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n/a || male || hetero || 12 (Active duty) age of appearance || age of death || real age
APPEARANCE
While his accent has slipped into Japanese thanks to his long stay in Soul Society, Reathin's Indian ancestry is quite clear. His skin is a bronze/caramel-like color and his hair is solid black, which is usually kept clean out of the eyes. His build is average in height and relatively thin, with fairly little muscle. He has delicate looking hands that are usually fiddling with or gesturing at something (he's a very animated speaker most of the time). His enjoys modifying his uniform and can frequently be heard coming with the light jingling of half-finished inventions moving about in his many pockets. He wears his zanpacto on his right side, tying the sheath with multiple knots to his side to avoid forgetting the weapon wherever he sits down to work (he is not actually left-handed, but prefers to draw blade down for style). Visible from his pocket is a brass chain tied to the center of his outfit, the end of which is a pocket watch that he fiddles with frequently, especially when puzzling out a problem. When bored, he makes it his habit to make adjustments to it and is almost never without a set of tools to do so. He wears his uniform with shortened sleeves. Reathin's face has relatively sharp features (mostly the nose) but an easy smile and relaxed, light brown eyes. His voice is clear and carries well, especially when he goes into a monologue. His body bears the mark of some degree of augmentation, with clockwork brass-like components visible on certain parts of his torso, arms and legs.
Scientist: At his core, Reathin is a scientist. He loves everything about the occupation; the thrill of new subjects of study, formation of hypothesis, development of experiments. He takes extensive notes when in a situation to do so (ie. When not doing fieldwork or on assignment outside Soul Society), though his method of filing and sorting them could only be fully understood by some sort of supercomputer that was, itself, insane.
Drama: Subtlety is for people without anything interesting to say. Reathin is a definitively dramatic individual, measuring his self worth, at least in part, on the impact he makes on the world and how many people know about it. This is not to say he is necessarily a loudmouth (though he certainly has his moments), he just doesn't like accepting the fact that sometimes mundane things need to happen. If assigned to an observation mission, for example, he would likely end up fashioning an elaborate security setup and monitor everything from a dark room lit with the artificial glow of computer screens, never mind that the time it would take to assemble everything would take up half the time he was supposed to be watching. This is all particularly noticeable when announcing some new invention, where his favorite word, “Behold!” gets a chance to shine. Complexity Addiction: While Reathin has a powerful inner spark of inspiration, let it never be said he went about things directly or simply. The quick and effective path, while normally the ideal, simply doesn't tend to occur to him as easily, and when it does it's usually almost immediately proceeded by “something more interesting”. This is not to say Reathin can't work with straightforward solutions, particularly when lives are on the line, but most of the time they leave him feeling a bit unsatisfied with whatever it is he's doing. He loves the feeling of a plan coming together, whether it be some sort of tactic to the construction of a machine to make Rube Goldburg proud.
Augmentation: Reathin's engineering expertise and near-complete, gleeful disregard for the sanctity of the human form combines well with 12th division's seemingly endless technological resources and the sole reason he is not more machine than man at this stage is due to a noted difficulty in getting his colleagues comfortable with it (the non-12th ones, moreso). In order to counteract this, he has more or less begun to re-teach himself the construction of spiritual items with an eye for a more natural (or rather, subtle) look. Taking the uncanny valley effect into account, his augmentations tend toward obviously inorganic with stylized motifs to avoid the look of disjointed walking corpse.
Combat Style: Reathin's fights are usually categorized with numerous bright lights and needless dialogue (or monologues if the opponent is being a poor sport). While comfortable with his zanjutsu, he realizes his strength is more keenly tied to kidou and tends to utilize their impressive array of advantages rather than put himself in melee range (although once shikai comes into play, he feels more comfortable with it). He avoids Hakuda like the plague, as he has learned through long and painful experience that he is utterly abysmal at it. He's reasonably certain it has something to do with his tendency to try to do things later determined to be biologically impossible. As impressive as martial arts are, swordplay with zanpacto is flashy enough when done right and carries with it less chance of horrible death while an opponent laughs their lungs out (all attempts to make an opponent actually laugh their lungs out at his Hakuda have thus far failed as a tactic). When actually using zanjutsu, his stance and style can best be described as staccato; sudden, fast blows with surprising strength punctuating periods of non-motion. The clipped, mechanical feel to the style lends itself well to surprising attacks, parrying and striking, but poorly to dodging wide attacks as it must fight inertia constantly. Further, the constant start-stop nature of his attacks burn stamina more rapidly than conventional swordplay. It is also ill-advised as a tactic in fights involving multiple opponents, as the breaks in motion provide excellent opportunity for flanking attacks. Avatar Relations: Reathin loves his zanpactou's avatar. Not in the romantic sense, of course, but because of his unique outlook on just about everything. While first glance might give the impression that the sword's spirit is completely insane, closer examination (and the willingness to sort through symbolism and statements deprived of context) demonstrates the incredible complexity of the spirit. Never one to avoid a good mental stretch and pleased as punch with dealing with someone who you have to creatively translate, the two share a comfortable bond. Or at least, Reathin is pretty sure they do. Sanze's opinion is as muddled as the rest of what he says.
