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9th Super Lt
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Post by Mashiro Kuna on Dec 9, 2015 19:20:39 GMT
| Kuna Mashiro | Mashiroooooooooooooo Sūpā Kikku!! | Green || female || bisexual || 9th squad's super lieutenant
20 || N/a || n/a |
APPEARANCE Mashiro is a young woman with notable short green bangs and big hazel eyes. She has a slender and lithe built. Standing with one meter and fifty three centimeters and weighing up to fourty-four kilos. She wears the traditional shihakushō, but has shortened the sleeves. She wears a bright orange scarf around her neck, aswell as similairly colored gloves. Her shihakushō is also decorated with a wooden badge, similair to a vice-captain's. Containing the insigna of ninth division. Yet, the word 'super' has been carved above 'vice-captain'.
A set of glasses is perched ontop of her head. These have white rims and black shades.
PERSONALITY Mashiro would initially be more of a nuisance than assistance to anyone. Her childish and immature behaviour cause her to have problems following orders. Mashiro isn't the brightest either. She is narrow minded and rarely takes note of the bigger picture that is around her. Temper tantrums aren't rare as she ha demonstrated before, throwing fits over the smallest things is common. She is irritating to an array of people, including her own captain. She has a rather flighty persona.
On the other hand, Mashiro is always cheerful. While she doesn't always wear a smile, but she has a magical way of lighting up a somber room. At the same time filling it entirely with her loud presence. She enjoys fighting people that prove a challenge to her, portrayed when she threw a fit at Kensei for stealing her menos grande kills. At wich he told she could take on Hooleer. Her enthusiasm apparent as she rushed head on into battle. During battle, she has a more serious approach to things, while she often portrays herself as a superhero during battle and even in victory, she manages to get it done with an enourmous capability of mask control.
Mashiro romanticizes battle and often acts as if she is in a movie or on stage, an exemple of this has been asking Kensei if he was going to avenge her after being defeated by Wonderweiss due to her own stupidity, faintly chuckling at the irony.
Mashiro has als proven her dislike for people that do not accept her authority, punching Shuuhei in the gut when masked during training, telling him he was not allowed to disobey the 9th division's super duper vice-captain.
Positives [*] Cheerful [*] Enthusiastic [*] Forgiving [*] Fearless [*] Headstrong
Negatives [*] Annoying [*] Flighty [*] Dense [*] Immature [*] Easily irritated
Likes [*] Sweets [*] Tokasatsu superheroes [*] Annoying Kensei [*] Fighting [*] Hacchi
Dislikes [*] Hollows [*] Aizen [*] Authority [*] Killstealers [*] Insubabordination
HISTORY Not much is known about Mashiro's past. She hasn't been forthcoming about it, mostly because she does not find it interesting or relevant at all. She became a vice-captain to Kensei a long time ago. With her immature behaviour, she portrayed a great deal of power. Mashiro was also one of the first subjects to be completely hollowified, along with Kensei. She has not only fought and defeated her inner hollow initially when rescued by Urahara and Tessai, but, over time, harmonised with the being, having exclaimed that she could keep her mask on for fifteen hours straight. Wich indicates her subjugation over the inner hollow, aswell as the harmony between herself, her zanpakutou spirit and her inner hollow. She partook in the fight with Aizen, but was beaten down by Wonderweiss with a tremendous blow to the face after her mask shattered. This showed that even she had her limits with the hollowification.
