite at a 10%/90% ratio. To achieve maximum adhesion the two souls must be purified and then coalesced together under a flame exceeding temperatures of 1,000C. [blockquote] [b]Name[/b]: Fire Cell Charge Lv2 [b]Class[/b]: Soul Communication [b]Tier[/b]: III [b]Type[/b]: Offensive [b]Range[/b]: 100m [b]Description[/b]: By creating a similar red bolt as above this energy is held from being fired for about one second before being released. This delay in time lets the bolt charge up through Tier I,II all the way up to III. In impact this bolt hits with burning energy, scorching whatever it that is stuck. This bolt moves at Half Bala speeds and deals a Tier III damage. This bolt is also only able to be fired three times a post before the Fire Cell Round must cool down.
[b]Name[/b]: Fire Cell Beam [b]Class[/b]: Soul Communication [b]Tier[/b]: IV [b]Type[/b]: Offensive [b]Range[/b]: 100m [b]Description[/b]: By using Soul Communication to heat up the Fire Cell Round with a Tier II worth of energy it is forced to create .75 megajoule's of electricity. The Harmonized Copper in the gem then converts that electricity into spiritual energy equal to a Tier IV's energy. That Tier IV manifests in a Pencil thick red lazer that travels at Cero Speeds. It does not detonate on impact with a target like most spiritual attacks but instead burns through them in a precise line.[/blockquote]
[b]Name[/b]: Rail Blade [b]Type[/b]: Item - Standard [b]Tier[/b]: VI [b]Condition[/b]: Good [+7] [b]Description[/b]: This weapon is an upgrade of the original weapon that Gage designed, the Break Blade. Increased in size and function it has three forms, the first of the forms is that of storage. In that state the blade actually more kin to that of a kite shield (two feet tall and a foot and a half wide), the blade unfolding from plates that form the wings of the shield. Its second form is that of a large sword, the wings of the shield folding down until it makes a single double edged great sword, the handle being a foot and a half long. Finally the last state of this blade is a ranged weapon, firing reiatsu slugs at impossible speeds. This form is where a small shoulder butt(like that of a rifle) is formed from the hilt of the handle then the blade splits down the center, jagged so that when put back together they fit like puzzle pieces. At the cross guard single sled is kept to shuttle the rounds forward. This weapons ranged attack is incapable of a throttle back, always firing a Tier VI minimum shot when used. The actual rail-gun itself is six in line layers of Harmonized Copper wound with four spirals of Harmonized steel twined with more Harmonized Copper. The cutting edge and piercing power of this weapon is of Shikai strength.
Creation: This weapon uses several materials, the power core being a quad power cell chip containing four Harmonized Boracite gems hooked up to high capacity quick discharge heavy duty capacitors. The handle is made of six spiraling pieces of Harmonized Iron Wood wrapped around a single steel rod. Due to the high impact nature of both the melee form and the ranged form Harmonized Steel cannot be used as the base barrel or blade as it will melt when the Rail Gun is fired and it is not strong enough to handle the rattle of the parts when used to strike in melee with more force than a Tier IV. As such a new material was actually developed just for this item. Maraging Steel, created with the Harmonized Steel as a base is super heated and has other trace elements added before it is heat aged giving it the appropriate amount of tensile strength and ductility to be used as a melee weapon. All the parts are given a mechanically loaded system to snap into place using the Harmonized Copper in the form of high resistance springs.
[blockquote] [b]Name[/b]: Cutting Edge [b]Class[/b]: Soul Communication [b]Tier[/b]: III-VI [b]Type[/b]: Offensive [b]Range[/b]: 15 meters [b]Description[/b]: By swarming the blade of his sword with Soul Communication energy the blade begins to put off a green fire. The energy contained in the blade then starts its own runaway reaction and increases up to the strength of a Tier VI at max. Flames flickering off the blade like fire then are able to be flung from the sword like water, cutting the air with the green energy. The max speed for this attack is Cero for all Tiers. When used the runaway reaction ends the moment that that blade flings the energy off.
