Welcome to Bleach Society Role-Play, BSRP for short. We're a Beginner to Advanced canon site with non-canon elements for maximum roleplay enjoyment. We focus on characters' individual stories; however, there are many more than your own. Best viewed in Google Chrome!
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Although Emi is small in stature, standing only at 5'5", she has maintained her physical fitness. Toned and in shape due to a strict workout regime, she is quite the sight to behold. Brown eyes accompany a hardened gaze, despite having a soft heart at times. Her hair, black and wild is usually kept short and around ear length, mirrored to that of her fathers. In addition to her wild appearance, Emi usually dawns one of two outfits. The first being a traditional set of greek armor, silver in color adorned by gold trim. Gauntlets, greaves, a breastplate and even shoulder armor protects her body as much as physically possible. Although she keeps her inner thighs partially exposed, it does little to actually hinder her in battle.
Her second outfit is more befitting of ruling Olympus, taking the traditional clothing you would expect from a person in that time period. It is simple, yet elegant. White in color, she wears a long flowing white dress that wraps around one shoulder, across the back, and to the other. Cut in the middle, it usually exposes one leg as she walks, however standing still reveals slightly more. A red silk belt wrapped around the waist to keep it tight and place. Open toed sandles tied around her foot and ankle, although simple, are also quite elegant.
At one time Emi could have been considered a kind soul, having spent time with her father long before he ever transitioned into the anger and hate filled being that he was. She was stubborn but had the best intentions in mind for her friends and family, doing whatever she could to help out around the house, always laughing and while she didn't always fit in, she was accepted as a member of the family. However even with a kind heart she was a determined young soul, hard working and training every day in order to keep up, pushing her body to the absolute limit. Unfortunately that would be her downfall, after having 'died' and been 'resurrected' she changed drastically.
Although her change in personality was not as drastic as her fathers, she became hardened, and less kind. She became a warrior with only the goal of Olympus in mind, having taken over after the disappearance of Zeus has forced her into a leadership role, where having a soft spot provided only a weakness. Hardened by battle but not bloodthirsty, she is open to negotiation if it furthers her own goals and she deems it necessary.
HISTORY
Optional. If done and at least 500 words, 100 points are granted on approval.
Name: Cero (Hollow Flash) Class: Cero/Bala Type: Offensive Range: Long range Tier: IV Description: Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently.
Name: Bala (Hollow Bullet) Class: Cero/Bala Type: Offensive Range: Long range Tier: I Description: A weaker but quicker alternative to regular Cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero.
Name: 死有 Shiu [The Instant of Death] Class: Cero Type: Offensive Range: Long Tier: IV Description: Having focused more on the Hollow side of powers, Emi has learned to use Cero in a much more versatile way. No longer is she limited to charging a beam via a limb, instead, she needs only to look where she wishes the Cero to form and the energy will begin to form there. At her current level of mastery, she is capable of charging a total of two cero at a time in any given empty space, however upon mastered, she may have a total of three.
Name: 連打 Renda [Barrage] Class: Cero Type: Offensive Range: Long Tier: IV Description: A simple variant of the Cero ability, Emi is capable of rapidly charging energy in her of hands and releasing a barrage of Cero. The more she throws, the faster she is capable of throwing them. Emi may end this attack whenever she desires.
Name: 利益 Riyaku [Grace of God] Class: Dimensional Travel Type: Supplementary Range: Long Tier: I Description: A variation of the senkaimon and garganta, Emi has learned how to open her own portals into any realm she desires. However, instead of a simple entrance, hers is far more flashy. When the portals open, two large golden pillars from the Greek area descend and open a bright white portal completely engulfing the occupant so that only the outline of their figure is apparent. Emi has complete control of this portal and may choose where the occupant ends up.
Name: 大虐殺 Daigyakusatsu [Genocide] Class: Hollow Type: Offensive Range: Long Tier: VI Description: A technique designed with only mass destruction in mind. By using her body as the focus point, Emi needs to only raise her hand and clench her fist, and everything around her in a 100 yard radius explodes in a blinding white light. Emi herself is unharmed, and if she makes physical contact with someone, she may choose to protect them from the blast as well.
CUSTOM
BATTLE SKILLS
Name: 小野派一刀流 Ono-ha Itto-ryu [One Sword] Class: Weapon Skill Tier: VI Type: Offensive Range: Long Description: After gaining a complete understanding of the way of the blade, Emi has studied a new fighting style involving the sword. Taking stance with her blade so that it is outstretched behind her right leg, she will begin to pour her reiatsu into the weapon to increase its cutting power by a massive amount. Upon charging her blade, she will swing down at her opponents shoulder and bisect them down towards the opposing hip, intending to cleave them at a diagonol cut. If successful cleave the opponent into two pieces, ending the battle.
Name: 隠滅 Inmetsu [Destruct] Class: Reiryoku Tier: VII Type: Offensive Range: Long Description: A simple technique. By gathering an immense amount of reiatsu into her body, Emi can force it to explode outwards covering the battlefield in a dome of energy that tears apart anything it comes into contact with. This technique also kills Emi in the process, but deals fatal damage to anyone caught in the blast. This blast has a 100 metre diameter around her. Cero speed.
Name: Shunpo (Flash Steps) Class: Stepping Type: Stepping Range: N/A Tier: I Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps.
ITEMS
Item Name: Description:
REIATSU FEATURES
When flared, Emi's reiatsu takes on a translucent white color.
INNER HOLLOW
INNER HOLLOW NAME
Emi's inner hollow does not have a set name, instead, she is referred to as whatever Emi wants.
INNER HOLLOW APPEARANCE
Emi's inner hollow is a perfect mirror image of her, having all the same features that the Vizard has, the only difference being that her skin is a pale white, the eyes are yellow, and her clothes are black in color.
INNER HOLLOW PERSONALITY
Although inner hollow are usually the complete opposite of the Vizard's personality, surprisingly hers is not much different than Emi. They tend to get along fairly well, agreeing on most things, though the Hollow has been known to poke fun at Emi from time to time, attempting to infuriate her and lose control. Regardless of that, however, they work well together, Emi free to use her power without much word from the Hollow itself. They are both hungry for battle, and while the Hollow is a little more blood thirsty and cannot be negotiated with, they both love the thrill of a challenging fight.