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[B]BLEACH[/b] - [i]mashiro kuna[/i] – @MistMashiro |
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9th Super Lt
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Post by Mashiro Kuna on Dec 10, 2015 13:35:04 GMT
| HADO
| BAKUDO
| HEALING
| MISCELLANEOUS
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CUSTOM KIDOU
Name: Tier: Class: Type: Range: Incantation: Description:KIDOU SPECIALISATIONS Eishōhaki (詠唱破棄, "Incantation Abandonment"): is the skill in which a Kidō practitioner skips using a spoken incantation completely, but it drastically weakens the spell. This is applied as a 1-2 tier drop in the spells power depending on ones Kidou mastery, 2 for Beginner up to Advanced, and 1 for Mastered and above. However this also lowers the spells cooldown to match the lowered tier, to a minimum of Tier I.e.g A Tier IV Kidou be cast with Eishohaki as a tier II, its cooldown will also be the same at 0 posts. |
BATTLE SKILLS Name: Mashiro Kikku [Mashiro Kick] Class: h2h Tier: III Type: Offensive Range: Melee Description: Mashiro's combat prowess relies on heavy aswell as swift kicks. She is known to prefer her feet as weaponry, rather than her fists. Mashiro Kikku is the first of her techniques, able to deliver destructive blows of tier III with her kicks. This ability is a tier III and therefore, suffers no cooldown. Name: Mashiro Doroppu Kikku [Mashiro Dropkick] Class: h2h Tier: V Type: Offensive Range: Short, 25 meters Description: Mashiro speeds up with x3 speed for a short duration. She drops down on a target with both her feet extended, aiming to crush them with this colossal technique. This technique has the strength to make a crater from whoever is on the recieving end, aswell as destroying the area within 20 meters of the attack. This speed boost can be activated from anywhere up untill 25 meters off of her foe. Name: Mashiro Sūpā Kikku [Mashiro Super Kick] Class: h2h Tier: VI Type: Offensive Range: Melee Description: One of Mashiro's most destructive techniques. Mashiro super kick has shown to be extremely powerful, killing the giant hollow, Hooleer, in one blow. This technique buffs her speed with x4 for the duration of activation, one post duration. Two posts cooldown. Name: Mashiro Haki Kikku [Mashiro Destroying Kick] Class: h2h Tier: VII Type: Offensive Range: 20 meters/melee Description: The most destructive ability from Mashiro's list. She speeds up with a x5 speed buff and surges over to the foe, before in a split second, recieving an x5 buff to strength as the speed buff dissappears. When the blow connects with a foe, the speed buff ends and Mashiro ends up with a shattered leg. Three post Name: Mashiro Sūpā Sero [Mashiro Super Cero] Class: Cero/Bala Type: Offensive Range: 100 meters Tier: VI Description: Mashiro fires a lime-green Cero by kicking in the air towards her target. The cero is wide and follows the arc made by her leg during the kicking motion. The arc can expand up to 30 meters in width. Two posts cooldown. Name: Cero (Hollow Flash) Class: Cero/Bala Type: Offensive Range: Long range Tier: IV Description: Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently. - Default ability for Arrancar and Adjuchas/Gillian Hollow
Name: Bala (Hollow Bullet) Class: Cero/Bala Type: Offensive Range: Long range Tier: I Description: A weaker but quicker alternative to regular Cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero. - Default ability for Arrancar and Adjuchas Hollow
Name: Shunpo (Flash Steps) Class: Stepping Type: Stepping Range: N/A Tier: I Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps. ITEMS Item Name:Description:REIATSU FEATURES Smell, colour and aesthetics. INNER HOLLOW INNER HOLLOW NAME INNER HOLLOW APPEARANCE INNER HOLLOW PERSONALITY HOLLOW MASK ZANPAKUTOU |
shikuro melee Chi o nuru
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SEALED FORM <<link>>SPIRIT APPEARANCE <<link>>
SPIRIT PERSONALITY Kuriko is a serious and down to earth spirit. One that constantly scolds Mashiro and does not believe in her flair for battle and only calls war and bloodshed ugly and dark. As it is not worthy of the romance and glory Mashiro seeks in it. Kuriko is wise, witful and very pragmatical. So she constantly 'advices' Mashiro on not only how to fight, but also her behaviour. How to dress, be a prim and proper Lieutenant. For she is a person of authority. And her subordinates need a proper rolemodel to look up to. Ofcourse, this is in discord with who Mashiro is, this is why she strongly prefers not to use or even release her zanpakutou. When her hollow sealed with her zanpakutou spirit, Kuriko became Shikuro, which was a bit more bearable for Mashiro. The hollow was a bit mad, but far more fun-loving and playful than Kuriko originally was. However, this strong dislike between Mashiro and Shikuro remained, so she just ignores them both to the best of her ability and rarely releases her shikai. This discord between them is also the very reason Mashiro does not yet possess bankai. She gets by just fine with her mask and abilities. Why would she need to associate with a spirit that she dislikes? INNER WORLD A large, empty vastness on a frozen wasteland. There isn't anything to see. SHIKAI SHIKAI APPEARANCE SHIKAI ABILITIES Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description: BANKAI
BANKAI NAME
BANKAI TYPE
BANKAI APPEARANCE
BANKAI ABILITIES
MASTERIES ZANPAKUTOU SPIRITaverage WEAPON SKILLadvanced
HAND-TO-HANDmastered REIRYOKU/HOLLOW TECHNIQUESadvanced KIDOUbeginner
HEALINGMASTERY LEVEL
| SOUL RESILIENCEadvanced REIATSU CONTROLadvanced STEPPINGmastered MASK CONTROLspecialised [harmony] CERO/BALAadvanced
ITEM CREATIONMASTERY LEVEL
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