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Post by Hayato Takeda on Jul 5, 2015 13:00:38 GMT
| Hayato Takeda
| “Love all, trust a few, do wrong to none.” | N/a || male || heterosexual || non-rogue || 4th squad 17 || 16 || 180
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APPEARANCE
PERSONALITY Positives
Organized Considerate Respectful Prepared Intelligent
Negatives
Shy Forgetful Distracted Easily Indecisive Lack of fighting skills
Likes
Helping Others Reading / Books Science / Medicine Watermelon Tinkering / Inventing
Dislikes
Rude People Death Loud Atmospheres Nobility Structure (Guidelines Nobles follow/ethics involved with them) Destruction
HISTORY
N/A
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[B]CLANNAD[/b] - [i]tomoya okazaki[/i] – @hayato |
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Post by Hayato Takeda on Jul 5, 2015 13:08:59 GMT
| HADO
| BAKUDO Name: Bakudo #12 Fushibi (Ambush Flare) Tier: II Range: Medium Incantation: Description: Creates a reiatsu tripwire of sorts that can be spread out like a large net. Any spiritual being who comes into contact with Fushibi becomes bound to the net. The caster can detonate Fushibi at any time, creating a widespread explosion that produces a bright flare of light. However, the explosion is relatively weak. Hinamori Momo uses this Kidō in conjunction with Shakkahō to create a larger, more potent explosion.
Name: Bakudo #14 Hibiku (Resound) Tier: II Range: Short Incantation: Three chimes, rattling bones, the savage Raijin lets loose his fearsome roar! Description: Releases a pulse of electricity in the shape of a dome that extends to a five meter diameter, pushing back and electrocuting all who are struck. The execution speed of this Bakudō is among the fastest of all Kidō.
| HEALING Name: Keikatsu (Opening Revival) * Class: Kido Tier: II - VI Type: Healing Range: <5 Meters Incantation: Unknown Description: A simple healing spell used to heal injuries. Costing Reiatsu depending on the wound, this Kidou surrounds the target in a flash of green light, before starting to heal their injuries. The lighter wounds like mere scratches are removed in one post, not per wound, but in total. Deeper wounds like large cuts and lacerations take longer to cure, taking up to 2 posts.
Only those in Squad Four with Above Average Healing or those in the Kidoshu with Above Average Kido can attempt the next stage of this technique, healing broken bones and deep lacerations over 3 osts, with Kidoshu taking one post longer. Those with Advanced Healing or Advanced Kido can go further and can heal even lost limbs, which take about 4 posts to regenerate. Kidoshu members will take 2 posts longer to heal this. Some internal injuries can be healed, while injuries like cuts in the heart cannot. This technique cannot heal poisons and other ailments.
Name: Meiyu (Luminous Healing) * Class: Kido Type: Healing Tier: II - VI Range: 10 Meters Incantation: Unknown Description: Taking the idea of Keikatsu, Meiyu is another healing technique that functions on an area of effect. This is able to heal up to five people within an area of ten meters around the caster. The restrictions, costs and durations for healing are the same as Keikatsu, but for each person that is within the area, the cost is not spread over everyone but for each person that needs healing. Thus this is a technique that saves time for healing multiple people, adding a total of 2 posts to each duration.
Name: Ryodo #30: Tamashii Nuime (soul stitching) Class: Kido Tier: III Range: self Type: Healing Incantation: N/A Description: Coating ones reiatsu into their palm, the energy can then be used to stitch the bonds of spiritual entities limbs back together. It causes immense pain to the injured one, but within one post any stitched limb is like new. The downside is that any limb stitched back must be rested for four posted and not be used in an active manner.
Name: Ryodo 40: Torikesu (Revoke) Class: Kido Tier: III Type: Healing Range: <5 Meters Incantation: "Pain! I revoke thee!" Description: The user gathers sufficient amount of reiryoku around their hand, causing their hand to glow of a white aura. Gently placing their fingertips upon their target's vein, injecting their Reiatsu into their target's nerves and nullifies sense of touch. The user's target will be unable to feel anything upon that limb for five posts. This serves best use for healing someone whom is suffering from intense pain. It may be used on any body part except the head, where it will have no effect.
Name: Ryodo #65: Kagayaki (Radiance) Class: Kido Tier: V Type: 50 Meters Range: Medium Incantation: "Shall I bless my comrades and clear disbelief! May my radiance diminish pain." Description: This healing spell requires great concentration and positive energy. The user places their palms outward into the air, releasing a radiant yellow light from their entire body that heals allies up to a maximum of 50 Meters in front of them, as long as they are within the user's field of vision. This particular ability is capable of healing many people through moderate strength. Healing moderate bruises, deep cuts, and first degree burns over five posts. Whether this ability is used on one ally or seven allies, it will always heal with the same capability. Lasting for five posts.
Name: Ryodo #63: Genshiseikatsu (threads for weaving life)
Class: Kido
Tier: V
Range: fifty meters
Type: Healing
Incantation: "Brethren of a losing battle, my life force is yours, take refuge in the warm glow of thy healers rays, rise up and fight one last time withered warrior of time! "
Description: A kidou spell designed to restore energy to an ally in real time. By focusing energy from the core, they create an thick, thread of brimming energy and latch it onto an ally who's reserves are low or failing. What happens is any ability used is fueled directly from the healers own reserves.
Genshiseikatsu is considered an extremely powerful kidou, but also very difficult to perform, and is only taught to the most experienced of healers within the fourth division.