HOLLOW MASK
Emi's mask is a rather simple design, but maintains a rather intimidating look. When donned, her mask looks very similar to that of a alien skull. It has sunken eyes with black sockets, a yellow glow emanting from them. The mask is painted black and white and appears to be angry at all times. Unlike her mask pre-ress, it no longer evolves with each kill, instead, maintaining its original form.
Due to being constant release, Emi's zanpakuto has no sealed form.
SPIRIT APPEARANCE
Vasílissas(Queen), the female of the pair, resembles her counterpart in many ways. Adorned gold armor mirroring that of a Spartans, she stands at equal height to Emi, though her hair is longer and her helm has no face covering. Toned and muscled, her size does not determine her physical strength, even for a spirit, she is unusually powerful. Picture reference
Lepída(Blade), on the other hand, is much larger. Standing at an even 6 foot, he too is adorned in full Spartan armor, however, his helm full covers his face. Beneath, he has the scars of a warrior. Of the pair, he is the far more intimidating one. Picture Rep
SPIRIT PERSONALITY
The Queen and the King are nearly identical in personality, though the King is slightly more understanding than that of the Queen. Often times, the Queen is harsh, unforgiving, brutally honest to a fault, constantly pushing Emi to the edge, to be better. Stronger. The King pushes Emi, but his words are often kinder, wiser, yet full of firmness, expectance, though he too, can be unforgiving at times. Though far more understanding, they both seek to push Emi to her full potential.
INNER WORLD
Her inner world has changed and grown the most, no longer an empty field of only grass, instead, a Greek akropolis with multiple temples and places of worship. Statues of a God she idolizes, Athena, overseeing all three, as if protecting it from an unseen force. Though large enough to house hundreds, it is home to only three. Picture Ref
SHIKAI
SHIKAI APPEARANCE
Dual Wielding fierce weapons, Emi carries a sword as tall as she, and nearly as wide as her body. A blade adorned with gold and black trim, its size does not hinder her ability to wield it. Due to its size, she usually keeps it strapped over her back. In her other hand, she wields a a spear that was once whole, but broken halfway up the shaft. Though no longer a full sized spear, it is fierce none the less, also adorned with gold and black trim, she usually keeps it strapped on her waist.
SHIKAI ABILITIES
Benefits:
Bankai Cutting Power
No release phrase
Reiatsu Expulsion is now governed by zanpakuto mastery, including +1 advantage from shikai.
User is unaffected by reiatsu Suppression due to their massive reiatsu, but cannot use it themselves (Pulsating Aura perk is unaffected).
Offensive type techs have one less cooldown post (shikai only, at mastered tier IV can be duel cast).
ZAN'ATSU: Zan’atsu is a sibling technique of ken’atsu, and similarly revolves around releasing waves of pressure from one’s weapon. Unlike ken’atsu, zan’atsu pressure waves do not come from swinging the weapon, instead originating from the enormous amount of reiatsu contained with a constant release zanpakuto. Like steam being released from a kettle, a user of this skill can periodically release a blast of pressurized reiatsu from their weapon, of similar strength to a cero, that buffets the opponent with incredible force and knocks them back, though it does not do a large amount of damage. Unlike ken’atsu, zan’atsu can be unleashed without having to move one’s weapon, giving it a slight edge in utility. Zan’atsu can only be used once every two posts, but does not tire the user or effect the cooldowns of other abilities.
Name: Το δώρο της Αθηνάς To dóro tis Athinás - Athena's Gift Class: Shikai Tier: IV Type: Offensive Range: Self Description: Whenever the user is unable to pierce or cut through their opponents defenses on their first try, their blades gain a charge of energy that is added onto their next strike to make it more powerful. (So if an initial TIV strike doesn’t cut the opponent, the user’s second strike will be TIV + the Tier of the last strike). This can stack up to 6 times on either of the user’s blades and can be released instantly before entering cooldown. Additionally, should the user strike with both their blades simultaneously the damage dealt is doubled, including any charges they may have accumulated prior to the attack, however, in doing so the techniques cooldown is also doubled in the process regardless of how many charges they may have accumulated.
Name: Η κατάρα του Άδη I katára tou Ádi - Hades Curse Class: Shikai Tier: II-IV Type: Offensive Range: Close Description: Any cut inflicted by the user’s blades immediately generate pocket vacuums (or blackholes that suck in the flesh and tissue around it. These pocket vacuums vary in size from the breadth of a finger to a foot(soccer)ball depending on the tier and charge and suck in said tissue and flesh at cero speeds. The higher the number of charges on the user’s weapon, the greater the damage and dimensions of the pocket vacuum generated. Additionally these vacuums exacerbate the victim’s blood loss causing them to bleed out much more rapidly.
Name: Οργή του Ares Orgí tou Ares - Fury of Ares Class: Shikai Tier: II-IV Type: Offensive Range: 0-40m Description: The user’s weapon gorges itself on the blood of their enemies, growing more frenzied with every gulp. This manifests itself in an aura that prevents the user’s victims from healing throughout the fight. Any healing or healing technique used while in range of this technique is either negated(kidou/basic techniques), while regeneration abilities are slowed. This technique is based on advantages and follows the AOE rules.
1 Advantage = 2 posts to regen count 2 Advantages = 3 posts to regen count 3 Advantages = 4 posts to regen count etc
Name: Σπαρτιάτες ευλογία Spartiátes evlogía - Spartans Blessing Class: Shikai Tier: IV Type: Offensive Range: 0-30m Description: When striking with her spear, four additional 'ghostly' spears will appear in junction with the physical spear. These spears are divided 2 on each side of the original spear, however are always parallel to it. These spears can be positioned vertically, horizontally, or diagonally and will thrust forward to impale the target.
Name: Οπλοστάσιο Oplostásio - Armory Class: Ress Tier: II Type: Offensive / Defensive Range: Melee Description: In this release state, Emi has become a living weapon. No longer is her body confined to simple anatomy, but instead, she may transform her limbs in to weapons and shields at will. These weapons may range from anything blunt, to anything sharp, and is only limited by her imagination. This is also the same for shields, able to transform individual limbs in to whatever she desires. However, she can not create anything that would fire projectiles, and is instead limited to melee type weapons/shields. Due to the nature of the ability and using her body, its durability and sharpness is governed by her hierro mastery.
