Welcome to Bleach Society Role-Play, BSRP for short. We're a Beginner to Advanced canon site with non-canon elements for maximum roleplay enjoyment. We focus on characters' individual stories; however, there are many more than your own. Best viewed in Google Chrome!
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Name: Die Class: Soul Communication Tier: III=AOE, or IV=Single Target Type: Offensive Range: 0-50 meter radius (or 100m Single target using Sole Communication Incantation: Die Description: If there is any reason why Pandora chooses to keep her voice locked away it would be due to this ability. As Pandora's words become her power, they seek out and affect any and all who hear them at Cero speeds, (or half-Cero speed if the target is behind Pandora.) This ability target's the physical hearts and vital organs of those affected, Dealing Tier III damage, or Tier IV damage if focused onto a single target through the use of Sole Communication. (Radius aim is based on which direction Pandora is facing. The 50 meter radius foci starts at 25 meters in front of Pandora up to a max range of 75 meters in front and 25 meters behind herself.
Name: Stop Class: Soul Communication Tier: II=AOE, or III=Single Target Type: Binding Range: 0-50 meter radius (or 100m Single target using Sole Communication Incantation: Stop Description: As Pandora's words become her power, they seek out and affect any and all who hear them at Cero speeds, (or half-Cero speed if the target is behind Pandora.) This ability physically and spiritually halts any actions of those affected as a Tier II Bind, or as a Tier III Bind if focused onto a single target through the use of Sole Communication. The 50 meter radius foci starts at 25 meters in front of Pandora up to a max range of 75 meters in front and 25 meters behind herself.
Name: Stay Back Class: Soul Communication Tier: IV Type: Defensive Range: 5 Meter Radius Incantation: Stay Back/Away Duration: 5 Rounds or until broken Description: A spherical barrier of compressed atmosphere forms around Pandora, protecting her from attacks and approaching enemies for up to 5 rounds. Anyone closer than 5 meters of Pandora are subsequently pushed back up to 15 meters based on ranks and advantages. Attacks made against Pandora result in a clash with the barrier instead.
ITEMS
REIATSU FEATURES
FULLBRING
Pandora's Curse
elemental
the box is opened
ITEM FORM
FULLBRING APPEARANCE
FULLBRING ABILITIES
Name: Sole Communication Class: Fullbring Tier: I Type: Passive/Supplementary Range: Self Description: Through the powers of her Fullbring and the careful manipulation of her Reiatsu, Pandora is now able to isolate and focus her otherwise broad ranged vocal abilities. Though she still speaks with her voice and forms her abilities in the same manner, only the targets whom she's focused on can hear her voice and thus be affected by her abilities. This ability is treated as a mental telepathy and bypasses regular hearing.
Enim's Doll appears to be a twisted form of Gokon Tekkō. Its appearance is vastly similar to the ones that certain Shinigami have been known to use. It is mostly black while the skull symbol in the center of its palm is significantly more sinister in appearance, separated from the black portion by a white outline.
DOLL PERSONALITY
At least 100 words, and/or at least 3 postive/negative traits and 3 likes/dislikes!
DOLL MANIFESTATION
DOLL APPEARANCE
Enim's doll grows from the Gokon Tekkō upon his right hand, extending up and around his back to encompass the entirety of his left hand. While the left hand becomes completely covered, the right hand maintains the open-fingered Gokon Tekkō appearance. Shiny grayish-black spikes grow out from each knuckle and the symbol on the doll's right side glows with a deep purple hue. Punches thrown with Enim's right hand while manifested cause trailing purple streaks of condensed spiritual pressure.
DOLL ABILITIES
Name: Soul Dispersion: Extraction Class: Zeige Dich Tier: IV Type: Binding Range: Melee Description: Pressing the palm of his doll to his target, Enim interrupts the spiritual flow of his opponent. Buffs the opponent is currently affected by become dispersed and the ability that brought about the enhancement is subsequently sealed for up to three posts based on rank and advantages. (OOC/Plotting only: Soul Containment: Extraction removes the soul of the target if it is dead or near death, containing the soul and preventing it from escaping or passing on.)
Name: Soul Jar Class: Zeige Dich Tier: III Type: Defensive/Binding Range: 25 Meters radius Description: Filling the air around himself with a disruptive field, Enim creates a movement hindering area of effect bordered by a defensive barrier that repels offensive attacks and abilities. Opponents who find themselves within the ability's radius will find their movement reduced by up to x2 while those attacking at range from outside this ability's border will find their attacks and abilities weakened by the barrier's interference. (OOC/Plotting only: Manifesting through his Doll, Enim creates a warded jar capable of capturing and sealing away souls that he has extracted. The jars contain the soul placed within and prevent any part of the spirit's essence from being detected from outside the confines of the jar itself. Warded Jars produced this way do not expire until Enim, his doll, or both are killed.)
Name: Soul Breaker: Force Punch Class: Zeige Dich Tier: IV Type: Offensive Range: Melee Description: Upon contact, Enim's attack produces a blast of spiritual pressure which passes through his opponent, causing havoc to their vitals. With enough advantages this ability will rend and tear through the opponent's internal organs and circulatory system.
Name: Soul Grapple Class: Zeige Dich Tier: IV Type: Offensive/Binding Range: 50 Meters Duration: 3 Description: Threading out long condensed strings of spiritual pressure, Enim's doll wraps itself around the opponent, reducing their strength by x2 and preventing them from using stepping or movement based abilities while also dealing tier IV constrictive damage per post for up to three posts based on rank and advantages.
Name: Cero Ceniza Class: Cero/Bala Tier: VII (IV Residual) Type: Offensive Range: 100 meters Description: Imagine a Cero blast heated to such an intensity that it literally turns everything it touches into molten ash. Do that and you will have what is known as Cero Ceniza. Not only does this ability have incredible range and destructive power beyond what most hollow are even capable of producing, it also leaves the affected area smoldering for five rounds. Coming into contact with terrain affected by this ability will cause Tier IV damage per round to friend or foe for as long as one remains within the area.
Name: Cero exceso de velocidad Class: Cero/Bala Tier: II Type: Offensive Range: 100 meters Description: By greatly reducing the amount of energy Aponi puts behind her Cero attacks she is able to unleash volleys of five to ten Cero at once. While this attack does not maintain the destructive strength that a regular Cero would produce, it does permit Aponi the ability to keep her opponent under fire with a constant barrage of attacks that maintain a Cero's destructive size and can be fired off at Bala speeds.
Name: Cero Ensanchar Class: Hollow Techniques Type: Supplementary Tier: V Cooldown: Variable Range: Self Description: By thinning out the Reiatsu gathered for Cero, Aponi is able to widen the range of any Cero ability channeled through her attached cannon. At the cost of reduced Tier damage any Tier V or higher Cero that Aponi fires off through the use of this ability is granted AOE qualities. This ability’s cooldown is directly linked to the Cero ability used and cannot incur a cooldown lower than Tier V. AOE effect and Tier damage penalties for ability’s used are as follows: 0-45 Degree frontal cone = No reduction in Tier damage 46-90 Degree frontal cone = All damage Tiers of the Cero ability used are reduced by I 91-180 Degree frontal cone = All damage Tiers of the Cero ability used are reduced by II
Name: Dread Oppression Class: Hollow Techniques Type: Binding Tier: VII Range: 50 Meter Radius Description: Anyone within a 50 meter radius of Aponi is instantly filled with an intense feeling of dread and becomes stunned by fear or may choose to flee uncontrollably for up to five rounds based on rank and advantages. Opponents who flee for more than two rounds are considered disengaged and may safely exit combat. Cons: Aponi’s exact location becomes exposed and she becomes detectable from up to 1,000 meters away for three rounds after this ability was used.
Name: Bala (Hollow Bullet) Class: Cero/Bala Type: Offensive Range: 100 Meters Tier: I Description: A weaker but quicker alternative to regular Cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero.
Default ability for Arrancar and Adjuchas Hollow
Name: Cero (Hollow Flash) Class: Cero/Bala Type: Offensive Range: 100 Meters Tier: IV Description: Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently.
Default ability for Arrancar and Adjuchas/Gillian Hollow
Name: Regeneración de Velocidad Alta [High Speed Regeneration] Class: Hollow Technique Type: Passive Range: Self Tier: I Description: Powerful Hollows have been shown to possess incredible powers of regeneration, specifically at the adjuchas class. This ability allows for the regeneration of most body parts with the exception of vital organs and the head itself. The ability is dependent on reiatsu and cannot be maintained indefinitely, likewise, one cannot completely regenerate from fatal wounds unless give uninterrupted time to fully recover the damage dealt.
Instant – Minor scraps and bruises. 1 Post – Cuts, bad bruising 2 Posts - Deep lacerations, broken bones 3 Posts - Organs, Limbs
ITEMS
N/A
REIATSU FEATURES
With the scent of wings on a gentle breeze, Aponi's Reiatsu glows with a dim purple shade. Often only visible if one concentrates on looking, this aura can become quite significant and fills others around her with a feeling of extreme dread when released.
