Name: Ice Hurricane
Class: Reiryoku Techniques
Tier: VI
Type: Offensive
Range: 35m
Description: By drawing a symbol of summoning in the air in front of him with his hands (full or not) the user conjures a white circle of light beneath his feet 7m wide before Ice spikes erupt from this circle in all directions moving at cero speeds, a small gap just big enough for the user to stand in the center. The spikes grow in size until they reach their maximum length of about 35m. At the start of the users next post the spikes shatter and fade away.
Name: Lightnaga
Class: Reiryoku Techniques
Tier: VI
Type: Offensive
Range: Self
Description: By touching the users hands together at their finger tips the user speeds energy through the hands until lightning forms. Taking this seed of lightning into the body and fueling it with his own energy the users melee attacks deal a Tier V additional lightning damage. With the increased electrical energy in the body the users base speed increases to that of a x4 for the duration of this technique. The duration of this technique is up to 3 posts with double that in cooldown.
Name: Words of Euthanasia
Class: Reiryoku Techniques
Tier: VI
Type: Offensive
Range: 100m
Description: By forming a three stage hand symbol and finishing it by covering their mouth the user speaks the word '
occidere'. This word is charged with the energy of a Tier VI and echoes in the ears of every creature within the 50m radius. This spell while high in power does not effect targets of two advantages below the user or higher. Any creatures with three advantages or more instantly have their hearts stop and any Reiatsu stop in their systems killing the target instantly.
Name: Grapple
Class: Reiryoku Techniques
Tier: V
Type: Binding
Range: 45m
Description: Black shadowy energy charges on the users hand and in a ring at their feet. Directing their hand at a specific location the user launches a black stream of shadowy energy at that spot. Upon reaching its maximum length the user lets go of the energy while tens of rope like smaller tenticles dart out its sides and wrap up any and all things within 20 meters of the rope except for the user. All ropes move at Cero speeds. Anything caught in this area is trapped in a tier V binding tech based on their advantages. Duration 1 post.
{spoiler}-1 = 1 post with wriggle room. You are hindered by the bind, but may still move to some degree and free yourself, such as how Aaroniero untangled himself from Rukia's Hainawa.
Equal = 1 post with little to no movement. You can still move slightly, but anything you try do will be very slow and extremely stiff, with heavy resistance as if you were stuck in something even worse than tar.
+1 = 1 post of total freeze. Though for just a short time, you are completely immobilized and can not defend yourself until free.
+2 = 2 posts of total freeze. Same as above.
+3 = 3 posts of total freeze. Same as above.
+4 or more = Breaking free on your own is impossible. Unless the technique wears off or is released, someone else has to free you.
Name: Meteor Swarm
Class: Reiryoku Techniques
Tier: V
Type: Offensive
Range: 40m
Description: By condensing energy into their hand the user launches a basket ball orb into the air at cero speeds. At its peak in the sky, 75m in the air the ball detonates and rips what appears to be a gateway to another realm of fire and smoke. Flying out of the gate tens of falling meteors fall at cero speeds, the size of small cars before impacting the ground and detonating with the power of a Tier V explosion. The spheres do not land in any direction farther out than 50m on all sides.
Name: interpositâ manu
Class: Reiryoku Techniques
Tier: V
Type: Binding
Range: 30m
Description: By extending their hand out to their sides the hand glows a soft white light until the user thrusts their hand forward. Flying forward a 10m wide copy of the hand flies forward replicating the hand position of the user. This hand moves at cero speeds and can grab throw and crush with the force of a Tier V.
Name: Warding Mind
Class: Reiryoku Techniques
Tier: V
Type: Defensive
Range: self
Description: Through a great deal of mental training the user has developed a technique that pings his mind any time that an opponents Reiatsu or energy by any name attempts to intrude on his mind. At that point this ability reactivity spikes and exudes a Reiatsu burst to purge whatever energy it is that happens to be invading his body. If the tier IV version of this technique is not strong enough to over come the effect it automatically upgrades itself to the tier V version. Cooldown as per the Tech Guide.
Name: Stone hedge Coffin
Class: Reiryoku Techniques
Tier: V
Type: Deffensive
Range: 100m
Description: Four walls of stone rise up around the target from the ground at the speed of a cero, the rear wall being taller than all the others. Sealing themselves together the taller wall folds down and caps off the box and seals the target in with the force of a Tier VI barrier. As a finishing move this technique skewers the box with tens of spears made of stones with only inches separating each spear as if it were magicians trick box.
