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Hien
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Hien
Aug 12, 2016 2:52:42 GMT
Post by Hien on Aug 12, 2016 2:52:42 GMT
| HIEN | I never worked for this. This is simply the power I possess. | Madder Red Death || Male || Asexual || Non-Rogue || Squad Two Thirty-Two || N/A || Five Hundred & Sixty-Two
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APPEARANCE
Check these
PERSONALITY
The Good
- Focused.
- Determined.
- Courageous.
- Efficient.
- High Tolerance/Level Headed.
The Bad
- Ruthless/Merciless.
- Heavily Sarcastic.
- Sadistic.
- Condescending.
- Violent.
The Likes
- Hunting Down Targets.
- Beautiful/Peaceful Scenery.
- Writing Poetry. (Specifically Haiku)
- Combat.
- Slaying Hollow.
The Dislikes
- Targets Getting Away.
- Obnoxious Loudmouths.
- Being Exceptionally Talkative.
- Sleeping In.
- Those Who Don't Take Their Jobs Seriously.
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Optional, skipped. I'd prefer to reveal his full backstory through roleplay, but I will place down some key points that are common knowledge. - Graduated top of his class from the Shinigami Academy due to his Hakuda and Stepping proficiency.
- Gained the moniker "Madder Red Death" due to his enormous rogue Shingami "kill count", with his reiatsu color and appearance being a sign of death for those who have defected.
- Gained a reputation for his ruthless attitude toward Hollow and Arrancar, even going so far as to "kill" Arrancar that look like children.
- Has kept his past shrouded in mystery, going so far as to modify any records kept on him.
- It is known that "Hien" is not his real name, the man keeping it hidden from public knowledge.
- Hien is seen by the majority of the Gotei 13 as nothing but a ruthless killer, yet he has been spotted by some in the Human World taking an interest in the harmonica. He has also been spotted spending his free time playing it, and writing haiku.
- Hien frequently makes trips to the Shinigami Academy to scout out talent for the 2nd Division and, by extension, the Onmitsukidou.
- Hien keeps his face hidden by a black mask, the only visible appearance piece being his piercing, glowing red eyes. (Another trademark of his)
- Hien has a rough, masculine voice, equivalent to a gruff man in his late thirties to early fourties.
- Hien claims to be married to his job and while he says he is not interested in sexual affairs, has not shrugged off the possibility of settling down in the future.
- Hien is strongly militaristic and harshly draconian to his fellow 2nd Division/Onmitsukidou members.
- Hien enjoys training others and sparring with them, showing leniency to those not part of his division or the Onmitsukidou.
- Hien sleeps with his eyes open.
- The outfit shown in the Appearance section is what Hien wears in and out of his gigai. The outfit underneath his cloak is the Onmitsukidou uniform.
- Hien's favorite food is yakiniku.
- Hien retains honorifics, unless when dealing with Hollow, Arrancar, or rogues.
- Hien only attacks Quincy that he's ordered to. Though he believes in maintaining the balance, he also feels that Hollow deserve nothing but total destruction and the ones in Hueco Mundo could be purified if it were really such a big deal.
- Hien is aware of Bounts, but does not care whether they live or die.
- Hien sees humanity with neutrality, only protecting ones he sees attacked out of obligation rather than any honorable motive.
- Hien's respect is hard to earn, but once earned will never be lost.
- Hien puts the Gotei 13's orders, as well as the good of the Soul Society, above personal relationships.
- Hien's resolve is exceptionally difficult to break, giving him an advantage against mental interference with the intent to demoralize.
- Hien works best alone, and dislikes crowds in general.
- Though violent and sadistic, Hien will never attack his allies unless ordered to.
- Hien, due to being a firm believer in following the Soul Society's laws, will never go against them nor work outside of the law to get the job done.
- Hien's father was a honorable member of the Onmitsukidou during Yoruichi's time as Captain. Hien's first mission as a member of the Onmitsukidou was to hunt him down and kill him. This information is only known to members of the 2nd Division/Onmitsukidou, and any members that attempt to share this information will be silenced, either through being thrown in jail or by death if they attempt to resist.
[/ul][/td][/tr][/tbody][/table] [B]SHAKUGAN NO SHANA[/b] - [i]sabrac[/i] – @hien |
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Hien © All rights reserved, 2015-2016.