HISTORY
Akhilesh Johar, the man who would be Reathin's early life, was not one of great trials and difficulty. Born to a wealthy family and demonstrating an exuberant lust for learning at a very young age, he was given the best tutoring his parents could afford. The subjects he studied were varied, ranging from literature to engineering. It was the latter that held his attention most strongly, and he spent many a day building simple devices for his own amusement as much as any practical functionality they might bring to bear. As time went on, simple became complicated, and his skills eventually wound up constructing intricate (for the time) clockwork devices such as crude music boxes and ring timers. Some he sold to interested parties interested in his detailed work. Ever the inventor, Akhilesh attempted to push the limits of what materials were available at the time, allowing his creativity to spiral outward into increasingly intricate creations. His masterpiece was a purely artistic device, designed to dazzle the eye with its intricate motions and heavily jeweled components. Once completed, he intended to have it installed prominently just outside his home.
Of course, whenever there is a thing of value, there will be those who want to get their hands on it. Akhilesh's creation became known to certain individuals who intended to break it down for its parts (mostly the jewels). Before the device was properly mounted, a heist was planned to take it. A group of half a dozen thieves broke into Akhilesh's workshop the night before it was to be moved. The inventor was working late that night, and was there putting the finishing touches on a frame for his masterpiece. Acting quickly, he attempted to stop the criminals, but was ill equiped to fight a single one, much less six. Only managing to inflict a minor injury or two with the tools he had on hand, Akhilesh died from a deep cut inflicted by one of their knives. His creation was taken, but death had given the inventor the option of following them. So focused on what he was doing, he wasn't even made aware of the fact that he'd died until, after following them to their hideout, he ended up looking down and noticing the chain of fate remnants on his chest. Unsure what he could actually do or what would happen to him now that he was a soul without a body, Akhilesh stayed near the stolen invention until it was torn apart and sold on the black market in chunks. The extreme stress tore at him, but he could take his frustrations out on no-one. Things could have been worse; he was perilously close to becoming a hollow when he was found by a strange, black-clad stranger. The shinigami performed the soul burial, and before he knew it, Akhilesh awoke in Soul Society.
Akhilesh remembers extremely little detail about his former life, as is common with most souls. His earliest clear memories are waking up in the Rukongai (7th district, east), with a splitting headache. Upon becoming a bit more lucid with the assistance of a kindly couple who taught him the ins and outs of the afterlife, he began putting as much as he could together about his situation. Firstly, he'd forgotten his own name, which was rather distressing. Secondly, he possessed a variety of skills with no explanation on how he gained them. By examining the nature of the skills he possessed, he has come to the conclusion that he must have been at least somewhat well educated in life. At first highly interested in who he had been, he eventually became distracted by the day-to-day activities of his new existence. He originally renamed himself Rathin, a name meaning “celestial”, given his arrival in the afterlife. The name was frequently mispronounced by one of his own friends, so he eventually simply accepted the change: Reathin. He found himself good with his hands, particularly with fine detail, and given the somewhat rundown nature of the Rukongai, he had a seemingly endless supply of things to do. His relations with his neighbors was positive and he'd carved a decent “living” for himself for a few years. While not fixing or making things, he found himself fond of collecting information about Soul Society, though compilations of interviews with other souls, observations of his own and, on one happy occasion, a prolonged discussion about the Court of Pure Souls by a shinigami passing through and willing to indulge his questions.
It was after this interview that Reathin began to pursue a more esoteric set of studies. Using his previous data gathering as a jumping-off point, he began to delve into the nature of reiryoku. What was it, specifically? Why was it generated? How was it contained? Could it be artificially cultivated, perhaps until natural generation occurred? His experiments (mostly on himself) were endless and, for the most part, slow. It was decades of hard work until he began formulating a truly comprehensive treatise on the subject (by no means either complete or totally accurate, given his extremely limited resources in the Rukongai). Reathin discovered that exposure to strong sources of spiritual power were at least one method of “sparking” the reaction within other souls. It as the reason why shinigami so frequently sealed their strength before heading into the living world (THAT particular tidbit took some time to discover). His strategies to gain exposure were numerous. The closest to a proper test came with frequent friendly visits to one of the four gatekeepers, Jidanbou. After discerning that Reathin was not trying to trick him into letting him by, and after numerous polite conversations, their meetings became relatively frequent. Whether it was this or the many, many other attempts, Reathin's theories eventually bore fruit. He began experiencing hunger once again (a factor he'd not had in some time and was sorry to have back, but a positive sign nonetheless). Eventually, he began experiencing fluctuations of inner energies, expelled as crude pseudo-kidou and refined through intense examination and meditation. By the time the Court discovered him, he'd already managed stabilize his powers. He was invited to attempt to join their ranks and agreed on the spot, joining the Academy shortly afterward.