Name: Αρνούμαι Arnoúmai - Negate Class: Ress Tier: V Type: Defensive Range: Melee Description: One of the few defensive techniques Emi carries in her ress, by charging her spear with raw reiatsu, and striking an oncoming attack/ability equivalent in tier or below, she is capable of dispersing the reiatsu and negating the attack, leaving her unharmed. Should the opposing attack be higher in tier, and should advantages allow, Emi can either disperse the attacks, or soften the attack to minimize the damage. Follows advantage and cooldown rules.
Name: Καταστρέφω Katastréfo - Decimate Class: Ress Tier: V Type: Offensive Range: Long Description: Using this technique, Emi will summon SIX spectral copies of her own spear in a circle, at any distance, above the intended target. With a simple thought, she can either attempt to impale the target with all six spears at once, or mobilize them individually. However, should she choose to engage multiple opponents with this technique, she is capable of splitting the amount of spears between each target to strike at them. Emi is capable of using this technique at a 80 yard range. Follows basic cooldown/advantage system.
Name: Λεγεώνας Legeónas - Legion Class: Ress Tier: IV Type: Offensive Range: Melee Description: Emi has become one with her weapon, capable of utilizing it in such a deadly manor, it would appear as if a full legion is attacking the individual. By pushing reiatsu in to her arm, Emi is capable of striking out at such immense speed, she can strike up to 200 times in a single post. However, this technique does not require her to be stationary, she may change direction of the attack, and she is capable of stopping the attack at will. Reference These strikes move at half bala speed, and has a cooldown of three posts.
Name: Σουβλίζω Souvlízo - Impale Class: Ress Tier: VII Type: Offensive Range: Melee Description: A last stand, swan song, a technique designed to kill her opponent even if it means sacrificing her own life. Getting within melee range, Emi can activate this skill, having three spears erupt from her chest instantly to impale the target. These spears are spaced in a triangular pattern to strike three different points on her opponent. While the spears do no damage to Emi herself, it poses significant risk to her opponent. These spears are not projectiles and will not separate from her body, and fully exposed, they are 7 feet in length. This technique follows the basic advantage/cooldown system.
Name: Spartan Shield Type: Item - Standard Tier: VII Condition: Description: A shield taken out of history itself, gifted to her from her very own Spartan warriors, it embodies everything the ancient warriors once wielded themselves. Round and painted in gold with the Spartan insignia extending from each side of the shield, even the uneducated would recognise this shield on the battlefield.Image reference
Name: Tortoise Formation Class: Weapon Mastery Tier: V Type: Defensive Range: Self Description: Upon entering a defensive stance and ducking behind her shield, a tortoise formation of ghostly Spartan's will appear around her, Emilia acting as the center shield, covering her in every direction 5m around her. This formation activates instantly and protects her from incoming attacks at any angle, working on equal advantages and lower. Should the enemy come within a range of 2.7 meters, spears will shoot out from between the shields in an attempt to impale the target. This technique lasts for up to 4 posts, but can be broken early if Emilia so chooses. image reference
Name: Aegis of Athena Type: Item - Standard Tier: VII Condition: Description: A shield gifted to her from her father, crafted with the rare material adamantium, it strikes fear into foes that know of its legendary powers. Large, protecting a vast majority of her vital body parts, it dons the image of a Gorgon on the front with a slight glow as if alive. Although staring at it may not turn you into stone, it is incredibly unsettling, would terrify the lesser minds.Image reference
Name: - Class: Weapon Mastery Tier: I Type: Passive Range: Self Description: Not only crafted with adamantium, it has been infused with a very rare power. Indestructibility. No matter the amount of force or power behind an attack, should this shield sustain any type of damage, it will immediately repair itself, even if it is struck with a damage over time effect, as the damage is dealt, it will continue to repair, never requiring any repairs from an outside source.
Name: Armor of Athena Class: Item - Armour Tier: VII Condition: Coverage: Partial Description: Armor crafted centuries ago for the true God, Athena, and recently unearthed upon Olympus. Emilia herself has begun to don this armor in combat. Although it has only partial coverage, it protects the most vital of body parts while allowing for maximum mobility. Often wearing greek styled sandals in addition to her knee high greaves, she leaves her thighs exposed, instead protecting her waist and below with a leather loin cloth and golden belt. Below the white robe she often dons atop the armor, is a golden breastplate, covering her chest and extending down her right arm, connected by leather and straps. Though her left is a separate piece of armor, it protects up to her elbow. Upon her head sits a Spartan themed helm.Image reference
Name: Blessing of Hephaestus Class: Weapon Mastery Tier: I Type: Defensive Range: Self Description: Blessed by the God of the forge himself, Athena's armor has been granted an ability that makes her seem invincible. Any sharpened melee attack that comes in to contact with her armor, is instantly covered in a layer of reiatsu that 'dulls' the blade and blunts all attacks, making it appear as if she is impenetrable. This reiatsu lasts a total of three posts, however it can be immediately re-applied the moment her armor is struck again.
Name: Blessing of Hecate Class: Weapon Mastery Tier: V Type: Defensive Range: Self Description: Much like the blessing received from Hephaestus, the Goddess Hecate has blessed her armor with protection from magic(reiatsu). If struck with a reiatsu based attack, the armor will react accordingly. In the case of being attacked with a quick and instant attack, such as a bala or shakkaho, it will simply appear as if the attack did not even touch her. However, in the case of a prolonged attack, or a 'wave' type of attack like a cero, or hado 88, it will last for the entirety of the attack.
Name: Your technique's name. Class: What mastery does this fall under? Kido, Reiryoku, Hand-To-Hand, Reishi Technique? If it's a combo mastery like Zanpakutou Spirit, name the level of release too. Tier: What tier is it? Type: Offensive/Defensive/Passive/Supplementary? (etc) Range: If it's an area of effect, notify whether this is diameter or radius. Meters only. Cost: (Remove this if not Ginto) In terms of tubes used e.g 3 tubes Incantation: (Remove this if not Kidou) What is the phrase or phrases that must be cited in order to use the full power of your kido?. Description: Give us a general description of your technique. Make sure to include speed, effects, and any drawbacks if they are applicable.