[Cero Doble] (Double Cero) You have trained, enlightenment dawning on you and letting you realize that you are not just a well of energy but instead a conduit. You are able to absorb incoming spiritual attacks of any tier and redirect them back at your opponent in the form of a supercharged version of your normal cero. By doing this you are able to boost the power of your cero exponentially and grant it properties related to the technique absorbed. Whatever Tier is absorbed is then added to the Tier of your own Cero before it is released at whatever target that you choose to vaporize, however you cannot produce a single Cero boosted attack where it has more than [Tier VII+3 advantages]. This does not include the advantages from rank or from clashing mastery levels.
HOLLOW POWERS
La muerte blanca
Heat/Fire
Kill, Soul Cannon
HOLLOW POWERS ABILITIES
Name: Cero Cannon Class: Hollow Powers Tier: III Type: Offensive/supplementary Range: Self Description: Cero attacks focused directly through the barrel of this cannon fused to Aponi's right arm have Tier III added to their damage output. This ability's effects follow after any offensive Cero used in conjunction with it when determining the results of a clash. Cero Cannon may be used to augment any other ability of the same tier or above.
Name: Crippling Cero Class: Hollow Powers Tier: IV Type: Binding Range: 100 meters Description: Through the use of her cannon, Aponi fires an extremely dense concentration of blackish-purple reiatsu at an opponent. Targets hit by this ability will suffer a x4 decrease to speed for up to five rounds. (based on rank and advantages)
Name: Sniper's Push Class: Hollow Powers Tier: III Type: Defensive Range: 25 Meter Radius Description: Aponi pressurizes her Reiatsu into a wave of force that is capable of pushing nearby opponents away from her. Opponents within a 25 meter radius of Aponi are pushed back based on rank and advantages. Push distance table: 1 Opponent is within range: -1 Advantage = No effect 0 Advantage = Pushed 10 Meters 1 Advantage = pushed 25 Meters 2 Advantage = Pushed 50 Meters 3 Advantage = Pushed 75 Meters (This ability loses one advantage for each additional opponent beyond the first.)
Name: Tireless Flyer Class: Hollow Powers Tier: II Type: Supplementary Range: Self Description: Throughout her existence as a Hollow being able to fly has provided Aponi plenty of opportunities to avoid dangerous and deadly encounters within the world of Hueco Mundo. In combat this ability lets Aponi maintain high distance from grounded opponents. As an alternative use, Aponi may choose to fly away from dangerous situations. Successfully flying away causes Aponi to disengage from combat and escape.
Akane's appearance is that of a small girl with light golden colored hair and strange blue eyes. Though she appears human and has human form, Akane has the mentality of a small fox child.
Lazy: After getting used to being pampered by Mitsuoki Kumagai, Akane has adopted an interest in being pampered, and as such she prefers to laze around and cuddle with Mitsuoki whenever he lets her.
Hates working: Akane also has an unusual ability to sense Mitsuoki's interest in helping to train and improve her abilities and will hide away from him by transforming into an object and hiding her presence if he hasn't already located her. She hates doing anything she deems to be 'work' and will hide away by any means possible from anyone who tries to make her do work.
Mischievous: Constantly, whenever Akane isn't with Mitsuoki it is very likely she is up to no good. She's recently developed an interest in hiding objects from people by disguising them to look like something else with her abilities.
Territorial: Though it's more often with the 'Girl' variety when it comes to how territorial she can be, Akane will become offended and try to separate Mitsuoki if she sees him talking, walking, or otherwise interacting with any girl other than Shiro Inazuma.
Caring: Akane isn't without her good side. If she senses or otherwise notices someone who is in pain either physically or mentally, she will try to help them in whatever simple way that she can.
Whenever Akane exudes a tremendous amount of energy it takes on the form of brightly colored orange and yellow flames. With enough spiritual pressure exerted it is believed that one can even see the form of a vicious nine-tailed fox flickering within the flames of Akane's aura.
HUMAN POWERS
flame of the kitsune
Mimic
As I am, Be like my master
RELEASE APPEARANCE
While she is in her released state, Akane's body physically transforms to gain a set of fox ears and tail that match the color of her hair tones.
HUMAN ABILITIES
Name: Obscure Object Class: Human Powers Tier: III Type: Illusion Range: Self or an object touched Description: Akane has a peculiar ability to obscure herself and/or objects she touches. When used in combat this ability masks Akane's spiritual signature and allows her to visually turn herself into an object of her choosing for up to five rounds. Outside of combat this ability grants Akane the ability to make herself or an object she touches look like something else for up to three hours.
Name: Foxfire Class: Human Powers Tier: II Type: Illusion/Binding Range: 25 Meters Description: Spreading her Reiatsu around herself or an opponent, Akane forms a wall of imaginary flames. While the flames are illusions and do not cause any real harm, the imaginary heat the flames produce can feel real enough to opponents that they may stay their distance.
Name: Luck of the Fox Class: Human Powers Tier: III Type: Defensive Range: Self Description: Through sheer unbridled luck Akane has sometimes found the will to persevere through extreme adversity even when the threads of fate threaten to snatch her very life away from her. At a limit of once per RP session, Akane may use this ability in order to avoid being maimed or killed by any ability an opponent uses that is of equal or lesser Tier. Drawbacks: Luck of the Fox may only be used once in any given RP instance and is considered to be on cooldown for the remainder of the respective thread thereafter.
Name: Corpsefire Class: Human Powers Tier: III Type: Variable Range: 50 Meters Description: Messing with ghosts is never a smart thing to do. With this ability, Akane summons up a malevolent spirit and launches it at her opponent. The type and effects of this spirit are dependent on the last digit of the current thread's post count at the time of this ability's activation. Type and effects table: 1/4/7: If the last digit of the current post count is 1, 4, or 7 this ability's type becomes Offensive and travels at half-bala speed, dealing Tier III explosive damage to the target. 2/5/8: If the last digit of the current post count is 2, 5, or 8 this ability's type becomes Binding and travels at Cero Speed, afflicting 2x reduction to the strength of the target opponent for three rounds. 3/6/9: If the last digit of the current post count is 3, 6, or 9 this ability's type becomes Poison and the Corpsefire travels at Cero speed, entering target opponents body and inflicting Tier II Damage for three rounds. 0: If the last digit of the current post count is 0 this ability's type becomes Supplementary, the Corpsefire becomes a glowing blue flame with a smiling face and a single arm protruding from the flame that floats in place and waves at the opponent for five rounds.
Shiro possesses long straight copper-brown hair, brown eyes, a modest chest and somewhat short demeanor at only 5’8” Linked Appearance
PERSONALITY
Weakness: headstrong Weakness: Blunt Strength: perseverance Strength: Objective Strength: Sense of Justice Likes Training Dislikes bitter foods/beverages Dislikes: Moral injustice Likes: Sweet Foods/beverages Likes: A good Challenge
HISTORY
Prior to Shiro’s hospitalization, she lived a relatively quiet life with her family, training in the Inazuma style of sword fighting that her father developed and decidedly forced Shiro into learning. Inspired by his technique, Shiro accepted her father’s tutelage, albeit grudgingly at first, and learned how to handle herself against an opponent in head to head combat. Her continued devotion to training and lack of interest in other, more normal activities, lead Shiro into a somewhat solitary lifestyle. Leaving home, going to school, grocery shopping and cooking for the family were normal everyday experiences for her. It never occurred to Shiro that her very presence in the household would, one day, put her family into a situation of life threatening danger. Nearly two months ago now, Shiro returned home from her normal routine of grocery shopping. There she discovered her family’s house in a mess of ruins, her parents were missing, and an unknown entity she could hear but not see, rampaged upon what was left. Alerted to the danger at hand, Shiro’s swordsmanship instinctively kicked in and she somehow managed to block an attack from the unseen foe… barely. The blow had splintered her kendo sword into pieces, crushed her right arm, and caused her right eye to swell up with a pain unlike any she’d ever felt before. Wincing through the pain in her broken arm, Shiro managed to glimpse the abomination with her swollen eye before succumbing to unconsciousness. Waking up in the hospital Shiro discovered that the destruction of her house was explained away as the result of a freak accident and her missing parents were presumed dead after a two week search turned up nothing. Shiro seethed with a desire to know what had happened and through dedicated research as well as her newfound ability to see spirits, Shiro soon discovered that the creature that had attacked her was called a Hollow. These “Hollow” unmistakably resembled something other than simply spirits. Most of the passive spirits she could see were still human in appearance, so the hostility, grotesque appearance, and brutish destructive capabilities of the Hollow had to mean something else was going on. Shiro soon discovered that her close encounter with the Hollow at her house had brought out certain changes in her own body. The ability to see spirits was merely the beginnings of Shiro’s troubles as her inability to control her newly released reiatsu began attracting some rather unsavory characters. Mainly Hollow. Though these hollow didn’t seem comparable to the one that had attacked her, the frequency at which they appear before her continues to increase. Without a place to call home, and nowhere to permanently run or hide from the Hollow that pursue her, Shiro finds herself at her wits end. With barely time to understand the changes in herself, she was forced to contend with a world she never knew existed, with creatures she thought could only exist in nightmares. Shiro desperately seeks aid in a society filled with normal people who simply don’t have the cognitive capabilities to recognize the dangers she is forced to face.
