Welcome to Bleach Society Role-Play, BSRP for short. We're a Beginner to Advanced canon site with non-canon elements for maximum roleplay enjoyment. We focus on characters' individual stories; however, there are many more than your own. Best viewed in Google Chrome!
Bleach was created by Tite Kubo. All site systems were created by current and former staff members of BSRP to enhance the roleplay experience. Banners and theme coding belongs to Kaz, inspired by Timetables, with credit to Smangii for the sidebar and Pyxis of Gangnam Style for the Thread List. General site coding and plugins are from various support sites like Smangii and Proboards Support, all credit to their creators. All characters, threads, and ideas on this site belong to their respective creators. Various images were taken from sites including but not limited to Zerochan, Photobucket, deviantART, all credit to original creators. Do not steal the original work found on this site. We'll find you.
Description: A simple healing spell used to heal injuries. Costing Reiatsu depending on the wound, this Kidou surrounds the target in a flash of green light, before starting to heal their injuries. The lighter wounds like mere scratches are removed in one post, not per wound, but in total. Deeper wounds like large cuts and lacerations take longer to cure, taking up to 2 posts.
Only those in Squad Four with Above Average Healing or those in the Kidoshu with Above Average Kido can attempt the next stage of this technique, healing broken bones and deep lacerations over 3 osts, with Kidoshu taking one post longer. Those with Advanced Healing or Advanced Kido can go further and can heal even lost limbs, which take about 4 posts to regenerate. Kidoshu members will take 2 posts longer to heal this. Some internal injuries can be healed, while injuries like cuts in the heart cannot. This technique cannot heal poisons and other ailments.
Name: Meiyu (Luminous Healing) *
Number: Unknown
Type: Healing
Tier: II - VI
Range: Medium
Incantation: Unknown
Description: Taking the idea of Keikatsu, Meiyu is another healing technique that functions on an area of effect. This is able to heal up to five people within an area of ten meters around the caster. The restrictions, costs and durations for healing are the same as Keikatsu, but for each person that is within the area, the cost is not spread over everyone but for each person that needs healing. Thus this is a technique that saves time for healing multiple people, adding a total of 2 posts to each duration.
Name: Shiguremino (時雨蓑, Rainshower Coat)
Number: 15.
Tier: II
Type: Ryōdō.
Incantation: A gentle rain calls forth autumn straw. Sprout and surround.
Description: Creates a thin barrier of green reiatsu around a target. While within the coat, the target's wounds and vitals are numbed and fixed at a stable level, allowing transportation without risk of further injury. However, this kido does not heal or restrain them: that would require use of other techniques.
Name: Tamashii Nuime (soul stitching)
Numer: 30
Tier: III
Range: self
Type: Healing
Incantation: N/A
Description: Coating ones reiatsu into their palm, the energy can then be used to stitch the bonds of spiritual entities limbs back together. It causes immense pain to the injured one, but within one post any stitched limb is like new. The downside is that any limb stitched back must be rested for four posted and not be used in an active manner.
Name: Torikesu (Revoke)
Number: 40
Tier: III
Type: Healing
Range: Short
Incantation: "Pain! I revoke thee!"
Description: The user gathers sufficient amount of reiryoku around their hand, causing their hand to glow of a white aura. Gently placing their fingertips upon their target's vein, injecting their Reiatsu into their target's nerves and nullifies sense of touch. The user's target will be unable to feel anything upon that limb for five posts. This serves best use for healing someone whom is suffering from intense pain. It may be used on any body part except the head, where it will have no effect.
Name: Hiーringu Impan (Healing Stamp)
Number: 54
Tier: IV
Type: Healing
Range: Short
Incantation: "Through my contract, insert thy rejuvenation."
Description: A healing spell that works over time. Gathering their reiryoku through a pointer finger, the user contacts five light-blue kanji letters [リ - ラ- ッ - ク -ス] on their target chosen body parts. The kanji letters may be individually placed on a body part. Once placed, the ability will soothe the nerves with a relaxing sensation. For the next three posts, the contracted body parts will rejuvenate all minor to moderate cuts and bruises. All minor injuries will be healed over the first post, moderate injuries will be used over the next two posts. Upon the ending of the last post, the kanji letters will glow of a teal color and slowly dissipate.
Name: Ripea (Repair)
Number: 58
Tier: IV
Type: Healing
Range: Short
Incantation: "May I repair the thread of life, silence all that is strife."
Description: The user gathers necessary reiryoku upon their thumb and pointer finger, manifesting a five-inch bright green needle as they widen their two fingers. The user slowly penetrates the body part with the needle, causing it to quickly seep into the skin of the ally. The kidou will then exclusively target deep cuts, moderate gashes, moderate lacerations, and suchlike; painfully, yet quickly repairing tissue and stitching wounds back to the normal within two posts.. No more than one needle may be placed on one body part at a time.
Name: Genshiseikatsu (threads for weaving life)
Number: 63
Tier: V
Range: fifty meters
Type: Healing
Incantation: "Brethren of a losing battle, my life force is yours, take refuge in the warm glow of thy healers rays, rise up and fight one last time withered warrior of time! "
Description: A kidou spell designed to restore energy to an ally in real time. By focusing energy from the core, they create an thick, thread of brimming energy and latch it onto an ally who's reserves are low or failing. What happens is any ability used is fueled directly from the healers own reserves.
Genshiseikatsu is considered an extremely powerful kidou, but also very difficult to perform, and is only taught to the most experienced of healers within the fourth division.
Name: Kagayaki (Radiance)
Number: 65
Tier: V
Type: Healing
Range: Medium
Incantation: "Shall I bless my comrades and clear disbelief! May my radiance diminish pain."
Description: This healing spell requires great concentration and positive energy. The user places their palms outward into the air, releasing a radiant yellow light from their entire body that heals allies up to a maximum of 50 yards in front of them, as long as they are within the user's field of vision. This particular ability is capable of healing many people through moderate strength. Healing moderate bruises, deep cuts, and first degree burns over five posts. Whether this ability is used on one ally or seven allies, it will always heal with the same capability. Lasting for five posts.
Name: Tachinaoritama (restoration sphere)
Numer: 80
Tier: VI
Range: self
Type: Healing
Incantation: "wounded brother, find sanctuary and refuge within the walls of Vahalla. Whimper of a fleeting soul, red light, soft wind, o lords call baptize your soldiers of war!"
Description: A complex kidou utilized to protect a squad four member and allow them to simultaneously heal a wounded ally. Creating a protective sphere that encompasses both the medic and patient. The spherical walls of Tachinaoritama are able to constantly withstand consistent damage from perimeter attacks. This is capable by fueling the walls of Tachinaoritama with a flow of energy so that it is able to stay solidified. Also at the same time this sphere rejuvenates the body slowly per turn, healing any injury sustained.