Name: Flame Detonation
Class: Reiryoku Techniques
Tier: V
Type: Offensive
Range: 100
Description: With a snap of his fingers, a clap of his hands or any other movement that creates friction a green jolt of soul communication leaps out to the targeted area that Adam is looking at and detonates with what ever force is imbued into the attack Tier wise [Blast radius being 5m/Tier]. Speeds are Bala for Tier II, Half Cero For Tier III and Cero for Tier IV-V.
Name: Great Earthen Whip
Class: Reiryoku Techniques
Tier: V
Type: Offensive
Range: 100m
Description:A massive stone 'whip rises from the ground behind Adam and flips over his head, snapping down on the target, ts speed greater at the tip of the whip than at the base. This whip is as thick as a train car and almost 100m long from Adam to the tip. At the Tip of this Whip it can move at the speed of a Cero, slower the closer that you get to the base of the whip.
Name: Portal Alpha and Beta
Class: Reiryoku Techniques
Tier: II-V
Type: Supplementary
Range: 50m
Description: By summoning a portal in two different locations anything that enters the first exits the second instantly. These portals are created by small motes of lights that dart out of the fingertips, opening at the specified locations chosen by the caster.
Name: Black Void Gears
Class: Reiryoku Techniques
Tier: V
Type: Summon
Range: Self
Description: By condensing energy into a specific shape the user is able to conjure into existence a weapon of pre-specified design no larger than 10 feet long. This weapon stays in existence for 6 posts and fades from existence after the end of the last post. Cooldown x2 duration.
Name: Spell Command
Class: Reiryoku Techniques
Tier: II-V
Type: Offensive
Range: 100m
Description: With this technique the user is able to create offensive attacks from tier II through V that deal damage from one of the following damage types. Fire, water, electricity, cold, force(be it by object manipulation or waves of energy), light rays or shadows. The range on this attack is 100 meters or 50m radius. Due to the complexity of this technique and the variety of ways that it may be used the caster must have their Reiryoku Techs Specialized.
Name: American Kickboxing
Class: Hand to Hand Style
Tier: N/A
Type: Supplementary
Range: Self
Description: American Kickboxing isn't a fancy ancient martial arts, instead, it's a grungy, frontal fighting style, but deadly effective. Kickboxing is incredibly popular, acting as both a self-defense martial art and a incredibly praised sport. American Kickboxing, while second to Muay Thai in power, is quick and agile, pronouncing enough power to knock out even the most of elder fighters. American Kickboxing focuses more on the fists and punching, the kicks and kneeling techniques only being used as a follow up to a group of punches.
Name: Flash Charge
Class: Stepping
Tier: I
Type: Stepping
Range: Self
Description: By combining high tensile muscle strength with a pool of Reiatsu to fuel them the user is able to leap and run from location to location at speeds rivaling another races Stepping speed. This also allows the user to condense Reiatsu into their feet and create an appearance of 'walking' on air. By using this ability the user can run and leap through the air as if they have a hard object to leap against.
ITEMS
Name: Multi Fusion Blades
Class: Item Creation
Tier: VI
Type: Item
Range: Melee
Description: This is a collection of 6 swords that can be used in a multitude of combinations to make a single final blade that has increased cutting power than the other blades individually. Alone each blade has the durability of a standard sword except for the Main Blade that all the blades connect into which has the cutting power of a sealed Zanpakto. The Main Blades appearance is of a large bastard sword that splits down the center showing a complex mechanical center. When combining with other Swords it is able to collapse in on itself allowing room for the the other blades. The second blade is a hollow blade made to fit around the front edge of the base blade. The edge of this blade continues down the front covering the handle and down past the hilt. On the back of the blade two long swords attach to the guard extending up past the tip and giving the Base Sword more mass and width. To the sides near the guard two small swords with folding handles attach moving the center of mass down and making the blade more agile although at this point extremely heavy.
Name: Stage I
Class: Item Creation
Tier: III
Type: Offensive
Range: Melee
Description: By attaching the hollow blade to the front of the main blade the 'Fusion' Blade enters 'Stage I' where its cutting power and durability is that of a sealed Zanpakto. If enough damage is done to the blade to break the sword it instead reverts down one stage and disassembles. The blades can be completely broken in their base forms. While in stage one the mass of this blade is larger always impacting with at least enough force to count as a Tier III impact.
Name: Stage II
Class: Item Creation
Tier: IV
Type: Offensive
Range: Melee
Description: Attaching the rear blades to the Main blade activates 'Stage II' allowing the blade to launch three slashes of energy forward at foot level that are a light blue reaching out to a max of 35m. Also the durability of the blade increases to Shikai level and sharpness stays at sealed Zanpakto level.
