Welcome to Bleach Society Role-Play, BSRP for short. We're a Beginner to Advanced canon site with non-canon elements for maximum roleplay enjoyment. We focus on characters' individual stories; however, there are many more than your own. Best viewed in Google Chrome!
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Having returned to his position as a Captain of the Gotei 13, Shinji now wears the traditional Shihakusho and Haori of a Shinigami Captain, though the robe has a slightly wider opening. A small personal addition to the wardrobe is a thin white cloth tied around his neck like a tie and hanging down into the folds of his Shihakusho.
PERSONALITY
Shinji's personality is much more complex than one's first impression of him would suggest. At first glance, Shinji seems completely indifferent to most things and even lazy at times. He acts disinterested in most subjects and likes to try to blow people off and ignore things that people say, simply because often they don't interest him. He is rather sarcastic and jokingly antagonizes people when the opportunity presents itself, and is a rather snide person at times. He often says that he tries to stay out of situations that don't involve him, especially Shinigamis' fights. This side of him seems to be more of a cover than anything, though. Shinji has been shown to have a distinct like for Jazz music.
Though he likes to pretend to be disinterested in most things, Shinji is actually a very committed and dedicated Taichou. He is fiercely loyal to his allies and, though he expresses complaints about it, seems to have no problem with butting in to settle disputes or coach friends of allies along the way. He is very protective of his close friends, especially Sarugaki Hiyori, and has been shown to reveal a very attached and emotional side when someone causes his friends harm. When it comes down to it, Shinji is actually a very serious and devoted person, just he is very good at disguising this fact about himself.
Name: Hadō #72 Shibaku no Hakkō (Strike of White Light) Class: Kido Tier: V Type: Offensive Range: Self Incantation: Purity saturated in Greed. Light that rebukes the gods. The foolish man climbs the winding spire of Babel, only to dip his hands into the heavens before he is struck down! Description: The user coats their hand in a high amount of spiritual energy which is seen as a white glow. The user then attacks with this palm at a target. The attack seems to be a devastating force that can cause a crater 15 square meters in diameter. With incantation the Kidou can be fired as a projectile instead at Cero speed with a 2m diameter and maximum range of 10m.
Name: Hadō #73 Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down) Class: Kido Tier: V Type: Offensive Range: Medimum-Long (40-50m) Incantation: Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens. Description: Essentially a doubled version of #33, Sōkatsui, this spell fires a single streams of blue fire at Cero speed with greater potency than the single-shot variety to up to 40m. With incantation the fire gains more momentum up to x5 Cero Speed and only stops when it reaches its maximum range of 50m, running through targets as necessary.
Name: Hadō #84 Kyōdan (Assassin's Bullet) Class: Kido Tier: VI Type: Offensive Range: Medium (35m) Incantation: Scatter the fallen plum petals. The joy of spring has long passed, leaving only the sophora and its draught of drought. Night falls, the savage crow reigns, and the solemn Hound echoes its mourneful cry! Description: The user creates a sphere of black reiatsu in their hand that explodes into hundreds of shards. These shards then fly towards the opponent at Cero speed but instead of piercing the skin, they create reiatsu markings that amplify any pain they receive on the marked area by ten times for the next two posts. The attack is fairly easy to avoid in areas where there is bright light, but in dimly lit areas, the shards are nearly invisible and very difficult to avoid. With incantation, the shard's reiatsu is masked from detection and they do an addition burn damage of Tier IV on the spot of the markings.
Name: Hadō #88 Hiryugekizokushintenraiho (Flying Dragon-Striking Heaven-Shaking Thunder Cannon) Class: Kido Tier: VI Type: Offensive Range: Medium (30m) Incantation: Dipolar tension, strike out! Burning streams fall from the maw of the great winged serpent, decimating all with thunderous potential! Description: Fires a gigantic electricity blast of spiritual energy at Cero speed resulting in an truly enormous explosion. With incantation, the range is boosted to 50m and it acquires stunning effects.
BAKUDO
Name: Bakudo #61 Rikujōkōrō (Six Rods Prison of Light) Class: Kido Tier: V Type: Binding Range: Medium (30m) Incantation: Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six! Description: Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
Name: Bakudo #73 Tozanshō (Falling Mountain Crystal) Class: Kido Tier: V Type: Defensive Range: Medium (30m) Incantation: n/a Description: Creates an inverted pyramid-shaped barrier around the caster.
Name: Bakudo #75 Gochūtekkan (Quintet of 1 kan Iron Pillars) Class: Kido Tier: V Type: Binding Range: Medium (30m) Incantation: Walls of iron sand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end. Description: Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.
Name: Bakudo #81 Danku (Splitting Void) Class: Kido Tier: V Type: Defensive Range: Short (5m) Incantation: n/a Description: Creates an energy barrier in the form of a rectangular wall. This ability is unique in that it can block up to Tier VI Kido, and cannot be emulated.