Any attack that is capable of overcoming Tachinaoritama fortifications it is shattered and the healing process is canceled immediately.
one post: heals minor wounds sustained by patients and restores 10% of ones energy.
four posts: heals moderate wounds sustained by patients and restores 30% of ones energy.
six posts: heals major wounds sustained by patients and restores 50% of ones energy.
TECHNIQUES
REIATSU CONTROL
PLACEHOLDER FOR REIATSU TECHNIQUES AND EFFECTS
REIRYOKU TECHNIQUES
Name: Seductive Sedation
Type: Hakuda
Range: Melee
Tier: III
Description: Transmitted through a kiss anywhere on the body, Izumi uses her reiatsu to push a heavy sedative into the target. The sedative is strong enough to cause full paralysis within a few moments. The paralysis last until healed by a healing tech or if fought by expelling a constant tier III
Lower rank - paralysis happens in 1 post
Same rank - 2 posts
Higher rank - 3 posts
WEAPON SKILL
PLACEHOLDER FOR ZANJUTSU
HAND-TO-HAND
PLACEHOLDER FOR HAKUDA
STEPPING
Name: Shunpo (Flash Steps)
Type: Stepping
Range: N/A
Tier: I
Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps.
Auto-gained for Shinigami at ML.
ZANPAKUTOU
SEALED FORM
CHI-HIME
SHIKAI
Shukketsu
INITIAL RELEASE
NAME
CHI-HIME [BLOOD PRINCESS]
SPIRIT PERSONALITY
Chi-hime doesn't look it, but she is actually insane. She enjoys to look cute, but Izumi learned long ago that she is anything but sweet. Perhaps it comes from Izumi's twisted outlook on the world, Chi-hime is as violent as they come. Chi-hime wouldn't hesitate to have someone killed if she was allowed to do so. If not for her respect of the rules, she may have told Chi-hime to murder fellow shinigami.
However, her violence has a soft side. She doesn't like causing pain. Death is fine, but she wants death to be painless.
SPIRIT APPEARANCE
INNER WORLD
TYPE
HEALING BLOOD
CALL OUT PHRASE
SHUKKETSU [BLEED]
SHIKAI APPEARANCE
ABILITIES
Name: Blood Seal
Type: Supplementary
Range: Self
Tier: II upon change into blood form
Description: Izumi's zanpakutou is converted into blood and stored within her body. It can be retrieved through the use of a blood seal in the form of a heart on her body. The blood doesn't need to be her own. The zanpakutou doesn't need to be in released form when pulled from her body, but the seal must be used first and it is considered released.
Name: Blood Pact
Type: Supplementary
Tier: I
Description: The blood form of the zanpakutou can be shifted and molded into different things.(swords, walls, etc) The make up of the blood can also be changed to have the same affect as a potion, healing salve or poison. As this is a shikai ability, it can never heal or do more damage than a tier IV The form the blood takes must be within 5ft bt 5ft. The blood losses the durability of a zan but maintains the cutting properties.
Name: Hemomancy
Type: Passive
Range: 20 yards
Tier: I
Description: Izumi can control the blood from up to twenty yards away. Changing the shape of it, causing it to move around, and things of the sort. Moves at cero speed.
Name: Transfusion
Type: Healing
Tier: IV
Description: By causing the blood of her zanpakutou to directly enter an ally, Izumi can perform powerful healing from the inside. The healing effect is greater with a higher healing mastery. CD 1 post
Above Average: High stamina recovery and greatly increases the recovery time for wounds.
Advanced: Limbs can be reattached with ease, pain will fade from the body as well as high stamina recovery and greatly increases the recovery time for wounds
Mastered: Full restore. Wounds vanish, pain fades, the body feel fresh as if it weren't damaged.
Name: Unnamed Type: Passive Description: Lunanelle's capabilities are increased by 1.5x out of res and 2x in res
Name: Cero (Hollow Flash) Type: Offensive Range: Long range Tier: IV Description: Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently.
Default ability for Arrancar and Adjuchas/Gillian Hollow
Name: Garganta (black cavity) Type: Passive Range: Passive Tier: I Description: Referring specifically to the spiritual pathway between Hueco Mundo and the Human World, this door can be opened by all Hollow and Arrancar. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway. At HL ranks, you may open Garganta using Descorrer, giving the pathway greater stability and neater closing and opening of the door. Vizard are also able to learn this ability.
Default ability for all Arrancar and Hollow.
Name: Hierro (Steel Skin) Type: Passive Range: Passive Tier: I Description: Refers to the ultra-tough skin of the Arrancar, which is a result of their compressed spiritual power. While their skin is strong enough to block even released Zanpakutô bare-handed, it is by no means impenetrable. Stronger arrancar have proportionally stronger skin.
Default ability for Arrancar
Name: Pesquisa (inquiry circuit) Type: Passive Range: Passive Tier: I Description: The Arrancar equivalent of the shinigami ability to sense spiritual pressure. It functions similar to sonar.
Default ability for Arrancar
Name: Bala (Hollow Bullet) Type: Offensive Range: Long range Tier: I Description: A weaker but quicker alternative to regular cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero.
Default ability for Arrancar and Adjuchas Hollow
BATTLE SKILLS
REIATSU CONTROL
Name: (C)osmic Groove Tier: III Type: Passive Range: Self Description: Lunanelle stores a cosmic energy that she can utilize in very specific ways. The abilities that can be used from the C groove are able to be used directly after another ability despite the type and CD. Energy is consumed based on the strength of the ability. Only three charges can be stored at any given time and charges are only gained when she isn't using a C Groove ability. Upon use of any C Groove ability, Lunanelle avoids any one attack, even if it appears to already be hitting her.
Name: Quarter Moon Punch Tier: III-V Type: Offensive Range: Cero Description: Lunanelle fires a blast from palm of both of her hands that is colored her reiatsu. It shimmers and leaves streaks of crystals as it flies. As this is a C groove exclusive ability, it is only affected by the charges of C groove stored. 1 charge is tier III, 2 is IV, 3 is V.
