Welcome to Bleach Society Role-Play, BSRP for short. We're a Beginner to Advanced canon site with non-canon elements for maximum roleplay enjoyment. We focus on characters' individual stories; however, there are many more than your own. Best viewed in Google Chrome!
Bleach was created by Tite Kubo. All site systems were created by current and former staff members of BSRP to enhance the roleplay experience. Banners and theme coding belongs to Kaz, inspired by Timetables, with credit to Smangii for the sidebar and Pyxis of Gangnam Style for the Thread List. General site coding and plugins are from various support sites like Smangii and Proboards Support, all credit to their creators. All characters, threads, and ideas on this site belong to their respective creators. Various images were taken from sites including but not limited to Zerochan, Photobucket, deviantART, all credit to original creators. Do not steal the original work found on this site. We'll find you.
Post by LARES MORTECLERE on Sept 13, 2015 20:51:48 GMT
Lares Morteclere
"The world is out to get you; get it first."
larry || male || hetero late 20's || 675
APPEARANCE
When the fashions of old expired and the modern era rose to bury the past of antiquity, Lares did not change his attire to suit the dawn of a new age: an age which had risen over the death of his kin. He wears the silks and cloth of aged Mediterranean origin, albeit unlike the typical male standard of his mix-matched middle eastern attire he is fond of baring nearly his entire torso and stomach, dressing immodestly to display his sculpted physique.
Lares is bulky and toned. Thick veins of vascularity course his svelte musculature, the impression of which is emboldened by his daunting 6'8" stature and broad shoulders. He goes so far as to don earrings of 'blessed' wooden spheres pilfered from aged shrines and sometimes a hardened leathern circlet reinforced by bands and scales of gold, making him look a bit silly at best.
There is a measure of intimidation to be suffered beneath the leery red gaze of the vampire's red eyes however; despite his pompous, immaculately-kept long mane of lilac hair and snide grin, the cliche perfection of his features and flamboyant attire, there's a true glint of madness to his eyes; something within is hollowed, as an unnaturally steady intensity that borders on malevolence is ever-perceptible within the twitches of his clawed digits, the breadth of his alarming grin and the glazed hunger of his fierce red eyes.
Concepts of beauty and perhaps seriousness altogether are removed from this man; he seems more at place in the unnerving corridors of a fever dream, than treading the soil of the waking world.
PERSONALITY
Lares possesses a distinctly condemnable set of sadomasochistic tendencies and an innate fear of others. He simply loves pain- though ultimately, he wishes to be the one to push its soul-snuffing intensity through another's eyes in the climax of their exsanguination. As a highly desensitized and borderline psychopathic individual he is also allured to the sensation of pain, as it stimulates an entire swathe of emotions and creativity in his mind by its association with more potent experiences in his youth, through which the exchange of wounds and bloodletting allows Lares to feel more 'alive'.
Despite requiring others to gratify his lusts for sadism, blood and or pain, he does possess an inherent terror of others- particularly women; his first interaction in life was with an elderly human female, who threw dilapidated slippers and garbage his way as if he were a rodent. His first 'mother' only distantly provided for him and ultimately attempted to sell his flesh into slavery, for his luxurious purple hair. Every woman he has 'loved' has also failed to bear him children, feared him for his lack of aging as the years passed them by and ultimately left him for mortal men. He does not know succor and associates conventional love with deceit and harm.
All the same, he lusts for it all. A deep-seated fear of sentient life rooted into his childhood has grown into a nearly fetishistic fascination with the worst of human qualities, lending Lares a fascination with mortal sin and incorrigible iniquity. Apart from harming others he also enjoys tempting anyone to commit a taboo that might be abhorred or even illegal; his most favored misdeeds are cannibalism, incest and robbery, of which he's tempted many with false promises of vampirism and worldly power over the centuries to any one vice or a combination thereof. Ultimately, it comforts Lares to debase human beings.
