Post by Calamitae Tsunderveis on Jun 6, 2016 1:07:20 GMT
Didn't see anything immediately, so I'll throw this up here:
In the 'Hollow Guide' thread, it states underneath the description for the Weapon Skill Mastery:
After speaking with another player, I was told that their hollow was graded such that their spiked tail AND claws were both stated to be based off of the character's H2H Skill because they were 'attached to the character'. This leaves a number of questions.
First: Who is right? The grading example goes directly against the information provided to the players, in that the grading is such that any character that utilizes claws or a spiked appendage [or otherwise bladed appendage] is going to be restricted to utilizing their H2H Skill, as opposed to needing to put points into their Weapon Skill.
Now, if this is the case, I have a few more concerns, mostly regarding to balance. In the case that claws, bladed/spiked appendages used for combat, and fists are all determined by a singular skill, it means that a Hollow could effectively make their weapon skill 'Beginner' and keep it there until they decide to become Arrancar [if they decide to be Arrancar] and never touch it, simply benefiting from the bonuses provided to them under hand to hand. It would make sense, to me, that claws should fall under hand to hand, while utilizing a spiked appendage should require the weapon skill. This, at least, would make a character required to utilize both masteries if they want to use their claws and their other bladed appendages with equal finesse and proficiency. Regardless, I can't [don't have] a distinct answer to this question, so I would like one before I make a character, and in the case that the Weapon Skill description needs to be changed, perhaps that would be best for clarity sake.
Second: In either case, what do a Hollow's claws/bladed appendages count as when it comes to durability? Do they always count as release-level constructs? If specified, do they count as release-level constructs? Or do they go strictly off of the character's soul resilience? Again, in this instance, I could understand either decision, but there just seems to be a general lack of clarity and conflicting answers gotten from the playerbase regarding this.
I think that's it. Just a couple of questions so I can make my character accurately. Thanks for reading and for any future answers!
Calamitae Tsunderveis © All rights reserved, 2015-2016.
In the 'Hollow Guide' thread, it states underneath the description for the Weapon Skill Mastery:
Whilst identical to every other race's Weapon Skill, since Hollow don't ordinarily have an inherent weapon, it can apply to any claws or bladed part of their body. Besides blades though, it can also include other weapons, including chakrams, hammers, steel pipes, poles, you name it.
After speaking with another player, I was told that their hollow was graded such that their spiked tail AND claws were both stated to be based off of the character's H2H Skill because they were 'attached to the character'. This leaves a number of questions.
First: Who is right? The grading example goes directly against the information provided to the players, in that the grading is such that any character that utilizes claws or a spiked appendage [or otherwise bladed appendage] is going to be restricted to utilizing their H2H Skill, as opposed to needing to put points into their Weapon Skill.
Now, if this is the case, I have a few more concerns, mostly regarding to balance. In the case that claws, bladed/spiked appendages used for combat, and fists are all determined by a singular skill, it means that a Hollow could effectively make their weapon skill 'Beginner' and keep it there until they decide to become Arrancar [if they decide to be Arrancar] and never touch it, simply benefiting from the bonuses provided to them under hand to hand. It would make sense, to me, that claws should fall under hand to hand, while utilizing a spiked appendage should require the weapon skill. This, at least, would make a character required to utilize both masteries if they want to use their claws and their other bladed appendages with equal finesse and proficiency. Regardless, I can't [don't have] a distinct answer to this question, so I would like one before I make a character, and in the case that the Weapon Skill description needs to be changed, perhaps that would be best for clarity sake.
Second: In either case, what do a Hollow's claws/bladed appendages count as when it comes to durability? Do they always count as release-level constructs? If specified, do they count as release-level constructs? Or do they go strictly off of the character's soul resilience? Again, in this instance, I could understand either decision, but there just seems to be a general lack of clarity and conflicting answers gotten from the playerbase regarding this.
I think that's it. Just a couple of questions so I can make my character accurately. Thanks for reading and for any future answers!