Name: (A)ctive Groove Tier: VII Type: Supplementary Range: Self Description: The A Groove allows Lunanelle to achieve feats of speed that are mind boggling. Upon activation, she is able to dodge a point blank attack, even if it appears to already be hitting her. The strongest feature of the A Groove is being able to throw out consecutive techniques(3 per post) regardless of charge time, cd, or type. If a hit is landed, Lunanelle can essentially combo off it for the duration. However, the strength of this comes with major weaknesses. The A Groove can only be entered after being in combat for a long time.(7 posts) It also has a very short duration(2 posts) and a long time before reuse.(5 posts CD)
Name: Astral Break Tier: VII Type: Offensive Range: 10m Description: Can only be done once per thread. Astral Break is one of Lunanelle's finishing attacks. For Astral Break, Lunanelle creates a very small projectile that shines like a star on the tip of her finger. This is then thrown at the target at a cero speed. If the target is hit with the star, it locks them in place, grows in size to swallow them up, then explodes. Any target hit with Astral Break likely dies. Astral Break can only be performed after 20 posts
Name: Lunar Focus Tier: V Type: Defensive Range: Melee Description: Lunanelle focuses to attack while being struck. The attack hitting her doesn't cause her to flinch, and the damage isn't reacted to. If Lunanelle isn't struck again in a short time(1 post), the damage she would have taken is negated. This can be done fairly frequently(2 post CD)
HAND-TO-HAND
Name: 2D Fighter Type: Martial Arts Style Tier: I Description: This is a fighting style created by Lunanelle. As a 2D Fighter, Lunanelle never directly faces her opponent in combat. She stands with her side facing them, and deals with attacks in a way very unique to her. Rather than going around attacks to dodge them, Lunanelle dodge's often go straight into the attack. It appears as if attack move through her. Various techniques assist her in this. Most notably, her attacks often link together and form devastating combinations.
Name: 2D Fighter - knockdown value Type: Passive Description: As a 2d fighter, Lunanelle has learned to have her attacks flow together seamlessly. Any attack she does effectively staggers an opponent allowing a follow up. However, she is unable to do this infinitely. Each attack decreases the length of time she can attack a staggered opponent. Basic attacks(kick, punch, etc) add a value of 1 for each strike. Special attacks(techniques) add a value of 5. Once an opponent reaches a value of 8, Lunanelle's attacks no longer stagger, allowing for the combo to be broken. Attacks done during the (A)ctive groove do not apply a KV.
Name: Divine Lunar Fist Tier: III-V Type: Offensive Range: Melee Description: Lunanelle lands a strong uppercut that calls down a pillar of light. She begins rising while spinning, the opponent hit with the attack rising into the air carried by her fist. The pillar of light shimmers and leaves streaks of crystals around them. At the top of the uppercut, the opponent is sent flying a short distance. As this is a C groove exclusive ability, it is only affected by the charges of C groove stored. 1 charge is tier III, 2 is IV, 3 is V.
Name: (P)erfection Groove Tier: I-VII Type: Defensive Range: Melee Description: The P Groove allows Lunanelle to actively deflect an attack. The deflection happens so quickly that she is able to retaliate before her opponent can react in most cases. She is able to perform this more rapidly if the deflected attack isn't very powerful.(tier IV give a 1 post cd, add 1 per tier higher)
Name: ULTRA COSMOS Tier: VII Type: Offensive Range: Melee Description: Can only be done once per thread. ULTRA COSMOS is Lunanelle's fury unchained. She performs a long string of hits against a target that leaves them incapable of fighting after she is finished. This is considered another of her finishing attacks. In order for Lunanelle to perform ULTRA COSMOS, an opening attack must be landed first. An attack must be used directly after this, linking with the opening attack. Linking attacks must be an actual technique and is often performed from her groove system. After the opener and linker, then Lunanelle can go into her ULTRA COSMOS. Lunanelle can be countered during the linking attack, but if the target is unsuccessful at countering, the ULTRA COSMOS becomes guaranteed. In addition to needed to be performed after an opener and linker, ULTRA COSMOS can only be performed after 10 posts.
WEAPON SKILL
PLACEHOLDER FOR WEAPON SKILL
STEPPING
Name: Sonido (Resounding Revolution) Type: Stepping Range: Passive Tier: I Description: Is the Arrancar equivalent of the Shinigami flash steps; it allows the user to travel at incredibly high speeds for short distances. Use of Sonido is punctuated by a brief static sound, in contrast to the "swish" sound used for flash steps.
Default for Arrancar and auto-gained at [ML-A] for Hollow
Name: (L)unar Cancel Type: stepping Description: Lunanelle's stepping abilities have less recovery time than usual. It appears as if she cancels the step at the last moment, allowing her to take another action.
Name: Tech Chase Tier: II Type: Stepping Description: After a successful attack is landed by Lunanelle, she can follow the opponents movements exceptionally well. If the opponent attempts to move away from her with the use of a stepping ability or an ability that assists in dodging, Lunanelle's step places her within striking range of the target before their ability can complete. This means her following attack is extremely hard to avoid.
Name: Raging Comet Tier: V Type: Offensive Range: 20m Description: Lunanelle lifts a leg, and slides across any terrain to reach her opponent. Trailing behind her is a streak of crystal like afterimages. Upon reaching her target, there is a moment of pause. After this moment, it appears as if a black curtain has fallen over the battlefield. Almost as if the sun or moon has vanished. The effects are felt an instant, feeling as if Lunanelle landed multiple attacks all over the opponents body. When the curtain is lifted, Lunanelle is often standing above the opponent, the two bathed in a pillar of light, crystals falling all around them. This is the strongest C Groove exclusive ability and can only be used with three charges.
ZANPAKUTO
SEALED FORM
A SHORT DAGGER OF CRYSTAL
POLVO de ESTRELLAS
RESURRECCION
SOAR
RESURRECCION
RELEASE COMMAND
SOAR
TYPE
ENERGY
APPEARANCE
ABILITIES
Name: Cosmic Flare Type: Defensive Range: Self Tier: VII Description: Expelling the force of the cosmos from her body, Luna rejects anything of the same strength inside and out. CD: 4 posts
Name: Nebula Creation (can be used out of res) Type: Supplementary Range: 50m around Luna 100m across Tier: VII Description: A thick veil of ionized gas pours from Luna. The gas is too thick to see through and is flooded with her reiatsu making it hard to pinpoint her. Those in the nebula are robbed of their ability to breath and produce energy based attacks. Energy based attacks must be higher than tier V in order to be used and those higher may have trouble traveling through the nebula. Duration & CD: 3 posts & 3 CD
Name: Star Child Type: Passive Range: 50m around Luna 100m side to side Tier: III Description: Each post, a miniature star like construct comes to life around Luna. These stars move towards other stars under the effects of gravity. The stars also pull on energy based attacks of its tier and lower, absorbing them and causing them to grow larger. Each star can absorb one energy based attack before going critical. While critical, the star glows so bright that it becomes hard to face. After going critical for one post, the star dies in a grand explosion. The explosion has a radius of 50m
Name: Death Of A Galaxy Type: Offensive Range: 100m Tier: VII Description: At any point in time, Luna can cause all active stars to go supernova. These stars explode with much greater force than when they go critical. The explosion radius becomes 75m and the destruction increases in scale. With many stars active, this could level a battlefield. CD: 4 posts
[cs=3][atrb=valign, top][atrb=class, body][classy=cell][classy=heading]PERSONALITY[/classy] POSITIVE: » Devoted » Out Going » Energetic » Hard Working » Helpful
NEGATIVE: » Clingy » Perverted » Rash » Unaware Of Age Limitations » Cold Until She Get To Know Someone
LIKES: » Awkward Sexual Jokes » Anime » Dolls » Chocolate Syrup » Little Girls
DISLIKES: » Bright Lights » Getting Dirty » Vegetables » Most People Taller Than Her » The Thought Of Aging
[classy=heading]APPEARANCE[/classy]
Angelise is your average thirteen year old girl in build. Slim, not athletic, though very flexible. She comes in at 5' 2" and weighs 99 lbs. Her hair is long, reaching all the way down her back. Colored a dark green, it is often mistaken for a solid black. Normally it is worn straight, but at times can be worn as pigtails. Her eyes are very different than the typical eyes. Angelise's eyes have large black irises with a yellow ring in the center. Her skin is paler than most, but can appear normal at times. Face Claim: UN-GO - Kazamori Sasa
[classy=heading]HISTORY[/classy]
[classy=heading]BATTLE TECHNIQUES[/classy]
Name: Flexibility Type: Passive. Range: Self Description: Angelise is extremely flexible, like freaky gymnast level. Actually pass that.