With eyes forward, walk the path to power… After losing the two people she cherished most in her life, the girl encounters an Arrancar who offers her a choice. To forget her spiritual awareness, become normal again and live on in ignorance. Or to retain her newfound awareness, become stronger and fight so that she may protect herself and others from the powers in this new spiritual world which seek only to destroy. As Shiro saw no reason in simply forgetting those she cared about, she chose to follow the Arrancar into the heart of Hueco Mundo. There, under the tutelage of Theocelese, she would become stronger so that she may keep the fate which befell her parents from happening to anyone else she might hold dear. In passing, we discover how weak we truly are… As an agreed upon arrangement, Theocelese had Shiro continue her schooling in the Human world so that she may still have the opportunities a normal life would offer her. It was through these experiences Shiro came to momentarily befriend a strange lizard of a Hollow named Iiname and a Fullbringer girl known as Sayuri. Though she sought friendship with the other girl and enjoyed the curious company of the tiny Hollow’s presence, it was destined not to last. For unknown reasons an incredible force of a beast appeared and snatched Sayuri away for his own nefarious purposes. Shiro could do naught but watch as the events unfolded before her, powerless to do anything to stop it. Even though Shiro thought she had become stronger through her training, the experienced proved to be a grim reminder of just how weak she truly was. Broadening our horizons… It isn’t until she comes across a Shinigami known as Mitsuoki while out and about in the human world for a change that Shiro soon discovered just how little she realistically knew about the spiritual world and its inhabitants despite her continued training under Theocelese. In her efforts to strengthen her own abilities as a human the girl had sorely lacked any real interest in learning the finer details. Through her experiences with the Shinigami, Shiro’s horizons broadened as she began to paint a bigger picture of what the spiritual world and its inhabitants truly meant to those around her and her own existence within it.
Aiyoki
Core
Ookami-san and her Seven Companions - Ookami Ryouko – @Aiyoki
Eishōhaki (詠唱破棄, "Incantation Abandonment"): is the skill in which a Kidō practitioner skips using a spoken incantation completely, but it drastically weakens the spell. This is applied as a 1-2 tier drop in the spells power depending on ones Kidou mastery, 2 for Beginner up to Advanced, and 1 for Mastered and above. However this also lowers the spells cooldown to match the lowered tier, to a minimum of Tier I.e.g A Tier IV Kidou be cast with Eishohaki as a tier II, its cooldown will also be the same at 0 posts.
BATTLE SKILLS
Name: Inazuma Sword Style Class: Sword Skill Tier: I Type: Offensive Range: Melee Description: Since a young age Shiro's family has practiced it's own unique version of sword-fighting, combining a variety of styles. Shiro's skill with this style was strictly enforced by her father's tutelage. As long as Shiro wields a Kendo sword, two-handed Katana, or other similarly shaped two-handed weapon, tier I is added to the destructive force of her offensive physical attacks, skills, or abilities that she uses.
Name: White Dragon's Piercing Bite Class: Weapon Skill Tier: V Type: Offensive Range: Melee Description: Through extensive training under the tutelage of Theocelese, Shiro has fought, observed, and become accustomed to the fact that most Arrancar have a defensive layer known as Hierro. By studying this phenomenon through her own personal interactions, Shiro has developed a method of bypassing or limiting the effects of an Arrancar's Hierro against her physical attacks. Through the careful manipulation of her own energies, this ability produces a carefully controlled and guided attack that, at equal advantages, is capable of cutting an Arrancar's Heirro. Plotting only: This ability enables Shiro to efficiently cut through Hierro, disregarding its defensive qualities altogether. As this part of the ability's effects are for plotting only elements, this effect must be agreed upon by both parties involved OOCly before it is allowed to take place.
Name: Titan's Crush Class: Weapon Skill Tier: VI Type: Offensive Range: Melee Description: In the heat of combat a person typically finds the will to overcome one's own limitations. Mustering enough strength to crush bones on its own, Shiro lays down a powerful overhead swing with her currently equipped weapon. If this attack succeeds in a clash by at least 2 advantages the opponent is knocked back up to 20 meters. Cons: If the weapon used to perform this skill does not have at least a Shikai level durability, it shatters or becomes broken immediately. Weapons used that are of at least Shikai quality will automatically accumulate one advantage worth of damage regardless of whether or not a clash occurred. (In the event of a clash, this ability increases any resulting damage to the user's equipped weapon by exactly one advantage regardless of how many advantages the user has over the opponent.) Weapons used that have Bankai level durability remain unaffected by this ability's drawback.
Name: Ionizing Matrix Class: Reiryoku Techniques Tier: II Type: Variable Range: Variable Duration: 4 Description: By infusing her lightning based reiatsu with static charge-like capabilities, Shiro is able to form a variable field of effects to use in either defensive, offensive, or other type forms for up to 4 posts. In it's base form, Ionizing Matrix can manifest differently depending on how it is employed by the user via different "Modes." These differing modes do not stack with one another and upon shifting to a new mode, the old effects are lost in lieu of the new effects.
Name: Ionizing Matrix (Offense Mode) Class: Reiryoku Techniques Tier: II Type: Offensive Range: 0-15 Meters Duration: 4 Description: By infusing her lightning based reiatsu with static charge-like capabilities for up to 4 posts, Shiro may ionize her target upon striking them with a weapon or ability. Opponents within 15 meters of the stricken target will chain the effect of this ability, causing bolts of electrified reiatsu to shoot towards them at bala speeds and cause them to suffer Tier II damage upon being hit by the faux electricity. Ionizing Matrix (Offensive Mode) does not stack with other modes but may switch between them at any point while active.
Name: Ionizing Matrix (Defensive Mode) Class: Reiryoku Techniques Tier: II Type: Defensive/Supplementary Range: Self Duration: 4 (Or until broken) Description: By inverting her reiatsu to thread a network of energy across the surface of her own body, Shiro is able to form a defensive pseudo-electric field around herself for up to 4 posts. Abilities that make contact with the field are forced into clash. Damage that would be dealt to Shiro is first diffused by Ionizing Matrix based on rank and advantages. As this field is continually fed by Shiro's energies, it will recover I tier each round to a maximum of Tier II as long as it remains unbroken. Ionizing Matrix (Defensive Mode) does not stack with other modes but may switch between them at any point while active.
Name: Ionizing Matrix (Augmentation Mode) Class: Reiryoku Techniques Tier: II Type: Supplementary Range: Self Duration: 4 Description: By focusing Ionizing Matrix into her extremities, Shiro is able to increase her speed by x2 for up to 4 posts. Ionizing Matrix (Augmentation Mode) does not stack with other modes but may switch between them at any point while active.
Name: White Dragon's Eyes of the Void Class: Reiryoku Techniques Tier: II Type: Supplementary Description: During her time in Heuco Mundo under Theocelese's watchful tutoring eye, Shiro has often inquired as to the ways in which the Arrancar travels between worlds. Through the use of her Reiryoku, Shiro is able to cut open a temporary rift through which she may safely pass between dimensions. Where this rift may lead to is limited to areas and worlds Shiro has previously visited and therefore cannot, under any circumstance, be used to gain entry into places or dimensions she has not already visited.
Name: White Dragon's Forbidden Light Class: Reiryoku Techniques Tier: III Type: Offensive Range: 100 Meters Description: Being around Arrancar for her training, while beneficial, seems to have had a hand in shaping some of Shiro's more prominent skills. Similar to how Hollow and Arrancar are capable of projecting attacks from various parts of their body, Shiro has designed a vastly similar ability in light of her experiences. Shiro is able to conjure up balls of charged, seemingly electrified, reiatsu and fire them from various places on her body at Cero speed. Unlike Cero however, this attack produces a brilliant blue and white lightning-like effect from its source followed by a loud sound akin to what one typically hears after witnessing a lightning strike. At four or more advantages over the opponent, this ability is capable of hindering the target's hearing for up to three posts.
Name: White Dragon's Breath Class: Reiryoku Techniques Tier: III Type: Offensive Range: Long Speed: Based on rank (Max Bala) Description: By focusing her Reiatsu with her hands into a concentrated ball of energy in front of her and projecting it forward, Shiro is able to fire off a beam of electrified Reiatsu. [Visual Que: Before launching the attack, Shiro will bend both elbows outward while placing both hands in front of herself as if holding an invisible ball, straightening her arms towards her target before releasing the energy.
Name: White Dragon's Leash & Fang Class: Reiryoku Techniques Tier: III Type: Offensive/Supplementary Range: 30 Meters Duration: 3 (Offensive only) Description: Sometimes losing your weapon is an inevitable problem during combat. Shiro has discovered this fact herself, even during training sessions where she spars with another. By manipulating and focusing her body's energy into tiny threads and extending these threads of energy through her fingertips out towards a lost weapon at half-bala speed, she can more quickly and efficiently recover after becoming disarmed. Shiro may retract the weapon back into her hands to reequip herself or she may choose to manipulate these threads for up to 3 rounds instead, attacking at half-bala speeds with the weapon and at a distance of up to 30 meters from herself. If used offensively, the weapon in question will deal Tier III damage to any opponent it hits so long as it is being manipulated by this ability. Alternatively, Shiro may choose to tether her weapon with this ability first before throwing the weapon towards an opponent, using it in the same offensive fashion for 3 rounds. Cons: This ability requires the user to have access to a weapon that they can use.