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Hien
Aug 12, 2016 3:17:39 GMT
Post by Hien on Aug 12, 2016 3:17:39 GMT
| HADO
| BAKUDO
| HEALING
| MISCELLANEOUS
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CUSTOM KIDOU
Name: Tier: Class: Type: Range: Incantation: Description:KIDOU SPECIALISATIONS Eishōhaki (詠唱破棄, "Incantation Abandonment"): is the skill in which a Kidō practitioner skips using a spoken incantation completely, but it drastically weakens the spell. This is applied as a 1-2 tier drop in the spells power depending on ones Kidou mastery, 2 for Beginner up to Advanced, and 1 for Mastered and above. However this also lowers the spells cooldown to match the lowered tier, to a minimum of Tier I.e.g A Tier IV Kidou be cast with Eishohaki as a tier II, its cooldown will also be the same at 0 posts. BATTLE SKILLS Name: Ninjutsu Class: Hand-to-Hand Style Tier: N/A Type: Supplementary Range: Self Description: Ninjutsu, in a literal translation, is the art (or ability) of ninja. Ninjutsu is an incredibly uncommon martial arts, learning it would be hard unless you knew somebody who had the art passed down from a previous dynasty. But you never know. Ninjutsu in it's main form is to assassinate people, simple as that. It's attacks are focused around hit-and-run, remaining silent, and killing in one shot. No exceptions have been since made, and those who could not do this as a Ninja often times got executed for being terrible at what they did. While the details are foggy, the most prominent of Ninjutsu styles or stances is a simple, non-formed style which focuses on keeping the weight on the left leg to allow for pivoting attacks. Outside of that, Ninjutsu is only detailed on how much they included within scrolls from ancient times. Name: Chinmoku [Silence] Class: Hand to Hand Technique Type: Supplementary. Range: Self. Tier: II Description: Those who take up the mantle of a Ninja are taught to be completely silent, to make no noise, to leave nothing behind. Chinmoku is the spiritual equivalent, for while a ninja could be quiet, absolute silence is only achieved through ones spiritual energy masking all sounds from the user outside of abilities. Chinmoku, while being a passive, is instantly broken upon using an ability that causes sound (i.e: flame, shikai, etc) or visual antics, and requires two turns for the spiritual energy to reform and create the silence again.
Name: Shakou Kikku [Blackout Kick] Class: Hand to Hand Technique Type: Offensive. Range: Self. Tier: II Description: A technique that combines the practices of not only stealth but silent retreat. If discovered, the user is able to deliver a kick that produces a flash of light upon contact, allowing the user to retreat without being spotted. This would leave the opponent in a daze, blurred vision for a post and left to wonder about what just happened. A ninja can appear and disappear in a flash.
Name: Jikkou [Execute] Class: Hand to Hand Technique Type: Offensive. Range: Self. Tier: III Description: A technique that moves with such precision, while looking harmless. It is a chop aimed directly at the back of the opponent's neck with a soft touch, the user sends a pulse of energy from the point of contact to stun the opponent's movements for a brief moment as the energy disrupts their entire body. A 30% stun to the entire body is inflicted, unless the user has 2 advantages over the opponent, then can virtually knock them out for a post. Name: Wing Chun Class: Hand-to-Hand Style Tier: N/A Type: Supplementary Range: Self Description: Name: Wing Chun Class: Hand to Hand Style Type: Supplementary Range: Self. Tier: N/A Description: Wing Chun is a heavily spiritual martial arts. It's said to be learned mainly by monks, but it appears often outside of buddhist temples. Wing Chun is yet another non-sport Martial Arts, and rather then even a self-defense only art, is often taught to rather learn equality and power amongst the soul. It's used as a way of relaxation, and a way of spiritual alignment. Wing Chun is incredibly unique as a martial arts, as most do not have fluid aerodynamics, meaning if your punch fails to connect, your posture, stance, and movement is effected. With Wing Chun, none of that is effected, such a way of fighting is called Uncommitted Techniques, and from such a way of fighting a user of Wing Chun can easily link together attacks with fluid, damaging motions, and even if one or two do not connect the combo is not stopped. Wing Chun is hard to learn outside of being a monk. While certainly you could go and learn from a teacher who was once a monk and knows the style, it's incredibly unlikely. Because of this, Wing Chun is incredibly rare to the outside world, and as thus lacks very little counterplay on how to fight against it. Name: Hebi [Snake] Class: Hand-to-Hand Technique Tier: III Type: Offensive Range: Self Description: Hebi, or snake, is half of the side of a story of one of the founders of Wing Chun. It speaks of one of the first masters of Wing Chun watching a crane and a snake fight, and he watched how quick the snake snapped at the crane, and how fluid his movements was. This master, one of two, taught what could be considered to be the yang of Wing Chun, teaching his disciples how to dispatch of enemies quickly and coldly. Hebi was one of the main techniques, which was a play on a pressure point on any part of the body with such power that it caused permanent damage. Instead of relying on a pressure point, though, the user can enhance his attack with his own spiritual energy and slam his hand into a limb of the opponent as a jab, and as long as it locks into a joint it will cause the nerve-endings to die from the impact, rendering the arm useless (unless they can control it without the nerves).