Name: Piercing Vision Type: Supplementary Range: Within sight Description: Angelise can see the chemical/spiritual make up of things. What does the scouter say about their power level? Yeah she does that. Cost a lvl 5
Name: Super Justice Tackle Type: Offensive Range: 10 ft Description: Bringing offenders to justice, Angelise lunges forward into a high powered tackle. Costs a lvl 5 to propel herself forward incredibly fast. It doesn't deal damage unless the person collides with her the wrong way, or was off balance or something. This isn't supposed to hurt, but if the person so chooses it to, then fine.
Name: Open Sesame Type: Offensive/Defensive Range: 20 ft Description: Opens any door, removes any barrier, unlocks any lock. For things with spiritual make ups, the cost is matched if the creator is the same rank as her. If higher rank, it cost an extra lvl 10. Cost + lvl 10. For things without spiritual make ups, all free.
NEGATIVE: » Sarcastic » Perverted » Impulsive » Sneaky » Cold Until She Get To Know Someone
LIKES: » Awkward Sexual Jokes » Anime » Dolls » Chocolate Syrup » Little Girls
DISLIKES: » Bright Lights » Getting Dirty » Older Souls » Other Dolls » The Thought Of Aging
[classy=heading]ZEIGE DICH![/classy] Appearance:
Name: Body Transfer Type: Supplementary Range: Self Description: Momo and Angelise switch bodies. The body transfer last until Momo accepts to change again. The cost is negligible.
Name: Have You Seen My Bear? Type: Supplmentary Range: indescribably long(as long as the two are in the same thread) Description: With the cost of a lvl 60 Momo instantly returns to Angelise. Like poof I'm back.
Name: I'll Cut You Type: Supplementary Range: Self Description: Momo pulls out her little knife. It shall be called baby zan. It is retractable and stuffs.
Name: Shared Sight Type: Passive Range: Self Description: Angelise and Momo can see what the other can at all times.
[classy=heading]MERGING[/classy] Appearance: Merging with one's doll mixes your traits. Once again, text or image.
Name: Type: Range: Description:
[classy=heading]MASTERIES[/classy] Doll Synergy: Above Average Doll Manifestation: Above Average Merging: Locked Bount Seals: Beginner Spiritual Absorption: Below Average Reishi Control: Below Average Hand to Hand: Above Average Spiritual Potency: Above Average Weapon Skill: Average Stepping: Locked. Reiatsu: Locked. Reiryoku Techniques: Locked.
Sol is a mindless animal that reacts purely on instinct. That is all that can be said about his personality. Before anyone questions it, ask yourself about your dogs personality. Yeah there is a brief glimpse of habits it does, but it doesn't have anything in depth. Friendly, mean, whatever, it is a dog and dogs will be dogs. This is a dragon, and he will be a dragon. Not Spyro, not a dragon tales dragon, this is a beast
HISTORY
OOC NAME
DIFFICULTY LEVEL
[B]SERIES NAME CAPS[/b] - [i]fc name lowercase[/i] – @username
Maximum of 3 Battle Skill techniques for Unclassifed, 4 for Adjuchas and Gillian, all in addition to Hollow Powers. Can be Hollow, Hand-to-Hand and Weapon Skill. All max Tier III.
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Class: Tier: Type: Range: Description:
Name: Bala (Hollow Bullet) (remove if not at least Adjuchas class Hollow) Class: Cero/Bala Type: Offensive Range: 100 Meters Tier: I Description: A weaker but quicker alternative to regular Cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero.
Default ability for Arrancar and Adjuchas Hollow
Name: Cero (Hollow Flash) (remove if not at least Gillian class Hollow) Class: Cero/Bala Type: Offensive Range: 100 Meters Tier: IV Description: Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently.
Default ability for Arrancar and Adjuchas/Gillian Hollow
ITEMS
Non-Combat aesthetic items only. Put N/A if none.
REIATSU FEATURES
Smell colour and aesthetics.
HOLLOW POWERS
HOLLOW POWERS NAME
TYPE
ACTIVATION KEEP IT SHORT
HOLLOW POWERS ABILITIES
name: Cosmic Flare type: Defensive range: self tier: IV description: Expelling the force of the cosmos from his body, Sol rejects anything of the same strength inside and out.
name: Nebula Creation type: supplementary range: 50m around Sol 100m from side to side tier: IV description: A thick veil of ionized gas pours from Sol. The gas is too thick to see through and is flooded with his reiatsu making it hard to pinpoint him. Those in the nebula are robbed of their ability to breath and produce energy based attacks. Energy based attacks must be higher than tier IV in order to be used and those higher may have trouble traveling through the nebula. Duration & CD 6 post duration & 2 post CD
name: Star Child type: Passive range: 50m around Luna 100m from side to side tier: III description: Each post, a miniature star like construct comes to life around Sol. These stars move towards other stars under the effects of gravity. The stars also pull on energy based attacks, absorbing them and causing them to grow larger. Each star can absorb one energy based attack before going critical. While critical, the star glows so bright that it becomes hard to face. After going critical for one post, the star dies in a grand explosion. The explosion has a radius of 50m
name: Death of a Galaxy type: Offensive range: 100m tier: IV description: At any point in time, Sol can cause all active stars to go supernova. These stars explode with much greater force than when they go critical. The explosion radius becomes 75m and the destruction increases in scale. With many stars active, this could level a battlefield. CD 1 post
Name: Sho (Thrust) Number: 1 Type: Hado Range: Long Incantation: Unknown Description: Pushes the target away from the caster.
