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Post by Kasumi Hisakawa on Jul 2, 2015 22:49:25 GMT
| Kasumi Hisakawa
| Character quote here keep it short | None || female|| Heterosexual|| 20 |
APPEARANCE Appearance
PERSONALITY POSITIVES
Quick Witted Intelligent Decisive Hard Worker Determined
NEGATIVES
Slow to Trust Others Strong Minded Easily Angered Forgetful of Faces Deceptive at Times
LIKES
Summer Training Competitions Being Relied on Being the center of attention
DISLIKES
Perverts Winter Unnecessary Violence Asking for Help Being Considered Weak
HISTORY N/A
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[b]Kara no Kyoukai[/b] -[i] Shiki Ryougi[/i] – @kasumi |
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Kasumi Hisakawa © All rights reserved, 2015-2016.
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Post by Kasumi Hisakawa on Jul 2, 2015 23:02:18 GMT
| BATTLE SKILLS Name: Bando Class: Hand to Hand Style Type: Supplementary Range: Self. Tier: N/A Description: Bando is the close cousin to Bok Fu, in which they both share the similarity of working around buddhist or monk spirits. Instead of working with stances, although, Bando's abilities are all themed or utilized around a certain animal that is found within it's homeland. These animals can change from person to person, but the base that is taught is common knowledge. Bando is rare to be taught, but training it is another thing altogether. To fully 'understand' how the techniques work, it is told that one must watch the animals in question. While this is left to ones own devices, it is common ritual to do so. Bando's main source of training is through sparring people who do not train with Bando, but rather other martial arts to perfect their own "version" of Bando and to be unique as a spirit, which is one of it's main ideals. Name: Panther's Sweep Class: Hand To Hand Technique Type: Supplementary / Offensive. Range: Self. Tier: II Description: Panther's Sweep is an iteration of a very complex style for Bando, all packed away in one ideal or technique. By condensing energy into ones legs, the user of Panther's Sweep can increase their speed incredibly for a half second, just long enough to go downwards and swing out their leg -- with the same speed, mind you -- and slam the side of the foot directly into the base of the leg, tripping them onto their back. Panther's Sweep deals little-to-no damage (outside of a bruise from the kick) but it's speed is the reason for it actually having a Tier.
Name: Scorpion's Kick Class: Hand To Hand Technique Type: Offensive. Range: Self. Tier: II Description: Scorpion's Kick is an iteration of one of the base techniques for Bando, and is considered not one of the first four, but a close cousin. By condensing energy into the upper body, the user of this ability would bring their leg upwards in a axe kick-esque fashion before swinging slightly to the right on the way down, increasing the speed and power before bringing it hard down, much like a scorpion would sting someone. The power behind this is the decent.
Name: Eagle's Talon Class: Hand To Hand Technique Type: Offensive. Range: Self. Tier: III Description: Eagle's Talon is an iteration of a base ability for a Bando user, and is considered one of the first 'four'. This ability is capable of being used if the user of this ability is capable of blocking or catching a kick, to which they would grasp onto the ankle of the leg and force them to stay upright as they slam their fist up to three time in their face in rapid succession. Each punch deals potentially fatal damage to the person in question if aimed correctly. This sequence of punches cannot be used without a proper stance and grapple, meaning one must have caught a kick or force the leg skywards to pull this off.
Name: Monkey's Palm Class: Hand To Hand Technique Type: Offensive. Range: Self. Tier: III Description: Monkey's Palm is an iteration of a base style for Bando, the general idea in one ability. Monkey's have been known to be able to break open coconuts with their bare hands, and this works off of that, acting in such a way the user proceeds to increase the speed of their arm to that of a cero for an instant, their arm packed with energy and speed to crush the skull or arm of an enemy. This ability requires no wind-up, instead, it can be utilized a moment inbetween swings.
Name: Varmakalai Class: Hand To Hand Style Type: Supplementary Range: Self. Tier: N/A Description: Varmakalai is a noble-taught martial art for the self-defense of those in the top hierarchy of India. Varmakalai is a brutal type of fighting, utilizing the pressure-points of an enemy to dislodge or kill them within a few strikes, requiring the pin-point precision of a professional dart thrower. Varmakalai, while incredibly lethal, has one huge trade-off, and that is the fitness of the user. If a user is too strong, pressing down on acute pressure points will sometimes do nothing because of the spread out pressing, the training that they give to new users of Varmakalai requires a lithe, quick body and the power to put pressure down on a dot, rather then in a large area. Varmakalai, in scripts, acknowledges 108 base 'points' which can induce pain, 12 death points that can incur death if pressed hard enough, and 98 touch points that, while dealing no damage, induce much more pain then the base points.
Name: Touch of Pain Class: Hand To Hand Technique Type: Offensive. Range: Self. Tier: II Description: Touch of Pain, or a 'touch' marma, is an instantaneous attack that is forced into either a joint or the area around them, which causes intense pain but brings no damage. This pain is excruciating, as the touch literally just smashed a pressure-point (or a nerve ending) and forced it to react to the pain that it just handled. The person who takes a touch of pain is forced to deal with the pain for the total of three turns.