Name: Shunpo (Flash Steps) Class: Stepping Type: Stepping Range: N/A Tier: I Description: A movement technique that allows the user to move extremely quickly over short distances. The focal point that determines the basis of this technique is speed. Therefore what determines the level of skill in a user for Shunpo is best characterized by how fast one can get from A to B in the least amount of steps.
ITEMS
REIATSU FEATURES
Shiro's reiatsu appears strangely white with light blue hues and crackles with an almost electric appearance, occasionally arcing from one area of her body to another nearby area.
[Paranormal Resistance] Some people are thick skinned but you take it to a whole new level. The potency of your protective spiritual energy is incredibly dense, reflecting both physical and spiritual energy that comes into contact with it. Durability of this level is normally only found in arrancar, and with this perk your spiritual potency becomes equal in strength to hierro, though you do not gain any specialized hierro perk. Only obtainable through More Than Human.
Nadezhda is a gentle beast of renowned patience, loyalty, and loneliness. He seeks companionship among the dead and the living, though the dark recesses of Hueco Mundo provide very little to aid in his search for comradery. Nadezhda has reached an age and sense of intelligence where his only hindering concerns are maintaining his form while searching for a way to end his need to sustain himself with the consumption of souls.
Nadezhda does not seek to harm that which does not need to be harmed. He believes in the balance as his human master once did and seeks to protect it. As such, Nadezhda rarely provokes engagement unless it is necessary to feed his existence. Though he visits the human world often, he does so merely for the sake of reminding himself of the life he once possessed by observing the joy that humans feel while playing with and caring for their pets.
He hopes to one day be able to serve a new master. To live his days unburdened by regret and to find someone to cherish and protect. He seeks one who will accept him for the caring beast that he is and not the horror which he has become.
HISTORY
Life of Fulfillment… Life is rarely ever fair. Nadezhda’s life however was one filled with love and caring. He’d been a strong timber wolf, tamed by a native woman more than a thousand years ago now. Through their experiences they lived every day to its fullest. Nadezhda and his master. They hunted together, played together, even slept and bathed together.
In Death, Those We Love do Suffer… Barring an unusually long life for a wolf, Nadezhda’s master became ill with a disease she could not cure with medicinal herbs or spiritual healing. Nadezhda stayed by his master’s side long after she passed, never failing to keep her warm during the cold winter nights. Nadezhda’s mind was so set upon protecting the corpse of his master that his own willpower prevented him from leaving her side even for so much as a drink of water. As with all living things, this level of loyalty to a master who was no more proved fatal to the lone wolf…
Devotion Breeds Hollowfication… Even in death Nadezhda chose to stay by his master’s corpse, protecting it from all would be predators. Even Hollow. It was during one Hollow encounter where Nadezhda’s chain was broken, shattering his hopes of ever becoming something other than hollow himself. In his initial form, Nadezhda lost all sense of his former self, becoming an amorphous beast of carnal rage and regret. With reason lost, he devoured the hollow within the area of his master’s resting place and raged on in endless hunger…
The All Consuming Rage… In more than four hundred years, Nadezhda lost track of how many helpless souls he’d consumed. For four centuries did he roam the dunes of Hueco Mundo, devouring the Hollow he crossed paths with, evolving, maintaining. Reaching a level few Hollow had managed, he ascended into Adjuchas. With his conscience now fully intact, Nadezhda looked upon his past to see the devastation he had caused. Seeking balance within himself Nadezhda drove forward, only taking from what he needed to maintain himself. If he were here then surely, somewhere, his master must be too.
A Search Unrewarded… Throughout his searching, Nadezhda never once came across any other hollow whom smelled or even resembled his master. After nearly eight hundred years he finally gave up his long search. Perhaps his fate had not been one of blessing. This existence of constant hunger and fear of regression did not feel as one that would befit his master. Perhaps she’d been shielded from this fate by his protection. He dreaded to think his search over the centuries had been in vain but even so he turned his eyes to a new goal. To reach a level in which hunger could not touch him. To free himself of the burdens of aimless loss. Nadezhda would soon find that fate is a trickster, one who knows no boundaries, and to whom cruelty is but one of many games. Life would never be the same once he came face to face with his own reality.
Name: Bala (Hollow Bullet) Class: Cero/Bala Type: Offensive Range: 100 Meters Tier: I Description: A weaker but quicker alternative to regular Cero blasts. The technique hardens the user's spiritual pressure and fires it at around twenty times the speed of a Cero.
Default ability for Arrancar and Adjuchas Hollow
Name: Cero (Hollow Flash) Class: Cero/Bala Type: Offensive Range: 100 Meters Tier: IV Description: Are high-powered energy blasts that can be fired from various places on the body. Only Menos, Arrancar, and Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently.
Default ability for Arrancar and Adjuchas/Gillian Hollow
Name: Sonido (Resounding Revolution) Class: Stepping Type: Stepping Range: N/A Tier: I Description: Is the Arrancar equivalent of the Shinigami flash steps; it allows the user to travel at incredibly high speeds for short distances. Use of Sonido is punctuated by a brief static sound, in contrast to the "swish" sound used for Shunpo.
Default for Arrancar and auto-gained at [ML-A] for Hollow
Mutant - The rarest of constant release arrancar, mutants are those rare individuals that survived being turned from an unclassified hollow into an arrancar and are usually around the size of their unclassified form. This state can only be achieved in character by individuals who existed as another race before becoming an arrancar. Mutant arrancar have no release powers, but make up for this deficiency by having a specialization perk in place of their release. This form is graded heavily case by case.
[Adaptive Skin] Your Hierro is not just a layer of energy on your skin, it has soaked into your actual cells and become a living part of your body. When penetrated by a spiritual ability, your hierro adapts as it recovers from the damage, increasing your resistance to the technique that hit you. After being damaged by a spiritual ability, two posts later you hierro evolves a one advantage resistance to that technique. This resistance stacks, potentially making you immune to abilities used multiple times over a long fight.
what merit is an ideal if it isn't yours to begin with?
Lana || Female ||Bisexual || 17 || Pureblood
APPEARANCE
Lana sports a petite body structure at 47.63kg (105 lbs), emerald green eyes, smooth teal colored hair that extends below her waistline, and unusually long and pointed ears. What she wears varies by day and by mood as she is a fashionable and sociable teenage girl, often fitting in with fashion trends but sometimes opting to go with her own flow, defying logical trend settings in an effort to be a trend setter of her own volition. Despite her conformity to trends, Lana absolutely refuses to scar her body with things like tattoos, choosing instead to embellish her natural appeal through the use of simple makeups.
Her height can be considered average. She isn't tall and she isn't short. But at just over 170cm, Lana won't be winning any height contests.
Lana is an outgoing, friendly person. Though she finds friends in many of those around her she doesn't truly distinguish anyone as a favorite or best friend. It sometimes may feel like she's playing it safe by not getting too close with any one person individually. This could simply be because she hasn't yet found someone to qualify as the best of friends.
Though she is friendly towards anyone she meets, Lana believes in her position of not judging others solely based on what is said about them. This holds doubly true for her beliefs on the ways in which her Quincy heritage views Soul Society and vice versa. She deems the conflict to be beneath her and sees no justification in fighting over something that predates her own existence. Despite this however, Lana seems to lean more towards Shinigami ideals when it comes to maintaining the balance of souls within the various physical and spiritual realms. This leads Lana to often fight Hollow, but seek out Shinigami assistance when actually attempting to purge the creatures, knowing full well that her own powers are incapable of purifying their souls. In this regard Lana is a risk taker. The idea that benefits can often outweigh the consequences holds true in her convictions as she seeks to accomplish tasks that may not necessarily be the most rewarding.
When it comes to people she cares about, Lana doesn't hold back any punches. She may not always agree with what her friends think or say, but when it comes down to defending people, her family and friendly relationships take precedence over others. She will talk with the opposing party, seeking peaceful resolution to any problems that arise.
When all diplomacy fails, and it becomes clear to Lana that attempting further conversation will only result in more harm than good. Action is taken. And If the situation calls for it and Lana is unable to or prevented from walking away from the situation in question, she will assume a battle ready focus. As the persuasion has lost, so too do Lana's emotions become lost as she opts to employ all of the Muay Thai techniques and training at her disposal. Once Lana has reached this point there is no backing down for her until she has effectively beaten some sense into the person in question.
Likes: --Sports and exercise --Making friends --trends/fashions --New experiences --Positive outlooks Dislikes: --Unreasonable people --Excessively sugary foods (Exceptions: custard and ice-cream) --Gloom and doom Strengths --Helpful --Strong willed Weaknesses --Straight forward(blunt) --Defiant
HISTORY
The Quincy Massacres
Lana’s ancestors remained hidden from Shinigami eyes thanks to the protections brought about by their lacking interest in quelling the Hollow beasts that threatened their very livelihood. Though taught as heritage, the threads holding Lana’s family to the ideals held by the Quincy population had already begun to wane. Their loyalty became further stressed during the Massacres and even afterward as there came a call to avenge the Shinigami’s wronging, to seek retribution for the massacres. Lana’s ancestors believed in the balance of souls, understanding that the Quincy and their continued efforts had only served to unbalance the world and weaken it.