Reathin still looks back on his Academy years fondly. While not a true prodigy, he was able to score high marks with regularity (save in Hakuda, where he served the useful purpose as living object lesson in what NOT to do in a fight). Kidou was his favorite, and he strongly considered placing an application for the kidoushuu upon graduation, but eventually realized that his one true love was the making of things. Kidou, while useful, was a tool, not a goal. To that end, he entered the 12th division's ranks. Reathin has been in 12th for years, although his studies and fieldwork keep him out of the eyes of his superiors, so he has remained unranked for the whole time. He doesn't particular care. While Reathin has not objection to the hierarchical setup of the division or his potential to rise in it, as long as he has his resources, he's happy either way.
The awakening of his avatar was a more recent occurrence. During what would normally be a conventional hollow purification, Reathin became a bit more curious than he should have been, allowing the creature to live and run while he was documenting its abilities for posterity (the fact that it wouldn't have mattered after purification was noted but ignored). Sadly, the creature's ability gained strength over time: the move it moved, the faster it moved, and the shinigami soon became outclassed by a creature who had built up incredible speeds, well beyond what Reathin could handle. His opponent moved in a continuous blur and eventually Reathin's dodging, kidou and tactics failed to win out against superior talent. Knocked down and heavily injured, the shinigami was reasonably certain his afterlife was at an end. Time seemed to slow to a crawl, but rather than seeing his life flash before his eyes, he felt drawn somewhere. Vision fading, he closed his eyes and felt himself fall. When he opened them again, he was somewhere warm and comfortable. At first thinking he had perhaps been saved at the last second and returned to 4th division to recover, he swiftly realized something else was up. For one, the smell lacked that sterile odor hospitals tended to get. For another, last he checked there were no silk sheets on the beds in 4th.
Examining the area brought as much confusion as relief. The room he had found himself was so well appointed that it approached decadent. The bed he found himself on was soft enough to practically sink into, 4 posts and far too more pillows than strictly necessary. The room itself was mostly carved of stone polished to a mirror shine, much of it marble. The door inside a decorative waterfall that took up the far wall, accessible thanks to a small roof just over the door that split the flow just enough. The rest of the ornamentation was no less extreme, and it took a full minute before Reathin was able to drag himself out of an awed stupor to allow his excitement and curiosity to take over. He examined the area in detail before leaving, getting a better view from the windows to see where exactly he was. The structure was epic in scope, a veritable city-scaled palace, situated in a desert extending as far as he could see. His initial instinct brought to mind Heuco Mundo, but the fact that the sky was bright and sunny dispelled that concern quickly. Rapidly forgetting his previous predicament, he began wandering around the structure. Much of it was equally opulent, and where it wasn't it was still well built. Gardens filed with exotic flora, libraries filled with books of every make and description, arenas, bedrooms, kitchens and countless other areas were explored before finding the central structure: a clocktower almost completely out of place in the middle of the semi-arabian palace. Even more intrigued than he'd been, Reathin climbed the tower before emerging in the central mechanism near the top. Curiously, most of the machines that should have been there seemed to have been pressed into the four sides, leaving a wide open space with a curious sculpture suspended form the ceiling. Before Reathin had a chance to climb the walls and indulge his curiosity about the strange contraption, it shuddered to life and descended, settling to hovering somewhat ominously above the shinigami.
Welcome, and welcome back. It had said, in a voice like a half-coordinated choir. It had gone on to explain the situation, in a manner of speaking. It's words had, at first, seemed needless complex, then completely paradoxical, until finally Reathin began to understand the pseudo-logic behind the beings thoughts. It took some time, but the clockwork being was nothing if not chatty, and it eventually became clear that it perceived things in a fundamentally different way. Still, Reathin gathered that this being was his zanpacto's avatar, a delightful piece of news that clarified where he was, how he'd gotten here, and made the situation much sadder as the moment it ended he would be killed by the hollow. The avatar did not seem terribly worried about that, speaking sometimes as if he had already won. Trying to keep the avatar on track was a challenge, but eventually Reathin managed to get a word in edge wise, asking how he was supposed to survive. The answer:
Skill unfound, unheaded, unlearned sometimes, soul expressed, new tactics, names, perhaps. The last bit sounded promising. Excited at the prospect, Reathin asked the spirit for its name. The result was a cacophony of static noise, devoid of meaning and unpleasant to listen to. There was a rhythm to it, and Reathin was almost certain that it wasn't the avatar's intention to be cryptic (and that the noise was not the actual name). Trying again and again resulted in more white noise, until he started hearing bells ringing from the tower all around them. The scene around him began to collapse and he felt himself awakening back to his body. Grasping desperately for a name, he guessed over and over again what his sword might be called until the final bell tolled, waking him to the snarling blur that was his would-be murderer.