[b]Name[/b]: Defensive Bulwark [b]Class[/b]: Soul Communication [b]Tier[/b]: III/V [b]Type[/b]: Defensive [b]Range[/b]: 1 meter [b]Description[/b]: Defensive Bulwark is just that, a maneuver to be used in times of great danger. It has two levels unable to be throttled like variable techniques it can only be either Tier III or Tier V. Its Tier III form is simply it taking its shield form taking the amount of time that the user would need to conjure a Tier III defensive technique based on soul communication. The Tier V version of this technique is where Soul Communication is used to create the shield but the plate armor is expanded so that it covers the size of a Tower shield, big enough for the wielder to take a knee behind and be completely hidden from view.
[b]Name[/b]: Rail Cannon Mk'VI' [b]Class[/b]: Soul Communication [b]Tier[/b]: VI [b]Type[/b]: Offensive [b]Range[/b]: 100m [b]Description[/b]: Through the concentration of energy into a single point a solid slug of Reiatsu is made from the ambient energy in the air from a coil of Harmoinzed Copper. This slug is one inch wide and two inches long, shaped like a pointed rod with small energy fins at the rear, colored to be the primary color of the nearest source of energy. This particular slug is launched from the rail gun by a sled that rides in between two copper rails that have magnets embedded in them. This weapon is fired by surging a Harmonized Borocite Gem with a Tier III worth of electricity causing a surging runaway chain reaction that fires the sled down the slots on the side. This slug has no explosive properties all of its damage coming in the form of pure piercing damage. On the other side of that coin however is the fact that if a shot misses within 1m of a target it does a Tier IV damage and if it misses by 2 meters it does a Tier III damage. This attack moves at Cero speeds.[/blockquote] [b]Name[/b]: TP-0125 Delivery System [b]Type[/b]: Item - Single-Use [b]Tier[/b]: V [b]Current Amount[/b]: 4 [b]Description[/b]: The TP-0125 system is in fact a poison delivery system in the form of two gloves and two boots that make up the four items. The gloves themselves are all white with a small 'alchemical' symbol on the back that is purely ascetic, the real strength of the items being in the hidden substance inside. Inside the fibers of the glove woven in micro copper vials is the TP-0125, a highly concentrated poison manufactured by Gage in the safety of his house. Each hand and foot can only exchange this poison a single time before it becomes a mundane item, providing the designated area with shikai durability and resistance to damage.
[b][/b][blockquote][b]Name[/b]: TP-0125 [b]Class[/b]: Item Creation [b]Tier[/b]: III/V [b]Type[/b]: Binding [b]Range[/b]: Touch [b]Description[/b]: This highly potent poison is designed off the poisonous berry from the Bella Donna plant. This poison is extracted and run through several alembic containers where the excess is boiled off and is then purified with Gage's own Soul Communication Technique Soul Amplification. While the entire plant is poisonous the berry carries the most potent portion of the poison, the berries remaining his focus, contact with skin causing a Tier III binding on the target in question. If the fluid however finds its way into the skin and into the blood stream it causes a Tier V binding. Both effects follow the rules for bindings, wearing off as the guide states. The poison is kept from entering the users skin by a special layer of lotion on the inside of the glove that both negates the effects and keeps the wielders hands soft.[/blockquote]
[b]Name[/b]: 'Lacus' Blade [b]Type[/b]: Item - Uncommon Weapon [b]Tier[/b]: IV [b]Condition[/b]: Good [b]Description[/b]: This blade is simple in design, the blade a shined Harmonized steel with the cross guard being a Harmonized Aluminum Copper mix making it lighter to maintain the balance and speed. The blade itself is slightly curved, rolling to a point like most Japanese Katana but the cross guard more matches that of a European blade being a diamond with flared tips. The handle is wrapped with a thin rope pulled tightly so that it has no give or pull when wielded in combat. The pomel of this blade is shined copper matching the cross guard, rounded to a ball at the end. In all this blade is expertly made, lightweight and sturdy but at the same time it is bland, lacking personality and detail.