But it distinctly unnerves him when, for whatever reason, people elect to repent; it is tolerable for a venture of vice to end well for a 'friend' of his but should they perceive and abhor wrongdoing as a result of his action Lares is made grievously distraught. He fears the virtuous because since coming into life he was reviled as an unnatural person, a heathen and ultimately a 'mistake' born of otherworldly soul-wardens like a mutant pest to be exterminated, and has grown into a depraved and murderous individual perhaps to fulfill such claims for a sense of congruence with reality.
All faults and virtues considered, Lares is a markedly devious entity obsessed with taboo, sin and corruption of others. Gore is the vampire's prime delicacy in which he willfully attempts to fulfill the more bloodied and carnal legacy of the fictitious superstition surrounding the befanged Bount, and in a fit of psychopathic delusion or true evil he aspires to fulfill the most devilish expectations of a monster.
POSITIVES
Lusty; Prone to acts of lechery and fornicary intent. An asset to seduction and an outright amenity to the psyche's relief by indulgence.
Cunning; Quick-witted with a plasticity of mind, best suiting malign or deceptive use of intelligence rather than scholarly capacities of memory.
Rapacious; Very willful and driven by potentially perpetual, carnal desires that revolve around pleasure that can be derived indefinitely.
Immoral; Ultimately adheres to no real dogma beyond what pleases himself and is not fettered by feelings of loyalty or camraderie.
Deceptive; Capable of argumentative and convincing lies by the merit of sheer experience and cruel practice: Lares is an excellent tempter.
NEGATIVES
Audacious; Even if intrigued in using or 'corrupting' another towards taboo Lares very seldom censors his nature and intentions even if he will tell outright lies of technical information. Personally, a sense of evil about him is ever-perceptible in most interactions.
Malicious; By circumstance and nature Lares is a villain, and not the type one might reconcile with. He possesses a very innate, instinctive and primal yearning to do harm; knowledge of this acquired by others hampers his engagements and relations.
Arrogant; Lares acts nearly as a solipsist, though he believes and revels in the lives of others- usually to grievous and bereaving ends for them. He treads with an imperceptible chip on his shoulder, truly feels himself to be better and sharper than most, with any grace extended on his part wholly deserving of debt and praise from others. He quickly makes himself begrudging and intolerable to others if they do not immediately appreciate him purely for being himself.
Avaricious; Because Lares embraces a largely matter-over-mind mentality and relies on unexplained, often purely worldly pleasures for drive, he is heavily prone to addiction and vice. Careless engagement with danger is a frivolity when set beside an object of his desires, though if the odds are too steep for him he is wise enough to bide his time.
Insatiable; Lares can't be satisfied by the limits of any achievement and isn't placated by gratification any longer than what it lasts. Ultimately, he will just seek more of any desirable stimulus, to escalating and detrimental extremes even: his own warped heart destines him for dissatisfaction and penance against his worldly, ignorant nature.
HISTORY
Centuries ago, when the Bount were created and dispersed broadly, a young Lares was in their midst: theirs was an ilk that did not abide the standards of ethnicity or culture, some discovering uncanny powers in themselves, such that they ultimately separated from humanity to join as a single community of Bount. It was in this time that their codes began- to consume the souls of only the dead, and piously exclude themselves from mortal affairs.
Lares grew roaming the dusty streets of a Persian city since abandoned and collapsed in the modern era. He was nothing but a hand to a swineherd; the first human he met was an elderly woman who decried him as a Djinn, hurling charms and aged slippers at him as well as foul-smelling garbage to defile his otherwise pale and immaculate body. The Bount roamed long, with only limited interaction together with the passing elders of his subtler kin, and found himself living with a host of other children as a single, barren seamstress' adopted son.
He herded goats and animals as a hired hand, and did much labor for bartered favors or rarely, outright coin. He began childlike- but soon grew, and as he breached adolescence, his adoptive mother attempted to sell him to slavery. While he very much wished to fight back... his struggles were no more than that of any other preteen's, albeit he escaped a life of abuse or horrific novelty by the means of purely mundane flight. He hid himself beneath camels and in the sand, treading far... until another Bount discovered and took him in.