Name: Your technique's name. Class: What mastery does this fall under? Kido, Reiryoku, Hand-To-Hand, Reishi Technique? If it's a combo mastery like Zanpakutou Spirit, name the level of release too. Tier: What tier is it? Type: Offensive/Defensive/Passive/Supplementary? (etc) Range: If it's an area of effect, notify whether this is diameter or radius. Meters only. Cost: (Remove this if not Ginto) In terms of tubes used e.g 3 tubes Incantation: (Remove this if not Kidou) What is the phrase or phrases that must be cited in order to use the full power of your kido?. Description: Give us a general description of your technique. Make sure to include speed, effects, and any drawbacks if they are applicable.
Standing roughly 5'7", Serilda is short in stature, but living in the mountains and plains has left her with a fit and toned physique. A slightly sun kissed skin tone mixed with red hair has left her with strange stares from the foreigners, though not as many as her clothes. Although she carries several different pairs of clothing, sewn and stitched together from animal hides, cloth, and some leather, she still sports her tribes colors and refuses to conform and modernize. Even in the summer heat, she simply modifies it so that it allows her to remain cool, yet traditional. The beads she wears were a gift from the priests in her tribe, offering a safe journey, and to try and protect her from the demons. Although ineffective, they go with the garb.
PERSONALITY
As the daughter of a King, Serilda was often held in extremely high regard, however she did not always carry herself as such. She was humble, and often interacted with those that did not come from royalty, or those who would be considered 'below' her. She was not one you would consider a saint by any means, though she could be kind and understanding when needed, she also knew how to be a hardened member of her house, a trait required of her blood line. Strict and punishing when called for, and a methodical fighter that would not shed a tear no matter how grave the injury. Even as a young girl, crying was not tolerated in her house, and she was often punished should she show weakness. This has led her to bottle up any fears or doubts she may have, instead, showing confidence, assurance, and some slight arrogance. Even as an exile, she has retained that side of her, not allowing the disappointment in her tribe, the burning hatred for their betrayals. Still despite how humble she may appear to be, her bloodline was that of warriors and killers, and while she did not fully support her fathers actions, she has been known to fall prey to her own blood lust. Even if she does her best to hide it.
HISTORY
Serilda had been born into a life of ease, or some would think. She was the daughter of a King who led their tribe somewhere far off to the north, among mountains and rolling plains. To some they would appear as primitive, using bows and traps to hunt wild animals. But that was wrong. They were gifted, capable of summoning bows at will, calling upon the 'elements' to give them the arrows they required to hunt, never having to expend resources on ammo. It was a good life, for her. They were the richest amongst their tribe, and as a royal family, they were praised and respected. In this tribe, no matter your gender, you were taught to fight, to hunt, and to provide for your family. If you lacked skill in one area, you were assigned to a different duty. There were warriors, of course, that protected the tribe from others who sought to destroy them, but they did not have the powers that Serilda and her family had. They relied on resources, and their bows were easily damaged and broken. They were attacked from time to time, in an attempt to rid competition from the land, but they had always prevailed, and it was this very reason that they were taught to fight from a young age.
Serilda grew up with an iron fist of a father, he demanded there be no weakness, that despite being a girl, there was no excuse to cry, to show weakness. If she was hurt, she sucked it up, put a bandage on, and kept pushing on. If not... she was punished until she no longer felt that pain. Upon reaching age to participate in "The Hunt", she was given a bow constructed of wood and twine, and told that if she could not kill with a weapon made of wood and twine, then she did not deserve to learn their secrets, to craft a bow of her own. It was a trial, to see if she was capable. And she was. She used everything she was taught, stalking, tracking, and cornering her prey. It was a large, wild boar, with tusks that could easily gore, and smaller tusks used for ripping and tearing. But she succeeded, she killed the beat, skinned it, took its meat, and returned to her father, and her people. They celebrated, and she was taught how to use the tusk from her kill to summon a bow that she was now worthy to carry.
It took time to get used to pulling it from the air, but the more she hunted, the better she got, and the more precise her aim got. However, a new threat had begun to show. They were simply called demons, spirits that seemed to appear out of thin air, with white masks. They hunted her tribe, and others. Tough creatures, but with each demon they killed, the more they learned about how to kill them. Using traps designed specifically to combat these creatures, eradicating them completely. Their arrows had the same effect, watching them evaporate into nothingness. However, as Serilda aged, changed, and got better, so did her father.
He became... rabid. Convinced that these 'demons' were punishment for offending the Gods, he began to kidnap members from enemy tribes, wanderers, and even merchants. He would sacrifice them in an attempt to appease them, but it only brought upon more demons. The tribe grew worrisome, that he was losing his mind, and they began to plan a revolt. Serilda knew nothing about the coup until it was too late. They stormed her home, tied her and her mother up, and took their father, and killed him.
They spared Serilda, she didn't know why at first, thinking they had something else planned for her. It was later revealed that she could not be punished for her fathers crimes, however, she would be exiled and no longer welcome in her own homeland. She was furious, but she could do nothing. They were far stronger, better trained, and she had no one on her side. She packed up what she could, and left.
Not once did she look back, only moving forward. She never settled in one spot for long, usually running out of food or resources to build her camp. As she wandered, she eventually found herself in a small town. Karakura. She was not fit for modern life, and did not understand technology, but the wildlife was plentiful, and the forests were thick. Instead, she retreated into the woods, made camp, and settled there. The demons were present here, too, but she was more than capable of handling them. So she hunted. When she was stronger, she would return to her tribe, and take her rightful place upon her throne.
BEAR
CORE
[B]HORIZON: ZERO DAWN[/b] - [i]aloy[/i] – @serilda
Name: Festhalten (Grip) Class: Reishi Technique Type: Supplementary Tier: II Range: 30 Meters Description: By tampering with the Reishi around an object, one can hold a telekinetic-like control over it; allowing them to use multiple weapons at the same time without hampering their prowess as a weapon wielder. Objects are tossed at bala speeds.
Name: Kamizaiten (Godly Veil of Unsightly Flesh) ** Class: Reishi Technique Type: Supplementary Tier: II Range: Self Description: With this technique, one is able to form a field of spirit particles that reflects any kind of reiatsu-sensing skill. In addition, it also masks any kind of item or power one possesses, making them look like a weak, powerless human, thus becoming virtually invisible to any spiritual being.