HEALING
Name: Keikatsu (Opening Revival) Class: Kido Tier: II-VI Type: Healing Range: Short (<5m) Incantation: n/a Description: A simple healing spell used to heal injuries. Costing Reiatsu depending on the wound, this Kidou surrounds the target in a flash of green light, before starting to heal their injuries. Some internal injuries can be healed, while injuries like cuts in the heart cannot. This technique cannot heal poisons and other ailments.
KIDOU SPECIALISATIONS
Eishōhaki (詠唱破棄, "Incantation Abandonment"): is the skill in which a Kidō practitioner skips using a spoken incantation completely, but it drastically weakens the spell. This is applied as a 1-2 tier drop in the spells power depending on ones Kidou mastery, 2 for Beginner up to Advanced, and 1 for Mastered and above. However this also lowers the spells cooldown to match the lowered tier, to a minimum of Tier I.e.g A Tier IV Kidou be cast with Eishohaki as a tier II, its cooldown will also be the same at 0 posts.
HOLLOW TECHNIQUES
Name: Bala (Hollow Bullet) Class: Cero/Bala Type: Offensive Range: Long range Tier: I Description: A weaker but quicker alternative to regular Cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero.
Name: Cero (Hollow Flash) Class: Cero/Bala Type: Offensive Range: Long range Tier: IV Description: Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently.
STEPPING
Name: Shunpo (Flash Steps) Class: Stepping Type: Stepping Range: N/A Tier: I Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps.
Name: Sakasa Seken [Inverted World] Class: Release Tier: II Type: Passive (Illusion) Range: 200m Description: Upon release, Sakanade releases a faint pink mist with a pleasant aroma into the air, which can be spread further (reaching the furthest reaches of the techniques range in hardly a moment) by spinning the Zanpakuto's blade in the air. Anyone who smells the mist's scent, with the exception of those Shinji chooses to exclude himself, are brought into his Inverted World. In his illusory world, all directions are reversed; left and right, up and down, front and back are all reversed in terms of eyesight, Reiatsu senses, direction of incoming attacks, location of other people or objects in the world, and injury locations. As such, Shinji boasts that it is nearly impossible for even the brightest minds to overcome their combat instincts in such a way that countering this illusion is made possible, describing it as a trump card based on the trained instincts engraved in the minds of all fighters experienced and inexperienced alike.
Name: Memai [Vertigo] Class: Release Tier: IV Type: Illusion/Offensive Range: 50m Description: Another more recently-trained ability allows Shinji to suddenly increase the effects of Sakasa Seken on a selected target that has succumbed to the illusion. Once chosen, the target will experience a strong sense of vertigo, decreasing their sense of balance and reaction time as well as scrambling their vision as if everything was spinning and bending out of shape. This effect may be kept going for up to six posts.
BANKAI
BANKAI NAME
Sakanade Souinai [Absolute Counter Stroke]
BANKAI TYPE
Illusion
BANKAI APPEARANCE
Shinji’s Bankai appears as a long, snake-like segmented blade with a hilt identical to Sakanade’s Shikai form. Each segment of the blade is about the length of an average katana, connected to either of its adjacent segments by a small but very flexible spherical joint. Each joint has two thin, pink ribbons that hang on each side. The blades can turn in any direction from each other until the blades touch each other. The exact length of the blade has never been measured, but it is long enough to circle around Shinji in a sphere-shaped, cage-like form with a radius of ten yards from the Visored, which formation he can achieve by spinning the base blade by its circular hilt much like he often does his Shikai. The entire blade, including the hilt and joints, is a pale silver-y color with what looks like an almost clay-like texture. On the tip of the last segment is an almost harpoon-like end, though it is rare to even notice that segment and it is actually rarely used. The entirety of the weapon is controlled mostly mentally, and each pair of blades can be detached and reattached via a telekinesis-like control to avoid the blade getting tied up in complex formations, or to remove the base blade (which is identical to Sakanade's Shikai form) for more direct close-range combat.
BANKAI ABILITIES
Name: Souinai Sakasa Seken [Absolute Inverted World] Class: Release Tier: III Type: Passive (Illusion) Range: 200m Description: Upon release of Shinji's Bankai, anyone already captured in his Inverted World will remain as such, and as well anyone not made an exception by Shinji himself who sees or hears the release of the Bankai will also become trapped in the illusion. All of the milder effects of his Shikai will remain in effect, including all levels of the directional disorientation (eyesight, Reiatsu senses, direction of movement, location of people/objects, injury locations, etc. being reversed) as described in Sakasa Seken in his Shikai. This level of the passive illusion also brings about a sense of vertigo in victims of the illusion, causing them to feel dizzy and lose some sense of balance, though it is not quite as strong as Memai in its Shikai form.
Name: Sakasa Baisuto [Inverted Double-Strike] Class: Release Tier: III Type: Offensive Range: Short Description: This technique heavily interplays with Souinai Sakasa Seken. This technique momentarily breaks the boundaries between illusion and reality, creating a simultaneous attack with a real attack played out on someone under Sakasa Seken's effects. When an attack reaches an affected person under the normal Sakasa Seken's effect, the effect displaces the target's senses of sight and hearing so that they may not perceive with sight or sound where the attack is truly coming from. This technique alters this form of the effect, though, so that while the real attack, unable to be seen or heard properly by the target, goes through, another parallel attack in an identical form to the original attack is created from the direction in which the target would see the illusion performing the attack, though this second attack is limited to Tier III in strength. This theoretically eliminates one of very few ways to counter the original Sakasa Seken's effect.