He joined a host of Bount in an abandoned, ruinous old stone citadel dating back to the age of crusades, where a wealth of bones and worthless artifacts laid. As a place bereft of material wealth it was a fine abode for the immortal ilk- and there, the 'elders' of his kind, still relatively young as they were, gave knowledge to the otherwise naive yet scarred Lares to sculpt his budding being with knowledge. The code and standards of the Bount were made known to him, as well as a loose understanding of Dolls and his own inherent power... as well as the fact that he would never age a year beyond maturity.
Unfortunately, before he could ever create a Doll of his own or come to explore his enigmatic heritage, the Shinigami came to expunge his people: many, many died, ruthlessly exterminated in the same manner by which humans had ostracized and ultimately forsaken him.
The event crushed the only sense of direction or virtue in life he knew: he did manage to flee, but several deaths of Bount and their Dolls were the sacrifice for his escape, with only a handful of young Bount managing to succeed. Lares escaped with nothing but crude notes and dilapidated rags for clothing, absconding to the shadows and wetted caves of the Mediterranean to hide alone, as the surviving Bount of his time did not wish for the company of one who didn't even possess a Doll.
Lares lived lethargically. For years he did nothing beside what he had to in order to survive; the quiet, trickle-livened embrace of the shaded caverns was rather permanent, and unchanging whilst still being fascinating. He neared the mouths of caves and holes in the surface for light enough to read the old scrawlings of what he learned from the slaughtered Bount of old, recalling that single tool: Ziege Dich. Completion as a Bount, which ultimately made him a thing to be exterminated.
Somehow he thought that not having a Doll excluded him- that he could be safe, and forgiven... but memories of shrieking countenances, blood and viscera as well as acceptance of the injustice dealt to him made him realize in a single epiphany that there would be no reconciliation with the soul-reapers. An otherworldly military so fierce they called themselves Death Gods decried his existence as a monstrous pest and a mistake, and cowardice wouldn't save him.
Only power.
Lares threw away the lessons of virtue he had acquired from the gentler Bount of his people: he hardened his strength and honed his Reishi-manipulating techniques into usable form, assets to barehanded combat, which he used to prey on traveling caravans and human shepherds. He disregarded the ultimate taboo for the vanquished Bount culture - consuming the souls of the living. It gave him much power... enough that he gained the confidence to attempt the creation of his very own Doll.
It was an unknown and dangerous frontier however: as he feared others, he feared the thought of creating an entity, and he was quite aware that Dolls could turn on their users- he'd seen the most prolific time in Bount 'society', if their scant community could be called such. But so too did he wish power... and he had already crossed one boundary, by dining on the living. Carbon, water, dirt and fire were oft the elements used, assembling the compounds of human life to produce a Doll.
But Lares went about such... differently.
There was such a focus in the knowledge he acquired on using the elements that comprised the human body. But being that he had no issue with killing and consuming a human, under some corroding pretense of 'justice', he postulated that his Doll would be a far more complete and ideal companion if he were to use the elements of the human body in perfect proportion and arrangement... by using human bodies themselves, in place of their separated elements.
The ritual failed twice, once to a lack of substantial energy and secondly to a poor redesign of the original ritual, but soon Lares succeeded in his sinister aim: sacrificing a slew of living villagers in a gush of Reishi, their corpsely daughters consumed of their essence to empower the act and give him fuel to sustain the ritual, he converted humans themselves into the substance that would constitute his Doll... and into the creation went all of Lares' truest drives. Confusion, hatred and mourning. In the life he made from many others he sought to create an 'answer' to his maladies.
And so it came... a grotesque, heaving abomination, which swiftly bent itself into a shape befitting diabolicism rather than any Doll Lares had ever seen- Ankou was born, a Doll no more than what had gone into it, representing a prodigious ruthlessness born of pain. It began as impish and mocking- a tiny familiar more than a fearsome ally, but as if in reaction to Lares' own aging and murderous exploits it grew to a winged, humanesque stature of rotted viscera and bone-spiked horror. In time, it accepted being sealed into a vambrace to embrace Lares' forearm in a sinister grasp.