Name: Ryodo #80: Tachinaoritama (restoration sphere)
Class: Kido
Tier: VI
Range: self
Type: Healing
Incantation: "wounded brother, find sanctuary and refuge within the walls of Vahalla. Whimper of a fleeting soul, red light, soft wind, o lords call baptize your soldiers of war!"
Description: A complex kidou utilized to protect a squad four member and allow them to simultaneously heal a wounded ally. Creating a protective sphere that encompasses both the medic and patient. The spherical walls of Tachinaoritama are able to constantly withstand consistent damage from perimeter attacks. This is capable by fueling the walls of Tachinaoritama with a flow of energy so that it is able to stay solidified. Also at the same time this sphere rejuvenates the body slowly per turn, healing any injury sustained.
Any attack that is capable of overcoming Tachinaoritama fortifications it is shattered and the healing process is canceled immediately.
<one post: heals minor wounds sustained by patients and restores 10% of ones energy.
four posts: heals moderate wounds sustained by patients and restores 30% of ones energy.
six posts: heals major wounds sustained by patients and restores 50% of ones energy.
| OTHER
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BATTLE SKILLS Name: Class: Tier: Type: Range: Description:Name: Class: Tier: Type: Range: Description:Name: Class: Tier: Type: Range: Description:Name: Class: Tier: Type: Range: Description:Name: Class: Tier: Type: Range: Description:Name: Shunpo (Flash Steps) Class: Stepping Type: Stepping Range: N/A Tier: I Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps. ITEMS REIATSU FEATURES ZANPAKUTOU |
Yokubō o una~tsu (Growling Desire) Healing / Defensive
Restore their vigour, Yokubo o una~tsu! | |
SEALED FORM SPIRIT APPEARANCE SPIRIT PERSONALITY Yokubō o una~tsu is a calm and rather kind spirit. However she is rather easily provoked and often times relies on her strength to solve issues. This is very contrasting to Hayato’s own personality which is much more against battle and more focused on healing and non-violent resolution. However the strength that eminates from Yokubo seems to pierce through Hayato himself causing the doubt in his abilities to be seen. Yokubo is not one to give away her secretes and strengths easily, and although she often times will want to fight and use her strength to overpower a foe she is a skilled warrior knowing that strategy is key in battle. She is reluctant to help out with those that feel themselves weak or show no willingness to grow in strength. The mind is just as strong a battle element as the claws and Yokubo knows that full well. She has yet to see the proof or need that Hayato is strong enough to see the true power his Bankai power might hold, sensing his doubt and worry in his own skills, a trait any good warrior cannot have only weakening them more in battle. INNER WORLD
SHIKAI SHIKAI APPEARANCE SHIKAI ABILITIES Name: Paradox Effect Type: Supplementary Tier: IV Range: 100 meter diameter Class: Shikai Release Description: Hayato is able to create a paradox environment where all techniques Tier IV and below with equal advantages perform in the following way. All offensive techniques will heal an opponent in accordance to the healing guide, whereas all healing techniques will cause damage equivalent to their tier. All methods of deployment and usage must still be performed as normal. This technique lasts a maximum of six posts, but can be halted at any time in between at Hayato’s leisure, but he suffers a cooldown of double the lasted duration.
Name: Pain Indicator Type: Passive/Supplemental Tier: II Range: 100 meter diameter Class: Shikai Release Description: Hayato is able to pick up on the pain of an individual within 100 meters of himself. The more someone is injured and the more pain they feel/their body experiences the more precise Hayato is able to locate them. The only way to evade this method is to make the body no longer feel the pain of its injuries, i.e. numbing of the injured location, or administering some kind of medicine that nulled the feeling, as well as poison that could do similar.
Name: Restorative Poison Type: Poison/Healing Tier: IV Range: Self/Zanpakuto length (0.5 meters) Class: Shikai Release Description: When activated the blade of Hayato’s zanpakuto begins to excrete what appears to be a black/blue liquid that travels down the length of the entire blade. Hayato is able to plunge the blade into himself or anyone else and by doing so the liquid that coated the blade enters one’s body and unlike a typical poison works to heal them from the inside out. This technique also has the added benefit of masking all reiatsu signature from those infected by it of equal or lower advantages. This allows the one infected to potentially feint like they had been defeated or killed in battle working as a means of distraction and restoration.
Name: Healing Shield Type: Healing/Defensive Tier: III Range: 30 meters radius Class: Shikai Release Description: Hayato is able to form a shield (roughly 2 meters high by 1 meter wide) around himself or anyone within 30 meters of him that he wishes. This shielding works two-fold, one it will allow the blocking of Tier III and lower techniques at equal advantages, but at the same time will healer the one it is protecting. If the shield is broken the healing immediately halts. This technique is able to last up to seven posts and can only be used on a maximum of two people at one time.
BANKAI
BANKAI NAME
BANKAI APPEARANCE
BANKAI ABILITIES
MASTERIES ZANPAKUTOU SPIRITAverage WEAPON SKILLAverage HAND-TO-HANDBelow Average
REIRYOKU TECHNIQUESAverage
HEALINGAdvanced
| SOUL RESILIENCEAverage REIATSU CONTROLAverage STEPPINGAbove Average
KIDOUAdvanced
ITEM CREATIONMASTERY LEVEL SQUAD TWELVE ONLY |
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Post by Deleted on Jul 6, 2015 7:18:27 GMT
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Post by Deleted on Mar 19, 2016 1:47:46 GMT
Archived due to failing the March Activity Check.
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