Name: Byakurai (Pale Lightning) Number: 4 Type: Hado Range: Long Incantation: Unknown Description: Fires a concentrated bolt of lightning from the caster's forefinger.
Name: Shakkaho (Shot of Red Fire) Number: 31 Type: Hado Range: Long Incantation: Ye Lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, The sea barrier surges, March on to the south! Description: Fires a ball of red energy at a target.
Name: Haien (Abolishing Flames) Number: 54 Type: Hado Range: Long Incantation: Unknown Description: Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
Name: Raikoho (Thunder Roar Cannon) Number: 63 Type: Hado Range: Long Incantation: Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle! Description: Fires a massive wave of yellow energy at a target.
Name: Hiryugekizokushintenraiho (Flying Dragon-Striking Heaven-Shaking Thunder Cannon) Number: 88 Type: Hado Range: Long Incantation: Unknown Description: Fires a gigantic electricity blast of spiritual energy resulting in an truly enormous explosion.
Name: Kurohitsugi (Black Coffin) Number: 90 Type: Hado Range: Medium Incantation: The crest of turbidity, seeping out. An insolent vessel of madness. Boiling up, denying, numbness, blinking, obstructing slumber. The steel princess who creeps. The mud doll, ever disintegrating. Unite! Oppose! Filling the earth, know your own impotence! Description: Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition.
BAKUDO
Name: Sai (Restrain) Number: 1 Type: Bakudo Range: Short Incantation: Unknown Description: Locks a target's arms in place behind their back.
Name: Hainawa (Crawling Rope) Number: 4 Type: Bakudo Range: Short Incantation: Unknown Description: An energy rope entangles a target's arms.
Name: Seki (Repulse) Number: 8 Type: Bakudo Range: N/A Incantation: Unknown Description: Creates a round shield that seems to temporary paralyze and repel whatever strikes it.
Name: Geki (Strike) Number: 9 Type: Bakudo Range: Short Incantation: Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat! Description: Engulfs a target in red light, completely paralyzing them.
Name: Shitotsu Sansen (Beak-Stab Triple Beam) Number: 30 Type: Bakudo Range: Medium Incantation: Unknown Description: The user forms a golden triangle with their fingers, after which the tips of the triangle shoot out three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle.
Name: Tsuriboshi (Suspending Star) Number: 37 Type: Bakudo Range: Long Incantation: Unknown Description: Creates a star-shaped cushion of spiritual energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
Name: Enkosen (Arc Shield) Number: 39 Type: Bakudo Range: Short Incantation: Unknown Description: Summons a large, circular shield of condensed reiatsu to block opponents' attacks. The user's Zanpakuto is used as the central focus of the shield. Yet an advance user or a master of kidou can bypass this flaw and use it on any part of their body.
Name: Rikujokoro (Six Rods Prison of Light) Number: 61 Type: Bakudo Range: Medium Incantation: Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six! Description: Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
Name: Hyapporankan (One Hundred Stepping Rails) Number: 62 Type: Bakudo Range: Long Incantation: Unknown Description: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
Name: Sajo Sabaku (Locking Bondage Stripes) Number: 63 Type: Bakudo Range: Medium Incantation: Unknown Description: Binds the arms of a target. According to Ushoda Hachigen, physical strength alone should not be enough to break out of a level 60 Bakudo. However, Muguruma Kensei was able to free himself from this Kido while in his Hollow form.
Name: Gochutekkan (Quintet of 1 kan Iron Pillars) Number: 75 Type: Bakudo Range: Medium Incantation: Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end. Description: Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.
Name: Kuyou Shibari (Nine Sunlight Traps) Number: 79 Type: Bakudo Range: Long Incantation: Unknown Description: Creates eight black holes the emit spiritual energy in the personal space surrounding the target with a ninth black hole manifesting in the center of the targets chest.
Name: Danku (Splitting Void) Number: 81 Type: Bakudo Range: Short Incantation: Unknown Description: Creates an energy barrier in the form of a rectangular wall. According to Kuchiki Byakuya, it is capable of stopping Hado up to #89.
RYODO
name: Keikatsu (Opening Revival) Number: Unknown Type: Healing Range: Medium Incantation: Unknown Description: A simple healing spell used to heal injuries. Costing Reiatsu depending on the wound, this Kidou surrounds the target in a flash of green light, before starting to heal their injuries. The lighter wounds like mere scratches are removed virtually instantly for a level 20 Kido cost, taking their share of reiatsu not per wound, but in total. Deeper wounds like large cuts and lacerations take longer to cure, taking up to 2 posts and costing a level 40 Kido.
Only those in Squad Four with Above Average Healing or those in the Kidoshu with Above Average Kido can attempt the next stage of this technique, healing broken bones and deep lacerations for a level 50 cost and over 2 posts, with Kidoshu taking one post longer. Those with Advanced Healing or Advanced Kido can go further and can heal even lost limbs, which take about 2 posts to regenerate depending on the size of the limb and costing a level 80 Kido. Kidoshu members will take 2 posts longer to heal this. Some internal injuries can be healed, while injuries like cuts in the heart cannot. This technique cannot heal poisons and other ailments.
Name: Meiyu (Luminous Healing) Number: Unknown Type: Healing Range: Medium Incantation: Unknown Description: Taking the idea of Keikatsu, Meiyu is another healing technique that functions on an area of effect. This is able to heal up to five people within an area of ten meters around the caster. The restrictions, costs and durations for healing are the same as Keikatsu, but for each person that is within the area, the cost is not spread over everyone but for each person that needs healing. Thus this is a technique that saves time for healing multiple people, with the costs applied to each person.
Name: Shiguremino (, Rainshower Coat) Number: 15. Type: Ryodo. Incantation: A gentle rain calls forth autumn straw. Sprout and surround. Description: Creates a thin barrier of green reiatsu around a target. While within the coat, the target's wounds and vitals are numbed and fixed at a stable level, allowing transportation without risk of further injury. However, this kido does not heal or restrain them: that would require use of other techniques.
Name: Tamashii Nuime (soul stitching) Numer: 30 Range: self Type: Healing Incantation: N/A Description: Coating ones reiatsu into their palm, the energy can then be used to stitch the bonds of spiritual entities limbs back together. It causes immense pain to the injured one, but within one post any stitched limb is like new. The downside is that any limb stitched back must be rested for four posted and not be used in an active manner.
Name: Torikesu (Revoke) Number: 40 Type: Healing Range: Short Incantation: "Pain! I revoke thee!" Description: The user gathers sufficient amount of reiryoku around their hand, causing their hand to glow of a white aura. Gently placing their fingertips upon their target's vein, injecting their Reiatsu into their target's nerves and nullifies sense of touch. The user's target will be unable to feel anything upon that limb for five posts. This serves best use for healing someone whom is suffering from intense pain. It may be used on any body part except the head, where it will have no effect.