Ankou's influence on Lares' life thereafter largely manifested as he had willed- but not as he understood. The devilish familiar was a boon in combat but would not accept being re-sealed without copious acts of murder and corruption, such that just killing and consuming humans no longer sufficed... it desired atrocity for the sake of sin, ruthlessness for the sake of defiling mercy. By sundering any delusions of indentured virtue or dogma Lares could still hold the fiendish Doll set him free- but quickly, its demands and coaxed persuasions brought the Bount to danger, as he often risked exposure in preying on villages.
Ultimately, as the centuries passed, Lares became a nomadic artisan of hate and absorptive sadism. He could neither linger nor kill in one place too long lest his paranoia of discovery rob him bereft of all rest- he could only kill so many before all the ripest fruits of a community were plucked- and inevitably, he soon craved combat, engaging even his rival kin, Hollows and even the occasional Shinigami patrol he might dispatch before they could call to the rest of their forces. As a pariah, but a predator, the Bount's role quickly became a nocturnal predator amidst the shadows, spawning legends of a maiden-thieving vampire of horrid cruelty abound in his endless travels.
But he did not kill without consequence. Lares endured a cycle of biting off more than he could chew- engaging powerful adversaries- and suffering maiming wounds thereafter. Decades of quieter predation and diligent regeneration thereafter were necessitated to restore his wounds... and to this day, while his scars are gone, he remembers the terror and sheer anguish of his past wounds; through agony Lares learned the merit of patience and fear. In his role he had learned to get away with much but one step too far and he could die in an instant.
He found the will to live through it all. By the fear, by the scent of blood and the taste of life, and the hatred he felt for the heritage he'd been denied... the crimes of centuries past animated him and gave him bitter inspiration. The muse of Lares has ever been a slaughtering whim- one he sharpens, one he hones with patience, for the day he can mete out atrocity equal to what befell the exterminated Bount of old.
If left to fester unchecked, this bent emissary of past massacre will only turn and repeat the horrors of old blood, to kill innocents and sinners alike in a fit of vampiric reverie: to this day Lares Morteclere seeks blood and vengeance, worshiping the dark font of the human soul and aspiring to the corruption of all things.
Post by LARES MORTECLERE on Sept 14, 2015 2:21:44 GMT
REISHI TECHNIQUES
LIST
CUSTOM
BATTLE SKILLS
Name: Chauvo-Souris ('The Bat') Class: Hand to Hand Fighting Style Tier: N/A Type: Supplementary Range: Self Description: Having lived so long and fought since an age where most martial arts were in their adolescence save the most ancient of disciplines, some elder Bount utilize not an orthodox martial art but rather a highly aggressive fighting style of launching blows and projected strikes aided by Soul Absorption and Hand to Hand combat masteries averaged together. Chauvo-Souris is a fighting style produced from the harnessed prowess of consumed souls which are actively utilized whilst fighting.
A both highly spiritual and difficult to master, strenuous physical and Bount-limited art unaffected by Reishi control, utilizing 'The Bat' entails something very close to a complete abandonment of defense. It is a very acrobatic style in which the user will actively leap at and entangle foes, wherein it's perfectly acceptable to bite and scratch an adversary- and to do so with art and precision, even, as the carotid artery and exposed tendons of the wrists are oft the target of this fatalistic style. It necessitates a critical knowledge of anatomy and is useless if the user is unwilling to potentially kill their opponent.
In ideal practice a Bount practitioner overwhelms a foe in a pounce and maims a foe quickly to ease all follow-up combat thereafter - even if one must suffer injury in the process. The leaping and launched strikes of this discipline are purposed for finishing off fleeing foes after such a result, too, rather than to engage formidable enemies.
