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Post by Deleted on Aug 18, 2016 17:07:35 GMT
GENERAL IMPROVEMENT
Improvement of What?: Gaining a Material Thread Links: link link link Link to Approved Technique: link link Reason: Gage has this fluid removed from him by force by a hollow that has the ability to 'take' things that it wants. Being removed it leaves behind this residue. As for the Harmonized material Gage makes the Boracite with the fullbringer student that comes to visit him along with the wood, steel and copper.
Deleted all Locked Abilities Added Soul Amplification Plot Technique Added the four materials
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Post by Deleted on Aug 18, 2016 17:15:04 GMT
[div align="center"][table style="width:500px;max-height:900px;font:10px verdana;color:#000;"][tbody][tr][td style="width:75px;vertical-align:top;background-image:url(http://i.imgur.com/aWTOkWb.png);"] [/td][td style="background-color:#fafafa;vertical-align:top;padding:0px;width:425px;"][table style="width:100%;"][tbody][tr][td style="padding:0px;"][div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]Hand To Hand[/div]
[div style="padding:10px;"][b]Name:[/b] American Kickboxing [b]Class:[/b] Hand to Hand Style [b]Tier:[/b] N/A [b]Type:[/b] Supplementary [b]Range:[/b] Self [b]Description:[/b] American Kickboxing isn't a fancy ancient martial arts, instead, it's a grungy, frontal fighting style, but deadly effective. Kickboxing is incredibly popular, acting as both a self-defense martial art and a incredibly praised sport. American Kickboxing, while second to Muay Thai in power, is quick and agile, pronouncing enough power to knock out even the most of elder fighters. American Kickboxing focuses more on the fists and punching, the kicks and kneeling techniques only being used as a follow up to a group of punches.
American Kickboxing is common in most gyms, and is easily picked up by somebody with no knowledge. Training Kickboxing doesn't always require a second person, but it is best for blocks, and dodging to have two people rather then just you and a punching bag.
[b]Name:[/b] Hook-Punch [b]Class:[/b] Hand to Hand Technique [b]Tier:[/b] III [b]Type:[/b] Offensive [b]Range:[/b] Self [b]Description:[/b] Utilizing a hook punch is to come in right from the right of an opponent and curving your attack in such a manner that your arm moves around a basic block and comes in to hit them directly in the head, smashing against the open head rather then being blocked by conventional means. By forcing energy from Reiatsu or just your body directly into such a swing, it can go from painful to deadly, it could cave in the side of a skull if not protected against.
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]Weapon Skill[/div] NONE
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]Soul Communication[/div]
[b]Name:[/b] Scorching Flames [b]Class:[/b] Soul Communication [b]Tier:[/b] I-III [b]Type:[/b] Offensive [b]Range:[/b] Long [100m] [b]Description:[/b] With a thrusting punch the user conjures a gout of fire long and white hot, capable of melting even steel. Moves at half bala speeds at tier III or bala speeds at Tier II.
[b]Name:[/b] Punishing Granite [b]Class:[/b] Soul Communication [b]Tier:[/b] I-III [b]Type:[/b] Offensive [b]Range:[/b] Long [100m] [b]Description:[/b] With a gesture the user is able to rip large mounds of stone or metals loose and hurl them in designated locations. Moves at half Bala Speeds at Tier III and Bala Speeds at Tier II.
[b]Name:[/b] Soul Communication Style: Assault [b]Class:[/b] Soul Communication [b]Tier:[/b] II-IV [b]Type:[/b] Offensive [b]Range:[/b] 100m [b]Description:[/b] Soul Communication is a fluid style, one that moves with the ebb and flow of energy in an object. With assault the user manipulates his own energy and draws on the destructive energies of the world around him creating effects like fire, wind, earth manipulation, water control and varying degrees of each of those combined with practice. As a Tier II ability the fastest that he can create these offensive abilities is at Bala Speeds, Tier III being Half Bala and Tier IV+ being Cero.
[b]Name:[/b] Soul Communication Style: Defend [b]Class:[/b] Soul Communication [b]Tier:[/b] II-IV [b]Type:[/b] Defensive [b]Range:[/b] 50m [b]Description:[/b] As with Assault, being able to defend ones self is imperative, being as important if not more. Drawing on the energies around him and using his own Reiatsu the user is able to create a variety of defensive techniques from shells, walls or other effects designed to intercept the offending ability. The fastest that a defense can be erected is Bala at Tier II, Half Bala at Tier III and Cero at Tier IV+.