Name: Hi?ringu Impan (Healing Stamp) Number: 54 Type: Healing Range: Short Incantation: "Through my contract, insert thy rejuvenation." Description: A healing spell that works over time. Gathering their reiryoku through a pointer finger, the user contacts five light-blue kanji letters [? - ?- ? - ? -?] on their target chosen body parts. The kanji letters may be individually placed on a body part. Once placed, the ability will soothe the nerves with a relaxing sensation. For the next three posts, the contracted body parts will rejuvenate all minor to moderate cuts and bruises. All minor injuries will be healed over the first post, moderate injuries will be used over the next two posts. Upon the ending of the last post, the kanji letters will glow of a teal color and slowly dissipate.
Name: Ripea (Repair) Number: 58 Type: Healing Range: Short Incantation: "May I repair the thread of life, silence all that is strife." Description: The user gathers necessary reiryoku upon their thumb and pointer finger, manifesting a five-inch bright green needle as they widen their two fingers. The user slowly penetrates the body part with the needle, causing it to quickly seep into the skin of the ally. The kidou will then exclusively target deep cuts, moderate gashes, moderate lacerations, and suchlike; painfully, yet quickly repairing tissue and stitching wounds back to the normal within two posts.. No more than one needle may be placed on one body part at a time.
Name: Genshiseikatsu (threads for weaving life) Numer: 63 Range: fifty meters Type: Healing Incantation: "Brethren of a losing battle, my life force is yours, take refuge in the warm glow of thy healers rays, rise up and fight one last time withered warrior of time! " Description: A kidou spell designed to restore energy to an ally in real time. By focusing energy from the core, they create an thick, thread of brimming energy and latch it onto an ally who's reserves are low or failing. What happens is any ability used is fueled directly from the healers own reserves.
Genshiseikatsu is considered an extremely powerful kidou, but also very costing, and is only taught to the most experienced of healers within the fourth division. The thread of energy can last as long as its host has sufficient energy to keep funneling out energy. There is no cost after paying for its creation.
Name: Kagayaki (Radiance) Number: 65 Type: Healing Range: Medium Incantation: "Shall I bless my comrades and clear disbelief! May my radiance diminish pain." Description: This healing spell requires great concentration and positive energy. The user places their palms outward into the air, releasing a radiant yellow light from their entire body that heals allies up to a maximum of 50 yards in front of them, as long as they are within the user's field of vision. This particular ability is capable of healing many people through moderate strength. Healing moderate bruises, deep cuts, and first degree burns over five posts. Whether this ability is used on one ally or seven allies, it will always heal with the same capability. Lasting for five posts, a level 65 reiryoku cost at first post, the next four posts cost that of a level 20 reiryoku.
Name: Tachinaoritama (restoration sphere) Numer: 80 Range: self Type: Healing Incantation: "wounded brother, find sanctuary and refuge within the walls of Vahalla. Whimper of a fleeting soul, red light, soft wind, o lords call baptize your soldiers of war!" Description: A complex kidou utilized to protect a squad four member and allow them to simultaneously heal a wounded ally. By channeling reiatsu into a protective sphere that encompasses both the medic and patient. The spherical walls of Tachinaoritama are able to constantly withstand consistent damage from perimeter attacks. This is capable by fueling the walls of Tachinaoritama with a flow of energy so that it is able to stay solidified. Also at the same time this sphere rejuvenates the body slowly per turn, healing any injury sustained.
To facilitate the needs of Tachinaoritama one must pay an up keep cost of a lvl 60 kidou. Any attack that is capable of overcoming Tachinaoritama fortifications it is shattered and the healing process is canceled immediately.
one post: heals minor wounds sustained by patients and restores 10% of ones energy.
four posts: heals moderate wounds sustained by patients and restores 30% of ones energy.
six posts: heals major wounds sustained by patients and restores 50% of ones energy.
Name: Megumi o chinsei-ka (Calming Grace) Type: Support/Healing Number: -- Range: 100M Description: The user first takes a relaxed, passive stance and envelops themselves in a faint, golden aura. This golden aura radiates as a dim light outwards and surrounds their allies in the same golden aura. While this ability is active, the aura steadily heals up to minor wounds such as small cuts, bruises, and burns, over the course of a post, where new wounds are healed up during the next post. The real benefit of this technique comes from its ability to gradually numb pain, reduce the effect of ailments (such as poisoning), and help relax the nerves should the person start to act irrational due to fear or other instinctive actions. This kido is perfect for long term combat as well as keeping everyone's mind clear and on their shoulders to get the most out of everyone's skill, as well as perfect for the combat medic that can provide long range support and follow up with attacks of their own. Requires a one-post start up, costing a level 30 Equivalent, afterwards, this ability requires a level 15 Maintenance per post where the medic can move freely and engage while their wounds, along with any allies within range, are slowly healed (minor wounds only), all toxins or negative ailments that slowly progress are stalled unless their cost exceeds 30. All ailments with a cost higher than 30 have their post durations increased by 1 post. Pain subsides during the same post that the injury is received.
Name: Jihibukai gadian (Merciful Guardian) Type: Defensive Healing Number: -- Range: 20M Description: This is a powerful, last-ditch ability that can potentially save the life of someone in danger and required Advanced Healing to learn. Due to this ability being used as an emergency tool, it has an almost instantaneous cast. The user envelops either themselves or their endangered ally in a golden cocoon of energy, first shielding them from potential damage, as well as slightly healing some of their wounds and nullifying any sort of pain they may be experiencing. After the shielding and healing phase, the user then has the additional option of healing them for a max of a level 70 Equivalent. The user can freely manipulate how much they shield and heal and for how long. Initial healing phase can heal up to slight cuts, stop bleeding, remove ailments (see below), nullify pain, and relax nerves. Lasts 1 post. Shield must be overpowered to be taken down.
An ML medic can perform this technique at a level 60 Equivalent Max for a 30 in Shielding and 30 in healing, same as above. A medic with at least Above Average in Healing can begin to alter the shield and healing scale as well as add an additional post for the shielding for the cost of their initial shield.
An HL Medic can perform this tech at a level 80 Equivalent Max for a 40 in Shielding and 40 in Healing. Same as Above. A medic with at least Advanced in healing can restore limbs with this ability, and grant a deteriorating shield for 2 posts after the initial shield for a cost equal to the initial shielding cost. Regenerating limbs requires 2 posts.
An Al Medic can perform at this tech at a level 99 Equivalent, the scale is up to the medic. A medic with a Mastered Healing can restore limbs 1 post faster as well as maintain the secondary deteriorating shield for 3 posts after the initial shield.
