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Post by Liam O'Brian on May 1, 2016 18:12:34 GMT
Name: Aerial Eyes Type: Item - Standard Tier: II Condition: N/A Description: A series of various palm sized orbs with a small rotor on top and a camera in the middle. Capable of flight and streaming video and audio from themselves to Liam's equipment. Name: Class: Eye in the Sky Tier: II Type: Supplementary Range: Infinite Description: Thanks to the impressive technology that Liam "acquired" from a military base. The drones are capable of temporarily turning invisible to the naked eye for a duration based on their tier. Of course it isnt totally undetectable to normal senses. A keen eye might see the telltale shimmer in the air of the drones disguising themselves. Or even hear the faint whirring of the rotors keeping the orbs aloft.
Name: Magnifying Glasses Type: Item - Standard Tier: II Condition: 3 Description: A fairly normal looking pair of glasses, indistinguishable from Liam's own and made to his prescription. Name: Sight Beyond Sight Class: Item Creation Tier: II Type: Supplementary Range: 200 Meters Description: Tapping the side of his glasses. Liam amplifies his sight by several fold. Able to see images up to 200 meters away in real time as if he was standing right next to them. Of course this is subject to falling under the effect of various illusions and would be unable to pierce them or automatically detect flaws.
It also has a handy built in lip reading function.
Name: Holo Communicator Type: Item - Standard Tier: II Condition: N/A Description: A tiny disk that is implanted underneath one's skin. Capable of nearly silent, hands free communication with both modern cellphones and other devices. It is even capable of cross dimension communication with virtually limitless range.
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Post by BM on May 3, 2016 0:44:47 GMT
Eye in the Sky - Your tech name is in class section so fix that. Also for invisibility:
Sight Beyond Sight - Please put in that this cannot effect illusions. Otherwise I'll have to deny it under the new rules on sensory boosts.
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Post by Liam O'Brian on May 3, 2016 14:50:36 GMT
I do believe that's fixed it.
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Post by BM on May 3, 2016 23:50:36 GMT
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