Alana
Though Lana was born as a pureblood Quincy, her parents ultimately decided it would be best to give her a normal life and experience, choosing to give her up for open adoption. The newborn was brought into a human family, and raised as a regular human. At the age of thirteen, Lana was given a chance to meet her biological parents and she gladly took that opportunity. Through this meeting she figured out the truth behind her heritage and what it meant.
Alana’s Decision
Throughout the following years, Lana continued to visit her birth parents. Through them she learned about her powers, what they meant to her, and how they could affect the natural order and balance of the world itself. She learned of the Shinigami, their cause, and why their history conflicted with her own Quincy heritage. Ultimately Lana decided to embrace and use her powers, but limited its application to restricting the movements of Hollows while obtaining Shinigami assistance for the actual purification efforts. In this way, she could avoid disturbing the balance and hold onto a semblance of beneficial relations with the Shinigami she chanced upon. Some were quick to engage but Lana would prevail her efforts to quell a conflict she didn’t believe herself to be a part of.
Quincy Verdict
Lana’s decisions were not without consequences. It became apparent that through her cooperative efforts with the Shinigami she met, the teen would quickly become an enemy to her own Quincy heritage within the eyes of fanatical Wandenreich believers. Though she held true to a belief that her own efforts were of the present era and not something dictated by those blindly following an ancient decree, Lana soon discovered that others of her kind were quick to label her as a heretic.
Perseverance and continuance
Without any true ties to Wandenreich to begin with, Lana saw the barring of her family from the organization and all that it unjustly stood for as little more than a means to freely continue her own efforts. To better the world in light of uncertainty, and to maintain a balance that the Wandenreich clearly did not want to uphold. Lana chose to continue life as normal, to embrace the human part of her that wished to live a normal life and ignore the words of an organization she couldn’t bring herself to believe in.
Lana's Bow takes on the appearance of an ancient compound bow with a stature that is relative to her height. When distinctly manifested, the handle grip has a bound leather appearance, extending into a dark-brown structure. The tips of the bow which connect to the bowstring take on an almost metallic and silvery look.
QUINCY CROSS
Lana's Cross appears as an ornate plus shaped silver trinket and is attached to a bracelet that she wears with her everywhere she goes.
QUINCY ITEMS
Item Name: N/A Description: N/A
BATTLE SKILLS
Name: Muay Thai Class: Hand to Hand Style Type: Supplementary Range: Self. Tier: N/A Description: Muay Thai, or Thai Kickboxing, is an incredibly brutal style of martial arts that utilizes not only the hands and legs, but the elbows and knees. Because of it's brutal style, Muay Thai is a very enclosed and standalone fighting style, as most other sport fighting martial arts don't allow the use of knees and elbows, as they could be lethal, but Muay Thai tends to focus on them. Because of it's brutal nature, the secondary nature of Muay Thai is on dodging and avoiding, rather then blocking, because when within a one on one Muay Thai fight if you get hit you're usually the first one down.
Muay Thai's main source of damage is through it's brute force. While Karate can focus on singular strikes, Muay Thai walks straight through warmups and simply focuses on putting the most pressure in a snapping motion. It's stance is highly dependent on such snapping motion, and all punches, elbows, and knee attacks rely on the quick sharp movement, similar to shattering a bottle against a table. Most attacks with Muay Thai will crush bones if it hits in the correct place, and if somebody was to take a full-forced elbow to the face it would be fair to say that they would lack the nose to smell their own blood that would run down from the hit.
Lastly, the kicks with Muay Thai are probably the most renown. By using the snapping motion coupled with incredibly refined muscles in the lower hips, the users of Muay Thai have been noted to be capable of snapping anything from concrete to bones off their feet without a repercussion on their part. This is because they take the entire shock of the kick with their entire leg, rather then the flat of their foot, even if it is the piercing point. This movement of the hips and the body isn't just around kicks, either, this use of the entire body applies to all hits, which give all of the hits that sort of power that makes most power weak in comparison.
Name: Ti Khao [Knee] Class: Hand to Hand Technique Type: Offensive. Range: Self. Tier: II Description: A proficient user of Muay Thai has been known to easily link together attacks with his arms, legs, and knees, and with each hit being incredibly painful or deadly, it is questionable if overkill could really label how much damage one can inflict. Someone with spiritual energy, after becoming proficient enough with Muay Thai, can tap into their spiritual pressure without a Tier and coat their knee in power, causing each hit with their knee to deal greater inflicted damage, equal to a small bala upon impact.
Name: Ti Sok [Elbow] Class: Hand to Hand Technique Type: Offensive. Range: Self. Tier: II Description: With the final use of Elbows into the equation, a Muay Thai user becomes an eight-handed monster with enough training. From an early state in training, Muay Thai users are taught to catch their opponents off guard with sudden attacks with their elbows, which can break bones, shatter teeth, and black eyes. A spiritual Muay Thai user can tap further into this ideal by increasing the amount of power that they pump out and coat their elbow with it, making it capable of actually cutting into someone.
Name: Te [Kicking] Class: Hand to Hand Technique Type: Offensive. Range: Self. Tier: II Description: Muay Thai is renown for it's powerful kicks, almost even more so then Taekwondo. By utilizing the entire body in every kick, Muay Thai users can literally shatter bones with a single low sweep of their leg (Te Kot) or break a joint with a high-jump kick (Te Tat). With a little bit of spiritual pressure added into the already deadly power of a Muay Thai user's kick, one can increase it's speed to that of a blinding cero and increase it's damage.
QUINCY STYLE TECHNIQUES - ARCHERY
Name: Arrow Nettle Class: Archery Style Tier: III Type: Binding Range: 100 Meters Description: Threading Her arrows together with a webbing of Reishi energy, Lana creates and fires off a volley of arrows which travel at Half-Bala speed to encase and entrap an opponent. Fully encased, the Reishi suppresses the target, stunning them for up to five rounds based on rank and advantages. OOC/Plot Only: Trap and Delay technique. For plot purposes and with prior agreement from both parties involved, This ability may additionally be used to trap the opponent for an undisclosed amount of time so long as its effect remains unbroken. For plot purposes this is typically designed for use against hollows as a means for Lana to hunt them down without killing them, permitting an appropriate party the time needed to arrive on scene and properly purify the hollow's soul.
REIATSU FEATURES
Lana's Reiatsu Smells of a cool breeze, though during combat it can smell, feel, and sometimes even look like a tempest of energy surging throughout her being. Whenever Lana releases her energy it appears as a wispy aura of pale blue and white colors.
Shiro possesses long straight copper-brown hair, brown eyes, a modest chest and somewhat short demeanor at only 5’8” Visual References
PERSONALITY
Likes Sweet foods - Sword training - A good challenge
Dislikes Bitter foods - Cocky people - Unfair fights
Strengths Perseverance - Optimistic - Sense of Justice
Weaknesses Bit of a loner - Blunt - Easily embarrassed
HISTORY
Prior to Shiro’s hospitalization, she lived a relatively quiet life with her family, training in the Inazuma style of sword fighting that her father developed and decidedly forced Shiro into learning. Inspired by his technique, Shiro accepted her father’s tutelage, albeit grudgingly at first, and learned how to handle herself against an opponent in head to head combat. Her continued devotion to training and lack of interest in other, more normal activities, lead Shiro into a somewhat solitary lifestyle. Leaving home, going to school, grocery shopping and cooking for the family were normal everyday experiences for her. It never occurred to Shiro that her very presence in the household would, one day, put her family into a situation of life threatening danger. Nearly two months ago now, Shiro returned home from her normal routine of grocery shopping. There she discovered her family’s house in a mess of ruins, her parents were missing, and an unknown entity she could hear but not see, rampaged upon what was left. Alerted to the danger at hand, Shiro’s swordsmanship instinctively kicked in and she somehow managed to block an attack from the unseen foe… barely. The blow had splintered her kendo sword into pieces, crushed her right arm, and caused her right eye to swell up with a pain unlike any she’d ever felt before. Wincing through the pain in her broken arm, Shiro managed to glimpse the abomination with her swollen eye before succumbing to unconsciousness. Waking up in the hospital Shiro discovered that the destruction of her house was explained away as the result of a freak accident and her missing parents were presumed dead after a two week search turned up nothing. Shiro seethed with a desire to know what had happened and through dedicated research as well as her newfound ability to see spirits, Shiro soon discovered that the creature that had attacked her was called a Hollow. These “Hollow” unmistakably resembled something other than simply spirits. Most of the passive spirits she could see were still human in appearance, so the hostility, grotesque appearance, and brutish destructive capabilities of the Hollow had to mean something else was going on. Shiro soon discovered that her close encounter with the Hollow at her house had brought out certain changes in her own body. The ability to see spirits was merely the beginnings of Shiro’s troubles as her inability to control her newly released reiatsu began attracting some rather unsavory characters. Mainly Hollow. Though these hollow didn’t seem comparable to the one that had attacked her, the frequency at which they appear before her continues to increase. Without a place to call home, and nowhere to permanently run or hide from the Hollow that pursue her, Shiro finds herself at her wits end. With barely time to understand the changes in herself, she was forced to contend with a world she never knew existed, with creatures she thought could only exist in nightmares. Shiro desperately seeks aid in a society filled with normal people who simply don’t have the cognitive capabilities to recognize the dangers she is forced to face.