Name: Tokukonki (Protective Light Wall) ** Class: Reishi Technique Type: Defensive Tier: III Range: Self Description: This technique allows one to gather spirit particles into a tough shield that protects them from many kinds of attacks. Although the shield does not last very long (around 2 posts), it is an invaluable technique that has saved the lives of countless reishi users.
Name: Halt ** Class: Reishi Technique Type: Binding Range: 15 Meters Tier: II Description: By altering the properties of reishi around the opponent’s feet, this technique causes a chain of reishi to wrap around an enemy's legs as they approach, slowing their movements as if walking through snow and sludge or water. The wrapping of the chains occurs at bala speeds, making it useful for retreat.
Name: Festnahme (Capture) ** Class: Reishi Technique Type: Binding Tier: III Range: 25 Meters Description: A blast of half bala speed reishi fired off at an opponent that binds them instead of dealing damage.
Unusual but sacred to her tribe, Serilda's 'cross' is actually an animal tusk from her very first hunt. It is small, roughly two inches in length, capable of being hidden within her wrist wraps, allowing her to keep it safe, but at a easy reach. A small hole drilled through the blunt end, where it would sit in the animals mouth, with a leather strap placed through it to allow it to tie safely around her wrist. Ivory and protected from corrosion through oils. Infused with the proper components to allow her to summon her bow at will, she guards this with her life.
QUINCY ITEMS
Name: Seele Dolch Type: Item - Standard Tier: III Condition: [10] Description: A short, but capable close combat dagger alloyed out of Soul Synthesized Silver that should only be used in desperate times when a Quincy is forced into a range where they cannot function. The dagger is as sharp as a sealed Zanpakutou. While normally a standard double-edged short blade with a small crossguard, many a Seele Dolch have been more personally constructed to fit different fighting styles. When taking this item at creation you may change its appearance, though you are still limited to a dagger sized weapon.
Name: Silberdraht Type: Item - Standard Tier: III Condition: Not Applicable Description: A supportive item that can also be used in combat. The wire is spiritually manipulable, and can be used to trap enemies in a tight spot, the true boon of this wire is it's sharpness, that of a sealed Zanpakutou. While a move of the arm can break the wire without too much effort; it will most definitely harm them. A favorable item for quincy who utilize traps and surprise attacks, a skilled user can even attach the wire to other items such as the Spatz to a variety of effects.
Name: Kette [Chain] Type: Item - Standard Tier: III Condition: [10] Description: The big brother to Silberdraht. Kette is a chain of alloyed Soul Synthesized Silver, and is manipulatable in identical fashion to to its sibling. But while Silberdraht is a thin, sharp wire, Kette is thicker (though still quite thin and small for a chain) and durable instead of sharp, making its use different from Silberdraht.
Name: Spatz [Sparrow] Type: Item - Standard Tier: III Condition: [10] Description: A set of six dagger-type weapons designed to be perfect for throwing, made of Soul-synthesized Silver and worn on a small belt. The blades are designed solely as throwing weapons, with their “handle” (if it can even be called that) a miniscule inch and a half; meant to be held lightly between two fingers.
BATTLE SKILLS
Maximum of five Battle Skill techniques. Can be Reishi/Ginto Techniques, Hand-to-Hand and Weapon Skill. All max Tier III.
Maximum of 3 Battle Skill techniques for Unclassifed, 4 for Adjuchas and Gillian, all in addition to Hollow Powers. Can be Hollow, Hand-to-Hand and Weapon Skill. All max Tier III.
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Bala (Hollow Bullet) (remove if not at least Adjuchas class Hollow) Class: Cero/Bala Type: Offensive Range: 100 Meters Tier: I Description: A weaker but quicker alternative to regular Cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero.
Default ability for Arrancar and Adjuchas Hollow
Name: Cero (Hollow Flash) (remove if not at least Gillian class Hollow) Class: Cero/Bala Type: Offensive Range: 100 Meters Tier: IV Description: Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently.
Default ability for Arrancar and Adjuchas/Gillian Hollow
ITEMS
Non-Combat aesthetic items only. Put N/A if none.
REIATSU FEATURES
Smell colour and aesthetics.
HOLLOW POWERS
HOLLOW POWERS NAME
TYPE
ACTIVATION KEEP IT SHORT
HOLLOW POWERS ABILITIES
Maximum of four techniques in addition to Battle Skills. Max Tier IV for Adjuchas. Max Tier III for Unclassifed/Gillian.
Eishōhaki (詠唱破棄, "Incantation Abandonment"): is the skill in which a Kidō practitioner skips using a spoken incantation completely, but it drastically weakens the spell. This is applied as a 1-2 tier drop in the spells power depending on ones Kidou mastery, 2 for Beginner up to Advanced, and 1 for Mastered and above. However this also lowers the spells cooldown to match the lowered tier, to a minimum of Tier I.e.g A Tier IV Kidou be cast with Eishohaki as a tier II, its cooldown will also be the same at 0 posts.
HOLLOW TECHNIQUES
LIST
name: 激怒 Gekido, edge of rage type: enhancement range: self tier: V description: By tapping further into the Hollow side of his being, Kisho further empowers his fighting capabilities by 30%. These buffs increase any fighting stat that involves any form of combat, for a level 60 cost this grants a large buff for a maximum of three posts. If this technique is held any longer than the post limit, each additional post furthers his evolution into a full blown Hollow. This technique is useable in Ress and has no physical changes in appearance, however if used with only a Mask then Hollow fragments begin to form in different areas of his body, and a Hollow hole will slowly begin to form within his chest. This technique can be broken by shattering the mask upon his face, whether in ress or not.
name: 死有 Shiu, the instant of death type: offensive range: long tier: V description: Mastering Cero has allowed Kisho to gain a perfect understanding of the technique and use, no longer is he limited to a physical charge by pointing a finger, hand, or other limb. Now, instead, Kisho may simply bring a space into his line of sight and charge a Cero. This ability is exactly like a Cero, the only significant changes are that he does not need to give away his intent, and he is no longer limited to one Cero. Instead, he may 'occupy' three spaces within his line of sight and charge a Cero in each one.