[b]Name:[/b] Soul Communication Style: Bind [b]Class:[/b] Soul Communication [b]Tier:[/b] II-IV [b]Type:[/b] Binding [b]Range:[/b] 100m [b]Description:[/b] With the shifting needs of Soul Communication and its ability to adapt to those needs the user is able to use a variety of styles to perform the same overall effect of binding the target. Be that style binding the target with a cave of earth, lightning zapping their system, flaming handcuffs, water ropes tying them in place or even ice to freeze them in place. All of these effects follow the same rules for binding that can leave the target a little tied up all the way to frozen in space until released based on advantages.
[b]Name:[/b] Soul Communication Style: Support [b]Class:[/b] Soul Communication [b]Tier:[/b] II-IV [b]Type:[/b] Support [b]Range:[/b] 100m [b]Description:[/b] With combat being so unstable the requirements on a Fullbringer can be harsh, demanding more and more of their body than they are always able to put out. By coating a body with a variety of elements the user is able to increase their strength and speed by varying amounts up to a maximum of x3. While the appearance of this technique can be different with each use its effects must follow the same rules. Tier I gives a x2 to either speed or strength, Tier II give x2 to both stats, Tier III would give a x2 to one and a x3 to the other while Tier IV gives a x3 to both. Tier IV's duration cannot extend beyond three posts, the cool down being double the duration of the technique. This ability can be used on a nearby ally should they be willing to accept the boost to power.
[b]Name:[/b] Soul Communication Style: Summon [b]Class:[/b] Soul Communication [b]Tier:[/b] I-IV [b]Type:[/b] Summon [b]Range:[/b] 100m [b]Description:[/b] Soul Communication is an art, the art of drawing the life out of an object to accomplish a designated goal. However sometimes one can breath life into an object or element that he can manipulate with their Soul Communication to accomplish a task on their own as a being of their own mind. Summons here can be sustained at Tier IV for up to 6 posts, each Tier lower being easier to sustain at Tier III-7 posts and Tier II-8 posts. The Tier I summons have no maximum duration with bare minimum masteries. With each summon the base mastery focus can change as per element so while styles and appearance of the summons may be different they will always have one mastery at the same level as their creation Tier. Tier I is beginner, Tier II is Below Average, Tier III is Average and Tier IV is Above Average. All other masteries are two levels below this mastery. All Summons in this technique are able to make ranged attacks as long as they are at Tier IV or above, anything less being restricted to melee fighting.
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]STEPPING[/div]
[b]Name:[/b] Bringer’s Light [b]Class:[/b] Stepping [b]Type:[/b] Stepping [b]Range:[/b] N/A [b]Tier:[/b] I [b]Description:[/b] At its core, this is a Fullbringer’s high speed movement akin to a Shinigami’s Shunpo or a Hollow’s Sonido and aesthetically, it’s accompanied by a green luminescence. The speed is achieved through a variety of the user’s Fullbring abilities as unlike other Stepping techniques, this one has a lot more freedom and versatility. It’s at first initiated by pulling on the soul of the ground or air beneath their feet, in which Fullbringers can increase its elasticity to bounce off objects, turn quickly, enhance jumping ability or slightly boost physical strikes as well as the ordinary high-speed movement. [ul]Requires Above Average Fullbring mastery and a minimum rank of ML-A.[/ul]
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]REIRYOKU TECHNIQUES[/div]
[b]Name[/b]: Protego, Greater [b]Class[/b]: Reiryoku [b]Tier[/b]: II-IV [b]Type[/b]: Defensive [b]Range[/b]: 2m [b]Description[/b]: Drawing the users spiritual energy into a one foot ring in the air a clear energy shield snaps into existence for a moment, just long enough to block the incoming attack before the energy disperses into the air harmlessly. This shield cannot move but can be used in quick succession should the need arise.
[b]Name[/b]: Animus, Greater [b]Class[/b]: Reiryoku [b]Tier[/b]: II-IV [b]Type[/b]: Supplementary [b]Range[/b]: 25m [b]Description[/b]: By using their energy the user is able to reach out as if the energy were a limb and pick up or manipulate an object from a distance. This allows the user to wield their weapon using their energy if they choose but when damage is dealt from a weapon attack the weaker of the two masteries deals the damage. This also allows the user to wield more than one weapon at a time, doubling the amount of weapons by taking a -1 advantage to damage without a technique. [Two weapons at -1 advantage, four weapons at -2 advantages, 8 weapons at -3 advantages, 16 weapons at -4 advantages, 32 weapons at -5 advantages...]
Note: This technique does itself not deal damage, it merely wields the weapons that deal the damage and as such there is no technique associated to the damage.
[b]Name[/b]: Sarcio [b]Class[/b]: Reiryoku [b]Tier[/b]: II [b]Type[/b]: Healing [b]Range[/b]: Touch [b]Description[/b]: By using the energy of the user to seal a wound this energy actually invigorates the cells where the wound occurred, essentially speeding up the healing process to supernatural speeds. This technique can only heal a Tier II damage per use such as minor bruising and small cuts this would take a great deal of time to heal major lacerations from a blade or even a broken bone. As such this technique cannot be performed in the heat of battle.