The legs are not often used in this style for offense and it fares poorly in stance versus grapples, wherein the user's arms are kept high, forwards and bent horizontally well above the sternum. Harsh hooks, jumping elbow pounds and lunging headbutts are the staples of this bizarre discipline- often aided by Soul Absorption techniques incorporated into the user's body. Short chains of aggressive blows are utilized and shuffled as filler to create space where a technique or bite might be used to maim an enemy's tendon, nerve or major artery. Usable only by Bount, and does not consume a technique slot as a Fighting Style.
Name: Culling Dredge Class: Hand to Hand / Soul Absorption Tier: III Type: Offensive Range: 4~ Meters Description: Projects a hardened black, bat-like wing of hardened Reiryoku from the outgoing side of the Bount's forearm in unison with a forceful swing outward. The midnight-black appendage gouges into foes with preternatural concussive force, accompanying the blow of a swung hook; can be conjured mid-swing to surprise an adversary. Intended to gash the throat or tendons along the underside of a blocking arm.
Name: Nacht Class: Soul Absorption Tier: III Type: Supplementary Range: 1-30 Meters Description: Curses an area with a spherical conjuration of light-eating shade to smother it in pitch-darkness. Remains for four posts after creation, with a diameter of ten meters, with one Nacht sphere available for conjuration each round. Consumes a single action in combat to create. Can be dispelled by light-producing techniques of a higher tier and does not actually blind enemies, but simply removes mediums for sight within the cursed zone.
Name: Menschritter Class: Soul Absorption Tier: I Type: Passive Range: Self Description: Lares is uniquely attuned to two situational circumstances in combat: fighting within complete darkness, and fighting humanoid adversaries. He may ignore the 'blind' status for offensive actions and has a high likelihood of striking vitals critically even if unable to see. He may not critically strike if his foe has abandoned humanoid anatomy, however; these tendencies are derived from preternatural malice and training of Lares' senses.
NAME: Springen [German; Leap] TYPE: Stepping TIER: I RANGE: N/A DESCRIPTION: Almost an exact replica of the Quincy Hirenkyaku, the Bount's form of flash step is known as Springen. Springen allows the user to move quickly over short distances. To perform the technique, the bount gathers reishi under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
ITEMS
- Antique wooden earrings; old carvings denote long-expired inscriptions for luck and purity on their spherical forms.
- Leathern circlet adorned in gold bands and scales. Presumably Scandinavian in origin, and quite old.
REIATSU FEATURES
Whenever flared two harsh stimuli accompany the release of Lares' power; the first is the repugnant stench of potent blood and the second is the deillumination of his surroundings, save for an eerie purple glow that embraces him.
Sickly violet is the color of Lares' spiritual energy, occluded with the inky taint of an eerie, mist-like black which curdles it, and those whom may detect Reiatsu by scent will detect a smell not unlike the rot of rancid meat just beneath the bloody stench of his spiritual energy.
It is the ideal manifestation of malignant corruption and stifling gloom, excited only by harm and ill-ends to the vile powers for which it is conjured to fuel.
ZEIGE DICH
ankou [DEATH]
MORTEMANCY
ZEIGE DICH!
SEALED FORM
Wrapped tightly around Lares' right forearm is a horrible, terrible thing. At a glance it seems first that the vambrace he dons from wrist to elbow is composed of imitated vertebral columns- but scraped viscera and shreds of sinew clinging to it in the rotten semblance of mortflesh confirm an organic origin to this despicable object, the horror of which goes on well past this appearance.
Ribs jut from the object's underside to protect the underside of Lares' forearm, past the bony embrace of which a sickly veneer of desiccated, leathern flesh akin to that of a mummy's wilted insides has grown over the skin of its Bount wearer. Purplish veins slowly pulse across its surface, and from its top, a toothed 'beak' of defiled, yellowish ivory juts forward to cover the back of Lares' right fist, ending above the knuckles. The beak has distorted indentions of eye-sockets further back to the main bulk of the corpsely vambrace.