With eyes forward, walk the path to power… After losing the two people she cherished most in her life, the girl encounters an Arrancar who offers her a choice. To forget her spiritual awareness, become normal again and live on in ignorance. Or to retain her newfound awareness, become stronger and fight so that she may protect herself and others from the powers in this new spiritual world which seek only to destroy. As Shiro saw no reason in simply forgetting those she cared about, she chose to follow the Arrancar into the heart of Hueco Mundo. There, under the tutelage of Theocelese, she would become stronger so that she may keep the fate which befell her parents from happening to anyone else she might hold dear.
In passing, we discover how weak we truly are… As an agreed upon arrangement, Theocelese had Shiro continue her schooling in the Human world so that she may still have the opportunities a normal life would offer her. It was through these experiences Shiro came to momentarily befriend a strange lizard of a Hollow named Iiname and a Fullbringer girl known as Sayuri. Though she sought friendship with the other girl and enjoyed the curious company of the tiny Hollow’s presence, it was destined not to last. For unknown reasons an incredible force of a beast appeared and snatched Sayuri away for his own nefarious purposes. Shiro could do naught but watch as the events unfolded before her, powerless to do anything to stop it. Even though Shiro thought she had become stronger through her training, the experienced proved to be a grim reminder of just how weak she truly was.
Broadening our horizons… It isn’t until she comes across a Shinigami known as Mitsuoki while out and about in the human world for a change that Shiro soon discovered just how little she realistically knew about the spiritual world and its inhabitants despite her continued training under Theocelese. In her efforts to strengthen her own abilities as a human the girl had sorely lacked any real interest in learning the finer details. Through her experiences with the Shinigami, Shiro’s horizons broadened as she began to paint a bigger picture of what the spiritual world and its inhabitants truly meant to those around her and her own existence within it.
Aiyoki
core
Ookami-san and her Seven Companions - Ookami Ryouko – @Aiyoki
Name: Inazuma Sword Style Class: Sword Skill Tier: I Type: Offensive Range: Melee Description: Since a young age Shiro's family has practiced it's own unique version of sword-fighting, combining a variety of styles. Shiro's skill with this style was strictly enforced by her father's tutelage. As long as Shiro wields a Kendo sword, two-handed Katana, or other similarly shaped two-handed weapon, tier I is added to the destructive force of her offensive physical attacks, skills, or abilities that she uses.
Name: White Dragon's Piercing Bite Class: Weapon Skill Tier: V Type: Offensive Range: Melee Description: Through extensive training under the tutelage of Theocelese, Shiro has fought, observed, and become accustomed to the fact that most Arrancar have a defensive layer known as Hierro. By studying this phenomenon through her own personal interactions, Shiro has developed a method of bypassing or limiting the effects of an Arrancar's Hierro against her physical attacks. Through the careful manipulation of her own energies, this ability produces a carefully controlled and guided attack that, at equal advantages, is capable of cutting an Arrancar's Heirro. Plotting only: This ability enables Shiro to efficiently cut through Hierro, disregarding its defensive qualities altogether. As this part of the ability's effects are for plotting only elements, this effect must be agreed upon by both parties involved OOCly before it is allowed to take place.
Name: Titan's Crush ClassWeapon Skill Tier: VI Type: Offensive Range: Melee Description: In the heat of combat a person typically finds the will to overcome one's own limitations. Mustering enough strength to crush bones on its own, Shiro lays down a powerful overhead swing with her currently equipped weapon. If this attack succeeds in a clash by at least 2 advantages the opponent is knocked back up to 20 meters. Drawbacks: If the weapon used to perform this skill does not have at least a Shikai level durability, it shatters or becomes broken immediately. Weapons used that are of at least Shikai quality will automatically accumulate one advantage worth of damage regardless of whether or not a clash occurred. (In the event of a clash, this ability increases any resulting damage to the user's equipped weapon by exactly one advantage regardless of how many advantages the user has over the opponent.) Weapons used that have Bankai level durability remain unaffected by this ability's drawback.
Name: Wind Cutter Class: Weapon Skill Tier: VII Type: Offensive Range: 100 Meters Description: Shiro assumes a steady stance, pulling her weapon to an angle behind herself in both hands. Exhaling, she breathes and clears her mind. With a blindingly fast motion she then swings her weapon with deadly efficiency, sending out a razor sharp wave of force at a 45 degree line across the angle in which she swings. This force travels at Cero speed and cuts through anything and everything in its path, dealing Tier VII damage to terrain or opponents. Unfortunately, due to the nature of this attack's qualities, damage drops off significantly after reaching its peek distance of 40 meters. Damage is reduced by one tier for every 10 meters beyond 40, falling to a minimum of Tier I damage at 100 meters. Drawbacks: This ability can only be used with a bladed weapon. Damage Tier of this ability drops off by I every 10 meters passed 40 to a minimum damage strength of Tier I at 100 Meters. Continuous use of this ability without resting causes muscle strain and reduces Shiro's strength by x2 for 4 rounds. (The user may wait an additional 3 rounds beyond this ability's cooldown duration to avoid incurring the strength penalty) If Shiro doesn't wait an additional 3 (Total of 6 including cooldown) rounds between each use of this ability then the penalty is increased to x3 strength and then x4. At x4 the penalty becomes permanent until the end of the current RP session.
Name: Ionizing Matrix Class: Reiryoku Techniques Tier: II Type: Variable Range: Variable Duration: 4 Description: By infusing her lightning based reiatsu with static charge-like capabilities, Shiro is able to form a variable field of effects to use in either defensive, offensive, or other type forms for up to 4 posts. In it's base form, Ionizing Matrix can manifest differently depending on how it is employed by the user via different "Modes." These differing modes do not stack with one another and upon shifting to a new mode, the old effects are lost in lieu of the new effects.
Name: Ionizing Matrix (Offense Mode) Class: Reiryoku Techniques Tier: II Type: Offensive Range: 0-15 Meters Duration: 4 Description: By infusing her lightning based reiatsu with static charge-like capabilities for up to 4 posts, Shiro may ionize her target upon striking them with a weapon or ability. Opponents within 15 meters of the stricken target will chain the effect of this ability, causing bolts of electrified reiatsu to shoot towards them at bala speeds and cause them to suffer Tier II damage upon being hit by the faux electricity. Ionizing Matrix (Offensive Mode) does not stack with other modes but may switch between them at any point while active.
Name: Ionizing Matrix (Defensive Mode) Class: Reiryoku Techniques Tier: II Type: Defensive/Supplementary Range: Self Duration: 4 (Or until broken) Description: By inverting her reiatsu to thread a network of energy across the surface of her own body, Shiro is able to form a defensive pseudo-electric field around herself for up to 4 posts. Abilities that make contact with the field are forced into clash. Damage that would be dealt to Shiro is first diffused by Ionizing Matrix based on rank and advantages. As this field is continually fed by Shiro's energies, it will recover I tier each round to a maximum of Tier II as long as it remains unbroken. Ionizing Matrix (Defensive Mode) does not stack with other modes but may switch between them at any point while active.
Name: Ionizing Matrix (Augmentation Mode) Class: Reiryoku Techniques Tier: II Type: Supplementary Range: Self Duration: 4 Description: By focusing Ionizing Matrix into her extremities, Shiro is able to increase her speed by x2 for up to 4 posts. Ionizing Matrix (Augmentation Mode) does not stack with other modes but may switch between them at any point while active.
Name: White Dragon's Eyes of the Void Class: Reiryoku Techniques Tier: II Type: Supplementary Description: During her time in Heuco Mundo under Theocelese's watchful tutoring eye, Shiro has often inquired as to the ways in which the Arrancar travels between worlds. Through the use of her Reiryoku, Shiro is able to cut open a temporary rift through which she may safely pass between dimensions. Where this rift may lead to is limited to areas and worlds Shiro has previously visited and therefore cannot, under any circumstance, be used to gain entry into places or dimensions she has not already visited.