Name: Touch of Damage Class: Hand To Hand Technique Type: Offensive. Range: Self. Tier: III Description: Touch of Damage, or a base 'marma', is a powerful strike to any point on the body that is open. These jabs, while not being points that induce damage and pain, are the base attacks for someone utilizing Varmakalai, and rather then bruising or dealing blunt force damage, instead split the flesh of the target like a knife, the fingers capable of rending directly into bone if done twice in a row.
Name: Touch of Death Type: Offensive. Range: Self. Tier: III. Description: While seemingly powerful, this technique is rather a deceptive technique. Concentrating their energy to the points of their fingers, the user can completely numb out an area with a simple touch, leaving the opponent to believe that the user actually killed off every cell in that point. The numbness of an arm, for example, will leave it paralyzed for two posts before the opponent can regain control of it.
Name: Bok Fu Class: Hand to Hand Style Type: Supplementary Range: Self. Tier: N/A Description: Bok Fu, surprisingly, is an american-descended fighting style. While the creator of Bok Fu pulled the ideas away from Asian culture, it was hardened in America. Bok Fu is an incredibly spiritual fighting style, taking up animal aspects -- or stances -- to deal different types of damage or protect against it, for that matter.
Training Bok Fu requires a Dojo that would teach it, which would be rare in anywhere but America. Along with training it, it's a solo art, not requiring a partner at all, as half of the training is becoming 'spiritually inclined' with the animal of each stance. Furthermore, each stance takes up a different fighting style, making it incredibly hard to perfectly counter a Bok Fu fighter.
Lastly, Bok Fu is a one-stance fighting style, meaning the stances below can only be active one at a time, and cannot be juggled inbetween turns.
Name: Stance of the Snake Class: Hand to Hand Technique Type: Offensive / Defensive Range: Self. Tier: II Description: Stance of the Snake is surprisingly a mixture of quick strikes and a receding defense. When in this stance, as long as you make pin-point strikes and focus on singular strikes alone, your hands move at cero speeds and deal extra damage. On the defense, any attacks that come at you can be blocked without losing your balance with the stance, anything above disrupting your balance and requiring you to reenter the stance.
Name: Stance of the Panther Class: Hand to Hand Technique Type: Offensive / Supplementary Range: Self. Tier: III Description: Stance of the Panther is the mixture of incredible offense and quick movement. When utilizing the stance of the panther, all of your movements are silent other then obvious abilities that would give you away. Your hands are also augmented with increased punching power each, making this stance one of the most deadly stances.
Name: Chouhigezutsuki [超ヒゲ頭突き, "Super Stubble Headbutt"] Class: Hand to Hand Technique Type: Offensive. Range: Self. Tier: II Description: An incredibly basic attack in which the user simply slams their head onto the person infront of them, causing a 5 meter knockback and doing very little damage outside of a bruise on the point of impact. Name:: Kazaguruma [風車, "Windmill"] Class: Hand to Hand Technique Type:: Offensive. Range:: Self. Tier:: III Description:: Kazaguruma is comprised of two movements, one is which the user jumps into the air at 3x natural speed, leaving a trail of the condensed physical energy behind them, before crashing down with a hard kick at a target knocking them away, up to 50 meters to be specific. Kazaguruma can be used in any manner, either in a frontal kick, sideways, backwards, any numerous amounts of ways to utilize it, and can be used to set up an advantage. Name:: Panchira Torunēdo [パンチラトルネード, "Panty-Flash Tornado"] Class: Hand to Hand Technique Type:: Offensive. Range:: Self. Tier:: III Description:: By flipping up onto their hand(s), the user spreads their legs wide enough so that as they spin on their hand(s), the opponent is met with repeated kicks, all focused upon the same location. Due to the balance of this technique, the user can easily jump out of it without losing their own balance in the process, and proceed to attack normally. ITEMS N/A REIATSU FEATURES N/A
HUMAN POWERS
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HUMAN POWERS NAME
TYPE/THEME
ACTIVATION KEEP IT SHORT
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HUMAN ABILITIES
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
MASTERIES HUMAN POWERSMASTERY LEVEL
WEAPON SKILLbelow average HAND-TO-HANDabove average
REIRYOKU TECHNIQUESMASTERY LEVEL
HEALINGMASTERY LEVEL | SPIRITUAL POTENCYMASTERY LEVEL
REIATSU CONTROLMASTERY LEVEL
STEPPINGAbove average
SOUL SYNCHROMASTERY LEVEL
ITEM CREATIONMASTERY LEVEL |
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Post by Mist on Jul 3, 2015 17:44:03 GMT
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Post by Deleted on Jan 21, 2016 23:55:00 GMT
Archived as per the user's request. To unarchive, please post in the appropriate board!
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