Name: Kureen [Crane] Class: Hand to Hand Technique Tier: III Type: Defensive Range: Self Description: Kureen, or crane, is the second half of a story of some of the founders of Wing Chun. This side of the story speaks of a second master watching the fight with intrest, but instead of focusing on the snake, he watched the crane. Whenever the snake would go in to bite or kill, the crane would dodge away with grace and knock him back, promptly returning it's own attack back onto it. From this, he taught his own discplies the way of "Kureen", and followed the way of yin, to show how ones mindless brute force could be used against them. By taking in the impact of any ability on any part of the body, the ability will be instantly rebounded, dealing no damage to either the user of Kureen or the user of the ability, simply deflecting it off any part of the user's body. Name: Shunpo (Flash Steps) Class: Stepping Type: Stepping Range: N/A Tier: I Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps. ITEMS REIATSU FEATURES A madder red color that takes the appearance of wildly burning flames. ZANPAKUTOU |
KHAMSIN WIND TAKE FLIGHT | |
SEALED FORM Look here (Kept on his back) SPIRIT APPEARANCE Click hereSPIRIT PERSONALITY The Good - Resourceful.
- Sage-like.
- Brotherly Bond With Hien.
- Intelligent.
- Stern.
The Bad - Sadistic.
- Drill Sergeant Type.
- Loud.
- Exceptionally Violent.
- Arrogant.
INNER WORLD
Click here
SHIKAI SHIKAI APPEARANCE Click here (The edges that appear blunt in this image are actually sharp) SHIKAI ABILITIES Name: Gust Class: Zanpakutou Spirit Tier: III Type: Offensive/Supplementary Range: 20m Description: Hien releases a strong gust of wind from a swipe of Khamsin. This gust blasts targets backward while also dealing Tier III level slicing damage. Numerous cuts will appear on an affected person's body. Instant with no Cooldown.
Name: Armor Class: Zanpakutou Spirit Tier: III Type: Defensive Range: Self Description: Hien summons a thin set of "wind armor" around his body that is constantly fluctuating. Any physical attacks will still go through but will cause an affected target to take Tier III slicing damage over whatever limb they used to attack. All spiritual attacks Tier III and below stopped by this armor will be negated. Duration of 3 posts with no Cooldown.
Name: Maelstrom Class: Zanpakutou Spirit Tier: IV Type: Offensive/Supplementary Range: 50m Description: Hien summons an orb of slicing wind around an opponent and lifts them into the air, trapped within. The orb will slice an affected target with Tier IV slicing damage and Hien is free to manipulate the orb with waves of his staff. Duration of 3 posts with a Cooldown of 6.
Name: Windlord Class: Zanpakutou Spirit Tier: IV Type: Offensive Range: Hien summons a creature of wind. Any who come in contact with any part of it's body will have Tier IV slicing damage inflicted upon their body. Duration of 6 posts with a Cooldown of 12. Description: BANKAI
BANKAI NAME
BANKAI TYPE
BANKAI APPEARANCE
BANKAI ABILITIES
MASTERIES ZANPAKUTOU SPIRITAVERAGE WEAPON SKILLABOVE AVERAGE HAND-TO-HANDABOVE AVERAGE REIRYOKU TECHNIQUESBELOW AVERAGE HEALINGMASTERY LEVEL SQUAD FOUR ONLY | SOUL RESILIENCEABOVE AVERAGE REIATSU CONTROLBELOW AVERAGE STEPPINGABOVE AVERAGE KIDOUBEGINNER ITEM CREATIONMASTERY LEVEL SQUAD TWELVE ONLY |
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Aug 17, 2016 21:52:25 GMT
Post by BM on Aug 17, 2016 21:52:25 GMT
Release in General - You need to word these techniques a bit better to explain how the "slicing damage" takes place. As they are worded now, I'd have to deny them for essentially being auto hits while also being invisible blades of wind.
Maelstrom - This would be a binding technique since it stop an opponent's movement. Also, currently it does too much for one technique, you cannot bind someone for tier IV and do tier IV damage (the damage has the same issue I mentioned above) with a single tier IV ability.
Windlord - As this is worded now, it sounds like a separate entity from your character which would make it a summon. Summons have special rules you can find within the tech guide. Also you will need to have a detailed description of this being including size.
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