[b]Name[/b]: Vinculum, Greater [b]Class[/b]: Reiryoku [b]Tier[/b]: II-IV [b]Type[/b]: Binding [b]Range[/b]: Touch [b]Description[/b]: By charging the energy into one hand with the intent of binding the target the user injects the energy into what ever they touch and golden ropes explode from the touched location, snaking their way around the target, binding their arms and legs together rendering them immobile. This follows the binding rules as per advantages.
[b]Name[/b]: Arma 'Spell Completion' [b]Class[/b]: Reiryoku [b]Tier[/b]: III [b]Type[/b]: Defensive [b]Range[/b]: .5m [b]Description[/b]: By centering their energy into their core the user is able to store energy in their body, ready to erupt the moment that an enemies energy is about to touch the casters body. Just before contact the second half of this tech is completed activating the shield. Exerting the energy in the direction of the incoming attack the energy forms a three foot wide shield that is .5 meters away with a Tier III strength to intercept the attack.
[b]Name[/b]: Incipient Ignis [Spark of Fire] [b]Class[/b]: Reiryoku [b]Tier[/b]: II [b]Type[/b]: Offensive [b]Range[/b]: 100m [b]Description[/b]: By creating two invisible rotating orbs of energy the user is able to grind them together to create a flame. This flame can be fueled to make a bolt of fire, a flame thrower if the fire is constantly fueled, a exploding orb of energy is charged into the flame and thrown out to contact the target and a variety of other forms all decided by how the user inserts his energy into the fire and manipulates its end form to include walls of fire, flame arrows and even a hand held flame weapon that can only exist for one post. Any time that this technique is used in an AoE form it takes on the disadvantages of being an AoE. This techniques maximum speed is Bala, dealing at max a Tier II damage.
[b]Name[/b]: Augmentum Ignis [Growing Fire] [b]Class[/b]: Reiryoku [b]Tier[/b]: III [b]Type[/b]: Offensive [b]Range[/b]: 100m [b]Description[/b]: Continuing off the Incipient Ignis technique the user is able to push even more energy into the initial flame making it hotter than the Incipient Ignis can reach. When the flame grows to this level it can no longer be formed into handheld weapons as it is too hot to the touch. This technique can still be used in Flame throwers, lazers, walls of fire, exploding flame orbs and even flame arrows. This techniques max speed is Half Bala and deals a maximum of Tier III damage.
[b]Name[/b]: Apsolutus Ignis [Fully Developed Fire] [b]Class[/b]: Reiryoku [b]Tier[/b]: IV [b]Type[/b]: Offensive [b]Range[/b]: 100m [b]Description[/b]: This Technique is also a stronger version of Incipient Ignis, so much energy being forced into the flame that when fired it is capable of matching the strength of a Cero. At this point the flame can still be manipulated into walls and flamethrowers but finite control, like making a flame arrow, is too dangerous as that would require pulling the flame too close to the body. This technique still is able to be fired off as an exploding orb but not as a lazer anymore, the energy being too volatile to contain in a sharp edged lazer. This technique moves at Cero speeds and deals a Tier IV damage on contact with its target.
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]GEAR ON PERSON[/div]
[b]Name:[/b] Break Blade [b]Type:[/b] Item - Standard [b]Tier:[/b] II [b]Condition:[/b] Good +3 [b]Description:[/b] Sharpness [Standard] / Condition Good [+3max] - This blade is just under three feet, the center of mass quite literally square in the middle of the cross guard. The blade is straight and tapers slightly to a tip while also black hardened steel. The handle is a metal with thin rope wound around it in a tight wind with the cross guard and the hilt both being a polished gold sheen. The blade and handle are both capable of being liquefied and placed into a hollow portion in the middle of the hand guard which is then able to be used as a belt buckle for an inconspicuous way to stay armed. [blockquote][b]Name:[/b] Perfect Edge [b]Class:[/b] Soul Communication [b]Tier:[/b] II [b]Type:[/b] Offensive [b]Range:[/b] Melee [b]Description:[/b] By using Soul Communication techniques and skill of high leveled proportions this blade is able to maintain a level of sharpness that severs even the most skilled of defenses. [/blockquote][b]Name[/b]: Medallion of the Hunter [Fullbringer Version] [b]Type[/b]: Item - Standard [b]Tier[/b]: II [b]Condition[/b]: Good [b]Description[/b]: [a href="http://api.viglink.com/api/click?format=go&jsonp=vglnk_14650127252959&key=bbb516d91daee20498798694a42dd559&libId=ip0mpqm7010004m6000DAbl786vpp&loc=http%3A%2F%2Fbleachsociety-rp.boards.net%2Fthread%2F2000%2Fhunters-gear%3Fpage%3D1%26scrollTo%3D12601&v=1&out=http%3A%2F%2Fimpressionsnv.com%2Fassets%2Fimages%2F20141023_195003.jpg&ref=http%3A%2F%2Fbleachsociety-rp.boards.net%2Fthread%2F2033%2Fpurchasing-items-1%3Fpage%3D1%26scrollTo%3D12817&title=Hunters%20Gear%20%7C%20Bleach%20Society%20Role-Play&txt=Link%20to%20Image"]Link