[b]Name[/b]: 'Altum' Blade [b]Type[/b]: Item - Rare Weapon [b]Tier[/b]: VI [b]Condition[/b]: Good [b]Description[/b]: This blade is simple in design, the blade a shined Harmonized Maraging Steel with the cross guard being a Harmonized Aluminum Copper mix making it lighter to maintain the balance and speed. The blade itself is slightly curved, rolling to a point like most Japanese Katana but the cross guard more matches that of a European blade being a diamond with flared tips. The handle is wrapped with a thin rope pulled tightly so that it has no give or pull when wielded in combat. The pomel of this blade is shined copper matching the cross guard, rounded to a ball at the end. In all this blade is expertly made, lightweight and sturdy but at the same time it is bland, lacking personality and detail.
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]AMMUNITION[/div]
[b]Name[/b]: 50CALAE Set Explosive [50 Caliber Action Express Set Explosive] [b]Type[/b]: Item - Ammunition [b]Tier[/b]: IV [b]Condition[/b]: Single Use [b]Description[/b]: This is a single use shell that fits all 50Cal SAE weapons. The round itself is .547" across one of the largest hand held rounds still in circulation today. Generally grain count on this round is 300 but through the use of Soul communication and high pressure Gage was able to increase the grain count to 450. The round, not normally able to be heavier than lead, is actually nearly four times the weight of lead due to the massive compression of the materials involved. This round travels at Bala speeds and has the piercing qualities of a sealed zanpakto. He normally carries about seven of these rounds at a time.[Material - Harmonized Copper .1] [blockquote] [b]Name[/b]: Set Explosive [b]Class[/b]: Weapon Skill [b]Tier[/b]: IV [b]Type[/b]: Offensive [b]Range[/b]: 5 meters [b]Description[/b]: Set into the 50 Calae round is a copper charge, over filled with Gages own Reiatsu. On impact with a hard surface that breaks the steel shell around the outside of the round the copper detonates with the force of a Tier IV out to 5 meters in a forward cone, the explosion being comparable to a grenade going off. The shell of the bullet is normal steel, the composition of the metal actually being closer to iron for the increased malleability. The charge inside the round is where all the magic really is, the Harmonized Copper, infused with his Reistsu is so filled that upon impact with a hard surface it detonates and releases all the energy at once with the power of a Tier IV moving at Cero speeds. [/blockquote] [div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]Materials[/div]
[b]Name[/b]: Harmonized Steel [b]Quality[/b]: Uncommon [b]Type[/b]: Metal [b]Amount[/b]: Renewable [b]Description[/b]: This is steel as its base material, where the steel is 'balanced' or made so that it has these EXACT proportions. Carbon 1.35%, Manganese 1.65%, Phosphorous .04%, Sulfur .05% ,Silicon .06% and the remaining being Iron. After each of these specific elements are made to be balanced exactly the steel is heated and filled with spiritual energy. Once filled the metal is super heated while still maintaining the Reiatsu level in the steel and folded. This process is repeated until the metal reaches at least 10 times evenly making 1024 layers of steel and Reiastu.
[b]Name[/b]: Maraging Steel [b]Quality[/b]: VI [b]Type[/b]: Metal [b]Amount[/b]: 10 [b]Description[/b]: Maraging Steel is formed from base harmonized steel and the following elements. Iron[19%], Nickle[12.0%], Cobalt[5%], Molybdenum[4.6], Titanium[1.3%], Aluminum[.05]. The remaining portion is all Harmonized Steel, melted at 4000 degrees Fahrenheit and mixed in a large ball suspended with Soul Communication mid air. Once mixed it is cooled down to 1,500 degrees Fahrenheit and held at that temperature for 4 hours per inch of thickness of the rod. This allows the metal to austenitize where the molecules of the metal form a crystalline structure. After that the metal is allowed to cool down to room temperature so that it may go through a nickle and lead solidification, where the crystal latices are interrupted by a more malleable metal that keeps any spreading breaks in the metal from spreading. After that the metal is once again heated through precipitation hardening for 3 hours at 500 degrees so that the the austentized metal solidifies and forms its final state.