Name: The Heart's Sanctuary Type: Support Number: -- Range: Contact Description: A useful medical ability that can be used to stabilize a wounded person out in the field when healing may take too long to save them (one can stabilize, one can heal). This ability centers around manipulation of the heart to either keep it stabilized, increase the heart beat, or slow it. The user places their hands over the patient's chest and surround their hands with a bright orange glow. From here, they can choose their course of action. To increase the heart rate, the medic pulses their reiatsu like a mini defibrillator to add extra beats to the heart. To slow it, they use their Reiatsu to carefully soothe the body, and relax the heart and nerves much like morphine would. To stabilize the heart beat, they simply keep the body calm. To counterattack something like an irregular heart beat, the medic does a mixture of both methods to get the desired result. But this technique is not suited for just anyone. Because of its properties, an inexperienced medic can unintentionally increase the heart rate too much or decrease it dangerously low where the patient could ultimately suffer cardiac arrest and die. Training of this technique is achieved by having the medic learn how to precisely pulse their reiatsu at the right intensity and in the right pattern to mimic a heart as well as learning how to judge the time between a heartbeat. Requires a level 40 Equivalent to initiate, then requires a level 10 equivalent per post afterwards. The medic MUST maintain their hands over the patient to maintain the effect. Any ailments affecting the patient are removed either immediately (if below the cost) or over time (the effectiveness of the ailment being reduced by 10 per post until 0).
If the heartbeat is slowed, the patient's stamina is reduced, as well as their reflex time due to the euphoria, and ailments (such as poisoning) have their progression reduced by 1 post (if they get worse over time) until removed, and others have their durations decreased by 1 post. Increased heartbeats allow for more oxygen to the body, but also increase blood loss, so it is not recommended to be in combat to perform this procedure and also increases progression and duration of ailments by 1 post.
Only seated members of the 4th Squad with Above Average Reiatsu Control, Average Healing, and permission from Unohana or Isane may learn this technique.
Name: Jihibukai kainyu (Merciful Intervention) First Song Type: Defensive Number: -- Range: 50M Incantation: By the loving grace of God, may my hand be guided by divine intervention! Description: A variation of the Merciful Guardian technique, this is a version that is best used by the most adept healers as well as those with massive Reiatsu. The user surrounds both themselves and any ally within range in the same golden cocoon, however, this is purely for shielding, as such, the entire cost is used for its power. Requires a level 60 Equivalent minimum to perform this step of the combination. Shields must be overpowered to be destroyed and dissipate after 1 post.
Requires a minimum rank of HL-W and at least an Average Rank in Rei Control and Above Average Healing to learn and perform.
Name: Kami no shukufuku (Divine Blessing) Second Song Type: Healing Number: -- Range: 30M dome/orb (Healing occurs within the dome) Incantation: I have prayed to the Light, may my miracle be granted! Description: The next step of the combination causes the Reiatsu that has created the shields to interlock forcefully, creating a large dome (on the ground), or orb (in mid air), forcing out any hostile within range of the orb. The formation of the orb/dome starts from the user and expands outwards at Cero speed, safely enveloping anyone with a shield still surrounding them. An ally with their shield overpowered will have to wait for the dome to form fully before they are able to enter. Once the dome forms, it glows with a golden energy though it doesn’t provide any additional defense. In this dome, healing speeds are increased substantially, allowing the medic to quickly repair his/her allies before the next onslaught starts. Requires a level 60 Equivalent to force out enemies up to 60 Ms, its effectiveness being reduced by 10 for each rank above the caster, where the distance tossed is also decreased by 10 Ms. Healing is paid separately from this ability.
Requires a minimum rank of HL-W to learn.
Name: Kami no sabaki (Divine Judgment) Final Song Type: Offensive Number: -- Range: 70M Incantation: By His will and through my hands, may you be judged! Description: In this final stage of the ability, the caster saturates the reiatsu from the Divine Blessing, causing the dome to expand slightly, then finally explodes it. The user as well as his/her allies are immune to the damage though hostiles are of course not. Requires a level 70 Equivalent to use this ability though it only causes a level 30 in raw damage. However, this ability causes severe, nearly full body burns, as well as permanently blinding anyone within range until they receive the appropriate medical support. Blinding only lasts for 5 posts for someone 2 ranks above the caster, burns are only 2nd degree in addition. Anyone within 1 rank above the caster will still cause the same damage.
Requires a minimum rank of HL-A to learn and perform.
TECHNIQUES
REIATSU CONTROL
ZANJUTSU
PLACEHOLDER FOR ZANJUTSU
HAKUDA
PLACE HOLDER FOR HAKUDA
HOHO
Name: Shunpo (Flash Steps) Type: Stepping Range: N/A Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps. Auto-gained for Shinigami at ML-W.
ZANPAKUTO
SEALED FORM
MINAZUKI
SHIKAI
? ? ?
INITIAL RELEASE
NAME
MINAZUKI
SPIRIT PERSONALITY
UNKNOWN
SPIRIT APPEARANCE
INNER WORLD
UNKNOWN
TYPE
HEALING
CALL OUT PHRASE
(??)
SHIKAI APPEARANCE
ABILITIES
Name: Healing Salve Type: Healing Description: Inside of Minazuki is a very potent healing salve. Those swallowed by it are subjected to the incredible healing. This can also be transmitted by licking or spitting.
Name: Flight Description: Minazuki can fly and transport many on it's back and inside of it's mouth. Those swallowed aren't hurt, and can be spit up upon command of Unohana.
Name: Keikatsu (Opening Revival) * Number: Unknown Tier: II - VI Type: Healing Range: Medium Incantation: Unknown Description: A simple healing spell used to heal injuries. Costing Reiatsu depending on the wound, this Kidou surrounds the target in a flash of green light, before starting to heal their injuries. The lighter wounds like mere scratches are removed in one post, not per wound, but in total. Deeper wounds like large cuts and lacerations take longer to cure, taking up to 2 posts.
Only those in Squad Four with Above Average Healing or those in the Kidoshu with Above Average Kido can attempt the next stage of this technique, healing broken bones and deep lacerations over 3 osts, with Kidoshu taking one post longer. Those with Advanced Healing or Advanced Kido can go further and can heal even lost limbs, which take about 4 posts to regenerate. Kidoshu members will take 2 posts longer to heal this. Some internal injuries can be healed, while injuries like cuts in the heart cannot. This technique cannot heal poisons and other ailments.
Name: Meiyu (Luminous Healing) * Number: Unknown Type: Healing Tier: II - VI Range: Medium Incantation: Unknown Description: Taking the idea of Keikatsu, Meiyu is another healing technique that functions on an area of effect. This is able to heal up to five people within an area of ten meters around the caster. The restrictions, costs and durations for healing are the same as Keikatsu, but for each person that is within the area, the cost is not spread over everyone but for each person that needs healing. Thus this is a technique that saves time for healing multiple people, adding a total of 2 posts to each duration.