to Image[/a] [blockquote][b]Name[/b]: Stalk of the Hunter [b]Class[/b]: Item [b]Tier[/b]: II [b]Type[/b]: Supplementary [b]Range[/b]: Self [b]Description[/b]: This nearly magical medallion grants a rather unique ability. This allows the user to go unnoticed by members of the living races that are unable to see spiritual beings. This is accomplished by the medallion exerting energy absorbed by the wielder in such a fashion that the eyes of humans are unable to visibly see the wearer. However this does not stop the wearer from being seen in reflections, pictures or recordings, all of which are able viable ways to track him. While this does make the wielder and anything that he is wearing or holding invisible this does not make things that he manipulates remotely see through.[/blockquote][b]Name[/b]: Hunters Blade [b]Type[/b]: Item - Standard [b]Tier[/b]: II [b]Condition[/b]: Good +3 [b]Description[/b]: This blade is in the form of a set of brass knuckles with a six inch knife sticking out the base of the pinkie. The blade, sharpened on both the front and rear edges, is sharpened to a keened edge all the way across the knuckles so that the entire leading edge from the tip of the knife to the other end of the knuckles is sharped to cut with. Aside from that there are no emblems, engravings or symbols set into the blade.[a href="http://api.viglink.com/api/click?format=go&jsonp=vglnk_146501274821610&key=bbb516d91daee20498798694a42dd559&libId=ip0mpqm7010004m6000DAbl786vpp&loc=http%3A%2F%2Fbleachsociety-rp.boards.net%2Fthread%2F2000%2Fhunters-gear%3Fpage%3D1%26scrollTo%3D12601&v=1&out=http%3A%2F%2Fwww.polyvore.com%2Fcgi%2Fimg-thing%3F.out%3Djpg%26size%3Dl%26tid%3D148757918&ref=http%3A%2F%2Fbleachsociety-rp.boards.net%2Fthread%2F2033%2Fpurchasing-items-1%3Fpage%3D1%26scrollTo%3D12817&title=Hunters%20Gear%20%7C%20Bleach%20Society%20Role-Play&txt=Link%20to%20Image"]Link to Image[/a] [blockquote][b]Name[/b]: Soul Retention [b]Class[/b]: Reiryoku [b]Tier[/b]: II [b]Type[/b]: Supplementary [b]Range[/b]: Melee [b]Description[/b]: This blade, when used on a spiritual body, inserts the wielders energy into the wounds and seals them so that natural degradation of the spiritual body is unable to happen. In summary this item can keep a hollows body, or other spiritual being, from releasing its spirit particles upon death allowing the remains to be gathered as resources for materials.[/blockquote][b]Name[/b]: Combat Armor - 'Uirium' [b]Class[/b]: Item - Armour [b]Tier[/b]: IV [b]Condition[/b]: Good +5 [b]Sharpness[/b]: Sealed [b]Coverage[/b]: Both Arms, Upper torso [b]Description[/b]: [a href="http://api.viglink.com/api/click?format=go&jsonp=vglnk_146836004791515&key=bbb516d91daee20498798694a42dd559&libId=iqjyu008010004m6000DLc557ozne&loc=http%3A%2F%2Fbleachsociety-rp.boards.net%2Fthread%2F2262%2Fuirium-application%3Fpage%3D1%26scrollTo%3D14236&v=1&out=http%3A%2F%2Fi1047.photobucket.com%2Falbums%2Fb477%2Fhogosha16%2FMobile%2520Uploads%2Fimage.jpeg&ref=http%3A%2F%2Fbleachsociety-rp.boards.net%2F&title=Uirium%20-%20Application%20%7C%20Bleach%20Society%20Role-Play&txt=IMAGE"]link [/a] This armor in its sealed state looks like a hard back 'shell' in a similar fashion to a backpack. Conforming to the back's natural shape it is both as hard as steel but at the same time flexible in all its joints losing no mobility in the torso, no more than two inches thick while stored. The plating on the surface of this back mounted unit is colored blue with chromed accents. When Gage wishes to have it be discrete he is able to mount it inside a backpack out of sight, shredding the cloth of the backpack when he dons it. Through the use of hundreds of high powered servos and numerous micro motors he is able to grab two small handles mounted to the back of the shoulders and pull the plating and motors out in a long strand, one for each arm. Once both his arms are extended the plating on each strand's rotate around and bolt themselves into place to cover all exposed skin on the arms and hands like a futuristic plate armor. Along with the armor a pair of barrels mount themselves to the back of his left arm with two one and a half foot long 1" thick rods inside them. On the back of his right arm a single five inch long 50 cal barrel with a breach at its rear allows separate ammunition to be fired from in a single shot fashion, having to be reloaded after each shot. On top of this plating coming up and over his shoulders along with plating coming around from under his arms both cover cover his torso. In all this conversion takes only a couple of seconds providing 100% coverage of his hands, arms, shoulders and lower neck down to the bottom of his rib cage. This transformation takes a maybe three seconds, or less than one post to perform.