Transcend, Sanze! He shouted as the sword took its new form in a flash: two clock hands, lit by a strange light. Grasping the hilts, Reathin intuitively activated Collapsing Waveform. Half a second later, he was slashing at it wildly, reducing the creature to a bleeding, disoriented mess before being purified entirely. Unbelieving that he was alive, Reathin dragged himself back to Soul Society in a triumphant daze, eventually finding himself collapsed in a bed in 4th division (which, he noted before falling asleep, were decidedly not silk covered). After making his recovery, he began practicing with his new found abilities and communicating with his avatar regularly. While he has no fully mastered the art of interpreting Sanze, he is rapidly getting the hang of it.
In the following years, Reathin eventually came to the limits of casual understanding with his avatar. Attempting the rites to acquire bankai, he was subjected to immense mental anguish in order to re-adjust his human mind to attune fully to his avatar's. The process was brutally painful, but also enlightening. Reathin has come out the other end ever so slightly stranger, more open and with odd conclusions. The result was not wholly healthy however. The processing of the worldscapes Sanze demonstrated for him during the rites were numerous and contradictory, and his mind would have broken had he not suppressed a good deal of the damage. Combining this with hollow, quincy and shinigami energy from the old battlefield he completed his training on produced an entity within his mind, composed of hollow power and unthinkable pain. This being, Paradoja, attempted to end the existential nightmare of her existence, found that she could only do so by possessing Reathin's body and ending it entirely.
Name: Cero (Hollow Flash) Class: Cero/Bala Type: Offensive Range: Long range Tier: IV Description: Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently.
Default ability for Arrancar and Adjuchas/Gillian Hollow
Name: Bala (Hollow Bullet) Class: Cero/Bala Type: Offensive Range: Long range Tier: I Description: A weaker but quicker alternative to regular Cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero.
Default ability for Arrancar and Adjuchas Hollow
Name: Shunpo (Flash Steps) Class: Stepping Type: Stepping Range: N/A Tier: I Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps.
ITEMS
Name: Gale Repulsion Implant Class: Item Creation Tier: II Type: Item (Implant) Range: 100m Description: These tiny devices, implanted in the hands, allow Reathin to emit bursts of kinetic energy with shocking speed (bala level). The energy is visible as a slight distortion in the air. These devices naturally hold a charge sufficient for five uses, after which point they require a user to feed them with reiryoku directly.
Mimics: Wind Torrent
Name: Recursive Dynamo Array Class: Item Creation Tier: II Type: Item (Implant) Range: 50m Description: Taking the form of a series of copper-like tubing and generators in the arms and shoulders, this device allows its user to build up moderately destructive bolts of lightning. Upon striking one target, those within short range are struck as well. The device holds a charge sufficient for five uses, after which point they require a user to feed them with reiryoku directly.
Mimics: Pale Lightning
Name: Aurora-Class Glacial Projector Class: Item Creation Tier: III Type: Item (Implant) Range: 100m Description: Fitted subtly into the lower torso, this ingenious little device generates globules of water within reach of its user, absorbs the thermal energy from them (producing solid ice balls) while converting and amplifying said absorbed energy into kinetic force to fire the ice at very high speeds at a target. The device contains enough built in power to fire four times before its user must start supplying their own reiryoku to it. It also makes for a comfortable personal air-conditioner outside of combat (which doesn’t use an appreciable amount of energy).
Mimics: Hail Stone Cluster
Name: Transitory Repulsion Engine Class: Item Creation Tier: II Type: Item (Implant) Range: Personal Description: Fitted into the skeleton at various points, the TRE generates momentarily shields to block and stun targets for a brief moment.
Mimic: Repulse
Name: Hyper Acceleration Pod Class: Item Creation Tier: II Type: Item (Implant) Range: See Description Description: Designed with safety in mind, this device secrets itself in the base of the neck. When activated, it surrounds its wielder with a field of energy before firing them like a cannonball to a safe location within 10 miles. The speed of the Pod is high enough to make even Shunpo hard pressed to keep up.
Mimics: Bat Out Of Hell
Name: Spectre-Class Stealth Array Class: Item Creation Tier: II Type: Item (Implant) Range: Personal Description: Fitted to the surface of the body, the SCSA hides the target from sight by bending light. Further, by redirecting their aura intwards, it can completely mask the presence and reiatsu of the target from detection.
Mimics: Curving Light
REIATSU FEATURES
Reathin's aura, when visible, appears to be a mix of blue-green with green and brass flakes, but shatters into a thousand prismatic shades when seen out of the corner of the eye. The energy feels unstable to look at, but tinged with possibility.