Name: Stage III
Class: Item Creation
Tier: V
Type: Item
Range: Melee
Description: By attaching the last two blades to the sides of the base blade the Fusion Blade reaches its final stage of assembly with Shikai level sharpness and durability. At this stage this blade is so heavy that to be used up to speed the user musts be one of the following; HL with x3 stength and two hands, Hl-a with two hands or one hand with x3 strength, AL+ with one hand.
Name: Stage IV 'Flash Disassembly'
Class: Item Creation
Tier: VI
Type: Item
Range: Melee
Description: While then entire sword is assembled the user can activate this blades final ability with a single act
Name: Macro Dual Pistols
Class: Item Creation
Tier: VI
Type: Item
Range: 100m
Description: This identical set of pistols are of polished zinc and coved with a slide polished to a golden hue. The handle of these pistols are a black and have a pair of small crosses embossed into them. These pistols fire energy rounds normally but can also fire mundane rounds in eight round magazines, when fired these bullets deal damage as if they were Shikai sharpness and have a hardness of Bankai level equipment. These rounds can be fired in full auto at 300 rounds per post or in single energy shots of higher Tiers with matching Cooldowns.
Pistol Image linkName: Warp Rounds
Class: Item Creation
Tier: IV
Type: Item
Range: 100m
Description: This ability when activated fires off hundreds of rounds in a fraction of a second freezing midair until all the rounds have been released. Once out the rounds all fly out in an arching path to the target colliding on impact dealing a Tier IV damage to anything caught in the blast radius.
Name: Dual Munitions Belt
Class: Item Creation
Tier: V
Type: Item [Ammunition]
Range: 100m
Description: This Munitions belt is worn around the waist with a pair of holsters for the Dual Macro Pistols in addition to the ammunition made by this belt. By inserting mundane rounds into the belt energy is taken from the wearer and transmuted into the different types of rounds that this belt produces, enchanting the bullets for use. This belt comes with slots for 5 rounds; 3 having to be generic explosive rounds, 1 being a Binding round and 1 being a Flash round. The Explosive round does damage as a Tier V explosion over the radius of 5m on impact and moves at the speed of a Cero.
Name: Binding Round
Class: Item Creation
Tier: V
Type: Item [Ammunition/binding]
Range: 100m
Description: This mundane appearing round is a deep green color and has a rounded tip. On impact this round detonates expelling a series of tentacle like protrusions that wrap up what ever was struck with the strength of a Tier V technique. These tentacles, thin white and rope like, are of shikai durability and constrict the target to a single location based on binding advantages.
{Spoiler}-1 = 1 post with wriggle room. You are hindered by the bind, but may still move to some degree and free yourself, such as how Aaroniero untangled himself from Rukia's Hainawa.
Equal = 1 post with little to no movement. You can still move slightly, but anything you try do will be very slow and extremely stiff, with heavy resistance as if you were stuck in something even worse than tar.
+1 = 1 post of total freeze. Though for just a short time, you are completely immobilized and can not defend yourself until free.
+2 = 2 posts of total freeze. Same as above.
+3 = 3 posts of total freeze. Same as above.
+4 or more = Breaking free on your own is impossible. Unless the technique wears off or is released, someone else has to free you.
Name: Flash Round
Class: Item Creation
Tier: V
Type: Item [Ammunition]
Range: 100m
Description: This round appears to be just like any other mundane bullet save it is dyed a pure white. When fired this round comes from the barrel at cero speeds and detonates 5 meters from impact by use of a proximity sensor. Upon detonation this round puts off a blinding white light and thunderous crack that blinds and deafens the target as per the stun chart as the target is forced to cover their eyes and ears in an attempt to recover from the shock to their senses.
{Spoiler}1 advantage can cause a 25% stun
2 causes 50%
3 causes 75%
4 causes a total 100% paralysis.
Name: Detonation Star
Class: Item Creation
Tier: V
Type: Item [Ammunition]
Range: 100m
Description: This circular plate of metal has three blades that pop out of its edges when the center blue button is pressed. The cutting edge of this blade has the sharpness of a Shikai and the durability of one. The range that a blade can be thrown is really dictated by how far the user can throw but no farther than 100m. Three can be clipped to the belt similar to a cellphone.
Throwing StarName: Detonation
Class: Item Creation
Tier: V
Type: Offensive
Range: 100m
Description: Upon impact the bladed star beeps three times in one second and blows up with the power of a Tier V explosion with a radius of 5m.
REIATSU FEATURES
Dae's reiatsu glows off his body like a fire, invisibly to anyone not able to see Reiatsu. This puts off a warm mellow feeling that puts others to ease while nearby as they feel a little more safe. When placed into a dangerous situation however it flares and the feeling that it puts off is more 'harsh' and will put others on edge.