The power source of this item is 'Harmonized Boracite' each set into two rings, in the Fullbringer symbol on his back, producing both heat and a low green light. This single power source produces four Giga Joules of energy, just shy of a barrel of oil a second. Around the power cell is a layer of photo-voltic cells turning the light coming from the power cell into straight electricity while the second layer is a thermo-voltic cell, turning the heat radiation from the power cell into electricity leaving no light or heat coming from the power cell. The Boracite produces nearly eight times as much energy when heated with a Tier III worth of heat. That heat can be redirected directly from the Boracite to fuel itself into a never ending controlled reaction. By venting the heat the energy production can be dialed back to safe proportions, this can also be done through soul communication, directly cooling the Boracite.
The actual armor plating is made of ultralight thin Harmonized steel that has been spiritually reinforced so that it is still durable and mobile [Material- Harmonized Steel]. The wiring and servos are all made of a mixture of Harmonized Steel and Harmonized Copper [Material- Harmonized Copper]. Total materials used are [Harmonized Steel - 10/ Harmonized Copper - 2/ Harmonized Boracite - .2] [blockquote][b]Name[/b]: Combat Arms [b]Class[/b]: Hand to Hand [b]Tier[/b]: II-IV [b]Type[/b]: Varies [b]Range[/b]: Melee [b]Description[/b]: This technique is simply the armors ability to increase physical strength. This is through feats of physical feats of strength from Tier II to Tier IV. This requires that the action getting the bonus of this technique be performed with the arms or shoulders, the legs and core getting no physical boost to strength. [/blockquote][blockquote][b]Name[/b]: Pile Driver [b]Class[/b]: Weapon Skill [b]Tier[/b]: IV [b]Type[/b]: Offensive [b]Range[/b]: Melee + 1' [b]Description[/b]: This double barreled pile driver is mounted to the back of the left arm, two 1" rods running through the barrels, the rods being 1'6" long. Activating this pile driver places it in its weaponized mode, locking both of the rods to the rear. Upon connecting with a punch this weapon fires, launching both rods forward with devastating force before locking them in the forward position until a one post cool down passes. Both of these rods are the sharpness of a sealed Zanpakto, dealing a Tier IV damage to what ever they hit at Cero speeds.[/blockquote][b]Name[/b]: Conversion Package [b]Class[/b]: Item - Armor [b]Tier[/b]: II [b]Condition[/b]: Good +3 [b]Coverage[/b]: Back [b]Description[/b]: [a href="http://api.viglink.com/api/click?format=go&jsonp=vglnk_146501279805312&key=bbb516d91daee20498798694a42dd559&libId=ip0mpqm7010004m6000DAbl786vpp&loc=http%3A%2F%2Fbleachsociety-rp.boards.net%2Fthread%2F2000%2Fhunters-gear%3Fpage%3D1%26scrollTo%3D12601&v=1&out=http%3A%2F%2Fwww.designboom.com%2Fcms%2Fimages%2Fandrea01%2Fmeiosis01.jpg&ref=http%3A%2F%2Fbleachsociety-rp.boards.net%2Fthread%2F2033%2Fpurchasing-items-1%3Fpage%3D1%26scrollTo%3D12817&title=Hunters%20Gear%20%7C%20Bleach%20Society%20Role-Play&txt=link"]link [/a]This package is paneled, the layers of metal scaled on top one another to provide protection from external weather or even possible damage. Shaped as any backpack would be, two straps for each shoulder there is a kidney strap that goes around the rib cage to keep it from bouncing about and bumping against the wearers back during running or other par-core like movements. [blockquote][b]Name[/b]: Collapsible Gear [b]Class[/b]: Item [b]Tier[/b]: II [b]Type[/b]: Supplementary [b]Range[/b]: Self [b]Description[/b]: All 'Hunting' gear that the wielder would wear while in pursuit of a target fit in this bag until they need to draw it out. By grabbing a specific section of the bag and pulling it out the bag shows that it is actually filled with electronics that unfold and transform into the needed equipment like armor or sheaths, reforming into the necessary equipment. All the needed armor or weapons must be existing items and registered on the profile to be created as this is simply a discrete way to store the gear while traveling. If something cannot fit into the bag, such as swords or shields, the bag attempts to bring them in and stores them in the bag sticking out in what ever locations necessary to maintain the most amount of mobility possible.[/blockquote]