A hook-like protrusion of seemingly sharp but dull bone extends from the outer side of the vambrace, from the wrist up to the elbow, from the latter portion of which there descends a mess of rancid black hair wetted by some foul, putrescent goop of viscous and no doubt bodily origin. It's a nightmarish thing to look at and smells worse than it appears; a bony sore seated at the wrist's top, framed by teeth, conceals an insipid and bloodshot eye that will brim open with a sickly *crunch* at the command of 'Zeige Dich'.
DOLL PERSONALITY
In a perhaps deliberate contrast to its possessor, Ankou has an amazingly simple personality; he loves to kill, defile and profane purely for the sake of doing so. In acts of evil this being finds a sincere and gratifying fulfillment that borders on innocence: Ankou is a sincere embodiment of humanesque malice, and the somewhat cartoonish yet still frightening semblance of its visage is perhaps a mocking of its demonized looks.
Ankou is remarkably derisive and accusatory towards anything which is flawed or needless; he does not ridicule nor correct for the purpose of doing so, but rather to thrive upon the faults of living beings. His is a will methodically oriented toward death and Ankou takes a very organized approach to killing in which every foe is an orderly, blank canvas to be disposed of very systematically: unbeknownst to Lares, Ankou subconsciously imitates the Bount's perception of the massacring Shinigami seen in childhood.
Befitting a Doll wrought of elements torn directly from human flesh and born from the font of confusion, fear and vindictiveness born of tragedy and inspired by nightmare, Ankou is a fittingly sadistic and nearly mysterious entity whom tells nothing beyond what is necessary and acts without consent nor concern. As unearthly as Lares himself can seem, Ankou's horror and demeanor can go further to drive a witness to question their awakeness...
DOLL MANIFESTATION
DOLL APPEARANCE
As expected from a fiend born of such a rancid, nightmarishly warped vambrace, much of Ankou's manifested form is rotten and perpetually putrescent; his horns are bony things covered in the smashed, viscous remains of infantile carcasses, covered in buzzing flies and crawling maggots which dribble to the ground. Blood and filth crawl unnaturally over his forelimbs up to his knees and elbows respectively, undulating with eerie shudders of vile black-brown-and-green slime that smells of death and debasing expiration.
Trailing upwards, however, the Doll's upper limbs and core are a pallid paraffin white, nearly in stark contrast with the rest of its macabre stature... albeit, orderly nodules and spikes jutting from his more prominent bones and joints differ slightly from the humanesque anatomy. A regal belt of geometric, nearly ecclesiastic gold charms form around the creature's waist, from which there descends a frayed black hakama of ritual origin that seems to resist the pushes of even the most insistent winds.
Wings of warped flesh extend from Ankou's shoulders. They are ever-rotten and are absolutely eldritch things torn from some ungodly aberration in the cesspits of the dreaming plane; the leathern-brown members are perpetually soaked in dripping blood-filth, given texture by bark-like exterior and warped humanesque visages moaning mutely across their wingspan, and clatter with the half-digested remnants of finger and arm bones hanging morbidly from their lengths.
In contrast with the horrific detail of its extremities, the face of Ankou is an amazingly simplistic thing, consisting of naught but a vicious smile of pearlescent white teeth and vapid, dull grey eyes that gleam with mirror-like iridescence in well-lit areas.
DOLL ABILITIES
Name: Karrigell an Ankou (Wheelbarrow of Death) Class: Zeige Dich Tier: IV Type: Offensive Range: 86 meters Description: Unleashes an unholy deluge of mortflesh, bone-spears, filth and clawing half-digested ghouls outward in a carrion wave of consuming corpsemeal; strikes foes in a large forward cone capable of dismantling buildings. Those killed in the 'blast' rise as filth-slathered, partly decomposed ghouls to mindlessly roam indefinitely and vapidly claw at their surroundings, or accost the living with what little glimmers of consciousness they have left behind their undead eyes. Allows for the most prolific means of producing zombies; the undead produced are largely useless, however, and abide no commands... their purpose is to suffer individually and defile their former vessels. Travels at Cero speed, dealing a similar amount of damage but spread out over a longer length of time. (Requires OOC permission to produce a revenant of a dead PC)
Name: Labous an Ankou (Bird of Death) Class: Zeige Dich Tier: III Type: Poison Range: 5~ meters Description: Straying too near to Ankou is risky, for at any moment in close proximity he may cast a horrible omen over foes. A spew of rotting yet animate ravens may gush from his mouth or an open wound to slather enemies in a sticky mass of filth-laden feathers and bits of putrescent bird-flesh. The ravens themselves dissolve into shade, and plunge into the victim's shadow, whereupon they will feel false sensations of the birds squirming and pecking beneath their skin; the technique is evasible, as the shadows of the birds move no more swiftly than the birds themselves would.