name: 窮追 Kyuutsui, cornered type: hollow passive range: long tier: I description: When the feeling of being cornered overtakes a wild animal, they grow more fierce and aggressive, lashing out at nearby opponents. This is essentially the same with Kisho, however for every opponent within a 40 yard radius of Kisho, he gains an 10% boost to his fighting capability, stacking for every opponent that he may be forced to fight against. The more enemies that surround him, the stronger he grows. If he is fighting with an ally then they receive a 2% boost for every pack member. This ability only works when Kisho dons his mask, or enters his ressurreccion state.
name: 不変 Fuhen, indestructible type: hierro variant range: self tier: III description: Capable of using Hierro in masked or ressurreccion state, Kisho can now 'supercharge' his Hierro and give it an added effect. When used, any attack that he receives that would leave any type of wound is actually ignored and rebounded to the enemy, for example if someone were to attempt to cut his shoulder and this ability was used, the attacker would receive the wound in place of Kisho.
name: 大虐殺 Daigyakusatsu, genocide type: offensive range: long tier: VII description: A technique designed with mass destruction in mind, with multiple uses. By using himself as the center focus, Kisho may simply snap his fingers and have the area around him in a 100 yard radius explode from the ground upwards. This deals a tier VII in damage. The secondary use allows the Vizard to pick a target location and once again, snap his fingers. His target becomes the center focus and everything in a 100 yard radius blows up.
name: 連打 Renda, barrage type: offensive range: long tier: IV description: By rapidly charging his hands with cero-energy, Kisho can create a barrage of Cero attacks from either of his hands. These attacks deal damage equivalent to a cero and hold no special properties, they hold the same cost, the significant change in this attack is that the more he uses the faster he is able to throw them out from his hands. He may end this attack at any time without delay or interruption.
CUSTOM
BATTLE SKILLS
name: 小野派一刀流 Ono-ha Itto-ryu, one sword type: zanjutsu range melee tier: I-VII description: After gaining a complete understanding of the way of the blade, Kisho has studied a new fighting style involving the sword. Taking stance with his blade so that it is outstretched behind his right leg, he will begin to pour his reiatsu into the weapon to increase its cutting power by a massive amount. This charge can range anywhere from a tier I-VII, however any tier IV and under allows for multiple use of this ability, should anything VI and up be used then it can only be used once per thread. Upon charging his blade, he will swing down at his opponents shoulder and bisect them down towards the opposing hip, intending to cleave them at a diagonol cut. If successful it will bypass any defense of equal strength (or lower) and cleave the opponent into two pieces, ending the battle.
name: 強さ圧倒 Tsuyosaattou, power overwhelming type: reiatsu passive range: long tier: I description: Having become near god-like status in his own right, Kisho has gained a reiatsu passive that when not suppressed, everything around him, within 30 yards, literally begins to break down and disintegrate into absolute nothingness. Equal rank or higher takes longer to break down, able to withstand his aura for an extended period of time before complete break down (3+ posts). Lower ranks are suspectible to faster destruction (1-2 posts). This accounts for zero defense used against it, if utilized then it makes the enemy disintegrate at a slower rate. Damage begins at tier IV and has a stacking effect the longer you remain within the aura.
name: 病躯犬 Byoukuinu, sickened dog type: reiatsu active range: long tier: III description: When not suppressed anyone within a 50 yard radius of Kisho will begin to feel the effects of his secondary passive, the enemy will begin to feel as if they have fallen ill, much like that of an animal. Anyone of equal rank or higher will not feel the effects nearly as fast (3+ posts) however those below will feel them within 1-2 posts of stepping into the radius. This 'sickness' begins to invade the persons body, growing weak and feeble, slow and tired, and their mind will begin to deteriorate, and the ability to remember how to fight or use abilities will diminish. This will greatly weaken the opponent and make them unable to fight, or sick to the point of collapsing onto the ground. Like his other passive, defense can be used to slow down the rate in which this occurs, or if the target steps out of the radius they will begin to feel healthy once more.
name: 利益 Riyaku type: dimensional travel range: travel tier: I description: A variatiaton of Garganta and the Senkaimon gate that is used to travel between worlds, by sheer raw power, Kisho is capable of opening a dimensional gate to travel between whatever world he chooses. In appearance, it is not like the Shinigami's nor the Hollow's, instead it is a blinding light that only outlines his figure, keeping facial features hidden from view until the light subsides. He may choose where the 'gate opens, and closes, and where the travelers end up.
name: 永遠 Eien, immortality type: high speed regeneration range: self tier: I description: Having become more in tune with his Hollow side, he has adapted and absorbed some of the traits he once possessed, much like an Arrancar he has gained the ability to heal himself at a much quicker rate. This high speed regeneration is constantly active however when not in mask or ressurreccion state, it does not allow for healing of limbs. There is no sacrifice of speed or strength, not having the same type of evolutionary process, instead his healing differs depending on which release he is in. However, once he enters his masked state, or ressurrecion, he is capable of healing everything except for vital organs.
name: 掠る Kasuru, blurred lines type: stepping variant range: long tier: III description: Having mastered two arts of stepping, Kisho is capable of moving at such a high speed that it appears that he is not moving at all, if attacked or moved towards and this step is utilized then no contact will be made, instead it will be as if they simply phased through the Vizard leaving him unharmed.
name: 鉄握り Tetsunigiri, iron grip type: hakuda/reiatsu range: long tier: IV description: Reaching out towards his opponent with either hand and simply clenching his fist, reiatsu will instantly travel to the targeted location and explode with force equal to a tier IV in damage. This technique only requires that Kisho is looking at his desired target and that he clenches his fist in their direction, the explosion is instant and has a ten yard radius. This also works if a limb is targeted, for instance if the leg is the desired target, that is where the explosion will occur. This can effectively be used at a 75 yard radius, anything beyond that becomes less accurate the further the distance.
name: 隠滅 Inmetsu, destruct type: sacrifice range: long tier: VII description: A simple technique. By gathering a massive amounts of reiatsu into his body, Kisho can force it to explode outwards covering the battlefield in a dome of energy that tears anything it comes into contact with, apart. This also kills Kisho in the process, but deals fatal damage to those caught in the blast.
Name: Cero (Hollow Flash) Class: Cero/Bala Type: Offensive Range: Long range Tier: IV Description: Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently.