[b]Name[/b]: Fire Cell Round [b]Class[/b]: Item - Standard [b]Tier[/b]: IV [b]Condition[/b]: Good '+5' [b]Sharpness[/b]: Sealed [b]Description[/b]: The Fire Cell Round looks and behaves like an ammunition but it is in fact an item of its own. Sized for a 50 Cal AE weapon it has no shell. Its base is a Harmonized Steel disk, .5" across with four steel wires extending up to a wire ring that houses a red Copper Boracite gem. Around all of that is a thin layer of strengthened Harmonized Copper made so that it is clear. When the hammer from the weapon impacts the base of the firing cap a small amount of kinetic energy is energy is imparted to the Boracite crystal. Boracite being a gem that is Piezoelectric, produces electricity when it is subject to mechanical stress. This small insertion of kinetic electricity is able produce enough energy for the Harmonized copper to convert that electricity into spiritual energy. That spiritual energy is released in the form of a red bolt similar to that of a bullet, traveling at Bala speeds but does not do Tier'ed damage. The only part of this item that requires materials of note is the Copper Borocite Gem. This was accomplished through the melding of the copper with borocite at a 10%/90% ratio. To achieve maximum adhesion the two souls must be purified and then coalesced together under a flame exceeding temperatures of 1,000C. [blockquote] [b]Name[/b]: Fire Cell Charge Lv2 [b]Class[/b]: Soul Communication [b]Tier[/b]: III [b]Type[/b]: Offensive [b]Range[/b]: 100m [b]Description[/b]: By creating a similar red bolt as above this energy is held from being fired for about one second before being released. This delay in time lets the bolt charge up through Tier I,II all the way up to III. In impact this bolt hits with burning energy, scorching whatever it that is stuck. This bolt moves at Half Bala speeds and deals a Tier III damage. This bolt is also only able to be fired three times a post before the Fire Cell Round must cool down.
[b]Name[/b]: Fire Cell Beam [b]Class[/b]: Soul Communication [b]Tier[/b]: IV [b]Type[/b]: Offensive [b]Range[/b]: 100m [b]Description[/b]: By using Soul Communication to heat up the Fire Cell Round with a Tier II worth of energy it is forced to create .75 megajoule's of electricity. The Harmonized Copper in the gem then converts that electricity into spiritual energy equal to a Tier IV's energy. That Tier IV manifests in a Pencil thick red lazer that travels at Cero Speeds. It does not detonate on impact with a target like most spiritual attacks but instead burns through them in a precise line.[/blockquote]
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]AMMUNITION[/div]
[b]Name[/b]: 50CALAE Set Explosive [50 Caliber Action Express Set Explosive] [b]Type[/b]: Item - Ammunition [b]Tier[/b]: IV [b]Condition[/b]: Single Use [b]Description[/b]: This is a single use shell that fits all 50Cal SAE weapons. The round itself is .547" across one of the largest hand held rounds still in circulation today. Generally grain count on this round is 300 but through the use of Soul communication and high pressure Gage was able to increase the grain count to 450. The round, not normally able to be heavier than lead, is actually nearly four times the weight of lead due to the massive compression of the materials involved. This round travels at Bala speeds and has the piercing qualities of a sealed zanpakto. He normally carries about seven of these rounds at a time.[Material - Harmonized Copper .1] [blockquote] [b]Name[/b]: Set Explosive [b]Class[/b]: Weapon Skill [b]Tier[/b]: IV [b]Type[/b]: Offensive [b]Range[/b]: 5 meters [b]Description[/b]: Set into the 50 Calae round is a copper charge, over filled with Gages own Reiatsu. On impact with a hard surface that breaks the steel shell around the outside of the round the copper detonates with the force of a Tier IV out to 5 meters in a forward cone, the explosion being comparable to a grenade going off. The shell of the bullet is normal steel, the composition of the metal actually being closer to iron for the increased malleability. The charge inside the round is where all the magic really is, the Harmonized Copper, infused with his Reistsu is so filled that upon impact with a hard surface it detonates and releases all the energy at once with the power of a Tier IV moving at Cero speeds. [/blockquote] [div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]Materials[/div]
[b]Name[/b]: Harmonized Steel [b]Quality[/b]: Uncommon [b]Type[/b]: Metal [b]Amount[/b]: Renewable [b]Description[/b]: This is steel as its base material, where the steel is 'balanced' or made so that it has these EXACT proportions. Carbon 1.35%, Manganese 1.65%, Phosphorous .04%, Sulfur .05% ,Silicon .06% and the remaining being Iron. After each of these specific elements are made to be balanced exactly the steel is heated and filled with spiritual energy. Once filled the metal is super heated while still maintaining the Reiatsu level in the steel and folded. This process is repeated until the metal reaches at least 10 times evenly making 1024 layers of steel and Reiastu.