INNER HOLLOW
INNER HOLLOW NAME: Paradoja
INNER HOLLOW APPEARANCE
While many inner hollows are reflective versions of their higher selves, Paradoja mirrors Reathin in more ways than just a pallet swap. Where he is open and expressive, she simmers and seethes. Where his features are hard but kind, hers are soft but hateful. Where he has largely forgotten his original culture, her own clothing resembles the sari of his long-ago home. Paradoja's motions are tense and filled with energy that builds quietly before erupting like a volcano. Despite her reflections, she bears enough similarity to Reathin that she could realistically be mistaken for a close relative, perhaps a sister. Her voice is as distinct as it is unpleasant; very close to lovely, but mixed with glass-like noise just frequently enough to cause the occasional flinch in the unprepared.
INNER HOLLOW PERSONALITY
Paradoja is, like most inner hollows, a hateful monster. Unlike many inner hollows, this hate is directed at herself almost as much her over-self. She houses no dreams of rulership or conquest, no deep need for control. Her particular desire is to simply cease to exist. Due to the nature of her "birth", Paradoja is plagued by constant physical, mental and metaphysical agony. She should not exist, in some ways CANNOT exist, and is constantly twisted by the contradiction of her ongoing being. Her original attempts at self destruction resulted in complete failures (as well as hurting even more). She understands that she will continue to exist for as long as Reathin does, and for this reason alone she would have control of his body. If she were to succeeded, she would attempt a destructive suicide, preferably doing as much damage to the world as she could in the process.
HOLLOW MASK
Reathin's mask is vaguely similar to a welder's mask with a skeletal outline and a set of simple symbols around the eyes (a gear and pendulum on the left eye, a simple line on the right. Both eyes are larger than need be and glow from within with blue light (which in no way inhibits Reathin's vision).
ZANPAKUTOU
Sanze
Quantum Physics
transcend
SEALED FORM
As with most zanpactou, Sanze bears a katana shape when not unsealed. The hilt guard and wrap are both blue-white, and a deeper teal tassal dangles from the edge. Reathin wears the sheath on his right side (despite being right handed). The sheath is black at first glance, but reflects colors oddly, like oily water.
SPIRIT APPEARANCE
While zanpacto spirits might come in humanoid, semi-humanoid and outright animalistic, Sanze resembles nothing found in nature (physically or mentally). The majority of his form is a stories-high circle composed of brass colored interconnecting clockwork components. Surrounding this ring are a set of levitating arm-equivalents, six on the inside of the ring and six on the outside. Each arm is composed of an hourglass filed with lightly glowing sand moving without the slightest regard for gravity. The hourglass is encased in sparse brassy lines that wind their way around the glass. At the end of each arm floats a stony hand formation with a blue-white light set into the palm like a gemstone. The arms on the interior of the ring surround a sphere of green-white energy, sometimes shielding it, sometimes holding it, sometimes ready to do either. The “top” of the circle (or at least the part normally oriented as such) is a simple metallic face without a mouth (flatter than an actual head, but not fully flat. A mask with nothing behind it). White fire burns in the eyes. Below orbit a set of cogs larger than the components of the ring itself, but smaller than his arms. They float perpendicular to the sphere, forming a sort of conical shape. Despite seemingly lacking the means to do so, Sanze is perfectly capable of speaking and does so with a veritable choir of voices working in unison (but not perfect harmony).
As unusual as his body might look, Sanze's mind is stranger still. The spirit claims to see all potential worlds. The issue is that he lacks the ability to discern reality or probability, thinking of each as just as real and important as the others (this belief is almost certainly inaccurate, it should be noted. The avatar is likely just extrapolating possibilities), making talking to him a matter of putting together the tangled processes that pass for thought within him. The avatar IS highly creative and genuinely desires to be helpful, but his communication skills are an utter mess. Due to his perceptions, Sanze is unbelievably gullible and can be made to believe very nearly anything. More than anything else, the spirit loves open minds (particularly those who are dangerously open. The avatar lacks a conventional moral compass, unfortunately) and wishes to see the world full of the fruits of ingenuity. He is very fond of overblown names for his abilities and superfluous, flowery speech when one can get his mind on track momentarily (otherwise he speaks in what looks like non sequiturs, but are really statements lacking context). Sanze intrudes on Reathin's thoughts quite frequently, conversing on whatever is happening (or, at least, might be happening).
INNER WORLD Sanze's realm is an unintuitive combination. From the air, it appears to be a city-sized palace of epic scope and semi-arabian design (at least to an eye untrained in history, who will likely recognize it resembles a fairytale version than any actual era specific design) set in the middle of a seemingly endless desert. Glass, sandstone, marble, ceramic and countless other materials make up its towering spires, graceful domes, vast halls and countless chambers. The diversity of the structure is almost as impressive as the sheer scope of it. Baths, libraries, training facilities, armories, treasuries, bedrooms, dungeons and laboratories and countless more besides liter the structure. The central tower stands out most however, particularly with how out of place it appears: a four faced clocktower with European styling. It is within the top of this structure that Sanze resides
SHIKAI
SHIKAI APPEARANCE
Sanze is a dual-release style zanpactou.