Name: White Dragon's Forbidden Light Class: Reiryoku Techniques Tier: III Type: Offensive Range: 100 Meters Description: Being around Arrancar for her training, while beneficial, seems to have had a hand in shaping some of Shiro's more prominent skills. Similar to how Hollow and Arrancar are capable of projecting attacks from various parts of their body, Shiro has designed a vastly similar ability in light of her experiences. Shiro is able to conjure up balls of charged, seemingly electrified, reiatsu and fire them from various places on her body at Cero speed. Unlike Cero however, this attack produces a brilliant blue and white lightning-like effect from its source followed by a loud sound akin to what one typically hears after witnessing a lightning strike. At four or more advantages over the opponent, this ability is capable of hindering the target's hearing for up to three posts
Name: White Dragon's Leash & Fang Class: Reiryoku Techniques Tier: III Type: Offensive/Supplementary Range: 30 Meters Duration: 3 (Offensive only) Description: Sometimes losing your weapon is an inevitable problem during combat. Shiro has discovered this fact herself, even during training sessions where she spars with another. By manipulating and focusing her body's energy into tiny threads and extending these threads of energy through her fingertips out towards a lost weapon at half-bala speed, she can more quickly and efficiently recover after becoming disarmed. Shiro may retract the weapon back into her hands to reequip herself or she may choose to manipulate these threads for up to 3 rounds instead, attacking at half-bala speeds with the weapon and at a distance of up to 30 meters from herself. If used offensively, the weapon in question will deal Tier III damage to any opponent it hits so long as it is being manipulated by this ability. Alternatively, Shiro may choose to tether her weapon with this ability first before throwing the weapon towards an opponent, using it in the same offensive fashion for 3 rounds. Drawbacks: This ability requires the user to have access to a weapon that they can use.
Name: White Dragon's Flash Class: Reiryoku Techniques Tier: IV Type: Offensive Range: 25 meter radius Duration: 3 Description: Shiro unleashes a charged field of electrified Reiatsu into the area centered around herself that spans out to full radius at Cero Speed. Once placed, the field lasts for three rounds. Enemies caught within the field or opponents who enter the field take Tier III Damage for each round they remain within the field's effect. This field does not move once placed.
Name: White Dragon's Forceful Strike Class: Reiryoku Techniques Tier: IV Type: Binding Range: Melee Description: With what looks like millions of tiny sparks of electricity, Shiro charges her hands or a melee weapon with a paralyzing energy. Upon contact with an opponent they will become paralyzed and are stunned under the effect of a tier IV bind for three rounds based on rank and advantages.
Name: Arc Lightning Class: Reiryoku Techniques Tier: IV Type: Offensive Range: 100 Duration: 2 Description: There is something unfathomable about being able to manifest lightning to one's own calling and direction. By focusing and even channeling the energy she gather's through her hands or a weapon, Shiro has found that she can create more than simply a quick burst of offensively charged energy. This technique creates and shoots forth a large bolt of electrically charged Reiatsu which Shiro may direct to a target location across the battlefield. The resulting energy arcs over to its intended target at Cero speed, dealing Tier IV damage to anyone hit by the attack. Continuing to channel this attack after the initial strike allows this technique's target point to be adjusted or moved to a new location or target upon round two but everything in the adjusted technique's path will also become damaged or destroyed.
Name: White Dragon's Raging I Class: Reiryoku Techniques Tier: IV Type: Defensive Range: Self Description: After becoming subject to oppressive spells and auras which prevented her from taking action in situations greatly needing her assistance, Shiro decided to develop a technique of her own aimed at countering such restrictive measures. Similar to how energy bursts forth at the moment of release, This technique draws forth an immense amount of energy from the core of Shiro's being to force out anything and everything that is unwelcome. With this technique, Shiro is able to eliminate or reduce the effects of binds, stuns, and negative stat alterations from herself based on rank and advantages. Due to the inherent nature of this ability, it is unable to purge Shiro's body of harmful poisons. Drawback: Cooldown for this technique is increased by +1
Name: Scintilla Varico (Spark Step) Class: Stepping Tier: I Type: Stepping RangeN/A Description: A movement technique that allows the user to move extremely quickly over short distances. This technique produces a single large sound on each use akin to what one hears by producing a static shock when rubbing easily charged surfaces together.
ITEMS
School Uniform
Casual Clothes
Shihakusho [Squad 6 Uniform]
Item Name: Shiro's blade Tier: IV Description: A Katana given to Shiro from Theocelese. It has no special properties other than being capable of killing spirits.
Item Name: .44 Automatic Pistol Appearance:Linked Tier: IV Ammunition Count: 100 rounds Description: A pistol given to Shiro from Theocelese. It has no special properties other than it is capable of killing spirits. It holds six rounds of ammunition per magazine. Shiro was given four magazines and 100 rounds.
REIATSU FEATURES
[More Than Human]
When one thrives in the spiritual world as long as you have you begin to develop odd strengths. This one is that your body has become supernaturally durable, the natural resistances that your body has becoming more kin to that of Spiritual Beings. With this perk your spiritual potency becomes akin to Soul Resilience at the same mastery level but you get no Specialized perk from Soul Resilience. Upon death this perk becomes Paranormal Resistance.
HUMAN POWERS
white dragon's domain
lightning
ten no karui funsai
RELEASE APPEARANCE
A large electrical discharge engulfs Shiro's body. Afterward, and for as long as she remains released, Shiro's reiatsu appears strangely white and crackles with an almost electric appearance, occasionally arcing from one area of her body to another nearby area. (Shiro's release form manifests a two-handed sword of pure electricity.) During Soul Resonance Shiro's reiatsu appears a brilliant gold color instead of the normal release's white.
HUMAN ABILITIES
Name: White Dragon's Lightning Class: Human Powers Tier: I Type: Offensive Range: Short (Touch) Description: By infusing a weapon or her bare fists with raw, electrified Reiatsu, Shiro can dish out physical and spiritual punishment to her foes. This can be in the form of any offensive action Shiro makes against her target as long as she can make physical contact. This includes weapons as long as they make contact and she is holding them with her bare hands.
Name: White Dragon's Fangs (Unlearned/Untrained) Class: Human Powers Tier: II Type: Offensive Range: Medium (30m) Description: Channeling her Reiatsu through her weapon, Shiro is able to mimic the arcing features of lightning itself. Attacks will ground themselves at the target area if the ground is close enough or dissipate after reaching a distance of 30 meters.
Name: White Dragon's Breath (Unlearned/Untrained) Class: Human Powers Tier: III Type: Offensive Range: Long Speed: Based on rank (Max Bala) Description: By focusing her Reiatsu with her hands into a concentrated ball of energy in front of her and projecting it forward, Shiro is able to fire off a beam of electrified Reiatsu. [Visual Que: Before launching the attack, Shiro will bend both elbows outward while placing both hands in front of herself as if holding an invisible ball, straightening her arms towards her target before releasing the energy.
Name: White Dragon's Grip Class: Human Powers Tier: II Type: Binding Range: 30 Meters Radius Description: Tendrils of Electrically charged reiatsu emerge from various places across Shiro's body. Reaching out at bala speed These cords of lightning latch onto and thoroughly entangle any opponents within 30 meters of her. Entrapped enemies are stunned for three rounds. (Based on rank and advantages)
Name: White Dragon's Cage (Unlearned/Untrained) Class: Human Powers Tier: III Type: Binding Range: 50 meter radius around the caster (at initial placement) Duration: 6 Description: By outwardly focusing an enormous amount of Reiatsu, Shiro is able to create a spherical (or dome-shaped) electrical barrier around herself. While inside the dome, neither Shiro, nor any allies or enemies can use stepping. Enemies caught within the dome cannot escape and enemies trapped outside the dome cannot enter the affected area. Skill Buff: For as long as this ability remains active the range limitations on White Dragon's Fangs are removed, as long as it is used within the confines of White Dragon's Cage.
Name: White Dragon's Faux Class: Human Powers Tier: II Type: Illusion Range: Self Description: Through the careful manipulation of the energies she emits during release, Shiro has developed a technique that permits her the ability to create split images of her own movements and actions within her immediate vicinity at will. These images can coincide with Shiro's movement, attacks, or skills to imitate visual ques relative to the primary action's appearance. Shiro's true/real action becomes obscured by this ability's faux imaging based on ranks and advantages. Opponents with detection techniques tailored against illusions may be able to see through this ability in its entirety at equal advantages.
Averibus' main body primarily consists of a grayish brown leathery and bony hide with an elongated body and four crablike jointed legs. Two large tusk-like appendages protrude just before the rear legs while the larger front portion of her body consists of a large vicious looking mouth with several rows of razor sharp teeth and twisting tongue. A strangely humanoid structure protrudes from the upper front portion of Averibus' body. This protrusion is possessed of Averibus' Hollow mask and takes on a rib-caged form and several hornlike structures. The two largest horns are rear facing and twisted and two similar smaller horns can be seen below these. Around what looks to be a normally shaped human jaw, two more mid-sized horns curve forward. From the bridge of it's nose to the beginning of the neck, the face of the protrusion looks bizarrely human in shape and coloration. Starting at the neck on down to the torso where it seems to meld with the rest of Averibus' body, the protrusion possesses a shapely female form covered in plates and scales similar to the rest of her monstrous body.
Whenever Averibus talks it is the mouth upon the protrusion growing out of her back which speaks. For everything else like eating or roaring, this appears to be performed by the larger mouth on Averibus' main body.
Note: It is unclear as to whether Averibus actually has eyes or not.
For those with a strong will and mind, a rotting stench mixed with the smell of putrid soil fills the air around Averibus. Visible forms of Averibus' reiatsu form a sinister purple and grotesque green coloration which seems to flow as if floating upon stagnant winds.