Default ability for Arrancar and Adjuchas/Gillian Hollow
Name: Bala (Hollow Bullet) Class: Cero/Bala Type: Offensive Range: Long range Tier: I Description: A weaker but quicker alternative to regular Cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero.
Default ability for Arrancar and Adjuchas Hollow
Name: Shunpo (Flash Steps) Class: Stepping Type: Stepping Range: N/A Tier: I Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps.
ITEMS
Item Name: Description:
REIATSU FEATURES
Smell, colour and aesthetics.
INNER HOLLOW
INNER HOLLOW NAME
INNER HOLLOW APPEARANCE
INNER HOLLOW PERSONALITY
HOLLOW MASK
ZANPAKUTOU
DOGS OF WAR
MELEE
CRY HAVOC
SEALED FORM
SPIRIT APPEARANCE
SPIRIT PERSONALITY
INNER WORLD
SHIKAI
SHIKAI APPEARANCE
SHIKAI ABILITIES
name: 業報 Gouhou, inevitable retribution type: offensive range: long tier: IV description: The first Shikai technique that Kisho holds is much more complex than the rest, having two main functions that both serve different purposes. In order to initiate the first part of this technique, he must first make a small shallow cut on his own body, the location does not matter and can be anywhere non-fatal. Now, as the opponent goes in and strikes Kisho, only wounds that cause cuts, the enemy gets stabbed in the same area, with the same amount of damage. However it does have a sub-function. Kisho can cut himself and transfer the wound to the target, for instance he could cut his own arm and immediately transfer it over to the target. But, as he himself gets stronger, he is capable of dealing severe wounds, for only minor on his own body. For instance, as a Captain class Shinigami, and with atleast one-two rank difference, he may give his own body a very small cut, and sever the limb of his opponent. Blood loss is also taken into account from other wounds. Now, as a secondary function to this techniques, he can have it act in another way. By striking the targets Zanpakuto with his own it leaves an insignia, it is capable of stacking up to a total of five times. By rubbing the edges of his blades together it will create an effect on the target Zanpakuto, feeling as if someone has struck it over and over, for each mark.
name: 血塗れ仇討ち Chimamireadauchi, bloody vengeance type: offensive range: melee tier: III description: The second technique is a little different than the others, although following the revenge theme, it has more a game-like feel to it. By activating it at will, the game begins. As Kisho and his enemy combat one another, every wound they deal sheds blood, which in turn causes the next attack cause even more damage. For example, should an attack cause just a minor attack, the second, although the swing may be weak and originally cause another shallow wound, it will actually be much deeper. Essentially, the more blood the target has on them, the more damage every attack does. Minor wounds become moderate, moderate become severe, and severe become life threatening. Now of course this doesn't just effect his enemy, but Kisho as well. Any damage dealt to Kisho will have the damage increased with every attack on him. Creating a steam-roll effect, it causes both enemies to enter a state of bloodlust, motivating them to cause more and more damage. As ranks increase to a cap of 3, the damage will be reduced on either target, depending on who has the gap. As the ranks go lower to a cap of 3, damage will be increased to the lower target.
name: 拘束仇討ち Kousokuadauchi, binding vengeance type: offensive range: long tier: II description: One of his more versatile techniques, allowing for openings and fatal attacks, every strike that he either deals or blocks, creates a chain between himself and his opponent. This chain is black in color but invisible to all outsiders, only he and his target is capable of seeing it. These chains are capable of extending about ten yards and he can have approximately six bound at any given time, and of course these chains have multiple uses. There's the generic and simple physical use, which allows him to grab the chain and tug it, either pulling the target towards him or attempting to remove the Zanpakuto from their grip. However if the opponent attempts to touch the chain with their bare hand, it will burn their flesh. It can only be cut and destroyed by a Zanpakuto equivalent ability. The second use is that these chains actually connect his target to Kisho's pain, effectively allowing him to make his target feel whatever pain and wounds he feels. For example, if the chains are bound to their arms, he could cut it and the wound would be felt and seen in the same location on his enemies body. As the targets rank increases, to a cap of 3, the wounds go from severe to minor, and the chains become easier to destroy.
name: 最終行為仇討ち Saishuukouiadauchi, final act of vengenace type: offensive range: melee tier: I description: Considered the finisher for his Shikai, upon release his Zanpakuto blades gain a passive ability. During combat, every strike that he blocks with his blade, whether its melee or reiatsu based, he absorbs kinetic energy, with every strike a layer of reiatsu will be visible on his weapon. Now after about 6 to 7 posts that involve blocking, it will be fully charged, forming another thick layer over the edge of his Zanpakuto, about a foot thick and extending out over the sides, allowing it to have a longer radius around him. However that is only the visible appearance, this technique actually does two things for him, the first is increasing the base strength of his melee strengths twofold, essentially allowing bone shattering attacks, rank permitted. The second effect is that it improves its cutting power as well, allowing him to cleave through defensive and offensive techniques with much more ease, this also allows him to cleave through skin and bone much easier as well. However as the ranks raise above him, the power is obviously weakened, the strength weakened to blunt attacks after a 3 rank gap, and the cutting power reduced to minor gashes. This effect only lasts for a total of 3 posts. Because this is a passive ability that charges over time, there is no cost to maintain or use it.
RESSURECCION
DESTROYER OF WORLDS
DESTRUCTION TYPE
RESSURECCION APPEARANCE
RESSURECCION ABILITIES
name: άλφα, alpha type: offensive passive range: long tier: I description: Upon entering this release form, Kisho gains a passive aura that extends out in a circle radius of 55 yards, any enemy caught in this aura has their fighting capabilities reduced by a full 20%. This affects anything related to combat, speed, strength, kidou/hollow techniques, release abilities. Everything, this gives Kisho the 'alpha' mentality, the leader of the pack. This aura persists as long as the target remains in the radius, or for as long as Kisho is released.
name: Έψιλον, epsilon type: offensive range: long tier: IV description: The only ability that Kisho can effectively spam without feeling exhaustion, he is capable creating large destructive beams of energy that he may shape into anything he wishes. This includes the shape of his weapon in release, a wide beam of energy similar to Cero, or a guided energy beam akin to a laser. This can be repeatedly 'spammed' with little delay between each attack, allowing to effectively cover the area in destructive energy. A bread and butter of attacks, if you will.