When released, Sanze grows slightly larger and straighter, not quite reaching greatsword length but beyond a conventional longsword. The second sword is shorter, as is common for dual weapon fighters. The weapon is decorated with softly glowing blue tracery with a teal stone set into its hilt. When its abilities activate, the light sometimes flares brightly, creating an aura around the blade momentarily. Most distinctly, the black metal swords are stylized to bring to mind a pair of clock hands from a tower, scaled down to something human sized.
SHIKAI ABILITIES
Name: Collapsing Waveform Type: Offensive, Defensive, Binding or Offensive/Binding Hybrid (Depending on each use) Class: Zanpactou Spirit Tier: II-IV Range: Long Description: The realms of possibility are endlessly diverse in their provisions and weapons. Reaching into his Avatar's broken mind, Reathin pulls out destructive phenomenon to harm and hinder his foes. Whatever matter or energy he wishes to draw forth makes itself manifest, but its destructive power and/or binding strength is based on its tier, no matter what it looks like. The size and speed of the attack is based on tier as well:
Tier II: Bala speed max. Up to 10x10x10 meter area max. Tier III: Half bala speed max. Up to 20x20x20 meter area max. Tier IV: Cero speed max. Up to 50x50x50 meter area max.
Matter and/or energy from offensive type uses of this ability fade within seconds back into nothingness, once the damage is done. With a binding component, they may last for up to 5 post cycles, but similarly fade away after this point (or at once, if the binding is broken through some means, such as bursting).
Further, Reathin may alter the technique to be Defensive, summoning protective phenomenon/matter in the same way as its more destructive applications. The same tier restrictions still apply. They fade away within 5 post cycles at most, as above.
Name: Echoes of Infinity Class: Zanpactou Spirit Type: Illusion Tier: II-IV Range: 100m Description: Sanze claims to see all places, every world that might have been or may yet be, with no ability to distinguish between their likeliness or sensibility. Such madness (and it must be madness...right?) has its glorious moments and the avatar is perfectly willing to share his visions with the world, bringing the painfully limited senses of Reathin's supposed "real" world one step closer to understanding.
Once Echoes of Infinity is activated, Reathin chooses a world within Sanze's mind with any characteristics he likes. He then overlaps said world with his own, creating an illusionary space with a radius of 100 meters. The illusion can only effect 2 of the senses at any given time (chosen at time of projection). The world he projects may be vastly different then Reathin's own, or completely identical to it with only a difference in, say, what objects are in the area. The illusion fills in all the appropriate details automatically, meaning Reathin can be caught completely off guard by the effect (since he isn't deliberately choosing the details). This does make it useful for scientific experimentation, as the illusions following reality's rules can give him details without wasting materials.
At Tier II, the illusion looks perfectly real unless one steps outside the area, but logically deducing the nature of the place is perfectly possible.
At Tier III, the illusion seeps into the minds more thoroughly, blocking the realization that it is an illusion from coming into a targets mind without direct evidence of such (and even than, it takes some convincing).
At Tier IV, the illusion creeps toward the truth. Those who play along with the illusion (knowingly or not) are empowered fairly significantly, while those who try to fight it are weakened in their efforts. For example, a world where the air was really a liquid would allow people to move more quickly by "swimming", while trying to ignore that would make movement a bit more trying. This doesn't guarantee success/failure, but it makes it considerably more likely.
Reathin may choose whether or not the illusion works via direct mental interaction or by binding light, generating sound, creating smells etc. "Pure" illusions that directly effect the mind are limited to 2 senses. The bending light, generated sound etc. isn't so constrained, but still cannot generate fake reiatsu.
In its completed form, Echoes of Infinity may now be "pinned" to an individual or object, centering itself on them and making them to core reference point. This doesn't change the maximum area of effect; rather, it simply moves about with pinned target so that they always represent the center of the effect.
Deliberate reiatsu bursting can weaken and dissolve the effect, as with all illusions. The higher the burster's advantages, the more potent the dispelling effect.
Name: Vault of Woven Dreams Type: Supplementary Tier: I-IV Range: Long Description: Sanze's visions of alternative worlds are compelling, and he can breath life into them, for a time. This ability generates a pocket dimension, built from Sanze's mind and given a pseudo life. Much like Echoes of Infinity, Reathin chooses the nature and rules of the pocket realm and it fills itself with whatever is appropriate. Unlike Echoes, this is not an illusion effect (technically). Anything that occurs within the Vault works as if it were real...but only while an individual is within the Vault. Once an individual leaves, nothing (positive or negative) comes with them, not even wounds or pain. Leaving the Vault is simplicity itself; simply desiring to leave is enough. Reathin can also deliberately expel anything that came into the Vault from the real world. Even if an individual seemingly dies within the Vault, they emerge unscathed. The Vault cannot be deactivated while anything real occupies it. Nothing generated within the Vault can leave; it de-natures instantly if it tries.