HOLLOW POWERS
Necroweaver
Necromancy
Come, Join my army of the dead
HOLLOW POWERS ABILITIES
Name: Inhabit Corpse Class: Hollow Powers Tier: III Type: Supplementary/Defensive Range: N/A Duration: Lasts until the host is destroyed or decayed Durability: 50 Description: By dispersing her very existence Averibus is able to bind her essence into the body of a recently deceased and take control of it. While inhabiting a corpse all damage continues to be dealt normally to Averibus herself but negative affects and poisons are reduced based on rank and advantages. Drawbacks: Stepping is restricted and cannot be used while Averibus is inhabiting a corpse. If Averibus leaves the host corpse prematurely of her own volition, or the host body is destroyed, any negative affects and poisons afflicting the corpse she was inhabiting will immediately apply to Averibus as if they were just used against her. If the inhabited corpse reaches 0 durability it is considered destroyed and Averibus is forced out. (Whenever an opponent's ability affects the inhabited corpse it takes x2 that ability's tier as durability damage and an extra +5/+15 damage if the opponent succeeds with an offensive ability at 1/2 advantages. At 3+ Advantages the host corpse is automatically destroyed) The inhabited corpse decays at a rate of 2 per round while in combat.
Name: Command: Plague Strike Class: Hollow Powers Tier: III Type: Poison Range: Melee or up to 10 Meters Description: By infusing a little more of her energies into the corpses she raised Averibus generates a toxic bile that can be distributed through melee attacks or by vomiting on her opponents from up to ten meters away. Opponents affected by the toxic substance take tier III damage per round for up to 3 rounds. Drawbacks: This ability can only be used if Averibus has an active Undead summoned or while she herself is inhabiting a corpse. If an Animated Dead uses this ability it is subsequently destroyed.
Name: Animate Dead Class: Hollow Powers Tier: III Type: Supplementary/Offensive Range: 15 meter radius Duration: 3 Description: Averibus spreads a portion of her sinister energies into the surrounding area to summon forth and animate 1 corpse per use of this ability to fight for her. Animated Dead deals Tier III damage to any opponent it successfully attacks. Drawbacks: Each Animated Dead created using this ability lasts for 3 rounds and Averibus may not control more than 2 Animated Dead at any given time with this ability. Animated Dead that leave Averibus' area of influence (15 meter radius) are subsequently destroyed.
Name: Shield of the living Class: Hollow Powers Tier: I Type: Binding/Defensive Range: 10 Meters Description: Averibus compels weaker living beings (NPC only) to follow and aid her. These may be in the form of children or weak minded adults. The affected form a defensive barrier between Averibus and her opponent. Though the defense is weak, this ability focuses on an opponent's hesitations to draw out their weaknesses. Drawbacks: This ability is not effective against opponents with no sense of morality or those who do not care about human life.
Everything is about perfection. For Risa who lost everything in death and attested it to her not being perfect enough in her practices to protect herself and her father, attaining perfection is believed to be the remedy. While she is aware that there is a limit to how much one can learn and retain in memory, Risa has been known to continue trying given any particular failure, keeping careful watch on the things that have failed and remembering not to repeat the same mistakes twice. Often blunt and to the point, Risa takes initiative where others might want to first consider the alternatives. It should also be noted that Risa's twisted views sometimes come into conflict with her peers and comrades.
Risa prefers to be alone or accompanied only by agreeable company having lived in isolation from others during her stay in Hueco Mundo. Risa is a poor conversationalist, having little to do with those who would rather talk a person's ear off instead of listening to the words of one better versed in the ways of dangerous living. Observing the failures of others gives Risa considerable pleasure though it has the uncanny effect of causing her to reflect on her own troubled past.
» likes
Undisturbed Scenery/landscapes
cool weather (not outright cold, just cool like in spring or fall)
Apple cakes! :3
to memorize things
Pizza
» dislikes
Loud/obnoxious people
Chaos or chaotic situations
People who claim perfection when they are clearly not
Chocolate pie
Mushrooms
» positives
Learns quickly
Patient
Capable Comrade (if one manages to somehow get on her good side)
Intelligent
Constantly seeking improvement
» negatives
Quick to act against aggression
Hard to befriend
Often reminisces
Doesn't accommodate well for those weaker or less skilled than herself. (ie: getting Risa to slow her pace because she's walking too fast can be a difficult task)
Doesn't like talking about the past
HISTORY
In life we live to learn
Even in her youth Risa lived a prosperous life under the acclaimed mention of a renowned sword-smith, Griswold Ooblanc, her father. With the passing of his wife that followed shortly after Risa's birth Griswold's craftsmanship continued to improve rather than rust, despite his constant dwelling upon the woes of his late wife's death.
In her early years (no older than four) Risa took up an interest in her father's work. Making use of fallen sticks in the yard she would often mimic the swings Griswold made with his swords when testing their balance, pretending as if she were wielding the very swords he made. It wasn't until Risa turned five that Griswold noticed the innocent antics of his daughter and scolded the child for her unladylike behavior. It was here that Risa's rebellion against her father began. Nagging much like a child does, Risa wanted to know more about the swords that Griswold made and made it her goal to intrude upon his work as often as possible.
Exasperated by his daughter's persistence, Griswold made to dissuade his child from further interrupting him by allowing her one afternoon to experience first hand, the truth about how difficult his work really was. With hammer in hand he showed Risa the basics of pounding out the shape of each edge, smoothing the metal into a permeable shape before dipping the hot iron stick into water for cooling. It was dangerous he knew, but this was the way to discourage her from the pent up interest in her heart. Taking a new piece of heated metal he handed the molding hammer to the eager ten year old who graciously set to work crafting her very first sword. With the first few difficult swings Risa, quickly grew accustomed to the weight of the tool, surprising even Griswold with her clumsy perfection.
Though her first piece of work was a failure, Griswold's attempt to change his daughter's mind had also failed. The eager child had alighted to the task at hand and surpassed all expectations, revealing his child's innate ability to learn by example.
By the time she turned fifteen, Risa's robust knowledge of smithy lead to an even greater yearning to learn the ways in which these tools were used. Often slipping away to the town guardhouse for hours between her shifts, the teen watched as new recruits were shown the ropes in swordsmanship while the regular guard were perfecting technique. Through observation alone, Risa manage to perfect her own sword skills before beginning down the rout of experimentation. For the hopelessly aspiring teen, copying simply wasn't enough anymore. She wanted to perfect her own “way of the sword”.
Master of smithy and secretly master of the sword itself, Risa was proud of her accomplishments, proud of her stature as the daughter of one of the best known smiths around but what awaited the girl on the eve of her twenty third birthday would tear the very heart from her chest. Risa's father lay in his usual chair in front of the fireplace, a warm blanket draped over his lifeless form. Upon drawing closer she could see the familiar curve of metal, a blade created by Risa's own hands which Griswold had proudly sold to a passing traveler now dug itself deeply into the dead man's chest. This was the last memory Risa could recall of her life before her death...
In death we regret
The murderer, hiding within the shadows, had waited for the unwary girl to become aware of her father's state before striking a powerful blow to the child's head, killing her instantly.
In death the only thing there was to think about was how her interest, her craft, had destroyed everything she'd cherished most. Grief became a hobby to the wandering soul and every day was plagued with memories of a life she could never return to. What had been the point of learning swordsmanship? Why was it so easy to be killed when one excelled above all else in the art of armed combat? What was the point in living to begin with? These questions and more consumed the lost soul, causing the chains of fate to rot away and force a change she could not have expected. All was lost before a savior could make it's way to rescue her, or so she thought...
In this place we forget, live in undeath, and grow...
The painful transformation, a place unknown. This is what Risa came to know for nearly four hundred years... Hueco Mundo, as it was referred, was a place of constant danger and survival, treachery and betrayal. Perfection was a necessity, there was no time for over-thinking things here and to hesitate meant certain death, or rather one leading to many unknown consequences.
With her grotesque hollow form Risa rose among the ranks of her peers, challenging and consuming those who got in her way. Bound and determined, she would attain a new form of perfection, one that would not be so easy to kill as her pathetic human form had been. This time, instead of a sword in hand, Risa improved upon the arts of being the predator, realizing early on that her ability to learn as a human had been mostly due to the vast potential of her own reiatsu.
Infinite possibilities are the opportunities we create for ourselves
Five hundred years of struggle paid off the day Risa obtained her Adjuchas form and began seeking out more formidable foes, seeking out an equally appropriate meal that would finally allow her to rid herself of the mask she'd worn for so long. A vasto lorde, defeating one would prover herself worthy of removing that which burdened her. Observation was key, it was clear that defeating a vasto lorde would be of little use if killed in the process so she began analyzing her targets, observing their individual skills from the shadows.
In a struggle that lasted mere moments, the Adjuchas had found her perfect target, a pompous vasto lorde who'd stupidly let his guard down. Unaware of her presence she pounced, piercing him with her enormous claws and severing what life the vasto lorde had to offer. It may have been an unfair advantage, but it was a victory held over a stronger foe regardless. With her final meal, Risa removed her mask. The realm of Arrancar was now hers to challenge...
Aiyoki
Core
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