[b]Name[/b]: Harmonized Holywood [b]Quality[/b]: Uncommon [b]Type[/b]: Wood [b]Amount[/b]: Renewable [b]Description[/b]: Harmonized Holywood, a subspecies of the Zygophyllaceae, a variation of Iron Wood. This extremely slow growing tree is rare but found sporadically through out the world. Harvesting what ever amount that the user wants the wood is then placed in a wet warm environment to soften the wood slightly. Then Soul Communication is used to pull the water out of the wood, removing small impurities as the water is removed. As all the impurities are unable to be removed at once the process must be repeated, drawing water in and out, until everything that is not the wood has been removed from the sample. Then using Soul Communication the user compresses what is left into pure wood. Placing one hand at both ends of the wood Soul Communication is then used to 'cycle' spiritual energy through the limb until it has gained enough energy to grow again. Now a 'pure' tree it sprouts its own limbs and leaves becoming harder than any known wood on earth.
[b]Name[/b]: Harmonized Boracite [b]Quality[/b]: Uncommon [b]Type[/b]: Gem [b]Amount[/b]: Renewable [b]Description[/b]: Boracite is rare but not so rare that it cannot be bought on the internet. once enough of this gem is collected into one area the Boracite[Mg3B7O13Cl] is then put under a refining process where all extra elements are removed from the gem stone. Once all contaminants are removed the stone is heated and compressed so that all of its molecules are able to realign and then super heated. Once the polarity of the whole gem is in alignment the gem is slowly cooled, solidifying in a single solid stone, but should any twinning occur the process must be restarted with heating so that the gem is flawless. As Boracite is pyro-electric gem, capable of producing low voltage when exposed to heat, but once this gem is refined and then its soul jump started with Soul Communication it is capable of producing impressive amounts of electricity at room temperature and dangerous amounts when exposed to a heat source.
[b]Name[/b]: Harmonized Copper [b]Quality[/b]: Uncommon [b]Type[/b]: Metal [b]Amount[/b]: Renewable [b]Description[/b]: Copper is unique in the sense that it conducts electricity and heat amazingly well, is extremely ductile and even more so malleable. It is however almost never found in its purest form. The easiest way, or at least the least exhausting method of removing contaminants is through Flash Smelting. This is done by super heating copper and letting the copper sink to the bottom of what ever container it is in and getting rid of any 'slag' on the top. Repeating this process until no more slag is left the Copper is super heated so that all the sulfides left in the molten metal are turned to gas and removed. Finally the copper is cooled and set into ingots. While in ingot form the can be charged with Reiatsu, becoming a 'chameleon' material, adapting to many different uses and needs with the primary use being some kind of explosive charge but is not limited to such.
[b]Name[/b]: Full-bringers Sentience [b]Quality[/b]: Extraordenary [b]Type[/b]: Evolution Trigger [b]Amount[/b]: 1.2 [b]Description[/b]: Physically these are just gems of the highest caliber. Each gem is 1" tall and 1/2" wide with 5/10" thick from front to back, squared rectangles in shape. The gems themselves are all different colors and base materials, based on the different gems of the month. Perfectly cut they hold no flaws as they have not undergone the 'creation' process that most gems have to beneath the surface of the earth but instead they are physical harvests from the combination of Gage's and Justin's Fullbring energy mixing with the ambient energy left behind by Olympus. These gems each hold a 'personality' trait of their own, based on the strongest personality trait of the person that uses it. These gems can be used for a multitude of things but primarily they are able to be melded with mundane items of Tier IV or less, making them 'evolve' into more powerful/dangerous forms. Each gem is hand carved out of the chest of a fighting manifested Fullbring after it is defeated. A single gem can be used to create a Tier V item with two gems creating a Tier VI item. Three gems if used at once can create a Tier VII item but all of these options must be overseen by a user of Soul Communication with it at least mastered.