Access to and from the Vault depends on Tier. For each tier level, one point of access (identifiable as an opaque hole in the air ranging in size from 1x1 feet to large enough for a vehicle to pass through) is formed. Anything that passes through these points enters the Vault if Reathin wills it (passing through harmlessly if he does not). When they exit, he also chooses which one they emerge from. The points of access are mobile (their speed is set by Tier, I and II for bala, III for half bala and cero for IV).
The duration of these false worlds depends on Tier: Tier I: Indefinite Tier II: Up to 6 post cycles Tier III: Up to 5 post cycles Tier IV: Up to 4 post cycles
Now more properly attuned to the fractured dreamscapes of his avatar's mind, Reathin may now maintain as many Vaults as he wishes to spare the energy for, although he still can only access them in shikai.
More usefully, the Vault may now forcibly "invite" others and maintain their presence within. Exerting selective "gravity", the portals may suck in whichever individuals, substances or phenomenon within 100 meters of them that Reathin desires. This may be resisted with a heavy burst of reiatsu, much like a binding art (which this isn't really. It just shares a weakness). Those inside find leaving more difficult than before. To get out, they must spend a number of posts reistsu bursting as the tier level of the vault. They don't need to concentrate on that exclusively though. "Killing" Reathin while in the vault also works to instantly allow exit (although, as positive and negative effects don't leave with people, this doesn't actually kill him any more than him killing them would). Due to the degree of harmonization Reathin possesses to this effect, even dealing serious damage to him disrupts the Vault's hold on people, allowing others to escape if they so choose. Reathin must pick a portal and they emerge from it no worse than when they entered.
Finally, the Vault has a particular harmony with Reathin's craftsmanship and research skills, allowing him to build what he can imagine. Essentially, the Vault may be used as a workshop, providing any raw materials and tools he could ever require. He can only use it to build things he possesses the ability to build (ie. the items need to be approved and within his Item Creation mastery's reach). He can only take items that meet this criteria out; anything else is not truly real and dissolves into nothingness when he leaves, as normal.
Name: Quantum Immortality Type: Defensive or Healing (See Description) Tier: II-IV Range: Medium Description: Wounds are an inconvenience at the best of times. But what if the attack hadn't landed, the binding never been cast? If it might not have happened, in some capacity it never did, as far as Sanze is concerned.
Used as a defensive technique to intercept an enemy attack, this technique converts the incoming attack from “real” to “potential”, dismissing it into the mad dreamscapes of Reathin's avatar. It can only intersept and destroy attacks matching or less than its tier. Others are reduced in power, but not banished. When used on existing damage/negative effects, this technique functions as a healing effect but does much the same thing. Similar to Orohime's banishment abilities, it rejects the reality of the problem. Negative effects (binding arts, poisons etc.) are removed if Quantum Immortality can match their tier. Otherwise, they're weakened but not removed.
For wounds, the exact effect varies by tier:
Tier II: Wounds aren't actually healed at this stage, merely held in stability (baring heavy activity or more hits) in preparation for proper treatment later. Later tiers also have this effect, unsurprisingly.
Tier III: Simple, low level damage can be healed casually. Notable cuts and bruising takes a post. More serious wounds take longer (2 posts for significant laceations/second degree burns/equivelent scale wounds, while third degree burns/deep lacerations/equivelent scale wounds take a full four posts of treatment).
Tier IV: The process automates itself, no longer requiring active concentration or participation. It is otherwise as efficient as Tier III.
Using the technique on someone who has died within the last few minute is possible, serving as a mystic equivalent of a defibrillator to bring the subject back. This window is brief however, and the process is not always successful (needs OOC permission to bring someone back). Any longer and they re-enter the reincarnation cycle/become too tied to a hollow/dissipate entirely, depending on what killed them. Regardless, the subject will not regain consciousness for hours, but remain stable barring anything else.
Overuse of this tech on the same person over a short period of time is disorienting. After the first two uses, feelings of nausea, discomfort, and even audio/visual hallucinations in extreme cases.
Finally, in its completed form, Quantum Immortality may be used to banish not single effects, but a whole person. Those so effected are hit with a binding art that traps them in one of Sanze's mad mindscapes, dream realms littered with random objects and images. Afterward, they are returned either to the point they were banished from or a place heavily harmonized to their nature (such as a home), at Reathin's discression. Banishing someone this way is a binding tech based on its tier (and can thus be escaped as a normal binding art). Attempting to permanently bind someone is always Tier IV and only works on someone who would be killed by a Tier IV offensive technique (usually by weakening them to that point). They still vanish forever and are dead for all OOC intents and purposes, but the effect ignores regenerative effects and the like. Once it connects, the character can't come back any more than they could normal death.