Name: Shiguremino (時雨蓑, Rainshower Coat) Number: 15. Tier: II Type: Ryōdō. Incantation: A gentle rain calls forth autumn straw. Sprout and surround. Description: Creates a thin barrier of green reiatsu around a target. While within the coat, the target's wounds and vitals are numbed and fixed at a stable level, allowing transportation without risk of further injury. However, this kido does not heal or restrain them: that would require use of other techniques.
Name: Tamashii Nuime (soul stitching) Numer: 30 Tier: III Range: self Type: Healing Incantation: N/A Description: Coating ones reiatsu into their palm, the energy can then be used to stitch the bonds of spiritual entities limbs back together. It causes immense pain to the injured one, but within one post any stitched limb is like new. The downside is that any limb stitched back must be rested for four posted and not be used in an active manner.
Name: Torikesu (Revoke) Number: 40 Tier: III Type: Healing Range: Short Incantation: "Pain! I revoke thee!" Description: The user gathers sufficient amount of reiryoku around their hand, causing their hand to glow of a white aura. Gently placing their fingertips upon their target's vein, injecting their Reiatsu into their target's nerves and nullifies sense of touch. The user's target will be unable to feel anything upon that limb for five posts. This serves best use for healing someone whom is suffering from intense pain. It may be used on any body part except the head, where it will have no effect.
Name: Hiーringu Impan (Healing Stamp) Number: 54 Tier: IV Type: Healing Range: Short Incantation: "Through my contract, insert thy rejuvenation." Description: A healing spell that works over time. Gathering their reiryoku through a pointer finger, the user contacts five light-blue kanji letters [リ - ラ- ッ - ク -ス] on their target chosen body parts. The kanji letters may be individually placed on a body part. Once placed, the ability will soothe the nerves with a relaxing sensation. For the next three posts, the contracted body parts will rejuvenate all minor to moderate cuts and bruises. All minor injuries will be healed over the first post, moderate injuries will be used over the next two posts. Upon the ending of the last post, the kanji letters will glow of a teal color and slowly dissipate.
Name: Ripea (Repair) Number: 58 Tier: IV Type: Healing Range: Short Incantation: "May I repair the thread of life, silence all that is strife." Description: The user gathers necessary reiryoku upon their thumb and pointer finger, manifesting a five-inch bright green needle as they widen their two fingers. The user slowly penetrates the body part with the needle, causing it to quickly seep into the skin of the ally. The kidou will then exclusively target deep cuts, moderate gashes, moderate lacerations, and suchlike; painfully, yet quickly repairing tissue and stitching wounds back to the normal within two posts.. No more than one needle may be placed on one body part at a time.
Name: Genshiseikatsu (threads for weaving life) Number: 63 Tier: V Range: fifty meters Type: Healing Incantation: "Brethren of a losing battle, my life force is yours, take refuge in the warm glow of thy healers rays, rise up and fight one last time withered warrior of time! " Description: A kidou spell designed to restore energy to an ally in real time. By focusing energy from the core, they create an thick, thread of brimming energy and latch it onto an ally who's reserves are low or failing. What happens is any ability used is fueled directly from the healers own reserves.
Genshiseikatsu is considered an extremely powerful kidou, but also very difficult to perform, and is only taught to the most experienced of healers within the fourth division.
Name: Kagayaki (Radiance) Number: 65 Tier: V Type: Healing Range: Medium Incantation: "Shall I bless my comrades and clear disbelief! May my radiance diminish pain." Description: This healing spell requires great concentration and positive energy. The user places their palms outward into the air, releasing a radiant yellow light from their entire body that heals allies up to a maximum of 50 yards in front of them, as long as they are within the user's field of vision. This particular ability is capable of healing many people through moderate strength. Healing moderate bruises, deep cuts, and first degree burns over five posts. Whether this ability is used on one ally or seven allies, it will always heal with the same capability. Lasting for five posts.
Name: Tachinaoritama (restoration sphere) Numer: 80 Tier: VI Range: self Type: Healing Incantation: "wounded brother, find sanctuary and refuge within the walls of Vahalla. Whimper of a fleeting soul, red light, soft wind, o lords call baptize your soldiers of war!" Description: A complex kidou utilized to protect a squad four member and allow them to simultaneously heal a wounded ally. Creating a protective sphere that encompasses both the medic and patient. The spherical walls of Tachinaoritama are able to constantly withstand consistent damage from perimeter attacks. This is capable by fueling the walls of Tachinaoritama with a flow of energy so that it is able to stay solidified. Also at the same time this sphere rejuvenates the body slowly per turn, healing any injury sustained.
Any attack that is capable of overcoming Tachinaoritama fortifications it is shattered and the healing process is canceled immediately.
one post: heals minor wounds sustained by patients and restores 10% of ones energy.
four posts: heals moderate wounds sustained by patients and restores 30% of ones energy.
six posts: heals major wounds sustained by patients and restores 50% of ones energy.
TECHNIQUES
REIATSU CONTROL
PLACEHOLDER FOR REIATSU TECHNIQUES AND EFFECTS
REIRYOKU TECHNIQUES
PLACEHOLDER FOR REIRYOKU
WEAPON SKILL
PLACEHOLDER FOR ZANJUTSU
HAND-TO-HAND
PLACEHOLDER FOR HAKUDA
STEPPING
Name: Shunpo (Flash Steps)
Type: Stepping
Range: N/A
Tier: I
Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps.
Auto-gained for Shinigami at ML.
ZANPAKUTOU
SEALED FORM
GORGON
SHIKAI
Ishi ni narimasu
INITIAL RELEASE
NAME
GORGON
SPIRIT PERSONALITY
Although Gorgon appears to be a threatening snake, he acts more like a puppy. He is completely harmless, and loves assisting Kiku in helping others.
POST IN THE PROFILE NOTIFICATION THREAD TO BE GRADED!
CBOX RULES
I. DON'T START/ENGAGE IN DRAMA.
II. DON'T ASK FOR GRADINGS.
III. RESPECT EVERYONE.
IV. NO BIGOTRY.
V. NO IMITATING PEOPLE.
VI. KEEP IT PG-13.
VII. NO ADS/LINKING OTHER FORUMS EXCEPT RESOURCE SITES
VIII. DON'T SPOIL NEW CHAPTERS.
IX. NO SPAMMING.
X. NO ANIMATED ICONS.
XI. IF STAFF ASKS YOU TO STOP OR MOVE ON, DO IT.
XII. NO TROLLING/FLAMING.