[b]Name[/b]: Full Bring Soul Concentrate [b]Quality[/b]: EXTRAORDINARY [b]Type[/b]: Fluid [b]Amount[/b]: .5 [b]Description[/b]: When a Full Bring is ripped from a Fullbringers body by force the energy that binds the soul to the Fullbring is also ripped out like a spray of liquid from a gunshot wound. This liquid is the distilled concentrate of a Fullbrings bond with their item making it extraordinarily rare, a different fluid manifesting for each different Fullbring that is removed. When removed this fluid is gained in amounts equal to the mastery level of the Fullbring release. .1 per mastery level of release. This fluid when drank by a fullbringer can enhance the bond that they have with an item, amplifying the power until a bond is made strong enough to create the 'Fullbring' bond.
Characters used on:
[blockquote]Gage Mekhanik- This fluid was gained from the ripping of his fullbring from his body by a hollow that wears the mask of 'Greed'. This mask gives the Hollow an unusual ability to take what ever it wants including his own Fullbring. When his fullbring was removed it released his 'bond' in the form of a blue liquid that was misted.[/blockquote]
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]Plot Techniques[/div]
[b]Name[/b]: Soul Amplification [b]Class[/b]: Item Creation [b]Tier[/b]: IV [b]Type[/b]: Supplementary [b]Range[/b]: Touch-5m [b]Description[/b]: Soul Purification is the process where a mundane materials or items are made into a pure, unadulterated version of themselves physically and spiritually. First, Soul Communication energy is used to 'distill' the material removing all contaminants before the same energy is then used to amplify the soul in the item until it is refined into an undiluted version of itself. This allows the user to create uncommon materials for use in item creation that are more resilient than their mundane counterparts. This process can take anywhere from a few seconds for small simple things upwards to a half day depending on the type of material used. Items that this is used on can spontaneously develop their own properties if enough energy is used on them, the techniques all being related to the items history or purpose. Materials and items gained in this way cannot become more than Uncommon in grade or ever become more than Tier IV in strength or become sharper than 'Sealed'. NOTE: As with all items and materials created through this process they must be registered through the Item Creation Process in the Approval Board and be created In Character.
[div style="font-size:18px;font-family:economica;"]REIATSU FEATURES[/div] Gages reiatsu smells of dry desert air and sand, emanating from his body in waves of golden light like any other Rei-signature.
[/div][div style="width:100%;font:20px oswald;text-align:center;background-color:#121110;color:#fafafa;"]FULLBRING[/div][/td][/tr][/tbody][/table][table style="width:425px;font:12px oswald;text-align:center;color:#fafafa;text-transform:uppercase;"][tbody][tr][td style="width:72%;height:auto;"][div style="font-size:16px;background-color:#121110;padding:5px;height:20px;"]The Templar [/div][div style="background-color:#121110;padding:5px;margin-top:5px;height:20px;"]CLAD [/div][div style="background-color:#121110;color:#e394f7;padding:5px;margin-top:5px;height:20px;"]Claim to Power [/div][/td][td style="width:25%;padding:0px;"][img src="http://i.imgur.com/jzteSvC.png" style="max-width:100px;max-height:100px;border:3px solid #fafafa;"][/td][/tr][/tbody][/table][div style="padding:10px;"][div style="font-size:18px;text-align:left;font-family:economica;color:#080808;padding:0px;"]ITEM FORM[/div][blockquote][div align="center" style="text-align:left;"]
Gages Fullbring is himself, his energy and release generally stemming from his face in the form of an energy mask of some kind. The mask is in representation of his inner self, created from the calamity where Karakura Town fell to the Hollow and Shinigami that battle on their streets.
[/div][/blockquote][div style="font:18px economica;"]FULLBRING APPEARANCE[/div][blockquote][div style="text-align:left;" align="center"]
Primarily being an infant Fullbring Gages release is a bit under-developed. Over his face a shiny grey mask is formed, no mouth hole but delicate embossing on the helm making it glint in the light. The whole mask is stone grey, deeper than most concrete but lighter than marble. His eyes are covered by a green visor that meets in the middle of the face and goes down the middle to the base of the helm.