name: όμικρο, omicron type: defensive range: self tier: I-VII description: An absolute defense, entering this state allows Kisho to become the perfect defensive unit. By covering himself in black smoke, any ability ranging from I-VII will come to a dead stop in their tracks, and be completely negated, dealing no damage to Kisho. However because this ability is reactive, it has no activation nor maintain costs, instead it has two different functions to it. By covering himself in the smoke he sacrifices 50% of his own movement speed in order to be able to defend against the abilities. The second function is that depending on the level of the ability used on him, he must pay the exact same to be able to negate it. If a tier VII is used on him, he will pay out the same cost to ignore the damage. When it comes to melee abilities, though, it works slightly different. Hakuda and sealed zans require only a tier II to negate, Shikai is a tier III, while Bankai and Ress require a tier V(this accounts for melee strikes ONLY). Because this ability only reacts to abilities or swords striking him, again, it does not require activation or maintain costs, and instead will only keep him moving at 50% of his normal speed.
name: ωμέγα, omega type: offensive range: long tier: VII description: An end all, three phase ability, the pinnacle of death and destruction.
Phase 1: Black energy will begin to gather in the palm of his hand, a tier VII amount, swirling and crackling until it is the size of a basketball. When thrown at the opponent, it'll move at the speed of a cero, growing 40 feet wide, and 40 feet high, but has a secondary effect; for every second that it travels, it will increase the gravity around the enemy by 0.5x its normal amount. This makes it much harder for the opponent to escape, however, Kisho is also capable of forcing the ball of energy to explode early with a snap of his fingers. Whether contact with the opponent is made, or not, phase 2 will begin.
Phase 2: For a secondary cost of a tier VII, the basketball sized energy blast will immediately explode outwards in a 100 yard radius. This explosion deals a tier VII to all caught in the blast, pure black energy rocking the area. Again, once the explosion comes to an end, a third phase takes place.
Phase 3: For yet another cost of tier VII, the previous explosion in a 100 yard radius will suck everything back into a center point of focus, including the opponent. Once everything is sucked into this point of focus, it implodes causing yet another tier VII damage to all caught in the implosion, putting an end to any battle he may be in. Phase 1 may be negated by an equal level RELEASE technique, and p2 and p3 may be softened via equal RELEASE defense.
Name: Perforar - Drill Class: Cero/Bala Tier: V Type: Offensive Range: Long Description: A simple cero variant. Retaining the same speed, distance, and size, this cero has only a slight difference, instead of the entirety of it being a blunt-like strike, the very center of the blast becomes pointed, and spins at a high rate, creating a drill like effect to pierce in to the enemy, in addition to the regular damage the cero inflicts.
Name: Rebaño - Flock Class: Cero/Bala Tier: II Type: Offensive Range: Long Description: Another simple variant, this time utilizing Bala. While functioning the same as far as speed and damage, and range, the two main differences is the amount, and the shape they take. Rather than firing off Bala one at a time, Emi can now summon 20 to hover around her, taking the shape of owls. These Bala can be fired off individually while maintaining the others for a total of three posts, or all 20 can be fired off at the same time.
Name: Abrumar - Overwhelm Class: Cero/Bala Tier: VI Type: Offensive Range: Long Description: A variant of both Cero and Bala, combining the two to create a new type of attack. When used, Emi creates a Cero that becomes surrounded by Bala, creating a barrier around the Cero. Increasing the damage of both, however, due to the nature of the attack, the Bala no longer have increased speed, and instead, travel at the same speed as the Cero, with increased damage.
Name: - Class: Weapon Mastery Tier: I Type: Passive Range: Long Description: A master of any and all weapons, Emi has forged such a bond with weaponry that becoming disarmed is no longer an issue. Should a weapon, shield, or piece of armor become separated from her, she may simply will it back to her. She may will these items back to her at any distance, however the speed of the item returning to her varies based on the size. Small weaponry such as swords, daggers, armor pieces, and shields may return to her at Bala speed. Larger items and weapons such as spears, maces, axes, etc return at Cero speed. This technique does not work on enemy weaponry, however, should she have a bond with an ally, and permission is granted to her, she may utilize this on their weaponry as well.
Eishōhaki (詠唱破棄, "Incantation Abandonment"): is the skill in which a Kidō practitioner skips using a spoken incantation completely, but it drastically weakens the spell. This is applied as a 1-2 tier drop in the spells power depending on ones Kidou mastery, 2 for Beginner up to Advanced, and 1 for Mastered and above. However this also lowers the spells cooldown to match the lowered tier, to a minimum of Tier I.e.g A Tier IV Kidou be cast with Eishohaki as a tier II, its cooldown will also be the same at 0 posts.
BATTLE SKILLS
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Shunpo (Flash Steps) Class: Stepping Type: Stepping Range: N/A Tier: I Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps.
Eishōhaki (詠唱破棄, "Incantation Abandonment"): is the skill in which a Kidō practitioner skips using a spoken incantation completely, but it drastically weakens the spell. This is applied as a 1-2 tier drop in the spells power depending on ones Kidou mastery, 2 for Beginner up to Advanced, and 1 for Mastered and above. However this also lowers the spells cooldown to match the lowered tier, to a minimum of Tier I.e.g A Tier IV Kidou be cast with Eishohaki as a tier II, its cooldown will also be the same at 0 posts.
BATTLE SKILLS
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Shunpo (Flash Steps) Class: Stepping Type: Stepping Range: N/A Tier: I Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps.
POST IN THE PROFILE NOTIFICATION THREAD TO BE GRADED!
CBOX RULES
I. DON'T START/ENGAGE IN DRAMA.
II. DON'T ASK FOR GRADINGS.
III. RESPECT EVERYONE.
IV. NO BIGOTRY.
V. NO IMITATING PEOPLE.
VI. KEEP IT PG-13.
VII. NO ADS/LINKING OTHER FORUMS EXCEPT RESOURCE SITES
VIII. DON'T SPOIL NEW CHAPTERS.
IX. NO SPAMMING.
X. NO ANIMATED ICONS.
XI. IF STAFF ASKS YOU TO STOP OR MOVE ON, DO IT.
XII. NO TROLLING/FLAMING.