Name: Taoreru [to fall] Class: Release Tier: VII Type: Illusion/Offensive Range: 25m Description: This technique acts as a much more debilitating version of Sakanade's Memai technique, though it doesn't last for as long. While in its spherical cage formation, upon command, the circles in each blade of Sakanade Souinai open, releasing a rough, dust-like material to be circulated within the cage. Those who breath in even a single grain of this dust while already under the effects of Souinai Sakasa Seken will succumb to this technique's effects, causing extreme vertigo to the extent that the victim should not even be able to continue to stand upright, and completely scrambling their vision. The dust may be released and remain indefinitely, though the effects of it can only last for up to three posts for each "batch" of victims (victims must be affected in the same post, triggering the same duration and, thus, the same cooldown together; anyone who breathes in the dust after the effect has already been activated on someone is immune until the cooldown runs out).
The cold night air filled the office with a gentle breeze from the open window consuming most of the wall behind the Gobantai Taichou’s desk; paper cranes, a small army of them courtesy of Rose, swayed where they hung from the ceiling as the breeze swept around the room, rustling the piles of papers that had been building up for longer than Shinji cared to remember. He leaned forward on his desk, chin resting in the palm of his left hand as his right tapped the tip of a pencil off his desk. The record player in the corner was silent, for once, but he could hear the faint cheers and music of the usual nightly festivities surely going on behind the main headquarters of the Gobantai. The Captain felt his eyes starting to close, feeling so heavy…
“Captain Hirako, please pay attention! It is very important that we get through some of this work!” Momo’s voice broke the silence, and his eyes shot open as if he’d been punched in the gut. Had he fallen asleep yet? Or was he only just about to doze off? It didn’t really seem to matter anymore.
“Define ‘important’. And why is my Fukutaichou tellin’ me what I need or don’t need ta do?” He let the pencil roll onto the desk and looked at Momo, who seemed to be far more concerned about the paperwork than he was, as always. Paperwork was just so… boring. How’d he put up with it for so long before his exile from Soul Society? Having had a taste of the free world, it just all seemed so pointless. Most of it was just pages full of words saying nothing waiting for him to sign it, anyway.
“I know you don’t like it, but filing these reports, responding to requests, and putting in your word on decisions for the Gotei are part of your responsibilities as a Captain,” Momo said, seeming fairly confident in herself. He’d liked that lately; when he had first come back, he had come back to a Fukutaichou that had been confined and carefully watched, a broken soul… just another fragment of Aizen’s betrayal. But now, she seemed to be breaking out of her shell and opening up. Their relationship had improved greatly since his return, despite her being wary of his status as a Visored. “This needs to get taken care of!”
“Didn’t I say we could do this tomorrow?”
“You said that last week.” Wait, what? Dammit, was she right? Thinking about it, it did seem like quite a long time ago that he’d said that. So maybe she had a point.
“Okay fine, let’s do this. I’m tired of seeing all these piles in my office anyway.” Momo’s face lit up, and she quickly moved to a pile of papers on the corner of his desk. It had started there; one day his damned ancient hag of a secretary had carried the first pile in, set it down there. That pile had grown, then it had become two piles, and then a pile had appeared on the table at the side of his office, and then a pile on the table his record player was on, and so on and so forth. There were probably piles hidden in some other room in the building he wasn’t even aware of due to the build-up.
“First, a request from the Twelfth Division for volunteer…”
“Denied, next.” Easy enough. If that damned creep Mayuri wanted subjects to hide bombs in, he could go to another division; preferably the 11th, they had enough loudmouthed dumbasses to blow up all of Soul Society several times over, no bombs even needed.
“The academy has sent a list of candidates they recommend for the Gobantai. Some look promising…” Momo said, and then she hesitated for a moment, “…for promotion to our division during the graduation ceremony… the took place a month ago.”
“Shit,” Shinji remarked. Surely there were at least a few recruits with some potential there. New blood was needed around here; things were getting a bit stale seeing the same faces every day all the time. “I’ll try ta keep an eye out for the next time we get somethin’ like that.” He paused for a moment. “Wait, we still have paperwork ta go through from a month ago?”
“Yes, which is why I’ve been telling you we need to do this.”
“Right… remind me ta start reassignin’ seated positions soon so we can pass some of this off to them.” And by some, he meant most, and by most, he meant all, of course. He was a Captain! There were better, more important, and more importantly more interesting things to do with his time than read repetitive piles of paper and sign them as if they mattered. He settled into his chair, resting his chin in his hand again. “Anyway, next.”
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CBOX RULES
I. DON'T START/ENGAGE IN DRAMA.
II. DON'T ASK FOR GRADINGS.
III. RESPECT EVERYONE.
IV. NO BIGOTRY.
V. NO IMITATING PEOPLE.
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