If Reathin uses the permanent form on himself, there's no undoing it. He (and his avatar) may drift back into reality as ghost-like entities that appear and disappear anywhere, but they cannot have any physical influence. At best, they may speak and appear before people, even show them images and sounds with Echoes of Infinity, but this is the extent of their disembodied existence. They remain trapped either in Sanze's mad worldscapes or as wisps of their former selves in reality, and nothing can bring them back to normal.
BANKAI
BANKAI NAME
Junzen Araware no Sanze
BANKAI APPEARANCE
Most bankai are enormous entities, constructs or weapons of some kind, and Sanze's second release is no different. A colossal arrangement of clockwork in the form of a legged platform, Junzen Araware no Sanze is composed of one large semicircular platorm, which possesses a total of 12 mechanical limbs, eight of which are pointed down to serve as grasping, attacking, defending devices similar in function to regular arms. The other four point upward at four equidistant corners. Between each of them sits a wall of glass-like material (as hard as the rest of the bankai) whose transparency is based on Reathin's mental command. Atop these walls and their four corner-arms sits a mechanical roof arranged like a strange fusion of factory and temple. The construct is a superb channel for Reathin's reiatsu, reiryoku and technology; it may fashion itself into properly scaled technical replicas of Reathin's abilities (ie. if he wished to fire a byakurai from inside, something on the outside would momentarily fashion itself into a clockwork lightning projector, same for his implants). The overall results don't actually change what Reathin can do, just how they manifest while he's inside. The bankai's size is about 50 meters by 50 meters by 50 meters. If it needs to, it can fold into itself for reduced size, but never below 20x20x20 meters. Reathin may control the bankai from the outside, or he may do so within, usually by adopting a meditative stance in the central chamber and borrowing his bankai's senses. Controlling it inside is more comfortable.
BANKAI ABILITIES
Name: Infinity Unbound Class: Zanpactou Spirit (Bankai) Tier: II-VII Type: Offensive, Defensive, Binding or Offensive/Binding Hybrid (Depending on each individual use) Range: 100m Description: His mind released from its own self-imposed limits of "real" and "unreal", Reathin can now tap much more deeply and strongly into Sanze's alternative worlds for his tools. This ability is functionally the same as his shikai technique Collapsing Waveform, without the cap. As an added clarification to both those techniques, when Reathin manifests anomalous phenomenon (ie. weird stuff like matter-erasing light), it is always possible to counter it with any sort of reiatsu-infused attack of the same tier or better (so a kidou could fight it off, or a zanpactou technique or whatnot). Speed caps remain the same beyond tier IV (ie. still cero speed). Size increases to 70x70x70 meters area max for Tier V, 85x85x85 for Tier VI and 100x100x100 for Tier VII.
Name: Cosmic Principle Nexus Class: Zanpactou Spirit (Bankai) Tier: III-VII Type: Offensive, Defensive, Binding or Supplementary (Depending on each individual use) Range: 100m from bankai when technique is activated (portals), Description: Reathin has escaped from the terrible burden of only walking in one reality. This is in many ways simply an upgraded version of Vault of Woven Dreams, utilizing the same factors save where noted below. Like that technique, Cosmic Principle Nexus fashions a pocket dimension to Reathin's specifications (similarly, he chooses the theme and rules, while the details fill themselves in automatically, even if he wouldn't know them. Thus, he can be surprised and potentially endangered by his own technique). Entrance to the Nexus is performed through portals in the "real" world, which work exactly like the Vault of Woven Dreams versions.
The difference is in the Nexus itself. Firstly, it is much harder to escape the Nexus if Reathin doesn't want someone or something to leave. Simply desiring to leave isn't enough any more; either Reathin must be seriously harmed (destablizing the Nexus for a post cycle enough to leave) or by dealing catastrophic, intentional, self-inflicted damage. The peculiar shock of near suicide is a peculiar weakness of the technique (the damage one must inflict on oneself matches the tier of Cosmic Principle Nexus). The second major difference is that wounds don't leave when escaping the Nexus (Reathin's included). Benefits still don't leave at this stage either, nor do non-damaging detriments.
While in the Nexus, Reathin sets a "theme". Thereafter, he may order the Nexus to attack, defend, supplement or bind within the bounds of that theme (ie. if he chose the theme "sunlight", he could conjure bursts of sunfire, block with solidified light etc.). These actions aren't separate techniques themselves; they are manifestations of the single technique activation of Cosmic Principle Nexus and thus the power of these actions is strictly limited to the Nexus' tier and may, as normal, be matched or trumped based on an opponent's tech tiers. In response to Reathin's Nexus actions, an opponent has two primary choices (three, if you count the destructive escape). They may counter with their own techniques, OR they may tap into the Nexus' power (using the same theme Reathin has chosen). This is not quite as efficient (they pay more reiryoku to do so than Reathin), but the Nexus will still serve them within the theme.
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