[b]Name[/b]: Harmonized Holywood [b]Quality[/b]: Uncommon [b]Type[/b]: Wood [b]Amount[/b]: Renewable [b]Description[/b]: Harmonized Holywood, a subspecies of the Zygophyllaceae, a variation of Iron Wood. This extremely slow growing tree is rare but found sporadically through out the world. Harvesting what ever amount that the user wants the wood is then placed in a wet warm environment to soften the wood slightly. Then Soul Communication is used to pull the water out of the wood, removing small impurities as the water is removed. As all the impurities are unable to be removed at once the process must be repeated, drawing water in and out, until everything that is not the wood has been removed from the sample. Then using Soul Communication the user compresses what is left into pure wood. Placing one hand at both ends of the wood Soul Communication is then used to 'cycle' spiritual energy through the limb until it has gained enough energy to grow again. Now a 'pure' tree it sprouts its own limbs and leaves becoming harder than any known wood on earth.
[b]Name[/b]: Harmonized Boracite [b]Quality[/b]: Uncommon [b]Type[/b]: Gem [b]Amount[/b]: Renewable [b]Description[/b]: Boracite is rare but not so rare that it cannot be bought on the internet. once enough of this gem is collected into one area the Boracite[Mg3B7O13Cl] is then put under a refining process where all extra elements are removed from the gem stone. Once all contaminants are removed the stone is heated and compressed so that all of its molecules are able to realign and then super heated. Once the polarity of the whole gem is in alignment the gem is slowly cooled, solidifying in a single solid stone, but should any twinning occur the process must be restarted with heating so that the gem is flawless. As Boracite is pyro-electric gem, capable of producing low voltage when exposed to heat, but once this gem is refined and then its soul jump started with Soul Communication it is capable of producing impressive amounts of electricity at room temperature and dangerous amounts when exposed to a heat source.
[b]Name[/b]: Harmonized Copper [b]Quality[/b]: Uncommon [b]Type[/b]: Metal [b]Amount[/b]: Renewable [b]Description[/b]: Copper is unique in the sense that it conducts electricity and heat amazingly well, is extremely ductile and even more so malleable. It is however almost never found in its purest form. The easiest way, or at least the least exhausting method of removing contaminants is through Flash Smelting. This is done by super heating copper and letting the copper sink to the bottom of what ever container it is in and getting rid of any 'slag' on the top. Repeating this process until no more slag is left the Copper is super heated so that all the sulfides left in the molten metal are turned to gas and removed. Finally the copper is cooled and set into ingots. While in ingot form the can be charged with Reiatsu, becoming a 'chameleon' material, adapting to many different uses and needs with the primary use being some kind of explosive charge but is not limited to such.
[b]Name[/b]: Full Bring Soul Concentrate [b]Quality[/b]: EXTRAORDINARY [b]Type[/b]: Fluid [b]Amount[/b]: .5 [b]Description[/b]: When a Full Bring is ripped from a Fullbringers body by force the energy that binds the soul to the Fullbring is also ripped out like a spray of liquid from a gunshot wound. This liquid is the distilled concentrate of a Fullbrings bond with their item making it extraordinarily rare, a different fluid manifesting for each different Fullbring that is removed. When removed this fluid is gained in amounts equal to the mastery level of the Fullbring release. .1 per mastery level of release. This fluid when drank by a fullbringer can enhance the bond that they have with an item, amplifying the power until a bond is made strong enough to create the 'Fullbring' bond.
Characters used on:
[blockquote]Gage Mekhanik- This fluid was gained from the ripping of his fullbring from his body by a hollow that wears the mask of 'Greed'. This mask gives the Hollow an unusual ability to take what ever it wants including his own Fullbring. When his fullbring was removed it released his 'bond' in the form of a blue liquid that was misted.[/blockquote]
[div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;"]Plot Techniques[/div]
[b]Name[/b]: Soul Amplification [b]Class[/b]: Item Creation [b]Tier[/b]: IV [b]Type[/b]: Supplementary [b]Range[/b]: Touch-5m [b]Description[/b]: Soul Purification is the process where a mundane materials or items are made into a pure, unadulterated version of themselves physically and spiritually. First, Soul Communication energy is used to 'distill' the material removing all contaminants before the same energy is then used to amplify the soul in the item until it is refined into an undiluted version of itself. This allows the user to create uncommon materials for use in item creation that are more resilient than their mundane counterparts. This process can take anywhere from a few seconds for small simple things upwards to a half day depending on the type of material used. Items that this is used on can spontaneously develop their own properties if enough energy is used on them, the techniques all being related to the items history or purpose. Materials and items gained in this way cannot become more than Uncommon in grade or ever become more than Tier IV in strength or become sharper than 'Sealed'. NOTE: As with all items and materials created through this process they must be registered through the Item Creation Process in the Approval Board and be created In Character.