If successfully passed the curse of crows afflicts an enemy with severe, putrescent sickness; the contents of their stomach will rot and fester, they will develop an incredible fever and their wounds will abruptly inflame with budding infections, and if not untreated they will remain sickly for long after battle has ceased. The curse worsens as injuries are received and as the strength of a foe wanes, hastening exhaustion. Fatigues, diseases and nauseates foes; without treatment, they may suffer major reiatsu-driven infection after battle that can kill the mortally wounded even if they survive their injuries themselves.
Cast automatically without the use of a combat action whenever Lares suffers a moderate or more severe, open wound.
Name: Gore Spate Class: Zeige Dich Tier: III Type: Passive (Conditional) Range: Self Description: If at least one pint of blood has been spilled in Ankou's active presence, the skies will begin to occlude with rotted, ruddy-tan clouds. A rain of putrescent filth will quietly hiss to shower about him, the contents of which will slowly shift to blood as more harm and gore is loosed in a fight. This rain of hellish pestilence has an obvious detriment on the health of wildlife but primarily serves another purpose.
This curse of Ankou's draws on an insatiability for carnage. So long as there is bloody combat, Ankou benefits from an indefinite x2 augmentation to his strength. This does not extend to Lares, unless Merging is achieved. If combat ceases, or there is nothing left to kill, the strength increase is immediately lost. The filthy blood-rain intensifies and slowly spreads wider over a long battle to such extent that all wildlife within 100 meters would be severely diseased or outright doomed by the end of a particularly epic conflict.
Name: Visceral Fetters Class: Zeige Dich Tier: III Type: Binding Range: 2-5~ Meters Description: From any point on the surface of his eerie, pallid skin, Ankou may rupture the veneer of his outer flesh to loose a horrific spew of gore, pestilence and worming tendrils of intestine-like appendages in a projectile deluge towards a foe. The reach of such is exceedingly limited however- only six meters, in fact, matching the average length of the human digestive tract.
Should the worming intestines collide with an unfortunate adversary however, barbed teeth and radula-like tendrils will spew from the surface of their skin to cover foes in an encapsulating mesh of intertwined, hardy integumentary tissues that swiftly harden to bone consistency in the shape of spiked rib-cages.
The worms of this technique as well as the bone cages they grow around a grappled enemy encircle the limbs of an enemy exactly as a straight-jacket would, and bind their ankles together similarly. After entangling with a foe for roughly a minute's quarter the worms will calcify to harden their binds; this ideally leaves a foe with only the motion of their feet and ankles, if they can't immediately shatter the binds.
The worming entrails and their preternaturally pervasive filth advance for the desired enemy at half-bala speed. This technique may only target a single enemy.
POST IN THE PROFILE NOTIFICATION THREAD TO BE GRADED!
CBOX RULES
I. DON'T START/ENGAGE IN DRAMA.
II. DON'T ASK FOR GRADINGS.
III. RESPECT EVERYONE.
IV. NO BIGOTRY.
V. NO IMITATING PEOPLE.
VI. KEEP IT PG-13.
VII. NO ADS/LINKING OTHER FORUMS EXCEPT RESOURCE SITES
VIII. DON'T SPOIL NEW CHAPTERS.
IX. NO SPAMMING.
X. NO ANIMATED ICONS.
XI. IF STAFF ASKS YOU TO STOP OR MOVE ON, DO IT.
XII. NO TROLLING/FLAMING.