[/div][/blockquote][div style="font:18px economica;"]FULLBRING ABILITIES[/div][blockquote]
[b]Name[/b]: Ashes 'Cinis' [b]Class[/b]: Fullbring CLAD Primary [b]Tier[/b]: I [b]Type[/b]: Varies [b]Range[/b]: 5m radius [b]Description[/b]: Gage's first Fullbring Resonance ability is called Cinis. This ability conjures a cloud of grey mist around him that protects and defends him. Whenever any ability enters the mist it must surpass the strength of a Tier I barrier or else the mist absorbs the spiritual energy behind the attack. When every Cinis does happen to absorb an attack it grows by 1 meter in radius to a maximum of 50 meters total. This mist is all around Gage at all times and while it may appear to have wispy gaps it in fact does not have any holes, the mist closing in on any weak spots as quickly as they are created.
[b]Name[/b]: Forge 'Excudo' [b]Class[/b]: Fullbring CLAD Secondary [b]Tier[/b]: II [b]Type[/b]: Varies [b]Range[/b]: 100m [b]Description[/b]: This is the offensive form of Gage's Cinis ability, the secondary form of his Clad Resonance ability. This allows Gage to create weapons from the mist, launching them in various forms from slashes, blasts, beams or even create them from weapons. While this ability is in use it negates his ability to use Cinis, the mist being redirected to his command. Attacks from this technique move at the maximum speed for their Tier and deal damage as a Tier II. When this technique is used it must go into a cool-down of a minimum of one post before it can be used again or Cinis can be used again.
[b]Name[/b]: Full Force [b]Class[/b]: Fullbring Release [b]Tier[/b]: III [b]Type[/b]: Varies [b]Range[/b]: 100m [b]Description[/b]: Gage is able to 'communicate' with objects, manipulating them and their properties so that they do exactly as they were designed. With this ability Gage is able to touch various items and make them become Tier III potent. Weapons would deal damage as a Tier III, becoming part of his full-bring as long as they are under the effects of his release. Armor and Shields would become Tier III defensive in strength as long as they are under this effect as well but in both cases the stronger ability is always the prominent one. If becoming Tier III would make the weapon weaker then it would remain in its normal state as far as damage is done. This ability has a maximum speed of Half Bala and cannot exceed Tier III in damage.
BATTLE NOTE : CLAD Damage self restriction - Using the Item Creation as a general guide line for damage taken I am giving my full bring '+3' durability points for my Beginner Release mastery level. When ever he takes a Tier IV damage he loses a single durability point, the count going up by one for each level higher tier he takes damage from. As his 'durability' decreases his armor coverage decreases on his body.
-0 - Release Ends. +1 - 2/3 mask missing +2 - 1/4 mask missing +3 - Full Mask left
[/blockquote][/div] [div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;padding:0px;"]MASTERIES[/div][div style="padding:10px;font-weight:bold;text-transform:uppercase;"][table style="width:425px;"][tbody][tr][td style="width:50%;"][font color="e394f7"]FULLBRING[/font][blockquote]Beginner[/blockquote] [font color="e394f7"]WEAPON SKILL[/font][blockquote]Mastered[/blockquote] [font color="e394f7"]HAND-TO-HAND[/font][blockquote]Advanced [/blockquote] [font color="e394f7"]REIRYOKU TECHNIQUES[/font][blockquote]Advanced[Capped] [/blockquote] [font color="e394f7"]HEALING[/font][blockquote]Beginner[/blockquote][/td][td style="width:50%;"][font color="e394f7"]SPIRITUAL POTENCY[/font][blockquote]MASTERED[/blockquote] [font color="e394f7"]REIATSU CONTROL[/font][blockquote]MASTERED [/blockquote] [font color="e394f7"]STEPPING[/font][blockquote]MASTERED[/blockquote] [font color="e394f7"]SOUL COMMUNICATION[/font][blockquote]MASTERED[/blockquote] [font color="e394f7"]ITEM CREATION[/font][blockquote]MASTERED[/blockquote][/td][/tr][/tbody][/table] [/div][div style="padding:3px;background-color:#e394f7;text-align:center;font-family:oswald;text-transform:uppercase;"]TEMPLATE EXCLUSIVELY FOR BSRP BY [a style="color:#000;font-family:oswald;" href="http://bleachsociety-rp.boards.net/user/7"]KAZ[/a][/div][/td][/tr][/tbody][/table][/div]
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