[div style="font-size:18px;font-family:economica;"]REIATSU FEATURES[/div] Gages reiatsu smells of dry desert air and sand, emanating from his body in waves of golden light like any other Rei-signature.
[/div][div style="width:100%;font:20px oswald;text-align:center;background-color:#121110;color:#fafafa;"]FULLBRING[/div][/td][/tr][/tbody][/table][table style="width:425px;font:12px oswald;text-align:center;color:#fafafa;text-transform:uppercase;"][tbody][tr][td style="width:72%;height:auto;"][div style="font-size:16px;background-color:#121110;padding:5px;height:20px;"]Demon Within [/div][div style="background-color:#121110;padding:5px;margin-top:5px;height:20px;"]CLAD [/div][div style="background-color:#121110;color:#e394f7;padding:5px;margin-top:5px;height:20px;"]ACTIVATION[/div][/td][td style="width:25%;padding:0px;"][img style="max-width:100px;max-height:100px;border:3px solid #fafafa;" src="http://i.imgur.com/jzteSvC.png"][/td][/tr][/tbody][/table][div style="padding:10px;"][div style="font-size:18px;text-align:left;font-family:economica;color:#080808;padding:0px;"]ITEM FORM[/div][blockquote][div align="center" style="text-align:left;"]
[/div][/blockquote][div style="font:18px economica;"]FULLBRING APPEARANCE[/div][blockquote][div align="center" style="text-align:left;"]
[/div][/blockquote][div style="font:18px economica;"]FULLBRING ABILITIES[/div][blockquote] [b]Name[/b]: Locked [b]Class[/b]: Locked [b]Tier[/b]: Locked [b]Type[/b]: Locked [b]Range[/b]: Locked [b]Description[/b]: Locked
BATTLE NOTE : CLAD Damage self restriction - Using the Item Creation as a general guide line for damage taken I am giving my fullbring '+7' durability points for my ADVANCED Release mastery level. When ever he takes a Tier IV damage he loses a single durability point, the count going up by one for each level higher tier he takes damage from. As his 'durability' decreases his armor coverage decreases on his body.
+1 - Hand Sized Portion Left +2 - One limb still covered +3 - Two limbs or torso exposed +4 - Entire limb exposed +5 - Slight breaks exposing hand sized holes +6 - Cracks +7 - Full Coverage [/blockquote][/div] [div style="width:100%;background-color:#121110;font:20px oswald;text-align:center;color:#fafafa;padding:0px;"]MASTERIES[/div][div style="padding:10px;font-weight:bold;text-transform:uppercase;"][table style="width:425px;"][tbody][tr][td style="width:50%;"][font color="e394f7"]FULLBRING[/font][blockquote]LOCKED[/blockquote] [font color="e394f7"]WEAPON SKILL[/font][blockquote]advanced[/blockquote] [font color="e394f7"]HAND-TO-HAND[/font][blockquote]advanced[/blockquote] [font color="e394f7"]REIRYOKU TECHNIQUES[/font][blockquote]ABOVE AVERAGE [/blockquote] [font color="e394f7"][strike]HEALING[/strike][/font][blockquote][strike]MASTERY LEVEL[/strike][/blockquote][/td][td style="width:50%;"][font color="e394f7"]SPIRITUAL POTENCY[/font][blockquote]MASTERED[/blockquote] [font color="e394f7"]REIATSU CONTROL[/font][blockquote]MASTERED [/blockquote] [font color="e394f7"]STEPPING[/font][blockquote]MASTERED[/blockquote] [font color="e394f7"]SOUL COMMUNICATION[/font][blockquote]MASTERED[/blockquote] [font color="e394f7"]ITEM CREATION[/font][blockquote]Advanced[/blockquote][/td][/tr][/tbody][/table] [/div][div style="padding:3px;background-color:#e394f7;text-align:center;font-family:oswald;text-transform:uppercase;"]TEMPLATE EXCLUSIVELY FOR BSRP BY [a style="color:#000;font-family:oswald;" href="http://bleachsociety-rp.boards.net/user/7"]KAZ[/a][/div][/td][/tr][/tbody][/table][/div]
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Post by BM on Aug 21, 2016 1:05:38 GMT
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